Overview
Get familiar with the game’s UI and Strategy. Note:This guide is abandoned since Saturday, November 7, 2020. This content is all I could prepare as a guide while I played, but I’m not playing the game anymore.
Chests and Decks
Chest 1- Deck 1
- Requires Gold to give out fireflies.
- Duplicates will be turned into Leafs.
Most Important cards:
(Make golden from 3)
1. Cockatoo x2 (Bonus from Toads)
2. Huner x4 (+Leaf drop)
3. The Chieftain (Physical DPS)
4. Desert Warrior (Physical DPS)
5. Boletus Mushroom x2 (Poison DPS) (Important only after unlocking the 3rd deck.)
Chest 2- Deck 2
- Requires Gold to give out fireflies.
- Duplicates will be turned into Blue Spheres.
Most Important cards:
(Make golden from 1)
1. Cingulata (%Physical DPS)
2. Shark With Hands x3 (%Gold from monsters)
3. Ice Sword x3 (Physical DPS)
4. Bandit Fish x3 (%Physical DPS)
5. Marsh Hut (Poison DPS) (Important only after unlocking 3rd deck.)
6. Prepared x2 (+Gold per sec)
Chest 3- Deck 3
- Unlocked by sacrificing 10 golden cards from Deck 1 (It consumes 10 golden cards at once; No cancelling/Crystals needed.)
- Requires Gold to give out fireflies.
- Duplicates will be turned into Skulls.
Most Important cards:
(Make golden from 4)
1. Sphere Collector x2 (+Sphere drop)
2. Tungus x2 (+Magic duration)
3. Scaredy (-%HP monsters)
4. Hollow x3 (Physical DPS)
5. Egg Carrier x2 (%Physical DPS)
6. Crayfish Blood (Poison DPS)
7. The Swamp Troll x3 (%Poison DPS)
8. Kroplin (%Poison DPS)
9. Gold Coin (%Gold from monsters)
10. Prepared 2.0 (+Gold per sec)
VIP Chest – Deck 6 (Not Recommended)
- Requires x50 Crystals to give out fireflies.
- Duplicates will be turned into Orbs. (I guess)
Most Important cards:
No idea.
DailyChest – Deck 7
- Requires 24 hours to give out fireflies.
- Duplicates will be turned into card enhancements.
Most Important cards:
(Make silver and golden from 1)
1. Hero Egg (%XP for Heroes)
2. Vesuvius (%Poison DPS)
3. Hellhound (%Gold per monster)
Currencies and Resources
Leafs
Usages:
- Upgrading the Green Magic Sphere.
- Opening Bag 1
Spheres
Usages:
- Turning Cards into silver in all decks.
- Opening Bag 2
Skulls
Usages:
- Opening Bag 3
Gold
Usages:
- Turning cards golden in all decks.
- Opening The 1, 2, 3, 4(?) 5(?) Chests.
Crystals
Usages:
- Buying permanent/temporary upgrades, currencies and time warps.
- Dodging some restarting penalties.
- Canceling golden and above cards.
Card Types
Silver Card
- Made using Spheres.
Gold Card
- After all cards in the current deck are silver, you can upgrade one of them to golden.
- These cards remain open, even after restarting. (You can cancel them by spending 50 crystals.)
Note: After upgrading a card to golden, all silver cards will be converted back to commons.
Ethereal Card
- After all cards in the current deck are Golden, you can upgrade one of them to Ethereal.
- To transform a card, you will need certain amounts of Ethereal Potion, which is made using Green Reagent from 2nd location’s boss. (First Cauldron will time out for 5 hours after production)
Note: After upgrading a card to Ethereal, all Golden cards will be converted back to commons.
Enhancing Cards
Enhancing adds small icons on top of the enhanced cards; These cards receive a mild power up, but it’s not very effective.
It is done when a firefly falls into a slot that is already occupied by a Card, or it’s done manually by player if they click on Bags.
