Overview
Guide Version 1.5.2I wrote this guide to help everyone who got stuck somewhere in this game, like I did. I also point out some of the achievements that you can get along the way. If I missed something please let me know. Hope that this guide helps you to become ”TRUE SON OF THE DEVIL” :3
Guide Version Update
V1.5.2 “01001100” section edited
V1.5.1 Fixed House Map download link
V 1.5.0 “01001100”
V 1.4.3 Bugs section edited added videos.
V 1.4.2 Chores Gifts Explanation and Bugs section edited.
V 1.4.1 Guide Version Update and About Guide section edited.
V 1.4.0 Bugs and About Guide section added. House Map section edited.
V 1.3.1 Chapter 9 and Chores section edited – Added Gassoline Tank(hidden chore)
V 1.3.0 House Map section added. Guide re-worked to fit with the House Map.
V 1.2.0 Chores Gifts Explanation section added.
V 1.1.4 Fixed some grammar mistakes.
V 1.1.3 Chapter 18 section edited – Added Second (Jigsaw/puzzle) ending guide.
V 1.1.2 Chapter 7 section edited – Added optional things that make upcoming chapters easier.
V 1.1.0 Chores added.
V 1.0.0 Guide uploaded.
About Guide
This guide was created to help people who might get stuck in this game.
You might hear people saying: Lucius is bad game you can get stuck just because you don’t know what to do and game doesn’t tell you anything. If you ever see anyone saying something like that, just recommend them to play Grim Fandango.
Any way if you have any problems regarding the guide or the game feel free to friend me, I’ll do my best to help you.
I uploaded few images and videos to this guide for now, but I plan on adding more in the future.
I will continue to update this guide when ever I get time. With that said huge THANK YOU to every one who supported this guide.
House Map
Here is map of the house. I recommend that you take a look at it for easier navigation.
You can view or download House Map here:
[link]
When you open this website you will see image that shows part of the map.
You can use arrow keys to switch between images.
You have my permission to do whatever you want with these images.
Chapter 1 – Cold as Hell
After the intro, you’ll find yourself in the kitchen. At first all you can do is look around. Follow the on screen prompt by pressing [Space] to begin the HUD introduction. It then gives you a lesson in basic controls. Head to the table and pickup the padlock. Move to the freezer door and close it. Place the padlock on the freezer door to lock it. On the wall to the left of the freezer door is the thermostat. Click to interact with it.
After that you will be in your bedroom.
(get used to this place you’ll see it a lot).
Take the flashlight, batteries, and notebook from the nearby desk. You’ll then go through something like an inventory tutorial. It’s not very clear how to select items in your inventory. Use the mouse wheel to highlight the item you want. First select the notebook. Open it and select the tab on Mary. Now close your inventory. After a few moments open your inventory again. Select the batteries and click [Mouse2]. Now select the Flashlight and click [Mouse2]. This will put the Batteries into the Flashlight.
You’ll now wake up in your room. Facing the door you will see a small shelf on the wall to the left of the door. Here you can add an Empty Water Bottle to your inventory. You can fill it up in bathroom. This will make Chapter 6 easier. Open your bedroom door to leave your room. Head left down the hallway until you come to a looked door with windows to the outside. Open the door that is on your right. Head through that door. On the left you will see an open doorway. Head into that room. We’ll call this room the lounge. Here there are three doors. Immediately to your right is a closet door. To the left of the closest is a locked door. In the far righthand corner from the entrance is a third door. Open this door to reach the stairs leading down to the first level. At the bottom of the stairs are three doors. The Cold Room to your right, an unmarked door straight ahead, and the Dinning Room to your left. Enter the Dining Room. Upon entering there is a door to your right labeled Kitchen. Enter the Kitchen. Make your way to the freezer. From here, interact with the Padlock. You’ll gain the Telekinesis power.
