Assassin’s Creed® III Guide

Crafting and Profiting 101 for Assassin's Creed® III

Crafting and Profiting 101

Overview

This guide will explain how the confusing and convuluting crafting system in Assassins creed III

Introduction

The Crafting feature in Assassin’s creed is found on Accounting books near the static vendors located in Boston, New York, Frontier and One in your manor in Homestead. You cannot use crafting on moving vendors.

At first glance, crafting in Assassin’s creed 3 looks very complicated. This guide will try to simplify everything in crafting, explain how it works, what to do for best profit turnout and what to avoid.

Crafting will be very useful in mid-game and near end because you will need tons of money to upgrade you ship for missions, and as well for sea missions if you ever want to do it.

Stockpile Tab

These is where you buy raw ingredients to be able to craft, animal pelts, mineral ores, lumber, food that is available for you (depending on the level of the people on your homestead).

There’s a limit of 10 that you can buy and stock, so you are limited to only 10 materials at a time to craft. You cannot expand that limit and the only way to circumvent that is to retrieve raw ingredients as rewards for looting caravans, recruit missions or through hunting.

Crafting Tab

In the crafting tab, there are 3 different sections: Artisans, Resources, and Recipes.

You don’t need to actually worry about artisans and resources part. You just need to search for the recipe of the thing you want to craft and look if you have the correct item to craft it. Guessing for the appropriate combination of an artisan and the resources would be time consuming unless you are using a wiki to guess them.

You can find recipes hidden on large wooden treasure boxes scattered all throughout the game.

While selecting on the item you want to craft, you need to satisfy the level of artisan required to craft the item and the appropriate materials for them. Most of the materials are available in the stockpile tab, while some are needed to be crafted still in the material section, and very rarely, some are only available through hunting.

Once you met all the requirements, you will then need to pay for the appropriate fee for the artisan to craft it. The fee depends on how many times you have used that particular artisan.

The fee starts from 25£ from the first 2 crafts then increments by 25£ starting from the 3rd and preceding crafts. Some items needs 2 artisans to craft it so depending on how you used your artisan, you may pay up to 7000£ on your 10th craft (I will show you later on what item this may happen)

So for example, you want to craft 10 barrels:
– You will use Lance 10 times

Meaning if you want to craft 10 barrels at once, you need to pay him a total of 1150£ (25+25+50+75+100+125+150+175+200+225)

The artisan fee resets ONLY AFTER you traded the items crafted in the trading tab. They will not reset even if you have crafted the barrel to another item that needs that item

Trading Tab

Here is where you trade and reap the profits from buying, crafting or hunting those items.

You will need to buy a Land convoy on the special items in the crafting tab first. You can buy up to a maximum of 3. Each convoy starts with 3 or 4 slots, I can’t remember, but you can buy a convoy capacity upgrade up to 8 slots in a land convoy.

Later in the game, you will be able to buy upto 3 Naval convoy which can hold 15 items at max capacity upgrade.

At the start of the game, you would be able to sell only at Boston and Frontier, New york will come later in the game. You will be able to unlock different merchants as you discover them on the map.

Let’s Start Trading

Select your land convoy, then you will be greeted by empty slots, enter it and select on the item you want to trade, after that you will select for a particular merchant to trade it.

You may want to look at the profit the the merchant is buying the item is, but beware that to be efficient, you want to only use only 1 merchant per convoy, maximum 2 if you really need to. Everytime you select a different merchant on 1 convoy, you increase the time and risk on delivering your item. From time to time your convoy will be attacked and needs to be defended.

Once you filled up all slots or you are satisfied will all the items you want to trade, you send a convoy by pressing the spacebar.

The timer will start once you leave the accounting tab UI. The timer will pause everytime you open the map, press esc, or any UI that pauses the game.

Risks and Tax

This is very prevalent in the early game since risks and tax are associated to liberated forts and naval missions to reduce risk in naval convoys.

To lower the risk and tax, You want to clear and liberate forts as soon as possible. if you don’t, you may need to protect your convoy everytime, this is very risky especially if you are in a middle of the main mission.

Protecting your convoy

You will need to travel in the frontier and rescue your convoy within a time limit. Once you reach your convoy’s location, you will need to take down 15 redcoats with 8 bluecoats assisting you.

Early trading

At the start of the game, you won’t be able to do much in crafting and trading because you are lacking some artisans that you need and the levels for them to able to craft those items. The best way to earn money in the early game is to either invest in trading for atleast 5k on it and purchase land convoys and upgrades to the max.

After that, all you have to do is buy and sell beaver pelts and sell them for a profit. You will be only able to trade 10 pelts at a time from a particular animal.

