Overview
Walkthrough, Attributes, Class Guide, Levelling Guide and Strategies for Blackguards 1. Uses Ranger-Hero Build to utilize all classes. Aurelia was saved in this walkthrough and recieved not the best ending, but a good one.
GAME REVIEW
GAME REVIEW
……Blackguards is a Dungeons and Dragons Type Game with 5 Player Characters
and an entertaining storyline. Reviews from various sources discuss the fact
that this game is quite difficult, and this review remedies some of those
comments. The walkthrough is straightforward and thorough and following it
makes the game relatively simple.
……Blackguards does have some bugs and is fairly short, but as a Steam
game goes, it is one of the better RPGs on the market. The storyline in
particular is very entertaining, and the Arena Battles in Chapter 3 in
the Gladiator Movies’ style are very novel.
……Please send any comments to my email or by Steam Chat.
-Albert: [email protected]. Date: 11/02/2017.
WALKTHROUGH OVERVIEW
……This walkthrough has a Ranger as the Main character, and while one
might usually choose a fighter as the main character, this build makes
the game faster and easier to play. The Ranger that joins your party,
Naim dies in Chapter 2, however you still receive bows and crossbows.
In order to increase damage output, having a Ranger in the party definitely
speeds up play and allows versatility for healing.
……There are three or four key points that speed up gameplay, and although
they are not all available in Chapter 1, they are a big help. Two key skills
that greatly increase damage dealt are Triple Shot (Hero) and using Standfast
catlike with Hammer Blow on the Warriors. These greatly increase damage dealt.
Thirdly, utilizing Aurelia with Witch’s Bile to cause Knockdown is a huge help.
The Build has other subtleties that are helpful that can be seen by following
it. Lastly, it is also very helpful to utilize weapon poisons throughout the
game as they are received. Further information is available in the item
management paragraph of the Gameplay section below.
……As will be stated again at the beginning of the walkthrough. It is
critical for a new player to follow the levelling guide Chapter-by-Chapter.
There is not enough experience points in the game to level everything and
this has been accounted for. Also at the beginning of each chapter are
Taskbars for each character and those should be set-up to speed up play.
……There are several appendices including item descriptions, spell costs
and effects and spell descriptions, as well as a description of the storyline.
Those are at the end of the guide. The storyline obviously contains spoilers,
so it is not required to read it and is placed last, with the Spoiler caption
on it.
……There are also several minor tips which are helpful but not required.
Firstly, having headphones helps to understand the story. Secondly, there
are books to be found and smashing a table or tipping a bookshelf that can
be seen by using the ‘v’ button to spot the tables yields its book at the
end of the fight. There are relatively few of these throughout the game.
Thirdly, Traps can be disarmed by using them if one has the traps skill at
an appropriate level. Fourthly, although it will be stated in the spells
section, spells at level 3 and 4 usually have special effects. Reading
the fine print will tell you what they are but you have to pay close
attention to the description. Lastly, activating the detailed battlelog
display is helpful because it shows not only hits and misses but also
roll modifiers during battle.
PLAYER CHARACTERS/PARTY
……The story will be covered in the appendix for those interested. Playing
the game will tell you the story with no loss of deatil. Your hero is a
convicted murderer, escaping from prison. The rest is told during gameplay.
……There are six characters in Blackguards. From the third to final chapter,
your party will have five characters in it. All of the characters may be levelled
as you wish, however you will find hints from the game designers to help you
choose. This walkthrough works well and has a balanced, high damage output
party makeup and skillset. You may change the party if you like, but sometimes
it can make the storyline and gameflow more complex.
……Your Hero in this build is a Ranger who uses a bow, deals ranged damage
and is a supporting caster. Your hero is imprisoned for murder, and escapes.
……Naurim, the Dwarf, is in jail for causing property damage. Naurim uses two-
handed axes, and exclusively deals melee damage and wears plate armor. Naurim
uses dual wielding for Smith’s Hammer in Chapter Five.
……Zurburan is imprisoned for practicing magic. Zurburan is a healer, and
places arcane walls positive buffs such as Standfast Catlike, detects traps and
when time allows lays traps, throws axes and casts minor damage spells.
……Naim has avoided the Prophets by feeding her dreamweed addiction. Naim
is a hunter, but is killed in Chapter 2, and so will take the role of a second
warrior in this build. Naim carries a Spear, and exclusively deals Melee
damage and wears Plate armor.
……Takate was enslaved then famed as an Arena Combatant and joins in Chapter
three. Takate uses two-handed swords, exclusively deals melee damage and wears
plate armor. Takate also initially and sporadically uses spears in Chapters
three, four and five.
……Aurelia was intrepid count Urias’ servant and council before she was sold
into slavery for practicing magic. Aurelia primarly knocks down enemies with
magic and deals magic damage but also throws axes, lays traps and performs
minor healing.
GRAPHICAL INTERFACE/GAMEPLAY
HERO CUSTOMIZATION
NAME: Sonnen
SEX: Female
Picture: First one on the left. Parted brown hair and a bun.
MAGIC USER: YES
ATTRIBUTES: Courage 11, Cleverness 10, Intuition 12, Charisma 13,
Dexterity 12, Agility 12, Constitution 11, Strength 12, Vitality 0, Astral
Energy 0, Resist Magic 0.
WEAPON TALENTS
Bows 4
TALENTS
Body Control (LEARN), Willpower (LEARN), Perception (LEARN), Traps
(LEARN), All Talents 0 Points Allocated.
INSERT PHOTO NUMBER 1 HERE: 02 – PLAYER START IMAGE 1.jpg
SPELLS
Standfast Catlike (LEARN), Magica Infracta (LEARN), Balm of Healing
(LEARN), Lightning Find You (LEARN), Clarum Plenum (LEARN), Fireball 4, All
Spells 0 Point Allocated, except 4 Points in Fireball.
SPECIAL ABILITIES
Targeted Shot (LEARN), Astral Regeneration (LEARN), Astral Mastery
(LEARN), Dodge 1 (LEARN).
EQUIPMENT
Equip a bow and arrows, a sword and shield in the second weapon,
Full Leather Armor and some gloves, a small belt with a healing and arcane
potion.
GRAPHICAL INTERFACE/GAMEPLAY
……The basics of gameplay are covered well from the in-game tutorial,
however it is strongly advised to use the taskbars provided at the beginning
of each chapter, as well as the levelling guide. There are many pitfalls to
not having the proper skills which can make the game more challenging than
it needs to be, and choosing a levelling path is for players that have
played before.
……During each battle, your weapons and spells will deal damage and
there are hit points, astral energy and attack and spell rolls. Astral
energy is regenerated at 1 per turn in addition to the weapon and special
skill modifiers which are expensive, and astral regeneration is zero
when wearing metal armor such as plate armor. There are two actions per
turn, which may be increased by Move as Lightning Level 3 to four actions
per turn. The initiative bar shows character portraits that cycle each turn.
Speed is an attribute that displays the character’s movement, while initiative
ranks the order of player moves each turn
……The attack rolls are given as 60% to hit as a base, and 5% additional
for every point of attack that you have more than their defense with that
weapon. Thus it is critical to have the proper points with that weapon to
hit as melee damage does a good portion of the damage output. There is also
a slider from attack to defense that can change your attack and defense.
Warriors should often have mostly or all attack and casters often all
defense. In addition to hit and miss, there is also a dodge and parry.
While dodge can occur continually, parries can only occur once per turn.
Shields, armor and weapons modify parry, but dodge is much better. Both
dodge and parry are against their attack rating and high dodge in particular
is very effective and available for all characters. The levelling guide
includes this. Finally, the attributes listed on your character page
increase combat values such as Attack, Parry, Speed, Health with each
attribute increasing 3-6 Combat Values by filling the boxes on that
page. Which combat value each attribute increases is shown on their
description, and there are bonuses in fine print. For example, strength
increases damage dealt (only at 17 and 18). Each talent has three
Attributes that affect its skill roll. If you would like to increase
effectiveness of a skill, check the Attributes for the Attributes that
affect the Talents you use. To increase Combat Values (for example,
Attack uses Strength, Agility and Courage) increase typically 5 points
in the key attributes will increase the combat value by one point.
……Spells increase their chance to hit with increased skill in that
spell, and also with increased character statistics. The attributes that
increase the percent successful cast are listed for each spell. In general
it is expensive to increase chance to hit by increasing player stats.
Astral Regeneration is critical for regeneration by casters and is
completely negated by metal armor, can be compensated for by potions,
augmented by astral mastery, and greatly augmented by weapons that in-
crease astral regeneration. Also, the steady casting increases the
chance for successful spell cast, but is expensive and usually is
obtained later. There are two types of resistances to spells. First is
the Resistance to Magic modifier, which is incremented on the character
attributes page. Resistance to Magic is not effective against damage
spells such as Ignosphero Fireball and will cause that spell to fail
if cast on your players, as well as enemies the same. The second
type of resistance is from the effects that the spell causes. While
some spells have their effects negated by the Resistance to Magic
attribute, such as Karniflo Frenzy, other spells have their effects
such as the Knockdown from Wrath of the Elements resisted by other
attributes like Body Control. The spell failure is given by the
RM attribute, while its effects are changed by other skills and
special attributes.
……Weapons come in various types with damage varying only slightly.
Weapons also have a range which is either 1,2 hexes or 18 for bows, and
some but not many are enchanted beginning in Chapter 3. Damage does
increase over the game, particularly for the two-handed swords and
axes which do the most by the end. The distance attribute is very
useful for second row fighters and has a 2-hex range. What does vary
with weapons is the special moves that they allow. There are two trees
of melee attacks, the left being intended for two-handed weapons,
increases damage with strength and has hammer blow that does the
highest damage. The right tree of the melee attack skill tree is for
armor piercing attacks including the less resisted infantry damage,
and both ignores armor often and also deals wounds since it does less
damage. Wounds reduce chance to hit and dodge as well as hit points
until cured.
……Armor reduces damage based upon damage type, with magic, and
infantry damage being reduced least often and normal damage is without
a weapon. Since the reduction is from 100%, a difference from 60% to 80%
reduction will halve the damage recieved and thus, an 80% to 90% is a
big increase. Armor also comes in two types: metal and non-metal. Metal
armor, as stated above negates astral regeneration, whereas all non-metal
armor is the same except for damage reduction and armor rating and
encumberance. The damage reduction was covered above. Armor also has
an armor rating which is the damage reduced from that dealt. Usually this
is given by a set bonus, and may also be from spells cast such as Fastness
of Body. As with Armor Bonus and encumberance, the first number is the
contribution from that piece, and the number in parenthesis is the total
value that you currently have. Lastly, armor has an encumberance which
reduces dodge, parry and attack. An encumberance chart is listed in the
appendix and encumberance is reduced by one point for each rank of
armor use. Therefore if you have an encumberance of zero, you don’t need
the armor use skill. Also, you will notice that there is no difference
between all non-metallic armor, so you can give your casters leather if
you want, as it is better than cloth.
……Weapon Poisons are very useful in Blackguards, moderately expensive
and moderately available. Weapon poisons work on weapons and last for
the duration of the battle or until dispelled. Dropping the poison on the
weapon before the battle will cause it to be active for the next battle.
The duration and description is the time for which the poison lasts on
the enemy and what its effects are. Poisons can also be used on bows.
Arax, for example will cause the enemy to hit you less often, is not
expensive, and will be sold if you don’t use it by the end of chapter two.
GRAPHICAL INTERFACE/GAMEPLAY 2
……Astral Potions should be kept and used as needed as they are
moderately expensive but reasonably plentiful. Healing potions, however
are not needed very often. Gold is available and there is about 800 Ducats
in the game, with about 75-300 Ducats being required. As a result, you can
buy just about as many traps, potions and poisons as you need with the
exception of chapter one, where you need 75-150 Ducats of the 200 earned.
……Management of Item inventory is a problem because of the encumberance
and weight requirements. Each point in strength for a party member increases
total weight allowance by 2 pounds, but cannot be afforded until chapter 2
or chapter 3. In general for each caster, they will have 1 weapon to
increase astral regeneration and the secondary weapons including mengbillar
will not be used. In general for an archer, they will not use a regeneration
staff because of their high damage output. For each ranged or melee damage
dealer, they will have 3 sets of weapons, and all other weapons which are
not superior in those catergories should be sold. The three types of
weapons are: 1 for the special attack that does high damage, 1 for armor
piercing (infantry or uses marksman or death blow for example) and 1 for
magic or fire damage. This is important because the wood troll in chapter 1
for example is difficult without woodworms, but takes 20 damage for each
hit with a torch. The armored fighters in chapter 4 take 3 damage for each
melee hit, but death blow will deal 10-20 damage.
……It is a good idea to keep inventory weight down by selling items that
you don’t need and they should all be sold at one town per chapter, so that
you can find them later and not have to look around. I usually choose Neetha
in Chapter 1, and Winneb in Chapters 2-5 and sell all my items that I sell
at that town and no other. Also, don’t sell Madvar’s Bow, Zurburan’s Staff,
Light Plate Armor or the Horasian Cavalry Armor, as you should be using
those.
……The inventory management in Blackguards is poor in that items cannot
be moved or shifted. However, you can remove them from inventory and re-
deposit them if you have enough belt slots to hold the entire stack. Period-
ically it is a good idea to pull and stack back all the healing potions
together, followed by all the astral potions, then poisons, then traps, then
throwing weapons. That way you can find and actually use these items.
……The worldmap interactions are interesting in terms of the Blackguards
storyline, but can also be non-descript. You can simply follow the walk-
through and it will tell you what to do, or there is an appendix with
the storyline that describes a bit more in detail about how the story is
actually progressing. In other words, it is a bit confusing and you don’t
need to, but can pay close attention to it. There is also some non-
specificity in the storyline in that your party contains both lawful good
and chaotic evil in the same party. As a result, there are not really any
consequences for your actions, with the exception of Aurelia. For example you
can steal from Menchal in chapter 3, and nothing happens.. You may also
kill or set free the Torturer in Chapter 1 and again, nothing significant
happens.. Aurelia is, however, the exception to the rule. Your actions
regarding Aurelia affect whether or not Aurelia is turned to the nameless
whisper or not. Information is given in the Aurelia Appendix showing
what to say and do to have her remain with the party. If you follow the
guide, it will already be incorporated into there.
ATTACK SYSTEM
……The special moves will be described below, but some only work
with certain weapons. As said before, both the melee and ranged attack
trees have one talent or path that deals high damage, and one talent
or path that deals armor piercing damage. Two handed weapons also
increase damage with strength. Attack rating also increases with
statistics slowly, but universally to all weapons. Ranged weapons
hit far easier than melee, and don’t need to be levelled as high.
