Overview
New? Interested? Looking for secrets but have no motivation? look no further than the ultimate guide! (With the help of a great person!)By the way This guide may seem a little large for new people who just want some specific information so i’m going to highlight every especially useful section with * thanks and enjoy.
First officer pick*
Tactical:
In my personal opinion tactical is the weakest of the 3 with pretty bad powers mostly.
Findable equivalent: Suki Sissoko (Stupid hard to get and 10x more useful)
Doom Cannon (BOOM): Hits a single enemy and does Massive Damage™ based on the tier of your ship and it’s specialties (harder hitting ships will hit harder)
Fire at will!: has the capacity to be quite useful with the doom canon but, in normal combat expect slight damage and nothing much else
Backstab maneuver: Useful does large damage and can disable ships.
Weapon supercharge: i feel as if these abilities are meant to ride the back of the doom cannon it increases damage YA KNOW.
Science:
In my personal opinion a good pick for high difficulties.
Findable equivalent: Inneborg Xiao (on a similar level but with damage not healing)
Matter restoration:
Massive healing for everyone super useful overall!
Spin maneuver: a good triple hit that has few downsides.
Warp atomic structure: Super useful if you have an engineering officer with disintegrate hull i found myself not needing it so much after finding the beam attack with panic to crew aswell 8/8.
Bend spacetime: useful if you have it on someone you think may be attacked (but evasive maneuver is a thing!?!)
Engineering:
In my opinion: deeply tied with science lucas scienceman.
Findable equivalent: Zulf Madox the man who you always find! (not as good but incredibly easy to find)
Drone swarm: Incredible attack that hits everything and causes high damage in the form of a status effect.
Broadside salvo: useful if you need that slight boost of damage no matter the cost.
Salvage harpoon: useful if you have a science ship with portal cannon or a tactical ship with bullseye in total super useful get it on someone.
Repair drone overdrive: in my opinion marginally useful if you want extra ship powers or lots of healing but, the ship comes with a stock drone heal that seems more useful.
Early game
Speaking from experience your goals are gonna be this (in order):
1: Destroy all chruul portals and evacuate far away/useless colony’s or mines
2: GET TIER 2 AND TIER 3 AS FAST AS POSSIBLE AND RESEARCH EVERYTHING EVER (but only in commander and above then you can put that off for the most part)
3: Clear as many rooms as you can (you will need at least 8 or so for everything)
4: Get Pirates killed and on your side (pick a clan and attack them once)
5: get some extra officers if you can
When you kill a chruul portal it will be replaced in 20/10 or so days (don’t quote me on that) Your mission is to make sure you have as many mineral mines as you can keep track of because when you set those up with upgrades and drones you won’t be needing help EVER!
When you see dark matter mines try and throw those away since they aren’t very useful but sometimes you might need about 3 or 4 (dark matter everywhere man)
Fuel mines are not so useful when you build the halcyon fuel plant but, it is pretty good to have when fuel plants aren’t something you have room for.
This falls in line with the first one because you will need all the minerals you can think of now let me guide you through what you NEED to get
Officer academy
Tier 2 ships
Repair bay
Trithium reactor
Foundry
you will indeed need to balance what you do with clearing these rooms but, once you are done you are done and don’t need to keep going but it will be useful to keep going if you want lots of fuel plants.
Fight the pirates who argue over who is the best replacement for admirax and you will get a map then fight whoever you think should be admirax he will then talk with you and ask that you meet his main fleet then talk with him.
Cheats (don’t do this!)
Basic cheats:
First go into settings gameplay then dev mode then close that and press ` and please reevaluate your life if you do this man…
GenerateOfficer(“officer name”, GetFaction(“terran”))
CreditResource(‘crew’, 999999)
CreditResource(‘materials’, 999999)
CreditResource(‘dark_matter’, 999999)
CreditResource(‘fuel’, 999999)
CreditResource(‘drones’, 999999)
Ground Stats*
When officers level up, their ground combat stats increase. Cadets don’t level up, so you’ll need to do tasks at the Cadet Barracks to increase their usefullness. (Unless you are just trying to get those “Greenshirts lost in battle” achievements.) Unlike space powers, you can’t pick which 4 of the 12 ground powers each officer gets. This means that you might not have any healing powers, so you should try to get one or two on a science officer. Use an engineer with NanoMeds if you can’t find a good science officer or if you don’t intend to use a science officer on a mission.
