FortressCraft Evolved Guide

Stuff for FortressCraft Evolved

Stuff

PCBs

PBC
Coil
Basic
Copper
Primary
Tin
Hardened
Iron
Charged
Lithium
Conductive
Gold
Fortified
Nickel
Lightweight
Titanium

Pods

1 pod = 6 Plates + 2 PCBs.

Pod
Plate
PCP
Basic Pod
Copper Plate
Basic PCB
Simplified Pod
Tin Plate
Primary PCB
Intermediate Pod
Iron Plate
Hardened PCB
Complex Pod
Lithium Plate
Charged PCB
Advanced Pod
Gold Plate
Conductive PCB
XL Pod
Nickel Plate
Fortified PCB
Ultimate Pod
Titanium Plate
Lightweight PCB

Crystal Spawn Depths

Crystal
Depth
Diamonds
0 ; -75
Emeralds
-75 ; -150
Rubies
-150 ; -225
Sapphire
-225 ; -300
Topaz
-300 ; -375
Sugilite
-375 ; -2500

Mechanics

Pyrothermic Generator works at -25 with 100%.
Solar Panel Works at -65 (remeber that still requires sky clearance).
Conveyor belts start freezing at -200 and ends at -280.
Mynoc starts to spawn at -81.

Commands

Press enter to write these.

/detail bloom – To enable and disable bloom
/detail shadows – To enable and disable shadows
/detail sun – to enable and disable sunshafts
/waypoint add name – Add a name waypoint to the world.
/waypoint remove name – Remove the name waypoint from the world.
These two good for marking interesting stuffs.
/kill – suicide
/spawn – Set your spawn point in your current location.
/coords – Your location.

Added ‘detail instancing toggle’ command, to disable all unnecessary instanced objects (grass, small rocks, stalactites)
added “detail instancing shadowforce” – forces shadow casting on all instanced objects
added “detail instancing shadowoff” – disables shadow casting on all instanced objects (very fast)
added “detail instancing shadowsmart” – smart shadowing on all instanced objects (default)

How do I setup the Adv. Conveyor Filter?

Select what you want in your hotbar first.

Filter set to : [Advanced Conveyor Filter]
Press T to invert.
Press E to set Output to Advanced Conveyor Filter

Simple bar sorter:

H – Hopper
A – Advanced Conveyor Filter.
Let through everything except – Lte

H
A, Lte copper
H
A, Lte tin
H
A, Lte iron
H
A, Lte lithion
H
A, Lte gold
H
A, Lte nikkel
H
A, Set to Filter Copper
A, Set to Filter Tin
A, Set to Filter Iron
A, Set to Filter Lithion
A, Set to Filter Gold
A, Set to Filter Nikkel
A, Set to Filter Titanium

Organic Recombinator

At level 0 it takes 50pps to keep a cryohopper at ~-250°C
In the Cold Caverns it takes 12.5 pps to keep a cryohopper at ~-280°C
You need 60pps for one recombinator

You need to cool down ruined organic parts.
You don’t need to cool down recombined items.
You don’t need to cool down pristine items.
For now your inventory is considered cold but this will probably change in the future.

10 ruined parts = 1 recombined organic part.
10 minute to recombine 1 part.

Press ‘c’ to use recombined organic parts.

Slime drop chance.

Snow 5% chance to drop Perfect Eye. Spawn at 0 and below.

Start to spawn -25 and below: Drop Perfect Phos gland
Gray – 10%
Silver – 25%
Gold – 50%

Green and Blue doesn’t drop these two item.

How to disable music?

Ctrl+M to disable music.

Charged explosive levels.

Charged Explosive range increases 5 per level from the center
lvl 1 (100 Energy) 5 form center
lvl 2 (1,000 Energy) 10 from center
lvl 3 (10,000 Energy) 15 from center
lvl 4 (100,000 Energy) 20 from center
lvl 5 (1,000,000 Energy) 25 from center
lvl 6 (10,000,000 Energy) 30 from center
and so on

Never Ever Charge This Thing In Your Base!!!!!444!!!!4444!

Turret info

Mk1 Turret
Range: 16 m
Internal buffer: 100 Energy
Energy per shot: 40
Dmg per shot: 50

Mk2 Turret
Range: 20 m
Internal buffer: 192 Energy
Energy per shot: 160
Dmg per shot: 96

Mk3 Turret
Range: 72 m
Internal buffer: 900 energy
Energy per shot: 400
Dmg per shot: 3,600

Rocket Turret
You need rocket for this.
Basic Missile Costs : 4 biomass
1 iron pipe -> 1 empty fuel canister
1 copper bar -> 1 copper pipe
1 gold bar -> 1 gold wire

Basic Missile damage: 75000
Imbued Plasma missiles damage: 450000
Armour Piercing missiles damage: 750000

Basic Missile ->Imbued Missiles -> Armour Piercing

Arther turret
Range: 64m
Internal Buffer: 150 Energy
Energy per shot: 5
Dmg per shot: 33
*needs to have arther controlling to work (press “E” while aiming at turret)*

The cost of…

Batteries

Machine
Gold Bar
Nickel Bar
Titanium Bar
Tin Plate
#
MK3 Battery
15
32
64
6
1 MK3 Battery
MK4 Battery
405
864
1728
162
27 MK3 Battery
MK5 Battery
3645
7776
15552
1458
9 MK4 Battery

Ore Extractor Holobase readout:

OE Yellow = working
Red/Blue Flashing = Out of Power
Red/Cyan Flashing = Out of Storage
Red/Black Flashing = Idle
Red/Green Flashing = Drill Stuck

Cargolift…

First you need to set up the cargolift controller 4m higher than where you want your cargo to unload. Assuming you want to unload the cargo on top.
So if you want to unload the cargo at 0m you need to put the controller at 4m high.

After this you want to give power (at least 100pps) to the controller and put a hopper next to it or on top of it. Put a lot of railracks into the hopper and let the cargolift build it’s rail. You need 2 rack/m.
So you want to automate the rackrail production too.

If the controller finished the rail building. You need to install a lift (eg.: basic lift) into the controller. It’s the same procedure when you install drillheads to the Ore extractor.

Press ‘E’ on the controller to do this.

In the controll panel you can set where the lift load and unload it’s cargo. So you can haul stuff up or down.

If you set LoadALL and UnloadALL then the lift wait until it’s cargo fully loaded or unloaded. If you set ANY then the lift will load/unload whatever it is possible and start moving again. So for the best result you might want to set it to ALL.

If you want to extend the lift rails. You need to remove the lift. You can only remove the lift if the cargo is empty. So remove the lift and attach a hopper with rackrails. The controller will start building rails until it’s way blocked again.

If the rail building is blocked but you aren’t finished the rail yet. You need to install a lift and then remove the lift to restart the rail building. (I guess this is a bug on V7 BE).

Ore spawn depth

T1
– Coal +65 / -300 I think…
– Tin -5 / -850
– Copper -5 / -850
– Iron -86 / -850
– Lithium -120 / -300

T2
– Gold -300 / -1,500
– Titanium -350 / -1,500
– Nickel -400 / -1,500

T3
– Crystal – Cold Caverns Only
– Biomass – Toxic Caverns Only (I think)

T4
– Chromium -700 / -2,500
– Molybdenum -750 / -19,500

T5
– Super Hard Rock -800 / -2,000

T6
– Magmacite – Magma Caverns Only

T7
– Uranium -1,200 / -5,500
that too way to long to type out.

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