Chapter 2 – Smoking Kills
You’ll begin Chapter 2 in your Bedroom. There is light switch next to the door, keep turning lights off and on until you get the achievement. Make your way back to the Lounge. Here you’ll find a handyman working in front of a lamp. Pick up the Lightbulb and Screwdriver on the table by the handyman. Now head downstairs to the Dinning Room. If you see cross on the wall you can reverse it. Continue reversing the cross until you get the achievement. In the far back of the Hall you’ll find Gene. He is watching tv. Turn tv off and on until you get achievement. On the small table next to him are some Matches. You can’t just walk up to them and take them. You must not let Gene see you. Walk behind Gene’s chair. From here you can take the matches. Now make your way to the Kitchen. Equip the Screwdriver. Now interact with the stove using the Screwdriver. All you have to do now is wait for Gene to enter the Kitchen. He will walk back and forth from his chair in the Dinning Room to the Kitchen. Once he returns to the Kitchen you will watch a cut scene.
You’ll wake in your Bedroom again. You’ll now go through a small tutorial on
your Telekinesis power. Press [2] to select Telekinesis. Now move until you are targeting the green toy car on the floor. Press and hold [Mouse1] to make it float. Targeting the same toy car, press and hold [Mouse1]+[Mouse2]. Moving the mouse up and down will move the toy car closer and farther from you. Use these skills to place the toy car into the cardboard box. Next target the
coffee cup. Press and hold [Mouse1] until it breaks. Target the radio. Press and hold [Mouse1] to turn on the radio.
PS: If you see cross on the wall you can reverse it. Continue reversing the cross until you get the achievement.
Chapter 3 – Tone-Death
You’ll begin Chapter 3 once AGAIN in your Bedroom. Make your way to the Dinning Room. On the left side of the Dinning Room is a set of double doors. Open these doors and enter Nameless corridor. Walk through the doors heading to the left. On the right you will see a door. The room here is labeled Bathroom. Here you will find Ivor the handyman. Take the wrench that is on the flor. While you are here, fill the empty water bottle that you got from your room by using it on the sink. Return to the Dinning Room and use the 1/2 inch wrench on the piano. Return to the Bathroom. Ivor should be asleep. Take the Pen on the table. Use the Pen on the Notepad. Return to the Dinning Room. Stand in the sitting area where Gene was sitting in Chapter 2. When Ivor comes in to work on the Piano use your Telekinesis on the piano.
Chapter 4 – Cutting Edge
You’ll begin Chapter Four in your Bedroom. ( I think that you get the point )
Make your way downstairs to the Cold Room. You’ll meet Jed the Butcher here. Use your telekinesis on the light behind Jed. As with Gene you must do so without being seen. You can hide behind boxes or behind the meat curtain. Anywhere that breaks your line of sight to Jed will work. Jed will now ask you to help him fix the lamp. If you grabbed the lightbulb earlier give it to him now. If not head back upstairs to the lounge. Take a lightbulb from the table near the lamp. Once Jed has the bulb he’ll climb on the table to install it. Use your telekinesis on the saw beneath Jeds table.
Chapter 5 – Eat Healthy
Make your way to see Alastair behind the bar. Attempt to interact with the rat poison on the ground. Head to your room to take a nap.
When you wake up, start making your way to the Dining Room. When you see that your mom is awake, quickly hide into the closet in the Lounge. Listen closely until you hear a door open. Continue down to the Dinning Room. Make your way outside into the courtyard. You can see the man smoking near the doors across from you. Use your telekinesis to put out the light near him. The moment you bust the light stick to the wall on your left and go for the door.
Dont run just walk. I failed at that spot like 10 times trying to run. Move behind the bar. You can now take the rat poison. Put it in your inventory.
You will once again awake in your room. Make your way to the Kitchen. To the right of the stove is a basket on the counter. Use rat poison on basket of bread. Shortly after you will gain Mind Control. You will then awaken in your room. Lucifer will teach you how to use your new ability.
Chapter 6 – Holy Day Slip
You should have a filled water bottle in your inventory. If you do not, take the empty water bottle from your room. Go to any bathroom. Use the water bottle on the sink to fill it.
Make your way to the dinning room. Head outside into the courtyard from here. Move to the doorway to your left the one that leads to long corridor. Use the water bottle on the ground below the icicle, an arrow will appear to show you the spot. Unplug the string of lights that’s next to door. When Alastair walks by he will fall down. Above him, hanging from the balcony, is an icicle. Use your telekinesis on it.
PS: Kids never play alone on ice.
Chapter 7- Fatal Affair
This Chapter has a lot of stuff that you can get to make upcoming Chapters easier.
