Image
Name
Ranking
Description
Comment/Recommendation
Agent’s Sunglasses
B
ACC +17%, ACC exceeding 100% converted to +% Crit Chance
Angel’s Ring
S
Atk +2, Heal +2, Max HP +4, Debuff Res +55%
Healer
Arrow of Angel
SS
Atk +4, ACC +5%, CC ACC +15%, Weak ACC +35%, Ignore Taunt
Possibly the best gear in the game
Black Crescent
B
Crit Chance +50%, Debuff Res -15%
25% overall increase in dmg
Burning Night
A
Receiving Crit Chance -10%, Gain burn (heal gauge protect) when casting skill
Miss Chain
Chemical Gas Tank
A
Pain ACC +10%, Atk skills gain +1 intoxication (pain debuff), Heal skills gain regen
Joey (dps)
Crown of Thorns
A
Heal +15%, EVA +5%, Faint Res +22%, Heals ignore heal gauge if self HP < 0
Dark Flame Sword
B
Atk +15%, Max HP -20%, ACC +5%, 50% chance to cast Shadow Slash
I have no clue what Shadow Slash does…
Devil’s Horn
A
EVA +18%, CC ACC +6%, Weak ACC +66%, Pain ACC +666%
Joey (dps)
Dolorous Strike
A
Max HP +10%, [Crit DMG +25%, Crit Chance +10%, Receive Crit Chance +10%] stack per skill cast. Stack reset when dealing or receiving Crit DMG.
Forgotten King’s Blade
S
Atk +25%, Debuff Chance +15%, Reduce next skill mana by 1 every 3 turns
Fox Orb
A
Armor Pierce +25%, Armor +20%, EVA +8%, ACC +4%, Heal for 20% dmg dealt; Female members only
Evolves from Sealed Orb. Miss Chain/Lian
Grim Reaper’s Handprint
A
Atk +2, Crit Chance -10%, Crit DMG +66%
Guard of the Fallen
S
Max HP +55%, Armor +10%, CC Res +50%, Receiving Crit Chance +50%, Heal Gauge protected against Crit DMG
Narhan/Lian
Heavenly Watcher
B
ACC +7%, Attacking enemies with 1 turn count will cause Crit DMG
Karsaga, the Holy Sword
S
Atk +2, Pain ACC +24%, Weak ACC +24%, Increase random skill heal by 30% per character skill in hand at turn end
Joey (dps)
Prototype of Messiah Blade
A
Atk +1, EVA +5%, ACC +3%, Generate Hollow Sword (0 mana dmg) each turn
Azar/Miss Chain
Somebody’s Mask
S
Atk +15%, Heal +15%, Max HP +15%, Fixed skill changes to skill previously cast by another ally
Straight Flush
B
Crit +10%, EVA +10%, ACC +10%, Rec. Crit +10%, Generate “Destiny” if 5 different skills of character in hand
Destiny deals 100dmg to 1 target and can be used multiple times for 1 turn. 1% chance to deal 50dmg to all allies. +1% per use carried through entire run.
Wooden Sword +13
S
Atk +2, Atk +13%, Armor Pierce +50%
Image
Name
Ranking
Description
Comment/Recommendation
Alice’s Gift
S/A
Atk +10%, Crit +5%, ACC +3%, Pain ACC +20%, Fixed skill is basic and +2 dmg
Johan
Banestone
A
Atk +18%, Max HP +7, ACC +5%, Double Fog DMG
Narhan/DPS
Berserker’s Blood
A
Armor +10%, Crit +3%, Heal for 15% dmg dealt
Lian/DPS
Bottle of Poison
B
Pain ACC +20%, Pain skills cost -1 mana
Joey (dps)
Bloody Mary
B
Heal +13%, Allies receive 3x party barrier on character faint
Burning Feather
C
Max HP -50%, Heal Gauge Protect, Cannot faint if dealt lethal dmg but disappears on use
Camoflauge Cloak
A
EVA +10%, ACC +5%, Pain Res +10%, Weak ACC +10%, Dodge first attack received
Healer
Dark Cross
A
Heal +15%, Weak ACC +15%, Healed ally receives Ignore Taunt
Demon Hunter
C
Atk +20%, ACC +10%, Spd +1, 15% chance to discard random skill when skill is cast
Forbidden Bible
B
Heal +10%, Crit +5%, CC ACC -40%, Heals multiplied from 0~200%
Sizz (can prevent Eve loss debuff)
Gambler’s Armlet
C
Atk -25%, Heal -25%, Crit +50%, Crit DMG +50%, Crit Heal +50%
Overall ~ 12% increase in Dmg/Heal
Guard’s Deed
S
Atk +2, Armor +15%, CC Res +20%, Taunt enemies at combat start
Lian
Hand of the Stars
A
Atk +15%, Heal +10%, Crit -5%, ACC +3%, Pain ACC -50%, Weak ACC +20%, Attacks give [Crit -5%, ACC -5%] debuff
Max debuff stack = 1
Hedgehog Hat
A
Heal +10%, Healed ally receives +10% Atk and +5% EVA for 2 turns
Hunter’s Call
B
Crit Chance +4%, ACC +4%, CC Res +33%, If equipped character uses skill first in turn +25% dmg
Image
Name
Ranking
Description
Comment/Recommendation
An Indescribable Portrait
A
Atk +2, Heal +2, Pain ACC +20%, Weak ACC +20%, Faint Res +40%, All allies: Atk +1/Heal +1/Armor +5% based on role. Receive dmg of 20% HP per turn if HP > 20%
Joey’s Mysterious Powder
C
EVA +8%, Spd +1, CC Res +25%, Weak ACC +15%
Magic Thread
A
Heal -10%, Heal skills cost -1 mana
Moon Phase
SS
Atk +3, Heal +3, Max HP +3, Armor +3%, Crit Chance +3%, EVA +3%, ACC +3%
My 2nd favorite gear
Necktie of Protector
S
Armor +15%, ACC +3%, Can choose to receive dmg in place from an ally that would faint
Rod of Faith
S/A
Atk/Heal buff based on role (Healers +6/-3, DPS -3/+6)
Joey (dps) OP
Sacred Necklace
A
Atk -10%, Heal +10%, ACC -3%, 40% to not discard heal skill on cast
Sealed Orb
C
Dmg Received +20%, Crit -10%, Changes to Fox Orb at 13 kills. Female members only
Atk +1% per kill?
