TyranoBuilder Visual Novel Studio Guide

TyranoScript V5 for TyranoBuilder Visual Novel Studio

TyranoScript V5

Overview

Did you know there’s a version of TyranoScript you probably never tried before? Get in here to check it out.

Context.

UPDATE 08/28/20: User ‘mallerik’ found a way to translate the TyranoStory debugging tool. Check the new “TyranoStory Unofficial Translation” section for a download!

This section serves as secondary context based on a (mostly unconfirmed) theory of mine. You can skip to the next section if you wish.

As it turns out, “TyranoBuilder” is just a graphical interface for an engine called TyranoScript. A ‘skin’, if you will. And, to the surprise of a lot of you I’m sure, TyranoScript is completely free of charge. So, yes, you can download it right now, and use all of its features, for free. And with “all of its features”, I mean everything you can do with TyranoBuilder itself, just without the pretty graphical interface.

What does this mean? Well, to tohse who use all of TyranoBuilder’s functions, this means nothing. You guys are probably satisfied. For those who prefer to manipulate everything utilizing TyranoScript directly, well… Our projects are 90% gray blocks, aren’t they? All I’m saying is, they should have left a note on their Steam page, let people know the engine itself is free.

Anyway – with that out of the way…

… The real question is; what’s “v4” and “v5”? Well, it seems to me that TyranoScript currently has two branches. No idea about the implied V1, 2 or 3, but V4 looks like a stable version of the engine. It doesn’t get updates anymore (besides minor patches) – and that’s because it serves as some sort of LTS version. It’s strong, very bug free, and perfect for a ton of people.

However, there is another version. V5 is ‘unstable’ according to the developer, but very frequently updated, and posseses all the newest features added to the engine. It features things like 3D, a few new tags for added control, multiple bug fixes, etc.

As of now, TyranoBuilder seems to use the V4 version of the engine. Eventually, V5 will be completed and stable enough to replace V4 – you can expect an update in the future completely swapping the engine, leaving V4 obsolete. Here’s the official Tyrano blog, so you can see I’m not lying.[tyranos.me]

With all of this out of the way…

Features.

This is a hard list of all the new features not present in V4, and therefore, not present in TyranoBuilder, organized. Everything listed here can be found on the official Japanese blog[tyranos.me].

Support for 3D.

Not like, specialized enough to make a FPS or anything like that, no. You must utilize buttons in-game to perform most of this.

  • Rotate and move 3D objects around.
  • Animation support for models with bones.
  • Sequences, which work like Animations for images.
  • Supports sprites.

In this video you can get an idea of the 3D capabilities…

Heavily Improved Functionality.

Chromium has been updated from v41 to v78. NW.js got ditched in favor of Electron. Also, the JavaScript syntax and the way the engine draws things have also been updated. Visual glitches such as non-preloaded images flickering and animations looking somewhat crude sometimes should not happen anymore.

Also, now very big projects will load way faster too.

Enhanced Music Features.
  • You can now play music from a specific mark (you can tell the engine to begin a song that’s 2:30 minutes in duration to start playing at the 1:00 mark, for example).
  • Preloading music is now possible.
  • Seamless playback (it will no longer cut out for a second at the end of the track).

New Preset Designs for glink Buttons.

Here’s a handy demo by the developer that shows off most of the new looks you can achieve using glinks[tyrano.jp].

Excelent for dissecting and seeing how they work internally to create your own much more easily now. Also, there’s a metric ton of those, so you can use them as-is too.

New Debugging Tool.

Rider has been deprecated in favor of a newer, way more practical tool called TyranoStudio[tyrano.jp]… Sadly only availabe in Japanese as of now.

(There are a few others that I skipped for not being very useful or too experimental to be considered full features just yet – also, keep in mind new features will probably get added over time. Again, you can read everything in this periodically updated list).[tyranos.me]

Download & Set-up.

If you think these features are good enough to deserve checking out, you can either way until it all is fully finished OR you can follow this mini-guide (utilize either Chrome for automatic translation or a translation extension for your browser):

1) Visit the downloads page. Everything is here: [link]

You are looking specifically for those two:
1a) Direct link to TyranoScript V5: [link]
1b) Direct link to TyranoStudio: [link]

2) Here’s how to set it up: [link]

3) Here’s the tags for V5: [link]


Everything is very easy to understand. Follow the pictures. You can, in theory, use projects created in V4 by pointing TyranoStudio at the index file of your older projects. I don’t know if this causes any side effects, so make a back-up just in case.

TyranoStudio Unofficial Translation

Note: This is all thanks to mallerik for discovering the files needed to translate the engine.

How to install: Download the file, open your TyranoStudio folder (download it here if you haven’t already[tyrano.jp]), then drag and drop the folder from the file into the TyranoStudio folder. Replace everything it asks, and you are set!

DOWNLOAD ver1 now!

[1fichier.com]

TO-DO:
Looks like nearly everything is completed and, hopefully, coherent. Some testing would be nice to see if everything makes sense (buttons do what they are supposed to etc). So far, only things missing are the PRO features I didn’t bother with, and the three buttons by the “Projects” list. I looked everywhere and I couldn’t find a way to translate them.

Here’s hoping for a second release with 100% translated.

Finally, Remember.

TyranoBuilder is not dead. Its new versions simply are not translated. It isn’t abandonware, you didn’t get scammed, it’s not dead; updates come slowly because the English version is updated once everything is absolutely stable… And reaching that stage takes time, specially taking into consideration that STRIKEWORKS is one single guy with some help from collaborators.

So don’t feel down. Tyrano is still very strong and healthy, these things sometimes take a lot of time is all. Hope this helped, stay strong, and good luck! 🙂

SteamSolo.com