Delayed Recovery, Emergency Meds, and NanoMeds remove debuffs on the target. Invasive Surgery, Transfusion, and Activate NanoRepairs remove debuffs on self. Activate NanoRepairs also causes the officer to skip his or her next turn.
Ground Combat Status Effects
Battle Stims +75%, 100%, or 125% speed for each of 2, 2, or 4 rounds
Delayed Recovery 120%, 150%, 180% healing for each of 3 rounds
Ghost Pepper Bomb 66%, 105%, 150% damage for each of 3 rounds
Grey Goo 33%, 57%, or 99% damage for each of 3 rounds
NanoMeds 120%, 150%, 180% healing for each of 3 rounds
NanoRepairs 210%, 240%, or 270% healing for each of 2 rounds
NanoShield +15%, 20%, or 25% damage resistance for 3 rounds
Personal Magnetism +25%, 30%, or 35% damage resistance, +100, 150 or 200 threat for 4 rounds
Reckless +25%, 30%, or 35% damage, -25% aim, -10%, 15%, or 20% damage resistance for 3 rounds
Stealth +25%, 30%, or 35% evasion, -25, 30, or 35 threat for 3 rounds
Targeting Assistance +25%, 30%, or 35% damage, +25%, 30%, or 35% aim for 2 rounds
Transfusion (ally) 66%, 99%, or 132% healing for each of 3 rounds
Transfusion (enemy) 66%, 99%, or 132% damage for each of 3 rounds
Ship Overview*
- Hull When this reaches 0, the ship goes into Critical Condition. When in Critical Condition, any damage whatsoever can destroy the ship. The chance of destruction increases with the amount of damage taken.
- Damage This is the base that powers multiply off of. The actual damage range is visible when selecting a target during battle.
- Aim This is the chance of hitting your target if the opponent has 0 evasion. Some powers have reduced values.
- Evasion Each point of evasion decreases the opposing aim by 1%.
- Speed Higher values yield more turns in a given space of time.
- Critical This is the chance that any given attack does twice as much damage as it otherwise would have.
When an enemy fleet reaches a sector with more than one Terran fleet, it will engage the fleet with the higher total strength rating first. See table above.
Threat is used by enemies to pick their targets. Each ship starts battle with a certain amount of threat, see the table. That number is increased by most powers, but the increase is erased at the end of the battle. When an enemy ship selects a single target (as opposed to when it uses an AoE attack), it picks one at random (Ship A). It then compares the threat on Ship A, multiplied by a random number between 0.75 and 1.25, to the threat on each of the other two ships. If either of the other ships has a higher threat after that test, the enemy has an 80% chance of switching its target selection to the new ship. In practice, this means that tank ships will not receive all attacks, but will absorb most of them. A ship with extremely low threat will get about 1% of single-target attacks, but will still get all of the AoE attacks. Shuttles start with 50 threat.
When a ship acquires enough XP (higher tier ships need extra), you will get a notification indicating that a new Cadet, Crewman, Petty Officer, or Ensign has joined the ship. Elite Crew provide stat boosts to that ship only. They are lost when scrapping the ship.
Ship Line Overview*
Each new hanger unlocks the next ship in each line. Higher tier ships have increased Hull, Damage, Threat, Strength Rating and build costs, but no other change. The Proportional Damage listed gives an easy means of comparison. The actual ranges are given below with the hull values.
The Marksman Line
Marksmen are the offensive line of tactical ships.
The Rogue Line
Rogues are the defensive line of tactical ships.
The Acolyte Line
Acolytes are the damage-oriented science ships.
The Disciple Line
Disciples are the support science ships.
The Knight Line
Knights are the slowest ships in the Terran fleet, but they have the evasion of an Acolyte and similar damage to a Rogue. If you decide not to include a Tactical ship in your main fleet, you want one of these.
The Warder Line
Warders offer decent speed and the strongest hull available. They are good for support and tank roles. Since they have better resistances to Hull Breach and Vulnerable than Knights, they are also good for officers with Death From Above, Ramming Speed, and/or Broadside Salvo.
