Kings of Kung Fu Guide

Kings of Kung Fu - Character Guide for Kings of Kung Fu

Kings of Kung Fu – Character Guide

Overview

This guide will hopefully give you a basic overview of the characters within the game.I will cover :Special CancellingBread and Butter CombosNote worthy AttacksCertain Character Specific Combos and StrategiesI will also be adding other information about the game that I find such as infinite loops and exploits incase they are something the developers might not know about and can fix.I will be starting the guide with just Tao Lung but I plan to add a section for Hou Feng soon and the rest of the cast will come as I can find time to explore them more.Thank you for taking the time to look at my guide, please feel free to leave a comment with your feedback or any additional information I might have missed or any cool stuff you have found out youself.Version 1.1

Gameplay Mechanics

Kings of Kung Fu is a one vs one 2d fighter. It is currently in early access and is not 100% complete yet and there are more characters and features are still being implemented.

The game uses 4 attack buttons that you will string together to do combos and special attacks. The annotations you will see in this guide correspond to each of those buttons, they are as follows:

  • LP = Left Punch
  • RP = Right Punch
  • LK = Left Kick
  • RK = Right Kick

There are also directional inputs, up, down left and right. These allow you to manoeuvre your character around the screen, these are represented in this guide by arrows. I believe those are self explanatory.

You might find moves and or combos in this guide that have a directional input and then an attack button input. There are two different types:

  • The first is to press the attack button while holding the directional input, these are usually reserved for croucing attacks such as sweeps.
  • The second is to tap the directional button and then input the attack button or, to input the attack button slightly after you have let go of the direction from being held.

These two different types of attacks will be shown in this guide by the following:

  • ↓+RK *This indicates you input the attack button while holding the directional button
  • ↓, RK *This indicated you input the attack button just after you have let go of the directional button

The combo system in this game currently caps out at 11 hits, this stops any potential infinite loops from ruining the game.

Tao Lung Video

This video is available at 1080p 60fps if you manually change the settings.
In the guide below I give a detailed breakdown of everything shown in this video, look back to each section if you want a visual for what I am talking about.

Special Move Cancelling

As far as I can find, Tao Lung can only cancel into special moves from his standing RP. Luckily for him it is currently part of his best chain. RP, LP.

In the current patch (2.0) RP, LP can loop onto itself infinitely, EDIT: this will be patched out very soon. Hopefully they allow it to be used as RP, LP, RP at the very least, that way you can still get a 3 hit combo and cancel into a special move.

If you want to try the infinite loop for yourself before it gets fixed it is rather easy, the only trick to it is to briefly pause after each second hit. So it would feel like RP, LP – Pause – RP, LP – Pause -… rinse repeat. You actually have a pretty large window you can wait after the RP before you input the next LP so if you find the third hit is not coming out just relax and slow it down a tiny bit.

Practice the cancels shown in the video to get used to the string:

  • RP, LP, RPxx ↓ → LK
    Very simple and easy to do, it also causes a knock down.

  • RP, LP, RPxx ↓ ← LK, LK
    You can get juggle a second hit of the flip kicks if your spacing is right or in the corner.

  • RP, LP, RPxx ↓ → RK
    Great for pushing opponents into the corner, also does great damage.

Remember if you are going to do the infinite loop and want to end it with a special move before the 11 hit combo limit you have to cancel it on hit 9.

Notable Attacks

Here are some attacks that are either not listed in the moves list, have their inputs listed incorrectly or are just so good that they are worth mentioning.

  • ← LK, ← LK
    Practice This! it is one of Tao Lung’s best moves:
    This combo string is not listed on the move list but is absolutely amazing. You can link into it from a RP which means you can do the RP, LP loop into this and the thing that makes it so amazing is that it crumples the opponent giving you the choice to follow up with pretty much anything you want. Fun Fact: The second hit is a low attack, which means if they are standing while blocking they will get hit, and crumpled. Overpowered?