Make your way to Western Living Quarters to Susan’s room. Inside you’ll see a sex friends.
Be careful not to enter the room (like I did) or you will get Game Over. Thats right Game Over.
Right in front of that room there should be ”Lost & Found” box. Inside you can find Michael’s Jazz tape. This will make Chapter 14 easier. You can head to the garage to give him tape. Next to garage is Storage Room, in the second part of the Storage room you will find fuses on the shelf by the stairs leading down. Take the fuses. Back in the Storage Room, place the fuse into the empty slot in the fuse box. This will return power to the shed in the courtyard. This will make Chapter 16 easier.
Make your way up to the Study on the third floor. It will be up the stairs above the Eastern Living Quarters. On the map the room will be marked with a martini glass and a man with a cane. On the nightstand next to the desk you will find a map showing a secret passage and some photopaper. Take these with you. Now look up on the shelf in front of you. The camera is there. Use your telekinesis to move the camera down onto the desk so that you can take the camera. Use the photopaper on the camera to load it. Now you have ”Spirit Camera” from ”Fatal Frame”. Any way you can take unlimited number of pictures. There is achievement for taking 20 pictures.
Sence you are close to classroom you might as well go there and take glue from your desk.
Classroom is marked on your map with ”1+1”. This will make Chapter 10 easier. And you can go to your father’s office. Inside the office is the safe. Combination is 6-6-19-66, open it and take the gun. The bullets are in the desk right from the safe. If you shoot 5 people you’ll get an achievement and also a Game Over, so don’t shoot. This will make Chapter 12 easier. Return to the Western Living Quarters and, take a picture of the sex friends you previously saw.
Now head to Jovita’s room. It is only one room away walking towards the exit to the Western Living Quarters. Place the photo on the desk. Place the Rat Poison and the Padlock in right cabinet door of the desk. Now wait for Jovita to arrive. Follow Jovita upstairs to the balcony. When you get to the balcony use your Mind Control power on Jovita. While controlling her, target the balcony railing.
Chapter 8 – The Mind Can Take Only So Much
When you begin Chapter 8, you can visit Uncle Tom in his room. Or you can head to the secret room in the wine cellar.
Once in the Wine Cellar, move behind the black curtain to the right. At the end you will see a switch on the wall. Interact with the wall to open the secret room. On the far right side of the room is a small table. That is a deadly poison. Take the poison and return to your Tom’s room.
Once in Uncle Tom’s room, open up the closet to find a bottle of whiskey. Takethe bottle. Now open your inventory. Use the poison on the whiskey bottle. You now have a poisoned bottle of whiskey. Place the poisoned bottle of whiskey on the bed. Make sure you are out of line of sight. If you get close enough to the television he will not see you. Now simply wait for him to take the bottle.
Lucifer will visit you again in your room. This time he will grant you the power, Memory Erase. When you are spotted by the test human use your power on them. This will end Chapter Eight.
Chapter 9 – Grass Is Always Red On This Side
Chapter 9 begins in your Bedroom (as usual). Make your way outside to the courtyard. Here you’ll find Antonio mowing grass. Head into shed ther you’ll find a nail gun on a table nearby. Face the shelf at the bottom of that shelf you will find some nail gun nails. Take them. Open your inventory and combine the nails with the nail gun. This will make Chapter 16 easier.
Chapter 9 is also your last chance to do Gassoline Tank(hidden chore).
In Garage left from the car is green gassoline tank. Simply pick it up and give it to Antonio.
Just behind the statue in the center of the courtyard are some rocks. Pick one up. Take the rock to the grass where Antonio is cutting. When he is not looking, place the rock where the red arrow tells you to place it. You may need to move around a bit to find the right place. It is also almost directly behind the tree. Once he drives over the rock the mower will break. When Antonio leans over to work on the lawmower, use your telekinesis on the mower to turn it on. Now move to Antonio and use your Mind Control on him. While he is under your control, have him interact with the mower.
Lucifer will visit you again in your room. This time he will grant you the Combustion power. Burn the hell out of human dummy that appears. He’ll have a health bar above his head. The best way to use Combustion is to shoot smal/fast fireballs.
