PCBs
Pods
1 pod = 6 Plates + 2 PCBs.
Crystal Spawn Depths
Mechanics
Pyrothermic Generator works at -25 with 100%.
Solar Panel Works at -65 (remeber that still requires sky clearance).
Conveyor belts start freezing at -200 and ends at -280.
Mynoc starts to spawn at -81.
Commands
Press enter to write these.
/detail bloom – To enable and disable bloom
/detail shadows – To enable and disable shadows
/detail sun – to enable and disable sunshafts
/waypoint add name – Add a name waypoint to the world.
/waypoint remove name – Remove the name waypoint from the world.
These two good for marking interesting stuffs.
/kill – suicide
/spawn – Set your spawn point in your current location.
/coords – Your location.
Added ‘detail instancing toggle’ command, to disable all unnecessary instanced objects (grass, small rocks, stalactites)
added “detail instancing shadowforce” – forces shadow casting on all instanced objects
added “detail instancing shadowoff” – disables shadow casting on all instanced objects (very fast)
added “detail instancing shadowsmart” – smart shadowing on all instanced objects (default)
How do I setup the Adv. Conveyor Filter?
Select what you want in your hotbar first.
Filter set to : [Advanced Conveyor Filter]
Press T to invert.
Press E to set Output to Advanced Conveyor Filter
Simple bar sorter:
H – Hopper
A – Advanced Conveyor Filter.
Let through everything except – Lte
Organic Recombinator
At level 0 it takes 50pps to keep a cryohopper at ~-250°C
In the Cold Caverns it takes 12.5 pps to keep a cryohopper at ~-280°C
You need 60pps for one recombinator
You need to cool down ruined organic parts.
You don’t need to cool down recombined items.
You don’t need to cool down pristine items.
For now your inventory is considered cold but this will probably change in the future.
10 ruined parts = 1 recombined organic part.
10 minute to recombine 1 part.
Press ‘c’ to use recombined organic parts.
Slime drop chance.
Snow 5% chance to drop Perfect Eye. Spawn at 0 and below.
Start to spawn -25 and below: Drop Perfect Phos gland
Gray – 10%
Silver – 25%
Gold – 50%
Green and Blue doesn’t drop these two item.
How to disable music?
Ctrl+M to disable music.
Charged explosive levels.
Charged Explosive range increases 5 per level from the center
lvl 1 (100 Energy) 5 form center
lvl 2 (1,000 Energy) 10 from center
lvl 3 (10,000 Energy) 15 from center
lvl 4 (100,000 Energy) 20 from center
lvl 5 (1,000,000 Energy) 25 from center
lvl 6 (10,000,000 Energy) 30 from center
and so on
Never Ever Charge This Thing In Your Base!!!!!444!!!!4444!
Turret info
Mk1 Turret
Range: 16 m
Internal buffer: 100 Energy
Energy per shot: 40
Dmg per shot: 50
Mk2 Turret
Range: 20 m
Internal buffer: 192 Energy
Energy per shot: 160
Dmg per shot: 96
Mk3 Turret
Range: 72 m
Internal buffer: 900 energy
Energy per shot: 400
Dmg per shot: 3,600
Rocket Turret
You need rocket for this.
Basic Missile Costs : 4 biomass
1 iron pipe -> 1 empty fuel canister
1 copper bar -> 1 copper pipe
1 gold bar -> 1 gold wire
Basic Missile damage: 75000
Imbued Plasma missiles damage: 450000
Armour Piercing missiles damage: 750000
Basic Missile ->Imbued Missiles -> Armour Piercing
Arther turret
Range: 64m
Internal Buffer: 150 Energy
Energy per shot: 5
Dmg per shot: 33
*needs to have arther controlling to work (press “E” while aiming at turret)*
The cost of…
Batteries
Ore Extractor Holobase readout:
OE Yellow = working
Red/Blue Flashing = Out of Power
Red/Cyan Flashing = Out of Storage
Red/Black Flashing = Idle
Red/Green Flashing = Drill Stuck
Cargolift…
First you need to set up the cargolift controller 4m higher than where you want your cargo to unload. Assuming you want to unload the cargo on top.
So if you want to unload the cargo at 0m you need to put the controller at 4m high.
After this you want to give power (at least 100pps) to the controller and put a hopper next to it or on top of it. Put a lot of railracks into the hopper and let the cargolift build it’s rail. You need 2 rack/m.
So you want to automate the rackrail production too.
If the controller finished the rail building. You need to install a lift (eg.: basic lift) into the controller. It’s the same procedure when you install drillheads to the Ore extractor.
Press ‘E’ on the controller to do this.
In the controll panel you can set where the lift load and unload it’s cargo. So you can haul stuff up or down.
If you set LoadALL and UnloadALL then the lift wait until it’s cargo fully loaded or unloaded. If you set ANY then the lift will load/unload whatever it is possible and start moving again. So for the best result you might want to set it to ALL.
If you want to extend the lift rails. You need to remove the lift. You can only remove the lift if the cargo is empty. So remove the lift and attach a hopper with rackrails. The controller will start building rails until it’s way blocked again.
If the rail building is blocked but you aren’t finished the rail yet. You need to install a lift and then remove the lift to restart the rail building. (I guess this is a bug on V7 BE).
Ore spawn depth
T1
– Coal +65 / -300 I think…
– Tin -5 / -850
– Copper -5 / -850
– Iron -86 / -850
– Lithium -120 / -300
T2
– Gold -300 / -1,500
– Titanium -350 / -1,500
– Nickel -400 / -1,500
T3
– Crystal – Cold Caverns Only
– Biomass – Toxic Caverns Only (I think)
T4
– Chromium -700 / -2,500
– Molybdenum -750 / -19,500
T5
– Super Hard Rock -800 / -2,000
T6
– Magmacite – Magma Caverns Only
T7
– Uranium -1,200 / -5,500
that too way to long to type out.