  • ↓ → RP
    I believe this is supposed to be the move listed as “Groin Punch” in the move list however that move is ↓ → LP and looks more like a one inch punch, this move actually hits them in the groin and also causes a crumple. It is not as good as the move above because as far as I’m aware you cannot use it within a combo, but its still an excellent move if you manage to catch someone with it because it lets you follow up again with whatever you want. Fun Fact: Turns out this will hit a stand blocking opponent, however the kicker is, if they are crouch blocking this move wont actually come out, instead the →, RP (see below) comes out instead which is an overhead so nomatter what way they are blocking if you are close enough they will probably get hit if you try this move. Not sure if that is intended design or not.

  • →, RP
    Very fast move that hits overhead so has to be blocked while standing. Can also be used to finish a RP, LP, RP string. Fun Fact: go look at the fun fact for the move above this one, its the same ♥♥♥♥ 😉

  • ↓, RP
    Can be used at the end of combos, very good for pushing opponent to the corner. I think this is another typo in the move list: “Back Fist” is listed as ↓, LP but nothing happens when you use LP and this move hits them with the back of his fist. Not to be confused with ↓ + RP which is his uppercut. In this game if you tap a direction and then press a button once you have let go of that direction you will get a different move than if you were to hold the direction and press a button.

  • ↓ + RP
    Very Fast Upercut move, causes a knockdown. Seems to be a great frametrap due to its speed. Very similar to ←, RP but cannot be used in a combo.

  • ←, RP
    Almost the same as the uppercut listed above but can be used at the end of combos like the “Fists of Fury” or → LP, → RP.

  • → LK
    Fast attack, good anti air, hits overhead and can be combo’d into itself for an additional hit (→ LK, → LK) However if you try to do that at the end of a larger combo the first kick will usually push the opponent too far away for the second kick to connect.

  • → RK
    Good anti air, hits overhead, does a tiny bit more damage than → LK and causes a knockdown. Can be used at the end of alot of combo strings.

  • ← RK
    Round House, any combo that can end with → RK can pretty much end with this move instead. It does more damage and pushes them almost a full screen towards the corner.

  • ↓ + RK
    This is a sweep, every character has one, it causes a knockdown. This one however in my honest opinion is the best in the game, it hits almost full screen. Use this to punish any sort of move your opponent might whiff at a distance.

Bread and Butter Combos

Here are some BnB combos Tao Lung can use to output some serious damage.

— = crumple

  • RP, LP, RP, LK, RK, → RK (or ← RK)
    Very easy bread and butter, use this to practice comboing out of your RP, LP loops. It can be ended with the → RK for a knockdown or the ← RK for extra damage. Tip: if you are having trouble getting the roundhouse to combo at the end try inputting it faster. Practice just doing the LK, RK, Roundhouse until you have that down and then combine the two combos together.

  • RP, LP, RP, ← LK, ← LK — RP, LP, RP, ← LK, ← LK — ↓→ RK
    This is a double crumple loop with a dragon kick ender, very easy way to get a 50% damage combo. Will probably be nerfed.

  • RP, LP, RP, ← LK, ← LK — ↓ LK, LK ↓ LK, LK ← LK
    A really fun crumple combo that ends with “Kicks of Fury”. You can end kicks of fury with a roundhouse instead of the ← LK, the damage is about the same however if you end with the ← LK you are forced into this sort of taunt post that you have to wait for unlike the roundhouse which you can move as soon as the move recovers. This one I feel isnt abusing the mechanics and I hope it stays in.

Hou Feng Specific Combos

Because Hou Feng has such a low hitbox a lot of Tao Lung’s high hitting attacks will not consistently hit or they will just straight out whiff completely. Instead of using his RP, LP loop like we do with other characters we have to try some of his lower hitting options.

— = crumple

  • LK, RK, → RK (or ← RK)
    Simple combo, starts with a low hit so has to be blocked crouching but ends in on overhead. Good mixup. Can also be ended with a roundhouse for more damage but only use a roundhouse if you can hit comfirm it (confirm that the start of the combo has actually hit.), otherwise you lose your mixup with the overhead at the end.

  • LP, RK, ← RK (or → RK)
    Not very practical, the LP will whiff if he is croucing and for some reason if you start with the LP and it hits the → RK wont consistently land so you have to use the roundhouse instead.