Chapter 10 – Betrayal
Chapter 10. Bedroom. This time your grandfather wants you to meet him in the secret room below the Wine Cellar. Head to the balcony by taking the door to the right after you leave your room. Turn left outside the door. Move to the next door but do not enter yet. Just past the door, against the house, is what looks like a large antena. Use your telekinesis on it. This will disable the power to the house. When lights go off you can enter ther room but be fast. Nancy will be in roomabout 10 seconds after lights go out she will gat a flashlight. If she spots you at this point, you can erase her memory. But memory erase has limited use.
Move downstairs and to the Front Foyer, then to Laundry Room and then to Garage. I recommend that you don’t use flashlight it will only draw attention. Along the way you may need to erase other memories. You can take your time to learn the paths that people walk. They go back and forth in the same paths. But if your fast you will only run into two people. You can also hide in doorways, behind pillars, and generally out of line of sight to proceed through this stage.
When in Garage head for the Wine Cellar. Once in Wine Cellar just go forward there will be some curtains, behind theme is secret passage. Once you reach the secret room, you will gat a cut scene with your grandfather. Afterwards, take the belt from the wall opposite of where your grandfather is. Use the belt on the shackles that are on the altar. To the right of where you found the belt is a small table against the wall. On the table, you will find four bowls. One of the bowls are broken. Combine the glue with the broken bowl. If you don’t have glue you’ll need to make your way back up into the house to the classroom. The classroom is on the second floor. Your map will mark the classroom as a room with “1+1” on it. Once you’ve made it to the classroom, open the top of your desk. Take the super glue from the desk.
Place the four bowls around the altar. They will go at the end of each point where the unlit candles are. If you have a bowl in your hand and walking around the altar, arrows will appear telling you where to place each bowl. Next use your matches to light the four sets of candles around the altar. At this point, Fabius should walk to the altar. Now, move into the small room that your grandfather was in. Inside is a black chest that was previously locked is a sacrificial dagger. Take the sacrificial dagger from the chest. Equip the dagger. Return to the altar, and give the dagger to Fabius.
Chapter 11 – Into the Fiery Furnace
The reporter will quickly move around the room starting to reverse crosses to normal position. This, as we know, inhibits the use of your powers. You must reverse at least one cross so that you can use your Combustion power. You can use your Combustion power only next to reversed cross. Quickly burn reporter. It is faster to just use many fast/weak fireballs on him.
Chapter 12 – Shot For Education
Chapter 12. Make your way to the classroom. Approach James, your instructor. James will ask you some math questions. On the table are three pieces of paper with large numbers written on them. For each question, pick the appropriately marked paper and interact with James. If you have trouble, the answers are ”3”, then ”1”, then ”2”. Next, he will ask if you have your Biology book. Pick up any book that is on desk. Interact with James.
If you already have a gun in your inventory lay the loaded gun down on the instructor’s desk. With the gun on the desk, mind control James. While controlling James, target the gun on the desk to make him use the gun.
If you don’t have a gun leave the classroom. Meet with your father in his office. He will ask your
to retrieve some papers from his nightstand. Move to his bedroom. On the nightstand you will find the papers he seeks as well as a Key. Return the papers to your father in his office. When your father leaves the room, open the door on his desk and take pistol bullets. Inside the nearby safe, you will find the gun. To open the safe, enter your birth date, 6-6-19-66. Take the gun from the safe. Use the bullets to load the gun. Now return to the Classroom.
Once you return to the classroom, Lay the loaded gun down on the instructor’s desk. With the gun on the desk, mind control James. While still controlling James, target the gun on the desk to make him use the gun.
Chapter 13 – Peeping Tom
Make your way downstairs heading towards the front foyer. Along the way you will run into the maid
Susan. You’re journal will update though it won’t be very informative. Head to the Laundry Room. Open the washer. Just above the washer, on a shelf to the left, is an iron. Put the iron into the washer. Close the washer and turn it on. Wait for Susan to arrive.