Also, reducing enemy dodge and parry is essential, and both warcraft
and animal lore reduce enemy dodge and parry by two at 8 points.
……Plate armor should be used. Even though it does give encumb-
erance, the extra damage reduction is very helpful at the end game
where enemies can do 30 damage per hit to cloth. There are only 2
pairs of cloth gloves in the game, keep all that you find. Also,
leather helmets are in short supply in the beginning and I use two
sets of leather armor for my casters, and one Gambeson set. The
gambeson leggings are in Chapter 3 in mengbilla and you should have
kept the rest of the set to have a full set by then.
……Knockdown is essential for dealing damage because an enemy
that is knocked down will be hit at 100% and often critically. There
are many different ways to knock an enemy down. Some are more effect-
ive than others. Liberating blow into a wall will knock down, but
positioning is difficult. Witch’s Bile often knocks down at 5 AP
cost. Wrath of the Elements works less often, but there are 4
levels and higher levels can be cast. The Attack, ‘Knock Down’
operates on a different resistance and may work under different
circumstances. Tripwire does knock down but is consumed after
use. Lina’s Curse is better, but takes 1-2 turns ahead of time
to stage and the 3-hexes must be empty. Lastly, throwing axes
also knockdown, and finally there are Weapon poisons which
trap enemies which are the most effective. Mandragora for
example, when used on your ranger will knock down almost
any enemy and can be used before the battle, and fired at
will. Most of the time, however, Witch’s Bile and Wrath
of Elements do the job.
SPECIAL MOVES/TALENTS
SPECIAL MOVES
Melee Tree Left: Two Handed Weapons
-Power Blow, Hammer Blow, Knockdown, Liberating Blow – Low Hit Chance, Highest Damage.
Melee Tree Right: Armor Piercing
-Death Blow, Feint, Targeted Stab, Bladestorm – Reduces Armor, Dodge and Causes Wounds.
……Useful when enemy is evasive or armored.
Defensive Stance
-Does Lower Damage, and I do not use it.
Dual Wielding
-Is Good for Fire or Magic Damage weapons which deal more when the enemy is armored,
……or evasive but has low resistance to magic. The offhand gets a 50% penalty or
……so, reduced by the ranks in Dual Wielding.
Ranged Attack Tree
-Triple Shot, Targeted Shot, Marksman-Triple Shot does high damage, Arrow Storm uses
……too many arrows, Targeted Shot is standard, and Marksman is for armored enemies.
Astral Regeneration Items
-Regenerations Staves like Zurburans Staff are not special moves, but they are so
……important that they warrant description here. There are about five regeneration
……items. There are four Astral Regeneration Staves at +1,+1,+2 and +2 by the name
……of Zurburan’s Staff, Mascaron Staff and 2 Mage’s Staves. There are two one-handed
……weapons at +3 and +2 Astral Regeneration by the name of the Obsidian Dagger and
……the Mage’s Rapier. There is no need to keep Mascaron, as your Hero will use bows
……every turn. The Dagger/Rapier can be dual wielded. This build has Aurelia with
……the dagger set and if you are having trouble, you can give them to Zurburan to
……help healing. A few points such as 6 in staves is cheap at all defense and does
……suffice through chapter 3.
Armor Use
-Armor Use 1,2,3 – Each point reduces encumberance by one point. This skill is not
……necessary is you have zero encumberance. Encumberance 1(0) means that piece
……gives 1 point, but your total value is zero.
-Defensive Stance – Increases attack with a shield, which I never use.
Attack of Opportunity/Evasion
-Attack of Opportunity – Cheap and Useful if you have a weapon with skill points
……in it. Typically casters do not have enough points with their weapon for it
……to be useful, but it is so inexpensive, I give it to anyone with melee attack
……over 10.
-Vigilance, Battle Intuition, Blade Dancer – Helps to avoid the enemies’ attacks
……of opportunity, which 30% of enemies have. This is a big help for damage
……reduction and at least Vigilance is preferred for all, with higher ranks helpful.
Dodge
-Dodge 1-3 – Dodge 3 is optional for fighters. Dodge has a dodge rating, and that
……is ranked against their attack value, and dodges can happen several times
……per round. Levelling agility, skills and buffs can increase dodge near to
……their attack so that dodges occur every attack, significantly reducing damage.
……Dodge 2 is excellent and should be learned by all characters.
Astral Regeneration
-Astral Regeneration 1,2, Regen Mastery – Restores 1,2,3 Astral Points per turn. This
……skill is necessary and extremely espensive due to the 18 Charisma require-
……ment for mastery. Usually Level 2 is necessary and Master is helpful for
……all casters not in plate.
Aura Shield, Astral Mastery
-Aura Shield – Reduces damage taken from damaging magical attacks such as burst of
……flame by your magic resistance, and augments the Magic Resistance Skill. It
……is very good, but requires high attributes in warrior attributes such as
……courage. It can be replaced by Gardanum Magic Shield, or simply by healing
……through it. It is only available to casters.
-Astral Mastery – Reduces Spell cost by 1AP and should preferably be learned by
……all casters. It is moderately expensive.
Steady Casting, Ranged Spell
-Steady Casting – Increases spell success by about 15%. Although it cannot be
……learned early due to attribute requirements, it is very good in Chapter 3.
-Ranged Spell – Increases Ranged Spell distance by 1-3 Hexes. This is useful on
……later maps, and is inexpensive, but can be invaluable for both healers and
……damage dealing casters.
TALENTS
-Perception – Allows detection of traps in a 10-15 Hex Radius. This is useful
……for characters that do not use all of their movement and is necessary
……for many battles to detect and avoid traps. There are rarely any Level
……Four Traps.
-Survival – Increases movement, and attributes in Wilderness Battles, and
……reduces the weight and cost of provisions. The weight reduction is
……useful, but I do not level this skill.
-Streetwise – Increases movement in Urban battles, and increases Gold Earned,
……and reduces Inn prices. Because Gold is not necessary, I do not level
……this skill
-Treat Wounds – Allows the use of bandages to cure wounds. Because the attributes
……required are Cleverness, Charisma and Dexterity, Treat wounds fails often
……and the only character that should and would use this is your hero. As
……a result, I do not level this skill with anyone, but instead learn Healing
……Balm 3 in the beginning of Chapter 2 and I sell all my bandages.
-Body Control – Body Control resists knockdown from enemies and is invaluable
……as knockdown takes your turn. It is useful for Warriors particularly, but
……also beyond Chapter 2 for all characters to avoid the loss of turns.
-Willpower – is very helpful for Warriors and Casters alike to reduce duration
……of enchantments, wounds and resist many magic spells. Although not critical
……it is required for Warriors, and helpful for all casters to learn this skill.
-Warcraft – Increases damage against humans, but most of all, decreases dodge and
……parry by 2 against humans at 8 points or level 2. This is useful for all
……fighters, rangers and anyone using throwing weapons.
-Animal Lore – Increases damage against beasts, but most of all, decreases dodge and
……parry by 2 against beasts at 8 points or level 2. This is useful for all
……fighters, rangers and anyone using throwing weapons.
-Traps – Allows the use of traps. This is useful for anyone who does not deal
……a lot of damage, or has extra turns to use, or who needs to knockdown the
……enemy but does not have a weapon or spells to do so. This skill is best
……for Healers. It is helpful to buy and use traps on harder fights early as
……they do damage. Thorn Mat and Omrais Mine are good for damage. The bear
……traps stun, which means the enemy will be hit at 100%, and later on the
……Liana’s Curse will knockdown, and Hyalian Fire trap does good damage.
SPELLS/CASTING
SPELLS – RESISTANCE/COST
-Regular Enemies or Humans are not resistant to anything. Skeletons are typicall
……immune to poison but not fire, and Zombies are not resistan to any magic.
……Bosses are usually immune to poison and resistant to fire, magic and cold.
-Spells may cost a larger value or a smaller value, about half, to level. Usually
……the expensive spells are better, but not always.
SPELLS – DAMAGE
-Cold Shock – Does Low Damage and is not resisted, reducing Agility (Dodge/5)
-Thunder Bolt – Is inexpensive, does low damage.
-Witch’s Bile – Is inexpensive, does low damage, knocks down Enemies.
-Burst of Flame – Does decent fire damage but costs more astral points.
-Fireball – A good choice because the area of effect at level 4 is quite large.
-Culminatio Ball of Lightning – Does good damage, but is expensive and can be
……dispelled. I prefer fireball.
-Wrath of the Elements – is an excellent choice, does physical damage and is
……rarely completely resisted and does knockdown a good percentage of the
……time and has a wide are of effect. Level 4 is resisted less often.
SPELLS – POSITIVE BUFF
-Standfast Catlike – Is my spell of choice that I use in every battle on both
……fighters at level 2 or level 4 and complements Hammer Blow. Standfast
……increases dodge by 5 and attack by 5, giving +25% to hit and dodge.
-Move as Lightning – At level 3 gives an extra turn on the initiative bar.
-Gardanum Magic Shield – Reduces 30 total magic damage in a sphere around
……the caster. It is a good skill but because it is book learned near the
……end of the game it is optional and you can simply heal instead after.
-Fastness of Body – A good buff, that is better at the beginning than standfast,
……providing armor resistance. Because it does not give + attack, I prefer
……standfast catlike.
-Duplicatus Double Vision – Reduces dodge for the caster, and is good, but often
……not worth the action. I prefer to use Arcanum Wall.
-Eclipactus Shadow Force – Is useful again to protect the caster. The shadow
……does not die often in the 3 turns and can soak hits. However, often it
……is easier to heal the damage taken and deal full damage instead.
-Fortifex Arcane wall – Is a prime spell that blocks enemies. The wall must be
……in a straight line at 2-4 hexes and I usually level this to level 3 and
……use it when my casters are crowded. It can be replaced by shadow force,
……but often you can block an enemy route with it.
-Hawkeye Marksmanship – Is not useful because Ranged Attack is much higher
……than ranged defense.
-Sensocatto Masterstroke – Is a critical spell if you are not using two-handed
……weapons. However, this walkthrough uses Catlike and two handed swords and
……axes. It is also helpful against bosses, however it is not in this build
……because it is expensive to learn and cast.
SPELLS – CURSE
-Corpofesso of Aching Limbs – Reduces enemies dodge and parry. However, due to
……circumstances I always need to cast this on enemy casters and I use Magica
……infracta which dispels it. I have not found it useful.
-Lightning Find You! – Reduces Parry but not dodge and is good but not great.
……Again, the problem is that usually the magica infracta level 4 dispel removes
……it from the enemies. I do learn this skill often, but Corpofesso is actually
……better.
-Paralyze – Is an excellent skill that is great for all damage dealing casters.
……At level 2, the enemy is paralyzed and invulnerable for 3 turns. This is
……invaluable for neutralizing high damage dealing non-boss casters. Level 3
……paralyzes a group, and Level 4 which I do not learn creates a warrior
……juggernaut for you.
-Karniflo Frenzy – Is quite handy and causes chaos, and increases damage by more
……than a simple damage spell. It should be learned by damage dealers but
……it is often resisted by bosses and casters. It works often on simple
……humanoid fighters.
SPELLS – HEALING/DISENCHANT
-Magica Infracta – Is a great skill which removes enchantments such as aching
……limbs and paralyze and is invaluable, but it also removes weapon poisons
……and culminatio ball of lightning. Until Chapter 5, it is only learnable
……from a book, and that book must be kept, and used and not sold as this
……skill is critical.
-Clarum Plenum – Is essential for healers and level 3 removes poisons of up to
……level 4, but Level 4 removes poisons from the entire party, heals each
……character 5HP and grants +60% poison damage reistance for 3 turns. This
……should be learned by supporting casters as needed to cure poison (frequent).
-Balm of Healing – This is the most important spell in the game, and is not
……expensive, and does the most HP/Astral Point healing. Level 3 heals wounds
……and Level 4 heals 45HP for 20AP, but can be dispelled. Level 2 does good
……healing for less AP.
-Witch’s Spit – Is intented to be a multipurpose healing spell, curing wounds,
……poison and HP at higher levels. However it is not as good as healing
……balm. Since Aurelia arrives with it, I usually use that and don’t level
……any healing with her at all, and just use Level 1 for no AP.
CHAPTER 1: WALKTHROUGH I
INTRODUCTION
……Blackguards is very fun and relatively short RPG. However, to make it
playable, the walkthrough and particularly the levelling schedule needs to
be followed closely, as there are no extra experience points. Try in Chapter
1 to move fairly quickly, and if you need tips on the story it is listed in
the appendix. After Chapter 1, you can mostly just play, but Chapter 1 is
more difficult. Chapter 2 and the Arena fights are one of the best RPG
battles I have seen, “Let the Games Begin!”. But Here is Chapter 1 first.
……Use the astral potions and weapons poisons that you get and keep some
fire arrows for the wood trolls, as well as the torches to make the chapter
faster.
CHAPTER 1 OBJECTIVES
-Earn 3 Companions
-Astral Regen 2 for Casters, Animal Lore/Warcraft 8 for Warriors
-Metal Armor for Fighters
-Find and Keep: Leather Helmets, Fire Arrows, Astral Potions, Magica Infracta
……Book.
-Casters will later have: 2 Sets of Leather Armor, 1 Set of Gambeson Armor
-Completing Chapter 1 will send you Irreversibly ‘Across the Border,’ Get
……what you need before finishing.
SKILLS TO LEARN, CHAPTER 1
……Hero – Bows 7, Charisma 15, Astral Regeneration 2, Fireball 4, Healing
…………Balm 6, Clarum Plenum 9, Standfast Catlike 6, Animal Lore 0, Warcraft 0.
……Naurim – Dodge 1, Body Control 8, Animal Lore 8, Willpower 8,
…………Warcraft 8, 2H Axe 12, Armor Use 2.
……Zurburan – Charisma 15, Astral Regeneration 2, Healing Balm 12,
…………Clarum Plenum 0, Traps 0.
……Naim – Body Control 8, Animal Lore 8, Armor Use 1, Spears 13.
TASK BARS, CHAPTER 1
Hero – Attack, Targeted Shot, Healing Balm 1, Clarum Plenum 1, Standfast Catlike 1, Wait, End
Naurim – Attack, Power Blow, Wait, End (Note: Feint is only for swords, and not 2H axes)
Zurburan – Attack, Healing Balm 1, Arcanum Fortifex Wall 2, Astral Potion, Wait, End
Naim – Targeted Stab (Main Attack), Feint, Wait, End
WEAPONS AND ARMOR, CHAPTER 1
Hero – Longbow, Arrows/Fire Arrows, Gambeson/Leather Armor, Astral Potions
Naurim – Neethan Axe, Torch, Full Brigandine Armor, Healing Potion
Zurburan – Zurburan’s Staff, Full Leather Armor, Healing and Astral Potion
Naim – Spear, Brabek Chausses and Coat, Bosparans Gauntlets, No Helmet, Healing Potion
WALKTHROUGH: CHAPTER 1
ESCAPE FROM PRISON
-Free Zurburan, Obtain Gambeson Gear and Shortbow.