Tactical Ship Powers
All tactical ships can use any of the tactical powers that you’ve unlocked. The tiers listed refer to the hanger that unlocks the power. Harass has +5% Critical and -20% Aim. Vulnerable is not removed by Teleport Explosives. Triple Shot has -15% Aim. If your tactical ship has increased Aim, the damage boost is totally worth it.
Munitions Backfire deals 45% damage for each of 3 rounds.
Pulse Mesh deals 30% damage for each of 2 rounds.
Sabotage deals 38% damage for each of 4 rounds.
Targeting Support adds +25% damage output for 4 rounds.
Science Ship Powers
Cauterize Hull removes Hull Breach, the Voraash’s Vampire effect, and the Yablings’s Parasitic Lash effect.
Adaptive Armor provides 75% healing for each of 3 rounds and +10% damage resistance.
Overwhelm Core deals 90% damage for each of 3 rounds.
Protective Field provides +30% damage resistance for 3 rounds.
Torture deals 150% damage for each of 2 rounds.
Void Spatter deals 90% damage for each of 3 rounds.
Engineering Ship Powers
Engineering heals remove all debuffs. Instant Repairs is only a good choice when you already have Repair Drones selected.
Brace adds +50% damage resistance, +100% threat for 3 rounds.
Officer Space Powers*
Most officers have three space powers that can be used in the same way that a ship power is used. These have to be unlocked by allocating skill points to them. None of the standard ones have extra recovery, and only two have a warmup. When more than one number is listed below, each number corresponds to the corresponding tier of the power. (E.g. 100% / 115% / 140% for Backstab Maneuver means that Backstab Maneuver I does 100% of base damage, Backstab Maneuver II does 115% of base damage…)
Fire At Will removes the Voraash’s Drain effect and the Yabling’s Parasitic Lash effect from the target. Into The Fray is a very useful power. Weapons Supercharge is a two-edged sword. The penalties usually outway the benefits unless you have complemetary powers like Into The Fray, Cloak, or Bend Spacetime.
Cloak +15%, 23%, or 30% healing for each of 5 rounds, +25 evasion.
Fire At Will -50% minimum damage, +75%, 100%, or 125% maximum damage for 1.33 rounds.
Inspired +25%, 35%, or 45% damage, +25, 35, or 45 aim for 3 rounds.
Weapons Superchage +150%, 174%, or 200% damage, -50% damage resistance, +100% threat for 1.33 rounds.
Warp Atomic Structure removes the Voraash’s Drain effect and the Yabling’s Parasitic Lash effect from the target. Nano Restoration Field and Spin Maneuver each have a warmup of 2 rounds. Nano Restoration Field can only be used once per battle.
Ablative Field +35%, 42.5%, or 50% damage resistance for 3 rounds.
Dark Matter Extraction (self) 100%, 125%, or 150% healing for each of 4 rounds.
Dark Matter Extraction (target) 100%, 125%, or 150% damage for each of 4 rounds.
Nano Restoration Field 150%, 162.5%, or 175% healing for each of 4 rounds.
Quicken +90%, 110%, or 150% speed for 1.33 rounds.
Broadside Salvo and Ramming Speed remove the Voraash’s Drain effect and the Yabling’s Parasitic Lash effect from the target. Ramming Speed is good for getting Overkills.
Quick Tune-Up 117%, 133%, or 150% healing for each of 3 rounds.
Reinforce Hull +20%, 30%, or 40% damage resistance for 5 rounds.
Repair Drone Overdrive 75%, 87.5%, or 100% healing for each of 4 rounds.
Supercharge Polarity (self) +15%, 25%, or 35% damage resistance, +100%, 150%, or 200% threat for 4 rounds.
Supercharge Polarity (target) 30% damage for each of 2, 3, or 4 rounds.
Q&A (some minor spoilers)*
Q: What officer should i pick on starter?
A: Almost always engineering for starters unless it is a harder difficulty such as captain or above choose science because he heals people very greatly as his epic
Q: Bucky rogers can’t leave halcyon?
A: He can pilot a shuttle and use that to get around but… don’t get in fights with it
Q: Shuttle’s purpose?
A: Well for the most part nothing they can only do pitiful amounts of damage and survive little to none themselves,
but… but you can use them for officer transport doing something on a planet and being helped by a fleet.