Follow Susan interacting with her until she tells you that she is going to take a shower. Head to the upstairs bathroom. When you arrive at the bathroom, reverse the cross that is inside. Wait here for Susan to arrive in the bathroom. A very small cut scene will play out. Afterwards, you will be right outside the bathroom. Enter the room to the right of the bathroom. This is Uncle Tom’s recording room. On the wall to the right of the TV monitors are some pin-up posters. Lift one of them up to spy into the bathroom. Now you can see into the bathroom. Take a screenshot (F12) so that your friends can see how perverted you are :3 Look to the sink to see a hairdryer. Use your telekinesis to levitate the hairdryer from the sink to the bathtub.
There is bug/glutch in this chapter that will make Susan stand up after you drop hairdryer in the bathtub. This bug/glitch will prohibit you from completing the chapter. Re-starting the chapter or the game will fix the problem. If you still get it after re-starting chapter try to resume game from chapter 12, if that dosen’t help you might want to re-install your game. But don’t worry this is rare bug/glitch. I have tested it and I got it 5 times in over 40 tries.
Chapter 14 – Overdose of Fumes
Make your way to the Garage. Here you will find Michael and Will. Pick up the dry rag that is next to Wil on the workbench. You may also notice that there is a can of paint thinner on the table. If you try to interact with it you will be told that you can not do that while someone is able to see you. If you have not yet done the chore for Michael [Find the Tapes] you should do so now before progressing. (In the Western Living Quarters you will find a small box on a short bookshelf. This is the Lost & Found box. The tape is sitting inside the box. Take it back to Michael.)
Back in the Laundry Room, you can once again sabotage the washer to get Will out of the Garage. Move back into the Garage. Michael is now alone. He is also facing away from the paint thinner so you can pick it up. Combine the paint thinner with the dry rag. You can now place the wet rag on the table near where you picked up the paint thinner. Now use your Mind Control on Michael. While controlling Michael, have him use the wet rag with paint thinner. Michael will pass out. Use your telekinesis to turn on the car.
Move back into the laundry room where Will is working. To the left of the washer, near the door to the Garage, is the Garage air conditioning controls. Mind Control Will. While controlling Will, have him interact with the Garage air conditioning controls to turn it off.
Chapter 15
Will is now chained up in the garage. You will only have thirty seconds to react so move quickly. Walk into the garage. Use your telekinesis powers on the gasoline can that is on the shelf above Will. With Will covered in gas, use your Combustion power on Will.
Chapter 16 – American Schizophrenic
You will begin Chapter Sixteen in the courtyard (Finally out of the house).
If you followed my guide from beginning, shed should have power, and and you should have nail gun in your inventory. Inside the Shed is air compressor. It is currently unplugged. Interact with the small wire coming out of the air compressor. Now plug the wire into the nearby electrical outlet. Use nail gun on air compressor.This will charge the nail gun with air. Step outside and place the nail gun on the ground where arrow shows you. Charles should be on his way to the Courtyard. Before he reaches Nancy, Mind control Charles. While you are controlling Charles, have him use the nail gun.
If you don’t have power in shed, or you don’t have nail gun. Do this:
You’ll need to turn the power on to the shed. Head back to the Garage. In the second part of the Storage Room, the room with the stairs down to the Wine Cellar, you will find fuses on the shelf by the stairs leading down. Take the fuses. Back in the Storage Room, place the fuse into the empty slot in the fuse box. This will return power to the Shed.
Head back outside to the courtyard. You’ll find a nail gun on a table nearby. You must position yourself so that Nancy can not see you in order to pick up the nail gun. Next, go to the air compressor. It is currently unplugged. Interact with the small wire coming out of the air compressor. Now plug the wire into the nearby electrical outlet. Face the shelf that has paint cans on the top two shelves. At the bottom of that shelf you will find some nail gun nails. Take them. Open your inventory and combine the nails with the nail gun. Hold the nail gun and use it on air compressor. This will charge the nail gun with air. Step outside and place the nail gun on the ground where arrow shows you. Charles should be on his way to the Courtyard. Before he reaches Nancy, Mind control Charles. While you are controlling Charles, have him use the nail gun.
Chapter 17
You will be in the Sun Room connected to the Tea Room with the deputy. You can not move from where you are nor can you mind control the deputy. What you can do is use your Telekinesis on some of the statues in front of the three crosses in the room. Each time you levitate a statue the deupty will shoot in its direction damaging the cross behind it. Work your way from right to left. Once all three of the crosses have been destroyed, you can then use your Telekinesis power on the larger statue on the right. When the deputy fires on this statue the ceiling fan become damaged. Now use your Telekinesis directly on the fan to bring it down.