-Use Levers to Open Jailor Cell to Save Arrows.
-Don’t Spend any money until you have 20G for the Neethan Axe.
-Don’t Spend any AP (EXP) unless it’s written, early is okay.
CEMETARY OF NEETHA
-Use Healing Balm Frequently.
-Close the Crypt Lice Entrances Immediately.
-Arrows do not damage Skeletons.
-Chase Off out Bailiff Lasca on the Way out.
-Zurburan will Suggest finding his Staff at the Baroness’ Estate.
-Head South to Wobran and to Push to Find Naim Early.
WOBRAN
-Offer Help for Mascaron Staff (Can be Returned in Ch 4).
-Get Quest for Battlefields of Wobran and Naurim’s Axe (Useless).
DROLSASH
-Pickup Dragonhunt Quest for Naurim’s Axe.
-Pickup Quest to Retrieve Dreamweed for Passage to Drol.
-Travelling to Velhwan, a fight will ensue, and return the
……Dreamweed to Drolsash, giving passage to Drol.
DROL
-Brabak Coat and Chausses Available.
-Hanging Gardens: Place Traps in the Park.
-Do not Rescue Grandee until can cast Fireball reliably.
BARONESS’ ESTATE
-Required to enter Dendrim.
-Challenge Duel in Hanging Gardens, then proceed to Baroness’ Estate.
-Zurburan will be ambushed, then you will rescue his Grandee. Don’t take any
……wounds, as they can’t be healed yet. Use Fortifex Arcane Wall to block
……attackers from your ranged/casters.
-Equip Naurim with 2 healing potions, an astral potion for Zurburan. Make sure you Have
……30 arrows, and some fire arrows second slot.
-The first bridge has traps down the both sides, and the second bridge has only the
……center aisle clear.
-Cast Fireball with Hero/Zurburan on the boxes. Send Hero North to the Awning and Heal
……heroes on The flat from there. Send Naurim in and don’t get Blocked. There are 6
……surrounding hexes so you must kill one enemy first.
-Take out the enemies blocking Naurim, with your Bow. Force your Way through with
……Naurim, and Keep him alive.
-Take out the enemies in the backfield with your Bow, and then heal and take them down
……one-by one.
-You need to cross the second bridge before 5 turns to Rescue the Grandee. Rew:
……Zurburan’s staff.
MIKRAM
-Bailiff Lasca will intercept you on the way, rest up.
-Take the Six Shrines Quest Hesinde. Take Quest to Find Naim from Jolden.
DENDRIM FOREST
-Dungeon has goblin Shaman. Kill Shaman first, take Woodworms.
-Use Woodworms on the Wood Troll, that is what it is for.
-Kill the Shaman, then the Wood Troll. Use the woodworms that is what it is for. Equip a
……torch for Naurim, and Fire Arrows for Hero. Use Arax weapon poison, buff Standfast
……L1 on Naurim.
-Naim joins the party. Give her a spear, primarily using Targeted stab and Feint. No
……need to level anything.
TORTURER’S COUNTRY ESTATE
-Check bookshelves for books using ‘v’. There are none in this dungeon but good habit.
-Setting the torturer free, will set him in Drol. It doesn’t affect Anything.
-Complete Torturer’s Estate before Cadrim’s valley to get points for Clarum Plenum.
-You will Recieve the Book Magica Infracta, which you will level on Your hero, but also
……usefor Zurburan in Chapter 3. Do not sell it, as There is no trainer for this spell
……until Chapter 5.
CHALEBA
-Onaris feuding brothers. Sauris to North. Killing Brother in North Gives book of Cold
……Shock (Not Great). Probably best to side with Sauris. I didn’t Best just to decline
……quest and still recieve 100 XP. Cold Shock can be learned later anyway.
-Give money to beggar in Chaleba, gives quest for Frenkel, helps To save Aurelia.
STRANGE FOOTPRINTS
-Wood Troll can be burned in the swamp gas. Use Burst flame or Fire Arrows. You may simply
……return the Mascaron Staff for 50XP because it takes a turn to swap from a bow.
BATTLEFIELD OF WOBRAN
-4 Treasure Chests on the map, Use ‘v’ to Spot them and get the loot
DRAGON HUNT
-Stallagtites fall when crypt lice are killed. Don’t stand on the White circles. Rew: Naurim’s Axe.
-Sell Naurim’s Axe, Pickup a Leather Helmet in Thanesh, Give full set of Leather to Zurburan.
……Keep at least 1 pair of Gambeson Shoes. Buy a Brabak Chausses if you found a coat for
……a full set. If The encumberance is not zero, Learn Armor Use with Naurim or Naim.
-Do Not Travel to Morbal yet.
-Travel to Drol and Bal and Cadalman will give you a quest for Cadrim’s Valley.
CADRIM’S VALLEY
-Cure Poison is very helpful, but will not be available yet.
-Your items will be removed for Cadrims, and returned at the end.
-Don’t spend money on anything but weapons.
-Use positioning to reduce damage with traps.
-Stock Arrows for your Hero at the Oasis.
-In the final fight, the fighter and crossbow ranger have poison and knockdown. Charge and
……take out their crossbow ranger first, and try to avoid damage.
CHAPTER 1: WALKTHROUGH II
MORBAL
-Level heroes and get items in inventory, as this is the final town in Chapter 1. Purchase
……0-4 Astral Potions for Zurburan. Buy a Longbow, a full set of Brigandine Armor for
……Naurim. Buy/Give Brabek Coat and Chauses for Naim.
DEFENSE OF MORBAL
-There are four maps, exiting the town North becomes blocked until some are completed.
-For Achaz/Dragon fights, survive and heal after 10 turns and the battles will end.
-Crystals need to be destroyed or enemies killed in a single round. When a warrior is
……free, send them in to smash the crystal. It is immune to Fire/Piercing.
-Final Map – River is a problem due to Body Control. Send Naurim/Naim up to top, buff
……with standfast, take down on Achaz with Arrows/Melee on Single Target. Spears
……for Naim is very helpful. Bring 3 Astral Potions for Zurburan and block Achaz
……with Fortifex. When a few Achaz are down, run in with a Warrior and smash the
……crystal.
-When the Final map is complete, you can travel around Chapter 1 one last time.
……level the Skills according to the Levelling Guide.
-Purchase supplies before completing Chapter 1 – 600 Arrows, 20 Sinew Cutter Arrows,
……2 Sleep Venom Potions, 3 Throwing Knives, 2 Throwing Axes, 3 Tripwire, 2 Poison
……Thorns, 3 Thorn Mats, 2 Bear Traps, 15 Rations. Your Total Weight will be 150/97,
…… an encumberance of two. Sell the Arrows and Rations at the First town in Winneb
…… as it will be available there all game.
-When you cross the border into Winneb, you will be Ambushed by Lasca and Chapter 2
……Begins.
CHAPTER 2: WALKTHROUGH I
INTERLUDE: AURELIA
-Entering Chapter 2, there will be a flashback prior to becoming Urias’ servant,
……and a conversation with Aurelia. Encourage her skills, and engage her as
……much as possible, just don’t advocate malice (which there isn’t in this
……scene.)
-People are Unhappy..Is that Enough for You?: NO (Could also Philosophize but answer NO).
-Excavations: Ask about the Excavations and the Forest.
-Admonish/Praise Magic Skills: Praise Them.
CHAPTER 2 OBJECTIVES
-In Chapter 2, you will be enslaved and lose all your items and money. You will have
……four members throuhgout El Halem, then Takate will join you, Naim will die and
……Aurelia will be won from the Arena. Healing Balm 13 and Clarum Plenum 8 are
……critical in this chapter. You will gain many experience points, stick to the
……levelling guide and Chapter 3 will go much faster.
-Survive El Halem.
-Gain 5 Party Members.
-Earn Your Items back.
-Earn up to Hammer Blow and Triple Shot for your Hero and Warriors.
SKILLS TO LEARN, CHAPTER 2
-Hero – Clarum Plenum 13, Healing Balm 8, Bows 14, Animal Lore 8, Warcraft 8, Dexterity 13,
……Agility 13.
-Naurim – Attack Opportunity, Dodge 2, 2H Axe 14, Courage 15, Knockdown.
-Zurburan – Healing Balm 13, Perception 8, Dodge 1, Clarum Plenum 8, Agility 11, Traps 8.
-Naim – Vigilance, Dodge 2, Attack of Opportunity, Spears 14, Willpower 8,
……Perception 8.
-Takate – Constitution 13, Strength 14, Knock Down, Animal Lore 8, Warcraft 8, Willpower 8.
TASKBARS: CHAPTER 2
-Hero – Targeted Shot, Healing Balm 1, Standfast Catlike 1, Clarum Plenum 1, Magica Infracta 1,
……Astral Potion, Wait, End.
-Naurim – Power Blow, Attack, Healing Potion, Wait, End.
-Naim – Targeted Stab, Feint, Healing Potion, Wait, End.
-Zurburan – Perception, Arcanum Firewall, (Spot for Traps), Healing Balm 1, Healing Balm 2,
……Healing Balm 3, Astral Potion, Attack, Wait, End.
-Takate – Death Blow, Feint, Healing Potion, Wait, End.
WEAPONS AND ARMOR, BEGINNING CHAPTER 2 [Slave]
Hero [El Halem] – Shortbow, Leather Leggings.
Naurim [El Halem] – Woodcutter Axe, Leather Leggings.
Zurburan [El Halem] – Quarterstaff, Leather Leggings.
Niam [El Halem] – Spear, Leather Leggings.
WEAPONS AND ARMOR, END CHAPTER 2
Hero [9 Hordes] – Longbow, Arrows/Fire Arrows, Gambeson Set, Leather Pants, Astral Potion, Kelmon/Kukris/Arachnae.
Naurim [9 Hordes] – Neethan Axe, Torch, Bosparan’s Armor Set, Leather Pants, Healing Potion, Antidote.
Zurburan [9 Hordes] – Zurburan’s Staff, Torch, Leather Armor Set, Astral Potion, Liana’s Curse/Thorn Mat/Poison Thorn.
Naim [9 Hordes] – Spear, Brigandine Set, Gladiator’s Gloves, Healing Potion, Antidote.
Takate [9 Hordes] – Djadra, Gladiator’s Armor Set, Leather Boots, Tricorn, Healing Potion, Antidote.
WALKTHROUGH: CHAPTER 2
WINNEB
-Sell the Arrows, Rations and Throwing Knives (but not Throwing Axes) here. You can buy them
……back later. You may also sell Naim’s items here later to give her an honorable death.
……Reorganize your inventory by pull & stacking your potions, traps and poisons. Update
……your taskbars. Then travel west.
CAMP OUTSIDE WINNEB
-Your items will be taken and returned at the end of the Chapter.
-Fight for your freedom.
GLADIATOR FIGHTS
-Your fighters have higher dodge and parry. Let the fighters take the damage.
-Take out their leaders first (with a star on their picture) and stay alive.
EL HALEM – ARENA
-You will be transported to El Halem Arena.
-Purchase a 2H Axe Naurim, Quarterstaff,Spear and a Shortbow/Arrows.
-Diamanos the trainer disappears just before Chapter 5. I don’t belive he has anything
……unique.
EL HALEM ARENA FIGHT 1
-Hero and Naim to battle their Warrior and Archer.
-Crowd their Archer with your Hero, and DPS down their Warrior with Naim’s Targeted Stab,
……and Ranged Attack. After, take down their Archer.
EL HALEM ARENA FIGHT 2
-Naurim and Zurburan to battle their Warrior and Mage.
-Jezebel has a Poison Tipped Mace, and the Kukris lasts 3 turns. She has Attack of Opportunity.
-Charge their Caster and Take him out with Naurim, and have Zurburan skirt the edge of the
……map avoiding Jezebel.
-Then, Move in with Naurim to take damage from Jezebel and heal through the Level 2
……poison that you can’t remove. With the Mage down, move in with Zurburan and hit her first
……to take up Jezebel’s parry. Then Power strike with Naurim. If you have to heal with
……Zurburan, use Naurim’s regular attack not the Power strike.
EL HALEM FIGHT 3,4
-Wolves are very easy
-Fight 4 is Takate, who deals wounds. Healing Balm 3 cures them. He has healing potions, so
……when you take him out, do it swiftly.
MENGBILLA ARENA
-When you have survived the El Halem Arena, Takate joins your party and you are sent to
……another Arena in Mengbilla, for the battle of Nine Hordes.
-Readjust your inventory since you have your items back. The Weapons and armor are listed
……at the beginning of the chapter guide. The Levelling guide is also there. It is also
……a good idea to pull and stack your potions. Purchase a set of Bosparan’s Armor, Traps
……and Poisons as needed/wanted. Train skills at Tulefa before beginning.
-Begin the battle of Nine Hordes by following the Quest Queue. There are 9 maps, which are
……extremely novel. Battle 8 is bugged, but will show you the fix. The arena is basically
……a rip off of the Gladiator movies where Proximo yells, ‘Gladiators!’ and claps twice.
……The sound is pretty good, and when you get a kill the crowd cheers. Get some snacks.
CHAPTER 2: WALKTHROUGH II
MENGBILLA ARENA DAY 1
-Battle 1 – Use detect traps with Zurburan and cure poison. Goblins are easy if you can reach.
-Battle 2 – The pillars ignite the lava rivers. If you charge fast, you can take out the enemies
……before they reach the pillars.
-Battle 3 – A party of 5, similar to yours. Use detect traps, strictly avoid the spike-traps,
……but poisons are curable at level 1-2. If you do those, it’s an easy battle.
-After Battle 3 of Day 1, you will be have access to trainers, merchants and healers again. All
……three maps are in sequence. Each day has three battles like this. At Mengbilla Arena
……Quarter, you should purchase items needed, spend experience (guide is above) and rest.
……Bring 2-3 Thorn Mats for Zurburan, and at Least a Kelmon Poison for your Hero for Day 2.
MENGBILLA ARENA DAY 2
-Battle 1 – The Tigers that emerge from the tents deal wounds which can be cured using Healing
……Balm 3.
-Battle 2 – The headhunters on Planks do high damage and cause wounds. Rush with your whole
……party in one direction to minimize damage taken and focus fire them down one a time.
……Crowding the Archers reduces the damage they deal.
-Battle 3 – Black Ogres which do high damage, but is an easy fight if you have two warriors.