They can also be used to very easily rebuild and upgrade colonies mineral plants and fuel plants not to mention carrying minerals back to Halcyon quickly.
Tier 1 or 2 ships are also good for the same tasks, but sometimes they aren’t ideal. See “When is scrapping ships a good idea?” below.
Q: How do i ally with the Voraash?
A: Quite simple, if you didn’t see the answer in the achievements section i can tell you. When the voraash attack one of your facilities you must simply retreat before firing a single shot then go back to them, dialogue will appear
(it is also a easy way to not fight the crazy OP weapons and resistances they have).
Q: When is scrapping ships a good idea?
A: When you need more crew. Old ships are good for your secondary fleets and all the tasks that shuttles are good at (barring Bucky transport), but they have a sizable amount of crew. If you still need the ships for non-combat purposes, build shuttles as replacements. (You will always get enough resources from the scrap job.)
Achievements pt.1
Knowledge is power
do the tutorial and you got it.
The Sacrificial Lamb
you have to- to… lose a green shirt! :(((( i still remember the artificially generated name of my first dead one it was… uhh…. UHH……
Acceptable Losses
Lose 10 green shirts in combat Makes sense.
Collateral Damage
Lose 25 green shirts ok ok you can do that pretty easy.
Valar Morghulis
Lose 50 green shirts? why?? do you devs just hate them or something? and if you do hate them why not figure something out?
Damnit, Jim. I’m a Doctor, Not An Undertaker!
Kill 100 Green shirts just execute them! Hey devs hey devs you hear that? its the sound of achievement hunters crying!
Blanket Fort Baron
Build a single base room #officeracademyftw!
City Planner
Build 3 rooms easy!
King of the Castle
Build 10 rooms ez gg ez ez xd
And Caesar Wept
Build 20 base rooms np np xd xp
Savvy
Research 5 techz EZ GG BOYZ
Erudite
Research_technolog- i mean research 10 tech pretty easy.
Technological giant
Research 20 technologies not TOO hard to get but you could miss it in a speed run or something but if you were doing that you probably already had this?
Chruul to be Kind
Destroy 10 chruul ships rekt xd xd
Goodbye, Chuurl World
Destroy 25 Chuurl ships. yeah ya know?
Chruul and Unusual
Destroy 100 chruul ships.. HAHA TAKE THAT YOU STUPID NOT MY REAL ENEMY BEING CONTROLLED SUCKERS!!!!
Bandit Hunter
Destroy 10 Pirate ships wait a minute that didn’t have a funny title…
Taking Back The Skies
Destroy 25 Pirate ships oh jeez i’m so tired man but i must *YAWN* go on
The Flying Dutchman
Destroy 100 Pirate ships. these guys aren’t our enemy for like 2/3s of the game how did i kill so many?
Growth Industry
Recruit 10 officers thats pretty difficult but you’ll do it!
Beam Us Up, Ensign
Have an officer reach level 2… PRETTY HARD AM I RIGHT xDDD
Go To Warp, Lieutenent
Have an officer reach Level 5 PRETTY HARD AM I- *snores*
Make it so, Number one
Have an officer reach level 10 not hard unless you play games for like 1 hour then quit werido.
All Hail Your Reptillian Overlord
Make an ally of the Yabblings, All you are base is belong to us killian.
Crocodile Hunter
Make a enemy of da yabblings… lets face it a destroyed damage useless battered old reminet of a federation could still squash even the strongest of enemy empires.
There Is No Spoon
Make an ally of the blah blah blah turns out the korzan are only minorly telepathic but are very empathetic pretty cool right?
Dissenter
Make a enemy of the Korzan weirdly enough i accidently got this one in my second or first playthrough i believe COOL RIGHTGAjhkhjS??!?
Tech Support
Make an ally out of the Collective. man there is a lot of these aren’t there these are like really hard to make because i gotta painstakingly just steal these photos and slowly upload them.
Cascade Failure
Make an enemy of the Collective turns out their ships are REALLY rare to see around well atleast in my experience.