Chapter 18 – The End Is Here
When you start Chapter 18, you will get image of Lucius with 2 symbols. On left side will be Fire symbol, and on the right will be Jigsaw/Puzzle piece. This is your ending select screen. Choose whichever you want. In my opinion the ”jigsaw/puzzle piece” ending is easier.
Here is what you need to do if you choose Fire:
You begin Chapter in the Sun Room connected to the Tea Room. Two priests will charge you. If you let them touch you it’s Game Over. Use your Combustion power to fight them off. It can be somewhat challenging but not impossible. Run past them and into the Foyer. From here you can bottle the priests easier. I recommend using weak/fast fireballs.
After the priests are defeated, Charles will come at you. You must lead him to the side of the stairs near the door leading back into the Tea Room. When you shoot a fireball at Charles he will use his fire extinguisher. At the side of the stairs is a fallen pillar that you can use your Telekinesis power on. Once Charles is near the pillar bring it down. This is the end ”FATHER”
Here is what you need to do if you choose Jigsaw/Puzzle:
You begin Chapter in the Sun Room connected to the Tea Room. This time one priest will get stuck behind the door. Other one will weaken you and you won’t be able to use your combustion power. Instead use Telekinesis to pick up TV to your right and aim at him. Tv will break so you’ll need to use chairs and tables. After you push him back to the door he’ll drop his cross. Then you will gain your Combustion power back. Use it on priest, but be quick cause he will pick up cross after some time and you won’t have anything to throw at him.
After that you will fight other preist. Simply run towards him, and he’ll start running away from you. Chase him to Laundry Room. On the floor in the Laundry Room you will find a fire symbol. When you stand on it you will gain Combustion power again. Use it quickly on the priest before he exits the Laundry Room.
Then you will fight Charles. He’ll have fire extinguisher. Use Mind control on him and make him pick up statue in front of stairs. While he is impressed with the beauty of the statue quickly switch to your Telekinesis and use it on the chandelier above him. When using Telekinesis on the chandelier don’t hold down [Mouse 1], quickly tap it. If needed Mind Control Charles again, and use Telekinesis on the chandelier again. It should fall down and that will knock Charles down.
You will gain Combustion power once again. You know what you need to do next.
Burn in hell ”FATHER”
Chores
These are all optional stuff that you can do.
Except ”Find the Tapes” that one is required for the Chapter 14.
1. Clean My Room
Inside your room, pick up the five wooden cars and put them in the toy chest.
You can use telekinesis or your hands, it doesn’t matter.
2. Brush My Teeth
Inside the Bathroom, take a toothbrush from the holders on the left.
Interact with the bathroom sink to complete this chore.
PS: Toothbrush makes you look 20% cooler :3
3. Take Out The Garbage
Make your way to the Kitchen. Open the left cabinet door under the sink. Take the trash from the trash can. Head outside from the Dinning Room. When you step outside look to the far back right to see a shed. Behind the shed you will find two dumpsters. Open the dumpster. Use telekinesis to put the trash into the dumpster. Now you are worthy of a title ”The Son of the Devil”
4. Find Earrings
Make your way to the Western Living Quarters. Go through the first door in front of you(Jovita’s room). The earrings are lying on the desk in a jewelry box. Take the earrings to Nancy(aka your mom).
5. Collect Laundry into Correct Baskets by Color
Make your way to the Living Quarters. In the western living quarters, go through the first door in front of you. There will be a pair of pink panties on the bed. Pick them up you little pervert, and make sure that you take a screenshot of that. Down the hallway in the second room you will find a pair of grey socks on the bed. Further down the hallway you will find a pair of white panties on the bed. In the eastern living quarters, you will find a single grey sock on the bed of the first room. Down the hallway in the second room you will find a pair of socks. Further down the hallway in the last room you will find a pair of white panties on the bed. Take each of these items, one by one, to the Utility room. On the ground below the window are two baskets. Place the white panties into the left basket, the pink panties and grey socks go in the basket on the right.
6. Move Meat Boxes
Take the boxes from the Cold Room to the freezer in the Kitchen. Easy as pie.