-After Battle 3, you will be returned to the to the Arena Alcove again. Use the merchants and
……skill points again. After Day 3 (which is the most difficult), Naim will be killed, her
……items returned to you and Aurelia will join the party.
MENGBILLA ARENA DAY 3
-Battle 1 – The Wheels of Death rotate once activated, and flame tongues fire on the third
……turn that do 20 damage, 7 hexes long and 3 hexes wide except for the first hex. Naim
……takes dreamweed and will be out of sorts for all of day three. If Aurelia dies, you lose
……the battle.
-Send 1 Warrior Left and 1 Right to draw melee attacks. When the flames activate, move the
……left warrior in to flip the switch on the center wheel, and it will rotate oppositely,
……preventing damage to Aurelia. For your characters near a wheel, have them stand right
……next to the flame where it will appear on the third turn and enemies will attack you and
……take the 20 damage from the flame tongue. This will greatly speed up the battle.
-Do not get hit by the Flames at all as they do high damage.
-You must remove the poisons right away as they do high damage.
-If the battle glitches, an enemy will teleport into a wall.. You can use your Hero to kill them
……with ranged attacks by attacking their portrait and the battle will end. Spells work also.
-Also, try to end the battle with full astral points, as both battles after this are difficult.
……Use end turn several times at the end of it if you need to regenerate Astral points.
-Battle 2 – Crocodiles emerge from the river to ‘nibble’ on pieces of meat. Each piece of
……meat eaten deals 5 damage to Aurelia, which can be healed. Avoid the traps, and send
……1 healer and 1 fighter to each food receptacle, and block the outer two entrances. The
……crocodiles have dodge and damage dealt is low. Bring to the battle 2-3 Thorn Mats and 1-2
……Astral Potions for Zurburan, and a Kelmon Poison and/or Kukris and 0-1 Astral Potions for
……your Hero and use the Thorn Mats, and the Trapped poison to increase damage to the
……Crocodiles. They emerge, take one nibble and then dive again unless attacked. If Aurelia
……dies the battle must be repeated.
-Battle 3 – Crypt Louse is the Arena and Niam’s Last Battle (And Entertaining Cutscene!).
……Crypt Lice enter from the burrows, explode past the lava 1-2 turns later for 5-15
……area fire damage. Close the Lice Burrows Quickly, and heal Aurelia.
-Send Naurim south of the Crypt Louse Cave, Backup Zurburan half Turn behind Aurelia. Send
……takate Far Right to First Crypt Louse Hole, and Hero Far Left to Crypt Lice Hole.
-Close the 5 Crypt Lice Caves, taking care to avoid exploding lice, and do not let the
……Lice Burrow Runners die as they will be badly positioned to Revive. Your Hero has
……Healing Balm and you need to use it to Heal Takate Also.
-When the Burrows are closed, the battle becomes much easier. Converge on the Crypt Louse
……and then it will go down relatively quickly if you have enough Astral Points.
-Returning to the Mengbilla Arena, Aurelia will join the party once freed, and now Niam
……is deceased. Train the remaining skills and reorganize inventory and re-equip what
……is needed.
-Speak to Diego Monterey and kill him to earn Aurelia’s freedom and remove her mask. You
……will be transported to Mengbilla (outside) with Aurelia in tow. I believe the dialog
……is not important, because you kill Diego right there, but I defended Aurelia. Rew:
……Black Shard.
CHAPTER 3: WALKTHROUGH I
CHAPTER 3: OBJECTIVES
-Gain Equipment for a Full Party of Five: Madvar’s Bow, Two Handed Swords, Palos Axe,
……Obsidian Dagger, Kuslikian Armor.
-Level Heroes to obtain: Hammer Blow for Warriors, Triple Shot for Rangers, and obtain
……a Useful Skillset of Spells for Aurelia, and a few points in traps and throwing
……weapons for Zurburan.
-Equip Belt slots to use: Traps for Zurburan from Mengbilla Commons/Lorfas, Poisons for
……Hero from Alchemists’ Quarter, and Throwing Axes for Zurburan Later from Mengbilla
……Arena Quarter.
-Equip Level and Sort Inventory.
-Round Out the Spell Listing for Your Casters.
-Begin Questing with a Fully functional, 5-man squad.
-Complete Quests with the Poisoner’s guild to investigate Lysander and his role
……In the nameless Whisper.
-Support the Reclamation of Aurelia from the Nameless One Prophets by treating her as
……a member of the Party.
SKILLS TO LEARN, CHAPTER 3
Hero – Dexterity 15, Agility 14, Triple Shot, Bows 16, Vigilance, Magica Infracta 8,
……Clarum Plenum 18, Cleverness 15, Intuition 15, Steady Casting, Standfast Catlike 8,
……Willpower 8, Body Control 8, Master Archer (Ninive), Dodge 2, Magica Infracta 18.
Naurim – Hammer Blow, Two Handed Bashing 18, Agility 16, Strength 17, Courage 16, Willpower 13,
……Body Control 13, 1H Axes 16, 2H Swords 16, Intuition 13, Cleverness 10, Battle Reflexes,
……Charisma 9, Perception 11, Liberating Blow, Armor Use 3.
Zurburan – Charisma 18, Regeneration Mastery, Traps 8, Clarum Plenum 13, Standfast Catlike 8
……(Ninive), Vigilance, Cleverness 15, Inutition 15, Steady Casting, Astral Mastery,
……Wrath of the Elements 8 (Marbis), Ranged Spell 2, Magica Infracta 13 (Book), Traps 13,
……Attack of Opportunity, Staves 11, Body Control 8, Willpower 8, Throwing Weapons 13,
……Warcraft 8, Animal Lore 8. Hawkeye Marksmanship 0 (Ninive),Clarum Plenum 18,
Takate – Power Blow, Knock Down, Courage 16, Constitution 14, Strength 17, Hammer Blow,
……2H Swords 18, Armor Use 3, Strength 17, Animal Lore 8, Warcraft 8, Body Control 13,
……Willpower 13, Spears 16, 1H Swords 16, Agility 17, Perception 11.
Aurelia – Charisma 16, Astral Regeneration 2, Standfast Catlike 8, Astral Mastery (Imaculo),
……Charisma 18, Astral Regeneration 3, Cleverness 15, Intution 15, Steady Casting (Imaculo),
……Traps 8, Strength 10, Dodge 2 (Arena), Wrath of the Elements 13, Witch’s Bile 13,
……Corpofesso Aching 8, Karniflo Frenzy 8, Throwing Weapons 8, Lightning Find You! 8 (Imaculo),
……Animal Lore 8, Warcraft 8. Ignosphero Fireball 8, (Aldenia Book), Astral Energy 4.
TASKBARS, CHAPTER 3
-Hero – Targeted Shot, Triple Shot, Balm of Healing 1, Clarum Plenum 2, Magica Infracta 1,
……Standfast Catlike 1, Astral Potion, Wait, End.
-Naurim – Hammer Plow, Attack, Power Blow, Healing Potion, Wait, End.
-Aurelia – Witch’s Bile 1, Wrath of the Elements 1, Fireball 2, Standfast Catlike 2, Witch’s
……Spit 1, Corpofesso Aching 1, Epiclaptus Shadow 2, Karniflo Frenzy 1, Wait, End.
-Zurburan – Perception, Arcanum Firewall, Burst of Flame 1, Standfast Catlike 2, Healing Balm 1,
……Healing Balm 2, Healing Balm 3, Astral Potion, Attack, Wait, End.
-Takate – Hammer Blow, Feint, Death Blow, Knockdown, Detect Traps, Healing Potion, Wait, End.
WEAPONS AND ARMOR
-Hero – Madvar’s Bow, Arrows/Sinew/Fire, Full Leather Armor, Mana Potion and Poisons.
-Naurim – Palos Axe, Rondacromb, Torch, Kusiliak Set, Heal Potion, Antidote.
-Aurelia [Beginning] – Long Dagger, Gambeson Set, 2 Throwing Daggers.
-Aurelia [End Ch 3]– Obsidian Dagger/Mage’s Rapier, Gambeson Set, 3 Traps, Throwing Axe.
-Zurburan – Magician’s Staff, Full Leather Armor, Mana Potion, 2 Traps, Throwing Axe.
-Takate – Boron’s Sicle, Bloodletter, Torch, Full Bosparan’s Armor, Healing Potion, Antidote.
WALKTHROUGH: CHAPTER 3
MENGBILLA
-Travel to Winneb and Sell Items including Naim’s Amor. Use the Weapons Guide to Help you
……Choose. Remember, 3 sets of Weapons: Special Attack, Armor Piercing, Magic/Fire Damage.
-Purchase Gambeson Leggings, Gloves, a Leather Cuirass, Boots, Helmet from the merchant
……in Mengbilla and Arena. All casters should have one compl Set.
-Purcase Traps and Thowing Axes from the Merchant in the Mengbilla Arena: 4 Thorn Mats,
……3 Poison Thorns, 4 Liana’s Curse, 10 Throwing Axes. Purchase poisons (Alchemist)
……in Mengbilla: 12 Omrais Pois, 2 Kukris, 2 Kelmon, 2 Wurara, 3 Weak Astral. Before
……you start adventuring, reorganize your inventory. Sell Throwing Daggers, Throwing
……Knives, Tripwire, Half Throwing Axes at Winneb.
NINIVE RANGER QUESTLINE
-Travel to Winneb and Talk to Madvar. Accept the Quest to Earn Ninive as a Trainer.
-Gain Crocodile Skins. Prepare for the Anbar Lilly Flower.
-The Anbar Lilly has a high dodge and is surrounded by water. Two ancillary sets of enemies.
……Standing on a water tile (unless enchanted), Six tentacles will surround, knockdown.
……Wisps are immune to physical, deal 5 magic damage. Deal damage to the Anbar, When it dies,
……the match ends. It is hard to deal wounds due to high dodge.
-To kill Anbar, use Targeted shot, Marksman (other battles). Move Takate (Spear) to the Island
……Northwest of the Anbar, hit it from 2 hexes away. Do not step in the water if not needed.
……Do not move in the water to attack with melee. Have Aurelia cast Wrath of the Elements,
……damage with spears, magic and bows until the lilly dies. I believe it is immune to fire
……and poison. Magica Infracta 13 is helpful to dispel your Hero.
-Return to Madavar in Winneb and give him the hide and flower. Travel to Ninive and
……Earn the hunter trainer. Return to Madavar to complete the quest and unlock
……the Healer Trainer (Astral Mastery – Regen), and receive his bow, Madavar’s Bow.
MENGBILLA ARENA – KUSILIAK ARMOR
-Before leveling for Triple shot and Hammer Blow, travel to Mengbilla for Kusiliak Armor.
-Stock any potions and/or traps you need and Travel to the Arena Quarter.
-Visit only Daria, and duel her to unlock the Warrior trainer.
-Enter the arena and talk to Tulifa but not Marwen. Fight in the Arena for Two Battles to earn a
……set of Kusiliak Plate.
-Train Naurim and Takate both towards Hammer Blow from Daria between battles.
-Fight in the Arena for several Matches until the quest is completed and take the 300AP
……and 50 Ducats. All battles after give only 2G and 20 arrows, no XP.
-In the Crypt Lice map, there are only six out at a time, so if you can pin them in a corner,
……Your warriors can just zip through and close the burrows then flip the switch to the center
……And then the exit. The battle is long if you don’t.
MISCELLANEOUS QUESTS
-Visit Telemache in Benvilla, and Kill Telemache’s Monkey. Rew: 110AP.
-Set Khabla Free in Cuoris. Refusing to pay, you can fight his captors for
……The same reward.
-Travel to Heroes Hedge and Defend the Well. You may choose, and if you defend
……Alchemist Bunsenwall’s well for water, the citizens will be upset. If you
……Kill the citizens, you receive a Mage’s Staff which is quite good. If you
……Let the water birth through, you will receive and Iron Crossbow. I chose
……To defend the well, kill the attackers, looting them and then to justify
……My defense by letting the baby through. Alchemist Bunsenwall has crappy
……items – some healing potions and losing his business is totally worthless.
……you may also complete this at the end of the Chapter and it is listed there
……as well. Sell the Iron Crossbow, Madvar’s Bow is Better. Give Zurburan’s
……staff to Aurelia.
-Will earn the Obsidian dagger next, and also access to Imaculo.
CHAPTER 3: WALKTHROUGH II
IMACULO THE MAGE TRAINER
-Visit the Beggar in the Entrance to Mengbilla Use Charisma to tell her to go to the
……courtesans guild.
-Travel to the courtesans guild and speak with Katalinya to go to Imaculo’s house and
……earn the mage trainer Imaculo.
-Travel to Imaculo and fight him for entrance. A few Hammer blows and he will be defeated.
……No need to ask about Stealing.
-Travel back to Katalinya and talk, then to Imaculo to offer the slave girl to obtain a mage
……trainer with steady casting and spells.
MARWEN – DRUID TRAINER AND OBSIDIAN DAGGER
-Travel Southeast of Bilhen, and complete and entry quest to lead to the Heart of the Forest
……and free Marwen. The Fight is similar to the Anbar. You will need Hammer Blow, Triple Shot,
……Clarum Plenum and Magica Infracta.
-The Wood Troll cannot be damaged (not even by fire), put one warrior to take damage
……from it. The Enchanting Lilly is the same as before and casts berserker and is resistant
……to melee with tentacles.
-Damage the Anbar with Magic and Bows but Ranged melee may not be effective. With
……About 60HP, 3 hits from triple shot and the Lilly will drop. Also, you may level and
……use Hawkeye Markmanship, but it would only be for this battle.
-You will recieve an obsidian Dagger, Astral Regen +3 (THREE). Give it Aurelia, so that she can
……cast spells often. Aurelia will be a Knockdown and Enchantment Specialist.
-Return the Child to her Mother, and Aurelia will be Happy. Return to Bilhen for the Reward.
POISONERS GUILD QUESTLINE
-Your party should be equipped so double check your taskbars, flasks and poisons and
……Weapons and inventory again. You may begin drawing from the stack of arrows at
……Winneb now if you like. Using Witch’s Bile regularly with Hammer Blow will make
……battles much faster.
-Travel to Mengbilla and speak with Katlinya in the Poisoners Quarter. She will request
……Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
……Talk to the townspeople there and kill the Ruffians who have Karatina’s snails.
-Return to Katlina, Rew: Efferd’s Beard, 100AP.
-Accept Quest to Ambush Katalina’s Theives in the Poisoner’s Quarter.
MAIN QUEST TO POISONERS GUILD, MENCHAL
-Travel to Mengbilla Dreamweed Quarter and speak to the Hesinde Cleric about Lysander
……and revealing Menchal in the Alchemy Quarter.
-Accept Menchals’ quest to find Morfu Venom from the island for him. Talk
……through his dialog and also dig deeper regarding Lysander.