Naturally Selected
Make an ally of the Xlar-Yanthu union suprisingly these guys have always been my closest ally always having 100 diplomancy with me…
Survival of the Fittest
Make an enemy of the Xlar-Yanthu…
HR Nighmare
Lose 10 officers in the line of duty… i think i lost like 3 officers TOTAL
Embrace the Suck
Make an ally of the Voraash. FINALLY SOMETHING I CAN HELP WITH! ok so when you encounter a Voraash fleet in federation space engage it but immediatly retreat and a dialog option will appear!
The Importance of Being Wormest
Make an enemy of the Voraash. who can’t do this?
Frog John Silver
Make an alliance with the pirate Willa just attack one of the pirate clans and whatever
I’ll Be Back
Make an alliance with the pirate Savak just attack one of the pirate clans and whatever
Last of the Xlar Lords
Make an alliance with the pirate Khut just attack one of the pirate clans and whatever
There Will Be No Peace Don’t Ally with any pirate captains
No Place Like Home
Defeat The Chruul At New Terra
Spare the Rod and Spoil the Chruul Destroy the chruul spawn pit
Admirexecution
Kill the admirax >:)
One Star Ship
Have a ship Reach Rank one.
Two Star Ship
Have a ship Reach Rank two.
Three Star Ship
Have a ship Reach Rank three
Four Star Ship
Have a ship Reach Rank four
Tier 1 Ship
Build a Tier one ship… but you already have one…?
Mid Game
Goals:
1: Establish further good relations with all factions
2: Build every single drone ever please for you!
3: Tier 4 and 5 ships
4: Recovering legendary officers to use with your fleet
The only part to doing this is the quests they give you always do them eventually and always save their colony’s/mines (you can get diplomacy and minerals) it is also suggested you say nicer things to people because they will like you better 🙂
Build a lot of those 🙂
Part of building/using these is leveling your officers with simple or important fights with chruurl next is getting them tasty minerals (it will be easier if you restore every building possible)
With the inclusion of a part of the guide that already goes over these i will give extra tips:
1: Stick around the korzin they will have the quest that leads to suki
2: Search EVERYWHERE for xiao
3: Be careful sometimes these officers can die in simple missions meaning you lose one of the best people around for that.
Legendary officers (you can find)*
This is by far the simplest officer to find in the game all you need to do is go to new terra and fight all the waves in order to get him stupidly simple here is a picture of him.
Some actually claim that it is possible for this to be bugged and not work i didn’t confirm this but do watch out it could be a problem.
So in order to find this officer you need to get to act 2 simple enough it only takes about 2 hours or so depending on difficulty so yeah.
When you start the second act you will soon stumble across a “Mysterious signal” and need to go to the bridge to hear more of it.
In my experience originates in the federation sector it is unconfirmed if she can end up anywhere else.
Now search for systems that have the letters the officer trys to give you and search every system around you SHOULD find her A-ok but do post on the forums because there is a nice chance that the problem will somehow solve itself without any actualy help…
Her ability does Massive Damage™ and inflicts everything imaginable it is really op so here is a picture of her:
This is by far the hardest officer to get so let me explain all the ♥♥♥♥♥♥♥t you need to do.
First you need to kill Chruul fleets in Chruul space (not on Portals). After the fifth or sixth fleet, you should get a quest.
Secondly you need to complete the quest and use your officers to fight a incredibly difficult fight with some chruul but in the end and yes that is spoilers it partains to the story in a way! If you are having trouble with the fights, try bringing someone with Battle Stims.
ta da with those easy-…. AHAHAHAHAHAHAHAHA *dies of laughter* …… steps you will have that officer for your crew here is a picture 😀
Late Game
Goals:
1: Have as many high level fleets tier 5 as you can muster
2: Use the foundry to increase strength of halcyon 6
3: Level every officer up as high as you can and get a engineering officer for extreme repairs.
It is best to have 3 because when you get to the last boss battle all the people with 100 diplomacy will give you a officer to use with a ship like i usually say minerals need to be gotten in high quantaties
So it turns out the foundry was actually useful 😉 and that means you just need to build drones (A LOT) and do everything you can to make it stronger
Leveling officers up is easy just fight bad guys and use levels to increase starting levels
but one sad thing you will need to do is make a officer only for repairing halcyon 6 and nothing else
Mothership Battle
The mother ship sends multiple fleets to the artifacts but if you play your cards right you can get there faster with the help of a artifact that used to belong to your station you will move faster.