Note: Daily deck has no Bag and the cards automatically get enhanced as soon as a firefly is a duplicate.
Heroes
Every hero has 5 temporary skills and 5 global permanent skills that always stay active.
Perks under this are global ones :
Note:
- The leftover lifetime experience will be reset after leaving a guild, so if you want to upgrade a global perk to level 2, you have to reach level 10 with the hero in a single run.
Hero Experience Requirements:
Lvl26: 5.04e7 / 50.40M
Lvl27: 7.55e7 / 75.54M
Lvl28: 1.13e8 / 113M
Guild Master
- Only affects Guild Multiplier earning bonus.
- All perks are permanent
Hunter
- Multi-Purpose
- Deck 1 Dependency
Wizardess (Princess of the Sea)
- Massive Magic Sphere Power Increase
- Deck 2 Dependency
Guilds
Multipliers
- Every Guild has a multiplier for a specific thing (DPS/Gold/Magic/etc), and it stays if you choose another guild next time.
Loyalty
- All guild multipliers will be reset (unless you spend Crystals) if you use this feature, which is done to increase the claimable rank bonuses a Guild gives. (Doesn’t increase the amount of “pcs” you get.)
Restarting System
Restarting is done by joining and then leaving a guild; It applies the increased multiplier for the guild you just left, and not all of them.
What will be lost/reset afterwards:
- Cleared monsters (Location)
- Common and Silver cards
- Card enhancements of deck 1, 2, and 3.
- Green Magic Sphere level
- Gold, Skulls, Leafs, Spheres
- Raw materials gained from bosses.
- Potions
- Claimable guild bonuses
- Hero’s temporary level/experience
- Hero’s leftover lifetime experience
- Selected Guild (You will be guildless! until you select again.)
What will remain afterwards:
- Crystals
- Artifacts and their boosts
- Purple Magic Sphere level
- Gold and above cards
- VIP cards
- Daily cards
- Card enhancements of VIP and Daily cards
- All Guild multipliers
- All Heroes’ global perk upgrades
Spending Crystals
- Spending Crystals for boosting artifacts is the most effective way at the moment.
- It takes 13200 Crystals to completely boost one artifact, that’s almost 1 year.
Which is 198000 Crystals gathered in 15 years for all 15 of them.
This is a checklist for spending your crystals:
(Buy only once of listed upgrade, unless stated otherwise.)
1. The first level of Purple Magic Sphere. (100)
2. For +20% Hero Experience (500)
3. Boost 1 Piggy Bank artifact (400)
4. Boost 1 Purple Magic Sphere Reset artifact (400)
5. Boost 1 Green Magic Sphere Resetartifact (400)
6. Another level of Purple Magic Sphere (225)
7. Boost 2 Piggy Bank artifact (800)
8. Boost 1 Scythe artifact (400)
9. Boost 2 Scythe artifact (800)
10. For +1 firefly from Chest 3 (1000)
11. Boost 3 Piggy Bank artifact (2000)
12. For +1 firefly from Chest 4 (1250)
13. Boost 3 Scythe artifact (2000)
14. For +1 firefly from Chest 5 (1500)
15. Boost 4 Piggy Bank artifact (4000)
16. Boost 4 Scythe artifact (4000)
17. Boost 5 Scythe artifact (6000)
18. Boost 5 Piggy Bank artifact (6000)
Total of Non-artifact spending: 4575 (~4 Months)
Notes:
- Avoid spending crystals on temporary upgrades like the “Weekly Gold Membership”, time warps, and such.
- This Checklist may be changed as the Game receives updates and I progress.
Game-play Tips
- It is better to use Guild Loyalty every day and not miss one; If you can, do some full runs to increase the boost of it and then use, but if you can’t, just use it to get the base bonus and restart the timer for tomorrow.
- Make sure to choose a hero before going to bed, so that you can have enough Lifetime Experience for Global Skills, in morning.