-Travel to the Dreamweed Quarter, then take a boat to the Island of
……Morfus.
-This part may affect the ending, but since they both created poison, At the Island of Morfus,
……kill both the Morfus and the Pirates. Return to Mengbilla and turn in the poison.
-Level Takate Hammer Blow, Aurelia Astral Mastery (Heart of Forest), Zurburan Astral
……Mastery, Zurburan Standfast Catlike 8, Hero Bows 16, Dodge 2, Naurim 2H Axe 16,
……Agility 13, Intuition 13, Aurelia Strength 10, Dodge 2 (Arena).
-Travel to Ozhara and find Mirdeen the harvester of poison. Fight your way in, and assassinate
……Lysander’s Henchmen. No need to smash the boxes.
-Travel South of Benvilla to the Poisoners Hideout, kill the soldiers and find their cave.
-Travel to the Necromancer’s cave and kill him. Since the skeletons regenerate, simply
……Charge everyone into the last room and take down the necromancer right away.
……Rew: Piece of Black Metal.
-Return to Kalinya. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan
……Clarum Plenum 18. You can start the Flying Foxes if you don’t have Level 4.
-Enter Ciliego’s house. Avoid the traps or just heal it. Open Ciliego’s room and cast
……Clarum Plenum level 4, and simply run through the poison. Take out his Henchmen
……and then turn in the quest. Return to Menchal.
-Travel to the Courtesan Quarter and get word of Ciliego’s innocence from the tortuerer.
……Free him, and then meet him in Ozhara.
-Take the Old Box quest from the Torturer and travel to Theniran to ask about the box.
……Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back
……to Mengbilla and return it in the Courtesans Quarter.
-Enter Ciliego’s house and kill his thieves, then enter his basement and kill the ghouls
……There. At the terminal dungeon of the cavern, there is a crystal to smash
……as well as a lever to open the gate. Kill the skeletons when the crystal is
……smashed. Rew: Old Achwafar, Piece of Black Metal.
-Return to Ciliego in Ozhara and tell him about the Achaz in his sewer. Sell items
……And Restock Arrows including Sinew Cutter, Fire and Blunt Arrows.
-Travel to Mengbilla, and get the reward from Kiedre if needed. Complete
……Menchal’s questline by informing him he had wrongly accused someone.
……After the Flying Foxes questline, there will be more from Menchal.
FLYING FOXES, BEGIN KOR SPEAR
-Ozhara during Poisoners Guild Questline gives quest to meet with Flying
……Foxes and assault and stop the caravan. Travel to Mengbill and meet
……With the Blacksmith and accept the quest about the 9 Pieces of the Kor
……Spear.
-Travel to Duyar, and Isilde will ask you to round up the Flying Foxes.
-Travel to Istina, talk to Ralman and then East to the Jungle Tiger Hideout. You
……may fight the Jungle Tiger, or Charm it with Charisma. I chose To charm him
……because it was Aurelia’s idea. If you fight, you get 50AP more And the spear
……which is similar to what you have but deals wounds, minus The critical
……chance. Return to Ralman and earn him on the Flying Foxes.
-Travel to Manolo’s Tower, and use Charisma to bargain down the price of
……Entrance, and pay 50G for the key rather than fight your way in.
-Inside Manolo’s tower, retrieve the 4-slot belt treasure of Suulak. Enter the
……Top floor and combat and release Manolo the mage. Negotiate politely with
……him, and in the battle, you may simply kill the golem to release his disc. It is
……easier to smash the mirrors, and the golem becomes weaker. Rew: Piece of
……Black Metal.
-Pick-up Piglet on the way out of the Goblin Dungeon.
-Travel to Aldenia and ask Orelia to join the Flying Foxes. She will give you a pass-
……Phrase. As far as I understand, it does not matter which pass phrase you use.
……Choose Takate’s response, and turn it in at Bilhen.
-On the way to Bilhen, you will be ambushed. If you use Witch’s
……Bile, Standfast Catlike and Triple Shot, the fight will
……be easy.
-Following Retreival of Oralia’s Barrel, you will be ambushed and when you defend
……the barrel. Rew: piece of black metal.
-Return to Aldenia to round up the last member of the Flying Foxes.
-Level Naurim 2H Bashing Weapons 18, Takate 2H Swords 18 and Hero
……Master Archer (Ninive). Not required but helpful at this time.
-Return to Duyar to inform Isilde that they are together and begin the ambush!
……It begins in three phases in sequence with no rest.
-In the first Caravan battle, you must stop the enemy from getting through To ring the
……bell. Regardless of who is utilized, you must form a line with the first four party
……members right away. The enemies can be taken down after, as the Flying foxes
……mage does high damage.
-On entering the Radiers camp, you can Choose Naulrim and Isilde and if you have
……18 with 2H axes, Naurim will hit with Hammer Blow at 60%. Otherwise, run
……Past to the ladder.
-Kill Theseo once you enter his camp, without letting him escape. Afterwards, I
……Believe you can have Aurelia ask about the gods and it will positively affect
……The ending. Killing Kugres will earn you a piece of Black Metal.
CHAPTER 3: WALKTHROUGH III
FLYING FOXES, BEGIN KOR SPEAR 2
-Level Aurelia Fireball 11 (Aldenia Book), Charisma 16, Hero Magica Infracta 16,
……Takate Armor Use 2, Naurim Agility 16, Strength 17, Battle Reflexes, Zurburan
……Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your
……Hero, Purchase Thorn Mats and Liana’s curse for Zurburan, Mengbilla Square.
……Note: Learning spells from Books are buggy, you need to releoad so that the
……accrued points are still present.
-Travel to Mengbilla Dreamweed Quarter, then Armenianos and take the last Quest
……of the chapter to enter the catacombs and find Lysander. I did not fight Kalas
……Demeter, but may in the future, but offered to find his artwork in the catacombs.
……It may be good not to have Aurelia talk to Kalas.
-Enter the basement to retrieve Kalais’ artwork. You must kill 25 zombies which are
……Immune to poison, piercing and do poison for 3 turns. Use standfast and
……Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap.
……Use epiclaptus Shadoforce and arcane wall to block two routes. Send one warrior
……east and one West and kill zombies until 25 are dead. Return the artwork when
……the map is done. You can enter the catacombs, however there is still more quests
……in chapter 3.
-Reorganize your inventory now, if you have not done it in a while. Stock traps if needed.
CHAR’BYZZ TEMPLE
-Travel to Benvilla and visit the guard in front of Merchant Harm’s
……house. Bribe him to enter for 10G.
-Travel to Menchal in Benvilla, and ask him about the book. Decline his price, And
……break into his house to steal it. Knock over all the Bookshelves and Tables.
……Kill the Mage with a 2H Sword, but use a 2H axe for the Golem.
……Rew: Black Metal Shard, Thunderbolt (Book), Gardanum Shield (Book)
-Travel to Benvilla to return the book.
-Level: Hero Magica Infracta 18, Naurim Charisma 9, Cleverness 10, Zurburan
……Magica Infracta (Book) 12, Perception 13, Aurelia Throwing Weapons 13,
……Takate Strength 17, Agility 17
-Travel to the Temply of Charbyzz. In the first map, wait until you detect Traps
……before moving. Witch’s Bile 1 will knock down the Achaz Priests. Stay
……out of the Bog Pits.
-The Tentacles in the second battle have knockdown. Killing 25 tentacles
……Will conclude the battle. Rew: Shell Shield, 100AP.
-Return to Benvilla to find the old man dead in his room.
RESCUE THE BEAUTY
-Travel north, and then South into Duyar to intercept assassins on the road. They
……have poisons and mana drain on their bows.
-When the assasins are dead, travel to Duyar to continue the quest, take the quest
……to rescue the Flying Foxes east of their.
-Travel to Menchal in Mengbill to gain the poison to save the woman, Kiedre from
……the Assassins.
-Obtain 1 part of the poison from the poison merchant in Mengbilla
-Travel to Lorfas to obtain the other part of the poison. A merchant there will ask
……you to defend his caravan. Escort him and complete two quests consecutively
……and he will give you the second part of the poison antidote.
-Ask Menchal in Mengbilla to deliver the antidote and travel to Duyar to give the
……antidote to Kelya from the Courtesans guild.
-Travel to the Days Inn in Mengbilla to begin the Counting Crows Quest to root out
……the Gang. Fight the group of Crows there.
-Travel to El’Halem to find Rayvena at the Temple. Rayvena deals poison, wounds
……And hits for 20 damage. Put both warrirors on her with standfast and take
……her Down in the first turn. The The henchmen can be knocked down with
……Witch’s Bile.
-Travel to the Arena Quarter in Mengbilla and enter the Black Rayvens Guild to
……find Lenono, in the Crows. Kill him.
-Travel to the Estate of the Head of crows via a roadblock uncovered from Benvilla.
……Travel to the Estate of the Head of Crows and kill him. Reward: Piece of
……Black Metal.
JEZEBELA’S LEGACY
-Travel to Istina and speak to the Shopkeeper Merchant. She will inform
……You the location of Oirina, several miles east of town which is
……Haunted And needs to be cleared before obtaining Jezebela’s helmet.
-Oirina is east of Istina. There are 10 skeletons to fight and you recieve the
……helmet as a reward.
ARWEN AL KHADIMS
-Travel to the Mengbilla Arena and challenge the Announcer.
-Accept the Quest to Defend Guido’s Mine (Which you will not). The last piece
…… of black metal will be from the Maiden Quest after the Mine Defense.
-Accept the Quest to Find and Kill Helia Monterey.
-You should have 5 shrines on the map now, and Myrtale’s Painting will be found
……After the catacombs.
-At Guido’s Mine, you may defend it or side with Takate’s people. Defending
……The mine gives a small reward of potions and gold, and siding with Takate gives
……Weapon poisons. Kill the defenders for posterity, you will still receive AP.
-Travel east of Cuoris to Helia Monterey’s Hidout. With Witch’s Bile, Standfast and
……Hammer Blow the fight should be easy. You will recieve about 150AP, as well
……as a Rondacromb Magic Damage 2D6+2 Sword, a Piece of Black Metal (8/9)
……and some other various loot.
-Return the Quest to Marwan Al Chadims and he will send you back to Guido.
-Train Naurim Armor Use 3, Perception 11, Takate Armor Use 2, Armor Use 3,
……Perception 11, Zurburan Magica Infract 18, Throwing Weapons 13, Sonnen
……Clarum Plenum 18, Aurelia Witchs Bile 13, Wrath of the Elements 13, Ignosphero
……Fireball 13, Corpofesso Aching 8, Karniflo Frenzy 8, Lightning Find You 8 (Imaculo),
……Traps 13 (Ninive).
-Travel to the Wildnerness to Free the New Maiden The Wilderness Folk must be
……knocked down To prevent them from poising you. Witch’s Bile is not effective,
……but Wrath of Elements sometimes is. The Knock Down attack may be, and also
……Lina’s Curse As well as Throwing Axes when they do not dodge. Both Kelmon
……and Sleep Venom do work. Setting free the Maiden gives the last piece of
……the Kor Spear, and comforts Aurelia. Reward: Black Metal 9/9.
CHAPTER 3: WALKTHROUGH IV
PILGRIM PATHS: SIX SHRINES
-Travel to Heroes Hedge and Defend the Well. You may choose, and if you defend
……Alchemist Bunsenwall’s well for water, the citizens will be upset. If you
……Kill the citizens, you receive a Mage’s Staff which is quite good. If you
……Let the water birth through, you will receive and Iron Crossbow. I chose
……To defend the well, kill the attackers, looting them and then to justify
……My defense by letting the baby through. Alchemist Bunsenwall has crappy
……items – some healing potions and losing his business is totally worthless.
……you may also complete this at the beginning of the Chapter and it is listed
……there as well. Sell the Iron Crossbow, Madvar’s Bow is Better. Give Zurburan’s
……staff to Aurelia.
-There are Five Shrines in Chapter 3, and the Sixth was in Chapter 1. Chalinba is not a
……Town, it is merely a location for Imaculo’s House. There is one in the east, one in
……the north, Two in the West and one in the center of the map.
-Travel to Telemache after you visited the 5+1 shrines and she will ask a riddle, which
……appears on the map. Travel to the Clearing and complete the quest to recieve 50
……Ducats and 200AP.
-Complete the quest and when you leave Benvilla and return, Telemache will have a
……second quest for you.
-Telemache misses her husband. By using Charisma, you can persuade Telemache to
……Find/free her Husband. She will ask you to obtain the book from the Order of
……Euliks. Zurburan may display his affection.
-Travel to the Shrine of the Euliks. There are 6 skeletons, 6 levers and 6 plates.
……When all six plates are closed, the gate will open. The switches return the
……Skeletons to their plates. If you kill one, you have to stand on the plate. When
……All 6 plates are closed, the gate opens, and the skeletons are released again.
……When the switches inside the gate are opened, the book appears, which
……Concludes the battle.
-Return to Telemache to turn in the quest and she will ask you to defend her as she
……revives her husband from his resting place. Travel and defend her husband.
-Return to Telemache again and she will ask Zurburan for tea. I guess he makes
……Love to her or something, and I accepted the offer. Theres no reward for that
……part of the quest..
-Purchase some items before moving to the catacombs: 5 Thorn Mats, 2 Hyalian
……Fire Traps, 4 Omrais Mines, 2 Green Hell, 10 Throwing Axes (El Halem), 1
……Sleep Venom, 1 Boabungaha.
AUREMENIANOS
-When the map has been double checked for quests, and items stocked, travel to
……Auremianos to end the chapter.
-Ghouls and Zombies are immune to poison and Skeletons are immune to piercing
……damage.
-Smash the Crystal in the third map first, before taking down the skeletons.
-In the gauntlet with tentacles, The tentacles will respawn, so there is no need to kill
……them. Just run through and open the chests.Triple shot will take them down, but
…… they will respawn.
-The last map lower right is the end of Auremianos, at the Docks in the dungeon.
-The Kraken does not have to be killed, it will abduct you before you can do enough
……damage anyway. Take out Lysander’s Henchmen and the Kraken will abduct you.
…… Heal the Poison and Wounds.
-Cutscene will ensue, and Lysander will show his inadequacy controlling the poison source
……for Urias. Chase Down Lysander and kill himand he will answer a few questions.
……Although I don’t believe it affects the ending, ask about what Lysander knows
……but don’t dig deeper for Aurelia because he may tell you the wrong portion of
……the story. Ask him about everything but don’t dig deeper on Aurelia. In the
……second set of questions, ask him about the name and after the first question, the
……Kraken will kill him.
-When you exit the catacombs, your companions will be separated from you and you can find them in
……the Arena quarter after a short fight.
