Overview
Some good to know info regarding the game.
Introduction: About the Game
The game is still in it’s Early Access.
The game revolves around the protagonist and the story will be revealed by doing the Journal Quests.
Resources like TREES and STONES and other Lootable things like Cars and Barrels currently DO NOT respawn. So in a sense, the resources in those regard, are finite.
Build your base and battle Hordes of Zombies every 00:00 hour. Some even during random times of the day.
I also have a YT Channel where I upload my experiments that might be useful to give insight on some possibilities on trap making and other creative options for this game.
Like:
If you have any suggestion or want me to try something, a build perhaps, drop a comment or message me or hook me up on Discord 🙂
Common and not-so-common info about the game.
INFO in here are all from the Discord Channel. We talk about the game a lot over there. I don’t take credit for any of this 🙂
1.) Hitting ANYTHING with a Claw Hammer will tend to target that after. Useful when you want to Demolish that Wall, Trap, or Barbed Fences that for some reason, the game just won’t let you target.
2.) A bit of math. 1 Foundation = 10 x 10 cells. 1 Wall = 1 x 10 cells
3.) Utilizing the above mentioned info.. A Guillotine takes up 1 x 10 Cells, same with Walls.. so you can put 10 Guillotines in 1 Foundation.. and 1 Spiked Floor. Talk about a killing Floor.. get it? ok.. Sorry.
4.) Columns take up 1×1 Cell. Also, this is very useful in building stuff that would seem to be impossible under normal circumstances like Sky Bridges or floating Foundations.
5.) During Horde Wave, it starts at 0:00 or 12 Midnight. Zombies spawn continuously while a big mob will spawn on 01:00, 02:00 (or maybe even at 03:00 Hr). The big mob usually have Boss Type Zombies on it like the Explody Crawlers, The Green Men, The Skinny Leapers and the Butcher.
6.) Horde Wave 5(or was it 6) will send you some Explody Crawlers that will ignite all your Wooden Structures EXCEPT Traps in a certain radius. Upgrade them to STONE before this wave to make sure that they don’t get burned.
7.) On that regard, Flamethrowers can also inflict friendly fire, and literally ignite any wooden structures that it hits. Be careful.
8.) Trebuchets also inflict friendly fire.
9.) Ballista/Spiked Launchers are bad at aiming at long distances if the target keeps on moving.
10.) The spawn points of Animals seems to be specified but the Time seems to be random.
11.) Resources and Lootables DO NOT RESPAWN.
12.) Small and Medium Animal traps can be triggered manually by aggroing animals to it. But even without doing that, Animals will just teleport to it, DEAD. Try it, put it atop a Foundation without stairs and a Fox/Bunny will just magically appear on it.
13.) Ducks spawn near Water areas. Bears spawn on far out areas and cliffy areas. Owls and Eagles seem to spawn where one of the two shows up.
14.) Animals can take damage from your Barbed Fences but does not trigger your other Zombie traps. For free Animal Meat, put some Barbed Fences on areas where you see lots of animals roam around but not pathed by Zombies.
15.) Zombies will hit the closest thing to it if it can’t get to you. Pathing is VERY IMPORTANT in this game.
16.) Zombies are dumb and sensitive though, they will get pissed off if they get hit multiple times without being able to hit you and would usually throw a tantrum like a kid that didn’t get his candy and hit the area around where it is.
17.) Leapers WILL leap to you regardless of height if they have Line of Sight of you. Heck, even Boars/Stag/Deer could given a specific condition.
19.) Upgrading your Felling Axe and Pickaxe together with the Perks would really help out on Mining or Chopping down trees.
20.) Lightsaber’s strong hands down. Knife +10 together with ASPD Perk can stunlock zombies though since it doesn’t knock back as much as Lightsabers or other weapons.
21.) Another thing about the Horde Wave timer. You will notice that once the Wave has started, the in-game time seems to be stuck. It’s still running but the moment it starts to move again is the time when it’s done spawning zombies for that specific Horde Wave. But that doesn’t mean that there aren’t any zombies running to your base that’s part of the Horde Wave. Also, this is usually when the Boss types are spawned.
22.) Copper seems hard to find but if you know where to look, they are quite plentiful. Go to X:8 Y:17 on the Map, starting there, towards X:3 Y:22. A bunch of Cars can be looted for Iron Plates, Copper Wires and more things. Plates can be downgraded/disassembled to Iron Ingots and Copper Wires to Copper Ore. Another one to note on this path is that Ducks, Eagles and Owls can be spotted along this path. Maybe if you get lucky and deviate a bit to the forest area, you’ll find Yogi.
23.) Iron Ores? No problem. Just go to X: 1-12 and Y: 1-12. It’s a cliffy area with lots of Iron Ore deposits. Can also get lucky and find some Copper Ores there.. And some Bears too 🙂
24.) With clever manipulation of Columns, you can put a Pendulum on a single Platform so that it can function at a Swinging Log of sorts that could knock back enemies off the platform or.. a cliff? Doesn’t work on fast moving enemies but a Flamer that would stagger them can easily help on that regard.
25.) Trap Doors are under utilized. It’s a 2(?) sec recharge Trap that OPENS up when a Zombie steps on it. It has 10 charges too. Be careful though that if a Zombie runs too fast, it could get past it or worse, get stuck on a foundation supporting something. Clever use of this trap should reset a zombies “progress” on your maze.
26.) Highways has railings on them and could easily be utilized to juggle enemies or forcibly change their pathing just by jumping from left to right and vice versa. Zombies can cross the center isle/divider, but you can.
27.) Zombies DO NOT Despawn. If you made a base on top of some indestructible building that they can’t reach you and you can’t kill all of them too. It will come a time that your Computer/Laptop will die of overheating instead. Cheese or dead rig? You choose 🙂
28.) In addition, since people might just make use of Trebs or Ballistas.. Remember that those needs ammo, and the items that they needs are not infinite. Well.. you could always just go ham and Jedi them all to bits.
29.) Ankle Traps are 1 charge Traps that you can also trigger. Be careful. 🙂
30.) Landmines are 1 time use and disappears after it explodes and you can also trigger it. Be careful.
31.) If you Demolish your Storage accidentally, the character will take EVERYTHING you can until your inventory permits. The rest drops in the ground in the form of loot bag that you can pickup.
Well.. got lots more to type.. but that’s it for now.