Sweet Potato
B
Max HP +1
Use at campfire to create Undercooked Sweet Potato
Token of Commitment
B
Heal +15%, EVA +5%, CC Res +30%
Token of Execution
B
Atk +1, Heal +1, Receiving Crit +5%, Create Mark of Executioner (1 mana 50dmg skill) every 6 kills
Token of Protection
B
Armor +10%, CC ACC +30%, Faint Res +10%
Token of Valor
B
Atk +20%, Weak Res +30%
Undercooked Sweet Potato
A
Max HP +10, 20% Heal at battle end
Narhan
Valdzerald
B
Atk +18%, Heal +18%, Spd +1, Pain ACC +20%, Weak ACC +20%, Random character skill +1 mana at end of turn
+1 mana can be avoided if all character skills are used
Image
Name
Ranking
Description
Comment/Recommendation
Ankh
B
Heal +15%, Crit -7%, CC Res +10%, Weak ACC +28%
Assassin’s Ring
D
Max HP -10%, Crit +10%, Crit Dmg +15%
Overall ~ 6.5% increase in dmg
Assault Shield
A
Atk +15%, Max HP +10%, EVA -8%, ACC +3%, Atk +15% if Heal Gauge Protected
Bell of Salvation
B
Faint Res +40%, Debuff Res +10%, Debuff +10%
Berserker’s Mace
B
Received DMG +20%, Received Heal +33%, Atk +2, Max HP +4, Weak ACC +20%
Berserker’s Ring
B
Atk +15%, Crit +7%, ACC -5%
The Bible [Revised]
C
Heal +10%, Crit +10%, Weak ACC +15%
Courier’s Ring
C
EVA +10%, CC Res +30%
Cross Broach
C
Armor +10%, Crit +35%, Crit Cmg -66%, Weak Res +20%
Overall ~5.6% decrease in dmg
Dodo’s Rabbit Mask
C
EVA +5%, +Random curse depending on current stage
Eagle Eye
C
Crit +2%, ACC +15%
Enchanted Ring
A
Debuff Res -10%, 50% chance for +1 mana each turn
Hunter’s Ring
B
Atk +2, ACC +5%
Magic Parchment
S/A/B
Atk +1, Heal +1, Crit +1%, EVA +1%, Can be enchanted infinitely
If carried between runs, can be enchanted to a ridiculous amount
Rapier
B
Atk +10%, Spd +1, Crit +5%
Rusty Hammer
D
Crit Dmg +30%, Crit Heal +30%
Steel Shield
B
Armor +15%, Crit -6%, Receiving Crit -20%
Taeguk Ring
A
Atk +3, Heal +3, Crit -3%
Throwing Dagger
B
Atk +10%, Crit +6%, Pain ACC +10%, Weak ACC +10%
Image
Name
Ranking
Description
Comment/Recommendation
Amulet of Calm
A
Atk +1, Heal +2, Max HP +5, Aggro Down
Blunt Sword
B
Atk +20%, Received Heals -15%
Ceremonial Gloves
B
Heal +20%, Max HP -15%
Crescent Cape
B
Atk +15%, Heal +15%, Max HP -20%, EVA +5%
Criminal’s Ring
D
Crit -3%, ACC +8%
Hands of Prayer
C
Atk -35%, Heal +20%, Pain Res +10%
Leaf Belt
B
Received Heal +33%, Spd +1
Lifesong Necklace
C
Max HP +20%
Narhan
Lifestone Ring
C
Max HP +20%, Pain Res +15%, CC ACC -10%
Narhan
Long Sword
C
Atk +10%, Crit +3%, ACC +2%
Lucky Amulet
C
Debuff +20%
Protector’s Ring
B
Armor +20%, EVA -20%
Safety Charm
C
Debuff Res +20%
Star Ring
A
Atk +2, Heal +2, Max HP +2, Armor +2%, Crit +2%, EVA +2%, ACC +2%
Sun Cape
C
Max HP +20%, EVA -8%, Pain Res -20%, CC ACC +15%
Image
Name
Ranking
Description
Comment/Recommendation
Cubic Necklace
C
Max HP +15%, EVA +5%
Narhan
Curse of the Sun, Moon, and Stars
C
EVA +10%, EVA +10%, Faint RES +45%, Includes random curse but can be unequipped, Evolves to random epic/unique gear if used in 1 boss fights
Random drop version
Curse of the Sun, Moon, and Stars: Shopkeeper’s Edition
C
EVA +10%, EVA +10%, Faint RES +45%, Includes random curse but can be unequipped, Evolves to random epic/unique gear if used in 3 boss fights
Purchase 600g box from Shopkeeper for 3 replicas
Ghost Badge
D
EVA +5%, CC Res +20%
Rose Badge
F
Crit +4%, Pain ACC +15%
Shield Badge
B
Armor +15%
Slippers
D
EVA +5%, Spd +1