7. Find a Bottle of 33 Wine
Alastair, in the Billard Room, will ask you to fetch him a bottle of 1933. Head to the wine cellar. The bottle is at the very top of the shelf. You can’t miss it, it’s the only one that has different colour. Take the bottle back to Alastair.
8. Find a Tool for Mechanic
Go to the Storage Room (next to garage). Take the keys from the wall on the left. Open the cage. The Tire Iron is on the wooden shelf inside. The cage will lock it self. Take the keys and unlock the cage. Now take the Tire Iron to the mechanic.
9. Find the Tapes
In the Western Living Quarters you will find a small box on a short bookshelf. This is the Lost & Found box. The tape is sitting inside the box. Take it back to Michael.
10. Gassoline Tank(hidden chore)
This is a weird one. When you get close to Antonio he will ask you to get him gasoline tank from Garage, yet you won’t get chore marked in your notebook. This might an easter egg or someone forgot to program it in. What ever the case it is in game and it can be done. In Garage left from the car is green gassoline tank. Simply pick it up and give it to Antonio.
NOTE: Chapter 9 is your last chance to do this chore.
Chores Gifts Explanation
Gifts are rewards you receive if you have been a very good little boy and achieved 100% behaviour status by completing your chores. The gifts help you complete your tasks faster or can show you the way if you get stuck.
Ouija board – it will give you riddles that will hint you on what you need to do.
It is the most helpful item of the three.
Music box – it will show you where you need to place certain items.
It has a limited number of uses per chapter, so be careful when using it.
Tricycle – it will help you get to where you want a lot faster. You can leave it anywhere, as it respawns in your bedroom at the beginning of each new chapter.
Bugs
Bugs and Notes
List of bugs/glitches that you might encounter in the game.
Fun/useful glitches will be marked with underline while annoying glitches will be marked with bold. If you know of any other glitches/bugs that are not on this list, please let me know. Note:Most of these bugs/glitches can be fixed just by restarting the chapter or the game. If it keeps happening only thing left to do is Verify Integrity of Game Cache or re-install the game.
Keep Rollin’
This glitch will put you out of bounds. You need tricycle for this glitch.
Go to the staircase that is closest to the classroom.
Just like on this image:
Then go halfway down and go to the left corner like this:
Then hold forward, left and sprint button. In other words W, A and Shift.
And out you go. If you end up at the bottom of the stairs and not outside try again.
Chapter 3 Drunk man = drunk wall
When in chapter 3 go to bathroom where drunk man Ivor is. You will se him working. Stand next to wall to the right. When Ivor tries to sit next to the wall stand on his way, and he will push you through the wall. Now you are out of bounds. Now most of the walls are solid from inside, but you can pass through 90% of the walls from outside. If you get stuck just restart the chapter.
Chapter 18 Unkillable son of Satan
In chapter 18, if you select fire ending(the one where you have to fight 2 priests with fire).
You can become invincable by letting them kill you and when you hear voices singing hit esc button and wait until song ends. Then hit esc again and now you can’t be killed and you can’t move but you can still use combustion.
Items disappearing
~Game is programed to load whole house and every item the moment you start the game, and sometimes game will forget to load and item. This can be fixed by restarting the chapter or the game.
NPCs acting strange
~This can happen at any point in the game. Npcs will get stuck on objects, go/see trhrou the walls or just wanish. Restart.
Chapter 13 Standing Susan
– In chapter 13, when you electrocute susan, she stands up.
~Don’t even get me started on this one. It truly is pain in the but. The only way to fix this is restarting the chapter, if it happenes again restart the game. If that doesn’t work try restarting the game from chapter 12. And if it keeps happening only thing left to do is Verify Integrity of Game Cache or re-install the game. PS: If it happens take a screenshot.
Chapter 18 Fast Tv Smack
-Steam user Bobbidi Ross told me about this one.
At chapter 18, if you pick the jigsaw ending, you might glitch the priest out of the area if you use the TV too fast on him, making the chapter completely unplayable as you get stuck in a room with no enemies to fight against.
~I have never encountered this one. Whitch is odd cause I played the hell out of jigsaw ending. I guess if this happenes to you that restarting the chapter or the game will fix it.
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