Overview
This is a guide to all base weapon damage, including special bonuses and counterattacks.
Weapon base damage table
Modifier stacking
Weapon damage at higher levels seems to be calculated by the following way
[Damage] = [Base damage]*[Might bonus]*[Weapon Mastery Bonus]*[Enemy Vulnerablity]
For example, if a character with 34 Might (+101%) is making a Heavy Attack with a
Mastered (+5%) Ceramic Khopesh against a Feral Warrior (100% weakness against slashing) deals:
80*(1+1,01)*(1+0,05)*(1,00)≈80*2,12≈170*
*This is the damage I tested in-game. The current formula is equals to 168,84. My assumption is that some values are not integer, and are rounded in the UI.
Bronze Katars damage bonus
Bronze Katars damage on the N-th hit is calculated the following way:
(15+(15*0,1*N))*[Might bonus]*[Weapon Mastery Bonus]*[Enemy Vulnerablity]
where
0 ≤ N ≤ 10
So you reach the maximum damage (wich is double damage), on the 11th hit. Beyond that, you will deal maximum damage.
Actions that increase the damage:
- Hitting the target with any Bronze Katars attack, even if the attack is blocked;
- Hitting the target with a thrown head;
- Kicking the target, even if the target is blocking.
Actions that do not increase the damage:
- Charging the target;
- Stomping the target.
Your damage bonus resets to 0 when you hit another enemy.
The damage bonus does not reset over time, or if you get hit or heal.