Regardless of the type of the animal, you are sure to profit a minimum of 360%.

Here’s a table of your possible profit, 10 is the max you can send per trade and the highlighted row, 4, is the minimum that you can send in the early game


* The calculation above assumes that you have the minimum tax of 0% and are selling the beaver pelts on the boston merchants

As you can see, you can get a profit of 1.6k just by buying and selling beaver pelts in the early game. Up to 4.1k if you have the full land convoy upgrade every 12 minutes.

If you have bought all 3 the land convoys, you can farm beavers in homestead at the map below.


NOTE: Use only your hidden blade when hunting beavers. They are slow as hell so you don’t need to worry about chasing them

3 Kinds of profit graphs

There are 3 kinds profit graphs on items that you can craft and sell.

Static Profit

These are items that are bought directly in the stockpile and sold on merchants. They have a static profit percentage so the more you sell them, your profit will increase proportionally.

Bear Pelts
These are purchasable in the stockpile once Myriam has reached level 3. They cost 240 each and sells for 1248 max in land convoys and up to 1560 in naval convoys

Dimishing Profit

These are craftable items which are made by multiple artisans, or multiple instances of 1 artisan. One example is meat pies. It requires flour, pork, and hare meat created by oliver, but the flour needs to be crafted with wheat by oliver again. You will need to use oliver twice to make a single meat pie.

Here’s how the profit graph looks like


* This one is a extreme one, there are other much subtle with the diminishing profit return.

Peaking Profit

This is the last one and these are the ones you want to avoid OR craft only within the positive range profit.

Artillery

This is found in war supplies, avoid crafting war supplies if you are using it for profit, all of the items there have a peaking profit graph. Here’s what it looks like


If you can see, the profit peaks at 4 crafts, anything else is less than that profit. Everything above 8 crafts is a loss.

Best Items to sell

Obviously, the best item to sell are the animal pelts you can buy in the stockpile, hunting section.

They all inherit a static profit graph.

Here are the profit that you can get with bear and beaver pelts.

Bear Pelts

– Stockpile

Quantity
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
240
1248
1008
1560
1320
2
480
2496
2016
3120
2640
3
720
3744
3024
4680
3960
4
960
4992
4032
6240
5280
5
1200
6240
5040
7800
6600
6
1440
7488
6048
9360
7920
7
1680
8736
7056
10920
9240
8
1920
9984
8064
12480
10560
9
2160
11232
9072
14040
11880
10
2400
12480
10080
15600
13200

Beaver Pelts

– Stockpile

Quantity
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
160
832
672
1040
880
2
320
1664
1344
2080
1760
3
480
2496
2016
3120
2640
4
640
3328
2688
4160
3520
5
800
4160
3360
5200
4400
6
960
4992
4032
6240
5280
7
1120
5824
4704
7280
6160
8
1280
6656
5376
8320
7040
9
1440
7488
6048
9360
7920
10
1600
8320
6720
10400
8800

———————————————————————————-

Crafted Items

Not all crafted items generate a profit, some will have an extreme diminishing graph where profits will be disappointing, and rarely, some have a peaking profit graph. I’m just gonna list here what are the best ones to craft and the artisans needed,

Fine Clothing

– Ellen x2, Lance x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
197
50
247
1586
1339
1922
1675
2
394
125
519
3172
2653
3844
3325
3
591
275
866
4758
3892
5766
4900
4
788
500
1288
6344
5056
7688
6400
5
985
800
1785
7930
6145
9610
7825
6
1182
1175
2357
9516
7159
11532
9175
7
1379
1625
3004
11102
8098
13454
10450
8
1576
2150
3726
12688
8962
15376
11650
9
1773
2750
4523
14274
9751
17928
12775
10
1970
3425
5395
15860
10465
19220
13825

Best Items to sell pt.2

Quilts

– Ellen x4

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
55
75
130
1378
1248
1670
1540
2
110
250
360
2756
2396
3340
2980
3
165
525
690
4134
3444
5010
4320
4
220
900
1120
5512
4392
6680
5560
5
275
1375
1650
6890
5240
8350
6700
6
330
1950
2280
8268
5988
10020
7740
7
385
2625
3010
9646
6636
11690
8680
8
440
3400
3840
11024
7184
13360
9520
9
495
4275
4770
12402
7632
15030
10260
10
550
5250
5800
13780
7980
16700
10900