CHAPTER 4: WALKTHROUGH I
CHAPTER 4: OBJECTIVES
CHAPTER 4 OBJECTIVES
……The Primary objective in Chapter 4 is to enter Urias’ Estate with a fully equipped
Party, and investigate your memory of the Murder of Elanor. Aurelia says that the moonstone
At Urias’ estate will remind you of your dealings that night and will help you to absolve
Yourself of any doings, and to learn about the Nameless Whisper.
……Travelling to Urias’ estate, you will find others in the North, plagued by revolt
and mindless absolution to the will of the nameless whisper and followers of the prophets
of it. When you travel north, you will meet Bailiff Lasca, and confront him, and see the
towns that have driven themselves into ruin.
……Obtain two sets of plate armor, as well as the Mage’s rapier, and some fire one
Handed weapons as well as the Winched crossbow, which is useful against armored foes.
……Also, navigate the storyline to delve into Urias’ dungeon. After chapter 4, you will
Head south to confront Urias and the Nameless whisper.
SKILLS TO LEARN, CHAPTER 4
-Hero – Intuition 15, Cleverness 15, Steady Casting, Vigilance (Ozhara), Willpower 8,
……Body Control 8, Vitality 4, Astral Energy 4, Resistance to Magic 4, Standfast Catlike 18,
……Marksman (Useful with Crossbows against Armored), Crossbows 16.
-Naurim – 2H Swords 16, Strength 18, Liberating Blow, Intuition 14, 1H Axes 16, Weaponmaster Melee,
……Vitality 8, Resist Magic 7, Dual Wielding 1.
-Zurburan – Staves 11, Intuition 14, Ranged Spell 2, Agility 12, Dodge 2, Throwing
……Weapons 15, Attack of Opportunity (Mengbilla), Vigilance (Ozhara), Corpofesso
……Aching Limbs 8, Magica Infracta 18, Throwing Weapons 18, Intuition 15, Cleverness 15,
…… Steady Casting, Astral Energy 8, Animal Lore 8 (Marbis), Warcraft 0 (Daria),
…… Astral Energy 8, Daggers 11 (All Defense).
-Takate – Spears 18, 1H Swords 16, Strength 18, Warcraft 13, Resistance to Magic 8,
……Weaponmaster Melee, Vitality 8, Reist Magic 8, Resistance to Magic 12
-Aurelia – Throwing Weapons 18, Move as Lightning (Learn, Imaculo), Wrath of the Elements 18,
……Cleverness 15, Intuition 15, Steady Casting (Imaculo), Vitality 4, Astral Energy 8,
……Resistance to Magic 8, Paralysis 8, Copofesso Ach 8.
TASKBARS: CHAPTER 4
Hero – Targeted Shot, Triple Shot, Healing Balm 2, Clarum Plenum 2, Magica Infracta 1,
……Standfast 2, Astral Potion, Wait, End
Naurim – Hammer Blow, Attack, Power Blow, Knockdown, Detect Traps, Healing Potion, Wait, End
Takate – Hammer Blow, Feint, Death Blow, Knock Down, Detect Traps, Healing Potion, Wait, End
Zurburan – Detect Traps, Arcanum Wall, Burst of Flame, Standfast 2, Healing Balm 1, 2, 3,
……Clarum Plenum 2, Astral Potion, Wait, End
Aurelia – Witch’s Bile 1, Wrath of the Elements 1, Fireball 2, Standfast 2, Witch’s Spit 1, Corpofesso 1,
……Eplicl Shadowforce 2, Karniflo 1, Wait, End
WEAPONS AND ARMOR, CHAPTER 4
Hero – Madvars Bow&Arrows, Winched Crossbow&Bolts, Madvar’s Bow&Fire Arrows (15),
…… Full Leather Armor, Weak Astral Potion, Wurara, Sleep Venom, Kukris
Naurim – Pailos Axe, Smiths Hammer&Honorhalls Scepter, Full Light Plate, Healing Potion,
…… Antidote (or Strength Potion)
Takate – Andergaster, Rondacromb, Bloodletter, Horasian Cavalry Armor with Visor, Healing
…… Potion, Antidote (or Strength Potion)
Zurburan – Obsidian Dagger&Mageblade, Full Leather Armor, Astral Potion, Liana’s Curse,
…… Hyalian Fire Trap, Throwing Axe
Aurelia – Magicians Staff, Full Gambeson Armor, Liana’s Curse, Green Hell, Omrais Mine,
……Throwing Axe
WALKTHROUGH: CHAPTER 4
NORTH TO NEETHA
-Arriving back in Mengbilla, you will rescue your companions from a mob in the Arena
……Quarter.
-During the cutscene, Aurelia reveals that the Moonstone present at Urias’ estate Is
……something you can retrieve. In order for her to join you at the end, you Must earn her
……trust. Do not insult her, and side with her as much as Possible. She will wear the mask,
……but defend her and tell the others you don’t want her to wear the mask.
-Although there are other quests near Mengbilla, level and head for Neetha Straight away in
……order to remove Aurelia’s mask as soon as possible.
-Level:
……Hero Intuition 15, Cleverness 15, Naurim 2H Swords 16, Takate Spears 18, 1H
……Swords 11, Aurelia Throwing Weapons 18, Zurburan Staves 11, Intuition 14,
……Ranged Spell 2
-Buy expendables for your casters (and useless Aurelia for a bit):
……Throwing Axes, Traps, Throwing Weapons that have weight Light Pomegranate, Black
……Lotos. Use the extras that you have First, but buy some decent ones to speed it up.
-Take the boat to Neetha, but arrive at Drol. Travel north to Neetha and You will be intercepted
……by Bailiff Lasca.
-Bailiff Lasca does high damage. Heal often, use traps with Aurelia, and Put 1 warrior on Lasca
……and 1 on his fighters. Buff with Standfast, But a Hammer Blow will not take them down.
……The archers do 10 Damage each. It’s a good idea to use weapon poisons such as
……Mandragora for this one.
-Travel north again, attempting to enter Neetha, and the party will ask You if you want to take
……Aurelia’s mask off. Tell them that Aurelia is okay, and do not argue, but take off her
……mask, and you Will have a full party again. Once you enter the North, that part of the
……map will be open.
LIGHT PLATE
-When you travel south, avoid the north fork to Theniran for now, as there is a small crossroads
……With a battle that we will do later. Go all the way around to Winneb, Heroes and West.
-Level:
……Naurim Strength 18, Takate Strength 18
……Zurburan Agility 12, Dodge 2, Throwing Weapons 15
……Sonnen Steady Casting (Imaculo)
…… Aurelia Save to try out Level 4 Attacks (which you can choose)
-Travel to Winneb and speak with the woman near the merchant to learn of the rebellion in
……Morbal.
-Travel to Morbal and engage in the Morbal defense. Save the commander, and you will be
……rewarded with a set of light plate, as well as some basic potions. Light Plate is only
……slightly better than Bosparans, but the 80% to 90% reduction is significant and useful.
……However, the 3-4 Encumberance, even with the bonus will reduce attack, dodge and
……Parry by at least one. For that reason, the Light Plate set must be given to the warrior
……With the highest attack of the two. In my case, Naurim had 19 Attack, and he got plate.
PRISON OF NEETHA
-Travel to Neetha to find the Moonstone. Upon entrance you will be greeted by Niam’s
……Sister. You may choose to have Aurelia speak, and pledge to the nameless one, but
……I chose to pledge allegiance to no god, and kill the defenders to enter.
-All of the maps in the Prison of Neetha are straightforward. Armored humans can have
……Their armor bypassed with the ‘ignores armor’ attacks such as death blow, or
……Infantry damage works well. You will want to sell the provisions received or
……they will encumber you.
-The last battle is harder. It is important to buff with standfast, but the wolves can be
……affected by witch’s bile. They have high physical damage resistance, but will
……be critically hit if knocked down. Wrath of the Elements does not work well.
-Level:
Hero -Vigilance (Ozhara), Willpower 8, Body Control 8, Vitality 4, Astral Energy 4,
……Resistance to Magic 4.
Naurim – Liberating Blow, Intuition 14.
Zurburan – Attack of Opportunity (Mengbilla), Vigilance (Ozhara), Corpofesso Aching Limbs 8,
……Throwing Weapons 18.
Takate – Warcraft 13, Resistance to Magic 8.
Aurelia – Move as Light (Learn, Imaculo), Save to 4K for level 4 attacks.
CHAPTER 4: WALKTHROUGH II
URIAS’ ESTATE, EAST OF NEETHA
-Travel to Urias Estate and complete the straightforward battles in the dungeon.
-The second map has a dog whistle, which affects when the spawn. It makes no
……difference either way if you do, but I did not use the dog whistle.
-There are many plate wearers in the dungeon.
-At the end of Urias’ Estate, you will encounter the old oath tree, and use the moonstone
……And Aurelia’s guidance to bring back your memory of the murder of Elanor.
……In the first cutscene, you will remember the evening before.
-When you reach the Moonstone, enter into the slumber, and continue the memory
……all the way to the end. While it may upset Aurelia, you need to find out the
……Truth to earn her respect. Ask but do not argue about the pendant. There is
……No need to ‘dig deeper’ into why Aurelia made her decisions, because if you
……Enter the tomb, you will see what happens. Try to be respectful. Do dig
……Deeper into the memory though.
-The dungeons for Urias’ effort to find the word of banishment have two parts, and
……The third is a cutscene. The first dungeon is fairly easy, but do use Move as
……Lightning level 3 to make the battle faster. The hatchet does more damage
……than the sword for your hero.
-The second battle is more difficult. You must smash the four crystals, releasing the
……Mummy, and then survive with both Urias’ and your hero, and kill the
……mummy. Utilize move as Lightning level 3 extensively on both your hero
……and Urias. Urias has heal potions but no astral potions. Move in with Urias
……to draw all four skeletons. Switch to your axe with your hero and slip past
…… (buffed with move as light) all the way to the crystals and smash all four.
……As usual, the flames do high damage so positioning is critical, don’t take
……Excessive damage with Urias, but do hold the skeletons’ attention. When
……The mummy is released, simply stay alive, and try to fight so the flames
……Take the enemies out, it’s faster. Give it a few tries and they will go down.
-After completing the second dungeon, Aurelia will urge you to wake up. Contine,
……And learn the full story. You will see what happened when you killed
……Elanor, and that Aurelia enchanted you.
-Afterwards, there will be another meeting at the Old Oath tree. You may dig
……Deeper if you like, but do not offend Aurelia. It is helpful to find out all
……The information in the story. Trust her, and if you tell her the word of
……Banishment, she should return to the party.
-The end of the game is nearing. Travel around the map to complete quests in
……Chapter 4.
-The Winched Crossbow was obtained sometime in Chapter 4. It is useful and
……Arguably better than the Flying kraken if you still have some fire arrows.
NEETHA QUESTING
-Travel to Neetha to complete the Frenkel Quest. In the tomb of the Honorhall (Frenkel)
……Just wait one turn for all the ghouls to charge you, and move one hero up and
……Grab the scepter. Heal through the damage and return and the battle will end.
……REW: Honorhall Scept, 5AP Drain, Fire Damage 5-10 Mace. On the way back to
……Town you will be ambushed by ghouls. Reward: Frenkel.
-Travel to Wobran and give alms to the beggar then ask about the empty streets. Gives
……Battlefield of Wobran Quest. Travel there to complete the dungeon.
-Travel to Drol and talk to the merchant to gain the quest for Fornofur, the Dragon Hunt.
-Enter the Dragon Hunt. In the first map there are scarabs and falling rocks again. The
……Swarm of bees is to be avoided above all, as the curse is not curable, lasts
……All battle and takes 15% from to the hit percentage. Remember to close
……The scarab caverns before killing any. Rest up before concluding, Fornofur is
……Next.
-Fornofur has high armor, fire resistance and 100HP. He has a swipe attack, calls down
……avalanches from the roof and a small area of effect fire spell. Use standfast for
……your warriors, and hammer blows and triple shots will do only 10 damage.
……Don’t stand right next to each other as his swipe hits multiple enemies.
……Move to the side when there is an earthquake or you will die instanctly.
……Infantry damage does do quite a bit more. Reward: Reward: Flying Kraken.
……You may let Aurelia keep the dragon eggs if you like, I did.
-Purchase 3 Sleep Venom Poisons from Drol, Strength Potions from Mengbilla and
……Level Aurelia Wrath of the Elements 18
-Travel to the crossroads near Theniran and defeat the worshippers of the nameless
……One, by using Wrath of the Elements.
-Travel to El Halem and Quell the Rebellion from Diamanto. Using Wrath of the Elements 4,
……they will go down very quickly. I tried to avoid using the inn at El Halem, because
…… it might be poisoned (suspect)
-Level:
Aurelia – Wrath of the Elements 18 (From Before), Cleverness 15, Intuition 15,
……Steady Casting (Imaculo), Vitality 4,Astral Energy 8, Resistance to Magic 8
Hero – Standfast Catlike 18, Marksman (Useful with Crossbows against Armored)
Naurim – 1H Axes 16, Weaponmaster Melee, Vitality 8, Reist Magic 7
Takate – 1H Swords 16, Weaponmaster Melee, Vitality 8, Reist Magic 8
Zurburan – Intuition 15, Cleverness 15, Steady Casting, Astral Energy 8, Animal
……Lore 8 (Marbis), Warcraft 0 (Daria), Astral Energy 8
-Sell (Winneb): Throwing Daggers, Tripwire, Poison Thorn, White Lotos, Black Lotos,
……Arachnae, Cleverness Elixir, Dexterity Elixir
-Travel to Theniran and fight the Brigands at the Dock. This is a difficult Fight. You will want
……to use paralyze level 1 as well as Triple Shot and Standfast Catlike Level 4.
-Give the Mageblade and Mage’s Rapier to Zurburan, and the Mage’s Staff to Aurelia. Will
……Level these Later.
-Travel to Ozhara and Quell the Alchemist’s Rebellion. Rew: 100AP, Cavalry Visor.
-Travel to Armenianos in Mengbilla and you will find Myrtale.
-Travel to Festina and Quell the Uprising. Reward: Smiths Hammer. Give the Smith’s Hammer
……and Honorhall’s Scepter to Naurim. He will Learn Dual Wieling 2. It is useful for the last
……battle, where Hammer Blow is useless due to Berserker.
-Level:
Hero – Crossbows 16, Naurim – Dual Wielding 1, Zurburan – Daggers 11 (All Defense),
……Takate – Resistance to Magic 12, Aurelia – Nothing
CHAPTER 5: WALKTHROUGH I
CHAPTER 5 OBJECTIVES
……Entice Aurelia back to the party, Survive the Eternal Valley, Kill Urias, Close
The Portal to the Nameless Whisper.