- Before collecting resources such as skulls, collect enough money (by rushing stages in the same location) to unlock a few cards from 3rd and above decks to boost your resource drop chances.
- Not in every restart you should collect resources such as Skulls! Just rush locations as far as you can for a few runs to raise the multiplier, then start clearing completely once your progress slows down.
- Once the 3rd deck is unlocked, you can use spcs from Merchant’s Guild after every restart to open cards in that deck! Even with low multiplier and no gold to manually open cards, this will be a great boost.
Card Transformation Costs
(Transformation costs will be increased more than ever if you have an Ether or above card in your deck.)
Deck 1
Increases by e6
1st: 1e33 / 1Dc
2nd: 1e39 / 1DDc
3rd: 1e45 / 1Qd
4th: 1e51 / 1SxDc
5th: 1e57 / 1OcDc
6th: 1e63 / 1Vi
7th: 1e69 / 1DVi
8th: 1e75 / 1QVi
9th: 1e81 / 1SVi
10th: 1e87 / 1OVI
11th: 1e93 / 1Tg
12th: 1e99 / 1DTg
13th: 1e105 / 1QaTg
14th: 1e111 / 1SxTg
15th: 1e117 / 1Otg
16th: 1e123 / 1Qd
17th: 1e129 / 1DQd
18th: 1e135 / 1QaQd
19th: 1e141 / 1SxQd
20th: 1e147 / 1OQd
21st: 1e153 / 1Qq
22nd: 1e159 / 1DQq
23rd: 1e165 / 1QaQq
24th: 1e171 / 1SxQq
Deck 2
Increases by e18 (Not Confirmed)
1st: 1e45 / 1Qd
2nd: 1e63 / 1Vi
3rd: 1e81 / 1SVi
4th: 2e99 / 2DTg
5th: 2e117 / 2OTg
6th: 2e135 / 2QaQd
7th: 2e153 / 2Qq
8th: 2e171 / 2Sxq
10th: 2e191 / 200DSg
Deck 3
Increases by e54 (Not Confirmed)
1st: 3e81 / 3SxVi
2nd: 3e135 / 3QaQd
3rd: 3e189 / 3DSg
(These are the Blue Sphere costs)
Deck1: Increases by 2 starting from 1
Deck2: Increases by 8 starting from 7
Deck3: Increases by 100 starting from 200
Deck 1
1st: 1 Potion
Qestion & Answer
Q: Is it worth building on Poison DPS?
A: Only after the 3rd deck is unlocked.
Q: If I have +300% Sphere drop chance, does that mean I will get 3 Spheres for each kill?
A: Yes, resource drop is not limited by 1 per kill.
Q: Is it worth to sacrifice golden card for unlocking decks?
A: Absolutely.
Q: Will the price for turning cards golden revert back to normal after sacrificing cards?
A: Yes, you will be able to turn the same amount of cards into golden again, in no time.
Q: If I make Big Foot’s Den Golden, what happens?
A: That and 4 Bigfoot cards at 2nd deck will be transformed to Golden.
Notes:
- Bigfoot cards will remain Golden even if you cancel the “Bigfoot’s Den”.
- 2nd deck’s transformation costs will raise as if you manually made 4 Golden Cards.
Q: I’m stuck, what to do?
A: Increase the guild multipliers of all guilds, or keep using Guild Loyalty until you can progress again.
Q: Is it worth to buy crystals with real cash?
A: Not at the moment, as you need more than hundred thousand Crystals to have them affecting the game!
Q: How many Crystals do I need to make all VIP cards golden?
A: More than 130000 (8 Years and 9 Months). (1 year for all silver.)
- Crystals Earned Per Day: ~40 (~5 Crystals from daily deck, 5 from saving, 30 from quests)
- Didn’t calculate duplicate fireflies that fall onto filled slots.
- Didn’t calculate price risings.
- Didn’t calculate price of transforming cards.
- Didn’t calculate achievement Crystal earnings. (No more than 12 days difference)
Q: What is the game’s ending?
A: 42