Duffy’s Elixir

– Lyle x1, Big Dave x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
58
50
108
825
717
1073
965
2
116
100
216
1650
1434
2146
1930
3
174
200
374
2475
2101
3219
2845
4
232
350
582
3300
2718
4292
3710
5
290
550
840
4125
3285
5365
4525
6
348
800
1148
4950
3802
6438
5290
7
406
1100
1506
5775
4269
7511
6005
8
464
1450
1914
6600
4686
8584
6670
9
522
1850
2372
7425
5053
9657
7285
10
580
2300
2880
8250
5370
10730
7850

Fine Furniture

– Lance x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
55
25
80
650
570
813
733
2
110
50
160
1300
1140
1626
1466
3
165
100
265
1950
1685
2439
2174
4
220
175
395
2600
2205
3252
2857
5
275
275
550
3250
2700
4065
3515
6
330
400
730
3900
3170
4878
4148
7
385
550
935
4550
3615
5691
4756
8
440
725
1165
5200
4035
6504
5339
9
495
925
1420
5850
4430
7317
5897
10
550
1150
1700
6500
4800
8130
6430

Best Items to sell pt.3

Spirits

– Lance x1, Oliver x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
80
50
130
806
676
1008
878
2
160
100
260
1612
1352
2016
1756
3
240
200
440
2418
1978
3024
2584
4
320
350
670
3224
2554
4032
3362
5
400
550
950
4030
3080
5040
4090
6
480
800
1280
4836
3556
6048
4768
7
560
1100
1660
5642
3982
7056
5396
8
640
1450
2090
6448
4358
8064
5974
9
720
1850
2570
7254
4684
9072
6502
10
800
2300
3100
8060
4960
10080
6980

Gold Rings

– Big Dave x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
35
25
60
624
564
780
720
2
70
50
120
1248
1128
1560
1440
3
105
100
205
1872
1667
2340
2135
4
140
175
315
2496
2181
3120
2805
5
175
275
450
3120
2670
3900
3450
6
210
400
610
3744
3134
4680
4070
7
245
550
795
4368
3573
5460
4665
8
280
725
1005
4992
3987
6240
5235
9
315
925
1240
5616
4376
7020
5780
10
350
1150
1500
6240
4740
7800
6300

Meat Pies

– Oliver x2

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
61
50
111
710
599
923
812
2
122
175
297
1420
1123
1846
1549
3
183
350
533
2130
1597
2769
2236
4
244
575
819
2840
2021
3692
2873
5
305
850
1155
3550
2395
4615
3460
6
366
1175
1541
4260
2719
5538
3397
7
427
1550
1977
4970
2993
6461
4484
8
488
1975
2463
5680
3217
7384
4921
9
549
2450
2999
6390
3391
8307
5308
10
610
2975
3585
7100
3515
9230
5645

Best Items to sell pt. 4

Skin Irritation Remedy

– Big Dave x1, Lyle x1

Quantity
Material Cost
Crafting Cost
Total Cost
Land Sales
Land Profit
Naval Sales
Naval Profit
1
19
50
69
705
636
917
848
2
38
100
138
1410
1272
1834
1696
3
96
200
296
2115
1819
2751
2455
4
154
350
504
2820
2316
3668
3164
5
212
550
762
3525
2763
4585
3823
6
270
800
1070
4230
3160
5502
4432
7
328
1100
1428
4935
3507
6419
4991
8
386
1450
1836
5640
3804
7336
5500
9
444
1850
2294
6345
4051
8253
5959
10
502
2300
2802
7050
4248
9170
6368

Profitability summary graph

I will add more items in the best items part if I find more items that are profitable, meanwhile, here’s a summary of the profitability of these items

LAND


NAVALl

End Game Profiteering Item Combination

This Part assumes that you have:

– Unlocked All Artisans
– Bought All Land and Naval Convoys
– Bought All Land and Naval Convoys expansion upgrade
– Liberated enough forts to attain 0% tax
– Discovered All Static Vendors in-game

Thus you must have a total of 69 item slots. 24 in land and 45 in naval.

Here’s the current best Item combination to make profit that you can do in late game.

– 10 Bear Pelts in stockpile
– 10 Beaver Pelts in stockpile
– 10 Gold rings
– 10 Fine Furniture
– 10 Quilts
– 10 Meat pies
– 9 Duffy’s Elixir

Items in Land Convoys
– 10 Gold Rings
– 9 Duffy’s Elixir
– 5 Fine Furniture

Items in Naval Convoys
– 10 Bear Pelts
– 10 Beaver Pelts
– 10 Meat Pies
– 10 Quilts
– 5 Fine Furniture

Total Cost for materials: 6582
Total Crafting cost: 15300
Total Sales: 72910
Total Profit: 51028

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