SKILLS TO LEARN, CHAPTER 5
-Level:
Hero – Healing Balm 13, Strength 13, Vitality 8, Lightning Find You! 8, Ranged Spell 1&2,
……Crossbow 18, Bows 18, Strength 15, Willpower 13 (After).
Naurim – Dual Wielding 2, Resistance to Magic 12, Vitality 12, Axes 18, Dodge 3, Intuition 15, Battle
……Intuition 15 (After), Willpower 18.
Zurburan – Warcraft 8, Healing Balm 18, Vitality 4, Resist to Magic 4, Move as the Lightning 13,
……Willpower 18, Astral Energy 11, Burst of Flame 8.
Takate – Agility 18, Vitality 14 (After), Warcraft 18, Willpower 18, Battle Reflexes, Dodge 3.
Aurelia – You may spend her Points any way that you like, Thunder Bolt 13 (Book), Willpower 18,
……Paralyze 13, Vitality 8, Vitality 12.
TASKBARS: CHAPTER 5
Same as Chapter 4
WEAPONS AND ARMOR. CHAPTER 5
Same as Chapter 4
WALKTHROUGH: CHAPTER 5
-The Last Chapter, containing the Eternal Valley is shorter. Travel south to the trail to the
……Eternal Valley. There will be some ogres to fight on the way in, and Plate Armor
……on your warriors will be very helpful. Rew: 100AP.
-Travel to the Moja Village. You will encounter savages from the Wilderness, which is
……A difficult fight. The savages have high dodge, so your Hero will not be greatly effective.
……Warcraft 8 does helpf. Wrath of the Elements LV4 will knock them down. Using this is
……Critical, followed by two Hammer blos will take out two. That alone will be enough to
……win the fight. However, if you need Sleep Venom or Kelmon on your Hero, now would
……be a good time to use it.
-At this point, there are about twenty maps until the end, so you can use whatever poisons
……And potions you want. Do save at least 2 Wurara and several potions, e.g. Master Astral
……and Strength Poitions for the last two matches, however, as they are difficult.
-Entering the Moja village, you will have to rescue the shaman. He is in one hut, don’t let the
……Dragon block your exit. Move quickly.
-You will be ambushed by flying dragons on the way out. They have high HP, but don’t do much
……Damage.
-Travelling to the Moja Village, the Shaman will tell you to track down the Root to survive the
……Dark plague. Go to the wilderness and kill the Lily to obtain the Ancestor’s Root. REW:
……200AP, Ripper? (This is better than Palos Axe).
-Level: Hero – Healing Balm 13, Strength 13, Vitality 8, Naurim – Dual Wielding 2, Resistance
……to Magic 12 Zurburan – Warcraft 8, Balm of Healing 13,Vitality 4, Resist to Magic 4
……Takate – Warcraft 18, Agility 18, Aurelia – Paralyze 13, Vitality 8
-Travel to the Screams to rescue the Victim. The dragons will ascend when they are damaged
……however if you kill one in a single shot they may remain down for the match (60HP). Use
……detect traps and stay alive, they do high damage. Escort the Victim back to the entrance
……area.
-Travel to Takate’s Village and kill his attackers.
-Enter into the Eternal Valley. Give the Word of Banishment to Aurelia. The side maps are worth
……100AP each and nothing more. Each map is difficult and new.
-In the third map, don’t ask Aurelia about the prophets just move on. In that spider caveyou can
……burn the spider webs and the spiders will not be able to board the mainland.
-The Cave is quite a difficult map, so it is good to rest beforehand. Also keep in Mind that Aurelia
……will leave the game until the Last fight just before the end of this dungeon. If you need to
……swap weapons/items, do so now. It is critical to give the Mageblade and Obsidian Dagger
……to Zurburan.
-Level: Hero – Lightning Find You 8, Naurim – Vitality 12Zurburan – Move as the Lightning 13.
……Takate – Vitality 12, Aurelia – Lightning Bolt 13 (Book)
-Enter the Last Cave at the entrance to the Eternal Valley to Fight Fornofur, a Difficult fight. Buff
……your heroes with Standfast LV2, Infantry Damage works well. Use Balm of Heal LV4
……because you will run out of Mana.
-Entering the Room of the Final Test, you must show Faith. Ask about Aurelia and then the
……rest of the Questions are OK. The Lizardman is friendly and destroying the temple.
-The First Test has Crocodiles which are a pushover. In the second match there are armored
……knights. you must charge in to stop them from killing the Peasants, and use Deathblow
…… (Spears), Infantry Damage or Marksman Shot to deal full damage to plate. In the final
……match of the first test, The lizardmen spawn every turn. Equip Bows for Triple Shot,
……Andergaster and Ripper for Maximum Damage and buff Standfast LV2 from Zurburan.
-In the second test, you will be cursed, so there is no need to buff Standfast. The traps are interest-
……Ing but hard to use. Try to triple shot down the priests as fast as possible. In the Third
……match, go ahead and extinguish the fires, but get all of them. Black Ogres have Damage
……Reduction so Triple shot is ineffective. Buff/Heal with your Hero.
-Level: At this point you can level whatever you want. Hero – Ranged Spell 1&2, Crossbow 18,
……Bows 18, Strength 15, Willpower 13 (After), Naurim – Axes 18, Dodge 3, Intuition 15, Battle
……Intuition (After), Zurburan – Willpower 18, Takate – Willpower 18, Vitality 15 (After)
-In the third test you will visit several thieves which are easy. Then the second match is forgettable.
……In the final match, the temple can be destroyed or the enemies regenerate each round.
……DPS Them down to 10 HP each and then take out all 4 in one round and you will enter the
……temple without causing a disturbance.
-In the final test, the Black Ogre is easy. There are tigers in the second match. Resist pulling the
……chain as it would cause a disturbance. You will need to cure the Wounds. In the third match
……it is critical to cast dispel magic level 4 as it will remove the magic shields as well as the
……Ball of Lightning.
-This will give you access to Urias. Use whatever poisons you want. There will be no dispel magic.
……Rest up, equip up. Spend all your AP. Give Each Warrior a Strength Potion and Healing
……Potion
-The Next battle is for Aurelia. If you have followed this Guide, Aurelia will be tied to a post and
……rejoin you after. For her to join during, you are on your own. Although Wurara doesn’t
……work with triple shot, A few well timed triple shots with Feint from Takate will take down
……the shaman.
……After Aurelia will rejoin, rest up, and add Wurara Poison to your hero.
-Urias fight is difficult in three parts. Send Zurburan and Naurim outside the walls and buff
……Naurim with Move as Lightning Level 3. Hit Urias with Triple Shot. Clarum Plenum 4 with
……your Hero. Second round smash the crystals but most of all heal and top off mana and HP.
……Third Round, try to Triple Shot Urias and stay alive. Buff Standfast with warrior if need to
……take him down. The dialog is fun, but no matter what, Urias will not be persuaded and you
……will have to fight him. You can choose anyway. The ending does in fact suck a-noos. But
……this game is entertaining.
APPENDIX 1: KNOWN WEAPONS & 9 Pieces Kor Spear
DAGGERS
NameDamageDamageAttackParryInitiativeWeightPriceEffects
Knife1d6Piercing-1-31.255-
Dagger1d6+1Piercing-22.59-
Hunting Knife1d6+2Piercing-22.3810-
Heavy Dagger1d6+2Piercing-11.7513.5-
Long Dagger1d6+2Piercing-14.714.5-
Lefthand1d6+1Piercing23.5512-
Mengbillar1d6+1Piercing2-33.55-Poison 2
Obsidian Dagger1d6-1Magic-1-22.45-Astral Regeneration +3
Basilisk’s Tongue1d6+2Piercing1-1—Wounds 1
SWORDS
NameDamageDamage TypeAttackParryInitiative BonusWeightPrice
Short Sword1d6+2Slashing-1-11.510-
Cutlass1d6+3Slashing-21.413-
Machete1d6+3Slashing-211.4514-
Broadsword1d6+4Slashing-1-11.5514-
Slavedeath1d6+4Slashing-111.915.5-
Sword1d6+4Slashing1.915-
Kunchomer1d6+4Slashing1-11.515.5-
Roglima’s Last Sword1d6+4Slashing111.920-
AXES AND MACES
NameDamageDamage TypeAttackParryInitiativeWeightPriceEffects
Torch1d6Fire-2-2.6512
Club1d6+1Bashing-2-2111
Meat Cleaver1d6+2Bashing-2-3-31.39
Sickle1d6+2Slashing-2-2-3.756.5
Cudgel1d6+2Bashing-3-2.711.5
Bone Mace1d6+2Magic-1-1-1.625.5Resistance to Magic Damage +10%
Cleaver1d6+3Bashing-1-2-21.712.5
Naurim’s Battleaxe1d6+3Bashing-2-1217.5
Honorhall’s scepter1d6+3Fire-1-1-12.5-Courage +2, 50% Magic &
Fire Damage Resistance, 5 Astral points drained
Great Bone Mace1d6+3Magic-1-11.1-10% Magic & Fire Damage Resistance
Battleaxe1d6+4Bashing-1-2-2216.5
Mace1d6+4Bashing-1-1-3215.5
Smith’s Hammer1d6+4Fire-1-1-12-Strength + 1
Brabak Iad1d6+5Bashing1-2-31.817.5
FENCING WEAPONS
NameDamageDamage TypeAttackParryInitiativeWeightPriceEffects
Epee1d6+3Piercing2-11113.5
Foil1d6+3Piercing3-11.8514.5
Rapier1d6+4Piercing4-11116.5
Sword Cane1d6+3Piercing3-32.7524.5Crit hit Chance +5%
Mage’s Rapier1d6+3Piercing2-111-Charisma +2
BOWS
NameDamageRanged AttackInitiativeWeightPriceEffects
Shortbow1d6+2.57.5-10 Ranged Attack within radius of 4 hexes or further 12 hexes
Composite Bow1d6+3114.25-10 Ranged Attack within radius of 4 hexes or further 14 hexes
Longbow1d6+4.7517.25-10 Ranged Attack within radius of 5 hexes or further 17 hexes
Ninive’s Elven Bow1d6+6.756-10 Ranged Attack within radius of 4 hexes or further 18 hexes
Madavar’s elven bow1d6+7.756-10 Ranged Attack within 4 hexes or further 18 hexes
BOW AMMO
NameDamage TypeWeightPriceEffects
Hunting ArrowPiercing.05.04
War ArrowPiercing.05.08Ranged Damage 1
Blunt ArrowBashing.05.08Knockdown
Sinew CutterSlashing.05.12Wounds 1
ChainbreakerPiercing.05.12Ignores Armor
Fire ArrowFire.05.32
CROSSBOWS
NameDamageMin RangeMax RangeWeightPrice
Light Crossbow1d6+35153.511.25
Arbalest1d6+5814315
Crossbow ‘Iron Claw’1d6+83103.518.75
Winched Crossbow2d6+66173120
CROSSBOW AMMO
NameDamageWeightPriceEffects
Hunting BoltPiercing.05.15-
War BoltPiercing.05.15Ranged Damage 1
Blunt BoltBashing.05.3Knockdown
Sinew Cutter BoltSlashing.05.45Wounds 1
Chainbreaker BoltPiercing.05.45Ignores Armor
Fire BoltFire.051.2-
THROWING WEAPONS
NameDamageDamageWeightPriceRanged Attack
Throwing Knife1d6+0unknown.1.28, 15 if within 1 or further 6 hexes
Throwing Dagger1d6+2unknown.1.28, 15 if within 1 or further 8 hexes
Javelin1d6+3unknown.2.498, 10 if within 2 or further 9 hexes
Throwing Axe1d6+4unknown1.498, 12 if within 1 or further 5 hexes
Black Lotos6-16Poison1208, 10 if within 2 or further 6 hexes
Grey LotosSleep1208, 10 if within 2 or further 6 hexes
White LotosBerserker1208, 10 if within 2 or further 6 hexes
Pomegranate8-28Fire2508, 15 if within 2 or further 7 hexes
STAVES
NameDamageDamageAttackParry InitiativeWeightPriceEffects
Quarterstaff1d6+2Bashing-1-2212.5
Mascaron Staff1d6+2Bashing-1-2-31.88Cleverness +1, Astral Regeneration +1
Lysander’s Two Lillies1d6+5Slashing1-1238Initiative +4, Poison (Level 3)
Zurburan’s Staff1d6+1Bashing-1-1-21.8528Charisma +1, Astral Regeneration +1
Magician’s Staff1d6+2Bashing-1-1-21.7??Cleverness +1, Astral Regeneration +2, Resistance
to Fire Damage +20%
Magician’s Staff (Same Name)1d6+1Bashing-1-1-31.138.5Charisma +1, Astral Regeneration +2,
Resistance to Magic Damage +20%
SPEARS
NameDamageDamageAttackParryInitiativeWeightPriceEffects
Wooden Spear1d6+3Piercing-2-21.310Distance
Ranseur1d6+3Piercing-1-12.115Distance
Spear1d6+4Piercing1-1-21.814.5Distance
Djadra1d6+4Piercing1-1-2217.5Distance
Spear of the Jungle Tiger1d6+4Piercing2-227Distance, Wounds 1
Old Achfawar1d6+5Piercing2-3-32-Distance, critical hit chance +5%
Efferd’s Beard1d6+4Magic1-12.25-Distance
Bloodletter2d6+2Infantry-3-3-32.1-Distance, Wounds 1
2H SWORDS
NameDamageDamageAttackParryInitiativeWeightPriceEffects
Bastard Sword1d6+5Slashing-1-1-22.513
Double Kunchomer1d6+6Slashing-2-2319
Great Slavedeath2d6+4Slashing-2-33.521.5
Greatsword2d6+4Slashing-2-1-34.318
Boron’s Sickle2d6+6Slashing-2-2-33.521.5
Rondracomb2d6+2Magic-1-1-1329Courage + 2
Andergaster3d6+2Slashing-3-3-34.532.5Distance
Executioner’s sword3d6+4Slashing-3-4-4423.5
2H BASHING WEAPONS
NameDamageDamageAttackParryInitiativeWeightPriceEffects
Woodcutter’s Axe2d6Bashing-1-4-32.416
Sledge hammer1d6+5Bashing-2-4-4614
Pick1d6+6Bashing-2-4-42.513
Saurian Axe1d6+5Bashing-1-1-63.516
War hammer2d6+3Bashing-1-3-3319.5
Reaper1d6+5Slashing1.7517
Scythe1d6+3Infantry-2-4-41.610
Storm Scythe1d6+3Infantry-1-3-22.116
Halberd1d6+5Infantry-2-2-32.1517.5
Glaive1d6+4Infantry-2-2-21.917
Neethan Axe2d6+2Infantry-2-3-32.520
Pailos2d6+4Infantry-1-2-43.521.5
Ripper2d6+4Infantry-3-3-2432Wounds 1
SHIELDS
NameAttackParryInitiativeWeightPrice
Buckler116
Wooden Shield-12-13.56
Boucle1137
Metal Buckler21.57
Leather Shield-131.257.5
Mat Shield-13128.5
Tower Shield-25-34.57.5
Metal Shield-14-23.57.5
Reinforced Wooden Shield3-147.5
Great Leather Shield-14-12.58
Shell Shield-1431.511.5
APPENDIX 1A: 9 PIECES OF KOR SPEAR
Kor Spear (Bloodletter)
-2D6+2, Infantry (Low Resist), Causes Wounds
1 (1). Diego Monterei – End of Chapter 2, to Rescue Aurelia YES
2 (2). Peaceful Solution in Manolo’s Tower with Goblins (KILL GOLEM MANOLOS) YES
3 (3). Necromancer in Corpsesnatcher Quest (BASEMENT WITH REVIVING SKELETONS) YES
4 (9). Cellar with Ancient Spear (Where you Recieve the Ancient Spear – Automatic Reciept) YES
5 (6). Kill Kugres (Not Sure if Peaceful Solution Yields Metal) YES
6 (5). Oralia’s Barrel (Part of Flying Foxes Main Quest) YES
7 (7). Head of Crows (KILL ASSASSINS AFTER RAYVEN POISON THALER GANG) YES
8 (8). Maiden – Lied, Lied, Set her Free (RESCUE FROM HEADHUNTERS – AFTER SLAVE HUNT) YES
9 (4). Helia Monterei (KILL HER CREW OF TEN – MARWAN HADIMS ARENA MENGBILLA) YES
APPENDIX 2-3: ENCUMBERANCE AND SPELLS COST
APPENDIX 2: ENCUMBERANCE
ENCUMBERANCE
ENC ATT PARR DODG RANG INIT
0……..0………0……..0……..0……..0
1……..0…….-1…….-1…….-1…….-1
2…….-1…….-1…….-2…….-2…….-2
3…….-1…….-2…….-3…….-3…….-3
4…….-2…….-2…….-4…….-4…….-4
5…….-2…….-3…….-5…….-5…….-5
6…….-3…….-3…….-6…….-6…….-6
7…….-3…….-4…….-7…….-7…….-7
APPENDIX 3: SPELLS – COST/EFFECTS
Typically, each character can have 4 spells at Level 18 and that’s it. Level 2 spells cost much less.
