Overview
THIS GUIDE IS CURRENTLY OUTDATEDIn this guide I’ll be explaining the weapons of HROT.
Sickle
The only usable melee weapon in the game. Deals more damage than pistol and SMG but only works in point blank range (obviously). It can be seen as a final resort since it does not have an ammo problem, and after v0.2.6 it has even increased damage and “rate of fire”.
Pistol
Standard issue pistol, 17 rounds magazine, deals the lowest damage in the game along with the SMG. Medium rate of fire with good range and deals hitscan damage. The DPS outcome is low, but if you have nothing else left, it is usable. If you find a second pistol ingame you can dual wield pistols, and then things get much better.
Soviet Shotgun
Basic pump action shotgun, deals high damage in close range, fires 11 pellets per shot that get less useful at longer ranges. Easily can become a player’s favourite weapon since there’s plenty of ammo for it through the campaign and is a good weapon for close range combat.
Double Barrel Shotgun
Classic SSG, fires 21 pellets per shot. Deals almost identical damage to the Hand Cannon if you hit all or most pellets. However, the spread is very wide and it gets almost useless on long range. Can be used in bossfights if brawling is prefered to long range combat. Obviously, uses 2 shotgun ammo per shot (shares ammo and weapon slot with Soviet Shotgun).
Submachine Gun
Classic SMG with high rate of fire, but low damage. Deals hitscan damage and the rounds can go pretty far, although the pistol is still more acurate. If you aim well while moving it can be a better option for kiting compared to the shotgun, but the ammo is a little more scarce.
Hand Cannon
The first weapon in the game that does not deal hitscan damage but instead launches projectiles. Carries the role of a rocket/missile launcher. Deals extremely high damage on impact and also damages nearby enemeies with an explosion with a short radius. Has a medium rate of fire, but is a bad choice for close range since the explosions will damage the player aswell. Best idea is to use it on groups of enemies or save it for bosses, since the ammo is scarce.
Grenade
Classic grenade, but flashes red and explodes on impact with an enemy. Uses same ammo with Hand Cannon, does same amount of splash damage, but less damage on impact. Can both used as a standalone weapon and a quick weapon used with right mouse button.
Hussite Shotgun
Hussite shotgun is not really a “shotgun” but a small cannon that fires projectile bullets that only make damage upon impact. It can be acquired after E1M5. It is a fire-and-reload type of weapon – reload animation is just like reloading a mortar. The damage is pretty high, if not as much as the hand cannon, but the ammo is much more scarce, so it is better to use on large enemies and bosses. On impact, the round pushes the target, enabling to put some range between you and the target.
Landmine
Classic landmine, activates within a few seconds after being set. Deals high explosive damage with a little delay after stepping on. Useful when put strategically, but should be handled with carefully because will explode in impact with the player aswell.
Lightning Gun
Lightning gun is very similar to the lightning gun in Quake, but has much more damage and ammo consumption. You need to be very accurate with it or else you will go dry on ammo really quickly. Range is very good, as well as the DPS, but when you stop firing it will have a short cooldown sequence that make it bad for firing against multiple enemies. The ammo is extremely scarce but you can gain ammo by electrocuting yourself, and you can only acquire this weapon in sectets through the campaign, or the endless mode.
Ball Lightning Launcher
Ball Lightning Launcher is the BFG of HROT. When fired, it has a short “spool up” time, and then it fires a lightning ball projectile which lands massive damage on impact (so much that you can annihilate a boss in 3-5 shots if you land all shots precisely) and the area of effect damage of the projectile once it hits a surface is also extremely high, yet, the player does not take damage from this weapon’s area of effect damage. This weapon shares ammo with the lightning gun (uses 80 ammo per shot, so should be used strategically), and also should not be fired underwater.
Thank you for reading this guide
I will extend it as time goes, add more details and such.