When you get there your officer is not gonna be fast enough to finish finding it so you will fight without that officer and you HAVE to because they will send another one and it will get there.
(If you don’t want to fight without one officer, send a single-ship fleet with the officer who will do the task. The three-ship fleet will cover, as of a recent update.)
With the help of those tier 5 fleets and alien fleet you can destroy all incoming fleets and get the artifacts then it will be a fight with the mother ship.
Don’t stay and fight the whole battle retreat when it is the right time. If you don’t retreat, bring some of the alien consumables to buff your stats and a bunch of Omega Drones to keep you alive.
Achievements pt. 2 (lots of spoilers)
Tier 2 Ship
Build a tier 2 ship.
Tier 3 Ship
Build a tier 3 ship.
Tier 4 Ship
Build a tier 4 ship.
Tier 5 Ship
Build a tier 5 ship.
(Spoilers ahead!)
My Other Ship is a Pegasus
Killed the Chruul Chimera.
Laying Waste
Killed the Chruul Desolator.
Delivering the Crushing Blow
Killed the Chruul Crusher.
Ma-Ma-Ma-Monster Kill!
Killed the Chruul Behemoth.
Terminal Killocity
Killed the Chruul Marauder.
Chruuling the Herd
Killed the Mothership.
You Had One Job.
During the tutorial you will have the option of well uhh ya know
Bebt Inheritance
Why on earth are we liable for that loan i mean seriously? we are the only contact? we don’t represent the federation anymore not to mention you can’t bill a different planet for one planets loan!
O’Briens Conservation Society
Successfully Cloned a irish space person? wait how can irish names still exist by the time we reach the stars our entire civilazation will have melded destroying and chance of this name existing or the writers were watching that one family guy episode or whatever.
Help! Help! We’re Being Repressed!
Rescue 5 colonies from a Chuurl fleet. lol u guyz hav shutlz right? to go 2 ur homz? y no use dem for give us money?
All in a Day’s Work
Rescue 15 colonies from a Chruul fleet. Hey shouldn’t we put in place some kind of defense system that like damages the enemy fleet while they bombard?
Savior of the Stars
Save 30 colonies from those dirty reds! Hey can’t we set up a natural convoy with like a normal ship? not have to build a drone that can be destroyed and magically reapears.
Restored Balance
Successfully beat the game on Cadet difficulty.
Boldly Went
Successfully beat the game on Lieutenant difficulty.
Knows Where Their Towel Is
Successfully beat the game on Commander difficulty. COMMANDER WE ARE UNDER HEAVY FIRE CALL IN A AIR STRIKE
you mean a space strike right? >:(
Galaxy Guardian
Successfully beat the game on Captain difficulty.
Champion of New Terra
Successfully beat the game on Admiral difficulty. oh god i’m finally done jeez man…
Hero of the Stars
Sucessfully beat the game on Grand Admiral difficulty. Yep now you have to do this if you want 100% achiements
Secrets and cool stuff
Xlar Sub-species
Norch, Kotoro, Sloggoth, GOR, Trag, Tegida, Kagga
Tegida, and Sloggoth Xlar still exist and are active but it is fairly possible that all of these species are still living in some place
Space event secrets:
Cadets Long lost relative:
This is a bambozle by the chruurl- i mean chruul but you can learn something cool aprently this strange thing can happen:
“Using the Korzan psychic device, your science team is able to isolate the psychic signal that was reaching out to the distressed cadet: an ancient artifact originating from what must have been the same space-faring race that built Halcyon 6 itself!”
Yabbling chruurl- chrrul:
“Your fleet has encountered a fleet of Yabbling-spliced ‘Lizard’ Chruul who seem to have adopted some of their parent race’s characteristics. In their own primitive way, they seem to want to sell you a Chruul organ and inflated prices.”
Pretty strange stuff this means that the chrrul can integrate other species so good they can escape the grips of the hive mind controlling them!
Bucky Rogers:
“Bucky Rogers pre-allergic-reaction-to-learning-serum backstory is, in reality, terribly fascinating. He waits patiently for the day that someone might ask him about it. However, because of his green uniform, nobody does.”
TL;DR: Cadet super soldier