Some spells are good initially and not good at the end.
SPELL NAME/AP TO LEVEL 1,8,18/CLASS/DAMAGE TYPE/LEVEL 1 COST,DAMAGE,BUFF,
RESIST,AREA/LEVEL 2 COST DAMAGE. RESIST,AREA/LEVEL 3 COST, DAMAGE, BUFF, RESIST,
AREA/LEVEL 4 COST,DAMAGE, BUFF, RESIST, AREA/COMMENTS.
COLD SHOCK/6,300,1670/Damage,-Dodge/Magic/ 8,4,-,-RM,1/ 12,7,+,-RM,1/ 18,7,+,-RM,1/ 30,7,+,-
RM,MAP/ -5 Dodge at level 2. -Dexterity only affects ranged
THUNDERBOLT/6,300,1670/Damage/Magic/5,5,N,NO,1/11,12,N,NO/1,15,18,N,NO/1,19,13,N,NO. 17
Magic Damage Level 3, Cone at 4 is 7 Hex Long, 3 Wide
WRATH ELEM/6,300,1670/Dam,KDown/Bash/10,7,N,NO,1/14,11,N,NO,3X3/18,12,N,NO,3X3/
22,18,N,NO/ Knocks Down Weaker Enemies
IGN BRST FLM/6,300,1670/Dam/None,Fire/ 8,8,-,NO,1/ 12,13,-,NO,1/ 18,22,-,NO,1/ 24,17,-NO,10X5/
10X5 Cone at level 4.
WITCH BILE/6,300,1670/DOT/Kdown,Poison/6,3X3,-,NO,1/ 12,6X6,-,NO,1/18,8X10,-,NO,1/25,10X15,-
NO,1/Knocks Down Weaker Enemies, many poison resist
IGN FIREB/16,806,4100/Damage,Fire/10,10,-,NO,3X3/16,15,-,NO,3X3/22,20,-,NO,3X3/30,26,-Nom?/ 3
Hex Diameter to LV3, Good Damage, some Fire Resist
CULM BALL LIGHT/16,806,4100/Damage,Magic/,15,-,NO,1/18,15,-,NO,1/24,15X2,-,NO,1/30,15X2,-
NOm?/ Harder to use but does Magic Damage
MOVE AS LIGHT/6,300,1670/+speed,act,+Action/5,1,1,0,1/10,2,3,0,1/15,0,4,1,1/20,2,2,0,PART/
B1=Dodge, B2=Speed, B3=Extra Action
HAWK MARKS/3,160,1290/+Dmg,+Aim, Crit/4,5,0,0,1/8,5,5,0,1/12,5,3,10,1/16,10,5,10,1/
B1=+R.Attack, B2=+Damage, B3=+Crit%, Self or Party Memb
SENS MASTER/16,806,4100/+Damage,+Crit/10,3,0,-,1/18,3,5,-,1/24,4,10,-,1/30,5,10,-,1/
B1=+Damage, B2=+Crit
STAND CATLIKE/6,300,1670/+Dodge,+Attack/6,2,2,-,1/10,5,5,-,1/14,8,8,-,1/20,5,5,-,PART/
B1=+Dodge, B2=+Melee, All Party Buff LV4
EPICL SHADOWF/16,806,4100/+Shadow,-AP Dies/15,3,-,-,1/20,4,-,-,1/25,5,-,-,1/15,4,-,-,1/
B1=Turns+1Shadow, 30HP, -AP Dies. LV4SLF, MR20, IMM WND
PARALYZE/16,806,4100/10,3,95,NO,1/14,3,95,NO,1/25,3,95,NO,3X3/30,4,95,NO,1/B1=Turns Paralyz,
B2=DMG Resist %, L4 Self-Cast can Attack
LIGHTFINDYOU/6,300,1670/6,-3-4,-,1/9,-5-6,-,1/15,-7,-8,-,1/25,-5,-6,-,ENEM/B1=-Attack&Parry, B2=-
Initiative, Also Speed Reduc Some
CORPACHLIMB/6,300,1670/6,0,-5,RM-/10,-5,-8,RM,-/ 15,-8,-10,RM-/20,-5,-8,RM,ENEM/B1=-Strength,
B2=-Agility
KARNIFFRENZ/6,300,1670/10,B,10,-,1/14,B,15,-,1/18,B,15,-,1/30,B,15,-,3X3/B1=Berserk, B2=+Strength
FORTARCWALL/16,806,4100/7,1,2,-,-/ 12,2,3,-,-/ 16,3,3,-,-/ 20,4,4,-,-/ B1=Tiles in a Line, B2=Turns;
Can’t be Zigzag, Set Pattern
GARMAGSHIELD/6,300,1670/5,10,2,-,2/10,20,2,-,2/15,30,3,-,3/25,50,3,-,3/B1=+Magic Absorbed Dmg,
B2=Hex Radius, Whole Battle
DUPLDVISN/6,300,1670/10,77,3,-,1/14,60,4,-,1/18,44,5,-,1/22,35,5,-,1/B1=Hit Change Modified, %, B2=
Turns
WITCHSPIT/6,300,1670/5,10,0,N,1/8,10,0,N,1/12,15,1,N,1/16,15,2,Y,1/B1=HP Heal, B2=Heal Pois Lvl,
B3=Heal Wound; 10-40% Mag Resist
CLARPLNM/3,160,1290/-Poison,+Heal+Resist/3,1,0,0,1/8,2,0,40,1/12,4,5,60,1/16,4,5,60,PART/B1=Cures
Poisons to Level, B2=HP Heal, B3=% Pois Resist
HEALINGBALM/6,300,1670/+Heal,-Wnd,+Rev/5,10,N,-,1/10,20,N,-,1/15,25,Y,-,1/20,5+6X8,Y,HOT,1/
B1=HP Healing, B2=Heals Wounds, B3=Woun Heal Ech Turn
MAGICINFRCTA/6,300,1670/+Rem Ench,-Rem Ench/6,1,-,-,1/12,2,-,-,1/15,3,-,-,1/19,4,-,-,MAP/
B1=Remove Enchant, LVL (Pos/Neg) and below for Allies
APPENDIX 4-6: TRAINER LIST, STORYLINE, AURELIA ENDING
APPENDIX 4: TRAINER LIST
Chapter 1: Elisa, Wobran, Hunter. Yorn, Fighter, Drol. Telemache, Spells, Mikram
Chapter 2: Damianos, Fighter, El Halem (Limited Time). Healer, Arena, Mengbilla, Al Tulefa, Warrior,
……Mengbilla Arena.
Chapter 3: Daria, Warrior, Mengbilla. Madavar, Healer, Winneb. Nineva, Hunter, West
……of Winneb. Immaculo, Mage, Heart of Forest/Bilhen. Telemache, Mage, Benvilla. Ciliego,
……Assassin, Ozhara, Al Tulefa, Warrior, Mengbilla Arena.
Chapter 4: No New Trainers.
Chapter 5: Lizardman in Last Map only for Eternal Valley (All Skills).
APPENDIX 5 : AURELIA ENDING
The choices listed below in dialog describe dialog action choices to earn Aurelia ‘tied to the post’ at the ending. This means that You do not kill Aurelia and she rejoins the party, and you have 5 party members for the final fight. Although this does not give the ‘Friends for Eternity Achievement,’ it is not only good enough, it is also documented so we will use that. If you want the achievement, you will have to find that out on your own.
This Section will be revised over time. I got Aurelia tied to the post and she rejoined after.
Chapter 1: Interlude. Truth/Evading – Tell the Truth
Accept Lysanders Duel – To the Death!
-Took the Mascarone Staff and then Returned it in Chapter 2
-Sided with the Dark Brother in Chaleba and Killed his Brother in the North
-Fought in Morbal, Evaded Jailor Lasca
Chaper 1-2 Interlude –
-People are Unhappy..Is that Enough for You?: NO (Could also Philosophize but answer NO).
-Excavations: Ask about the Excavations and the Forest.
-Admonish/Praise Magic Skills: Praise Them.
Chapter 2: Interlude – The truth is perception, I am not impressed, that’s a matter of perception.
Chapter 3: Can’t remember at Island of Morfus. I think I did not kill the slugs.
-Let Aurelia Keep Frenkel – YES
-Steal Book from Lizard Alchemist – YES
-Break into Alchemist’s Library – YES
-Heroes Hedge – Can’t Remember
-Set Slave Girl Anhe Free – Lied and Set her FREE
-Telemache’s Husband – I Forgot
-Returned Kalas’ Mirror – Yes, and Destroyed the Animals in his Painting.
-Takate Ask Why Aurelia Kidnapped People – I Forget
CHAPTER 4:
-Trust Aurelia for Mask – YES
-Agree to Put on her Mask – NO
-Remove Aurelias Mask at Bailiff – YES
-Point out Prowess, pull beard or Defend? – Pull Beard, also Defend her Works
-Ask Aurelia how she couldn’t know plans or move on? – I forget
-Let Aurelia Talk at Prison – NO
-Sneak into Estate – YES
-Dig Deeper into Urias Orders – YES
-Complete the Memory – YES
-Threaten Aurelia – NO
-At the Cliffs, did you Acknoledge the Name of the Gods? – NO, Aurelia did not speak. We
fought the Pious Cult Members at the Cliff
Chapter 5:
-Tell Aurelia the Word of Banishment – YES
-Kill Takate’s Slavers – NO
-Caves of Mokthanal – ‘We Ourselves are Changing’
-Ask about the Prophets or Move on – MOVE ON
-Pray to the Lizardman – We are not here to Pray to the Gods
-Anger the Fire Gods by Turning off the Flame Switches – YES
-Destroy the Pillars of the Cathedral – Did not destroy the white pillars, killed the enemies
-Burn the spider webs or Move to end of the Map – Burned the Spider Webs
RESULT:
-Aurelia Tied to a post, Fought a Shaman. Then she rejoined against Urias.
APPENDIX 6: STORYLINE (SPOILER)
The storyline is very interesting but also can be confusing. Let’s discuss this now. Your hero is a
……convicted criminal for murdering a Princess. You did it, but it’s because you were bewitched.
……Urias is a high priest who is obsessed with power, and he destroys the land. Aurelia is a witch
……who was bored and joined the cult, who cast a spell on and she cast a spell on you and you
……killed the princess. It’s all very complicated. Naurim is a violent drunk with a temper.
……Zurburban has a penchant for women and it gets him in trouble. The ending is strongly affected
……by Aurelia. In the first chapter, you gain three companions, Naurim, Zurburan and Naim. Heading
……south, you are accused of the crime for which you are guilty, and the town of Morbal, assaulted
……asks for your defense. But the Bailiff after, finds you and throws you out of the Northern part
……of the continent. That begins Chapter 2.
You are deposited into a Slave-held South, wandering and you try to fight to freedom but are caught,
……and forced to fight in the Arena. When you defeat the best warriors, Takate offers his service
……as a warrior and you accept. Trying to earn your freedom again, you are made to defend Aurelia
……which is an accused (and actually is) a Witch. You defend her and free her and take her assistance.
……At the end of Chapter 2, celebrating your victory and the hard-fought won arena battles, Naim
……decides to party, and take some ‘Dreamweed’ which leaves her hallucinogenic for the last fight
……and she is killed permanently and removed from the game by the Crypt Louse. After that final
……victory, the actual Witch Aurelia joins your party. Out of necessity, you must accept and
……utilize her skills.
In the next chapter, you develop your party and roam across the Slave-South. It is critical in chapter
……3 to learn Hammer Blow, and Triple Shot, as well as Magica Infracta 3 and Healing Balm Level 3,
……Clarum Plenum Level 4. In Chapter 4, you take a ship back to the northern continent where there
……is a revolt. You defeat Bailiff Lasca, take his armor and enter into Urias’ Estate. There you
……will force him out of his dungeon and then Travel to the south to chapter 5, the Eternal Valley,
……which is the final map. In the Eternal Valley, Urias becomes a Demon/Demigod, and Aurelia is
……converted back to her cult. If you pay attention during the game to the story, you can get her
……to join back up to your side. You must be lawful throughout the game, keep her out of trouble,
……and give her the materials she needs in order to defeat her demons. There is a guide on how
……to do this in the appendix. If you don’t, you have to fight the last battle with 4 characters.
……If you save her, you have 5 for the last fight.