Target Badge
F
ACC +6%, Weak ACC +20%
Wooden Bat
C
Atk +20%, ACC +8%
nb. Using a Midas Scroll on a relic gives 1000g
Image
Name
Ranking
Description
Comments
Ancient Shield
B
Create a party barrier of 7 + 2*number of bosses defeated
Antique Pocket Watch
D
Sets speed to max; all enemy attacks occur after party turn
Prevents healing in between attacks and can deplete healing gauges
Atomic Reactor
A
Give a random skill -1 mana cost every 3 turns
Boss Drop from Golem
Black Moonlight
A
Debuff Resist +??%, EVA +3%
Cross of Light
B
Every 4th single target skill strikes all enemies
Cursed Phaeros Mask
D
All equipment found will be cursed
Can be used to enchant gear with rare enchantments
Endless Souls
D
Gain 1 mana when an enemy is defeated
Firecracker Cannon Ball
B
Deal 40 dmg to all enemies when turn limit reached
Glowing Stone
D
Delay onset of fog by 1 turn
The Joker
A
Add ‘The Joker’ to deck. Deal 15 dmg per debuff type for each enemy. Add another Joker to deck
Boss Drop from The Joker. Multiple uses may clog the deck.
Last Flame
A
33% chance to not faint if hit at Death’s Door
Librarian’s Jounral
D/F
All scrolls become Identified. Add 1 lifting scroll to inventory. Cannot be removed.
Lost Research Journal
B
All potions become identified. Add 1 healing potion to inventory. Cannot be removed.
Magic Lamp
S
Ally casts a random skill if mana left at end of turn
Skill is picked at random including skills from non-party members
Mana Flare
B
Gain 2 mana at combat start
Mind’s Eye
A
Enemy ACC max set to 90%, Remove ally max ACC
Moon Shard
A
Last skill in hand gains +10% dmg and healing. Skill +100% crit if Sun Shard in relic stand.
Pocket Watch of Chaos
C
First skill each turn costs 0 mana. Exchange count and speed -1
Purification Stone
B
Cursed items no longer appear. Increased chance to find enchanted items.
Purifying Crystal
S
Add a Lucy skill to deck with 50% overheal and removes all debuffs
Quick Focus
B
Reduce countdown by 1 for all skills
May lower Lian’s parry capabilities
Remnant of Madness
S
On enemy defeat, store excess dmg. Stored amount added to next dmg or healing amount
Casting Lucy skills or other skills with no dmg/heal removes stored amount. Can be used to stack dmg to create high stored amounts.
Secret Wreath
A
Sparkles and white flowers surround hidden chest
Shadow Orb
SS
Draw a skill if no skills in hand
Shield of Luminosity
A
+100% crit rate and -15% atk if healing gauge is protected
Soul Thurible
B
Heal character based on Charon’s Heal Power. Max Stack Limit: 2
Received when adding Charon to party
Spiny Puffer
D
Pain dmg can now Crit
Sun Shard
B
First skill in hand gains +10% dmg and heal. Skill +100% crit if Moon Shard in relic stand
Time Storage
A
Carry up to 2 unused mana to next turn
Twisted Light
S
Prevent fainting from pain and fog dmg
Vigil of an Old Hero
F
Restore 25% character health on level up
Witch’s Curse
A
Add a crucifying curse skill to hand every turn (0 mana pain debuff)
Fixed Ability = A skill a character can use without the skill in hand. Only one can be used per turn
Basic = Allows fixed ability to be used even if another fixed ability is used
Provided a few calculations for gear altering Crit Rate/Crit DMG. These are calculated considering 0% base Crit Chance and 150% base Crit DMG before item stat application.