  • ↓→ RP — RP, ↓ ← LK, LK (or almost any special move)
    The Groin Punch will crumple him which puts his hitbox high enough to get a single RP off, you can then cancel that into almost any special move of your liking (dragon kick wont combo).

  • ← LK, ← LK — ↓ LK, LK ↓ LK, LK ← RK
    Pretty much the same as one of the combos listed in the BnB section but it starts with the crumple because the RP, LP loop whiffs. If you end the “Kicks of Fury” with the ← LK it will sometimes whiff, use roundhouse if you want to be sure it will hit.

  • ← LK, ← LK — → LP, → RP, ← RP
    A nice alternative if you get bored of doing the other combos. The timing on the → RP is strict for Hou Feng because of his goofy hitbox. Practice makes perfect.

    Note: The last 2 combos can also be started with the Groin Punch instead of ← LK, ← LK.

Bugs and Exploits

Available at 1080p 60fps
Please see below for a more detailed breakdown of each segment in the video.

Infinite Loops

Tao Lung:

  • RP, LP Loop
    *This is known by the dev and will be fixed*

John Deux:

  • RP Loop
    Pretty easy to do, just have to wait a tiny bit before inputting the next RP otherwise you get the second hit of a different combo which will cause a knockdown.

  • LP, RP Loop
    Timing is a bit more strict on this one but still doable, easier to do if you wait a little inbetween each LP, RP rep.

Hou Feng:

  • LP, RP Loop
    Very easy to do, requires pretty much no timing required you can pretty much mash this one out.

Ju Mao:

  • LP Loop
    Fairly easy to do, similar to John Deux’s RP loop but requires less of a wait inbetween punches.

Bugs

Tao Lung:

  • → RP
    Twice while messing around in versus mode I have come accross this bug, both times it lasted only for 1 match and then as soon as the next match started the bug was gone. The normal → RP overhead stops coming out and instead you get his forward punch that is part of his → LP → RP ← RP combo. This punch is able to be looped infinitley with a little bit of timing.

Hou Feng:

  • ↓ ← RK, RP or “Monkey Jewels”
    There are a few bugs with this move:

    • I believe this is the move listed as “Monkey Jewels” it would make sense because the third hit is a groin shot that crumples. The ingame movelist has this listed as ↓ ← RK, → RP however I believe the → is not neccassary as the move comes out without it.
    • This seems to stop working against specific opponents in Arcade Mode. I have tested this several times on all 3 difficulties and it has been consistent each time. The move stops coming out against Chen Fu, Lo Wei and John Deux. Against these 3 opponents instead of Monkey Jewels you just get the ← RK.
    • After the crumple from this attack for some reason it is almost impossible to link the start of “Monkey Combo” ← LP, LP, LP from the player 1 (left) side of the screen. I sometimes get it to work but it is very very inconsistent especially when compared to the player 2 (right) side where it works pretty much every single time.

Hitbox Issues

So far I have only done extensive testing with Hou Feng and Tao Lung. But I have found there are quite a lot of things that wont work on the player 1 side that will work on the player 2 side.

Tao Lung:

  • → LP, → RP
    These both whiff against Chang Tai on the player 1 side.

  • → LP, → LP
    Second hit of “Fist of Fury” will whiff against Ron Jones on player 1 side.

Hou Feng:

  • ← LP, LP, LP, → LP, ↓ RK or “Monkey Combo”
    • The first hit ← LP will whiff against Ron Jones and Chang Tai on the player 1 side.
    • The third hit LP will whiff against Ron Jones and Lo Wei on the player 1 side. (*I accidently listed this one as the second hit against Ron Jones in the video*)
    • The fourth hit → LP will whiff against Tao Lung and Ju Mao on both sides.
    • The fourth hit → LP will whiff against John Deux on the player 1 side unless done with strict timing.
    • The raw → LP will whiff against Tao Lung on both sides.

  • ← RP
    Seems to inconsistently hit against Ju Mao on both sides, misses much more on player 1 side than player 2.

Additional Stuff

The Achievements:
“Complete Story Mode without using any continue”
and
“Complete Story Mode without losing any round”

I am pretty sure these two are back to front. As in I got the one for doing the requirements of the other and vice versa.

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