Overview
I played this game missing portions of information that made it significantly worse for me. I’m going to explain them so its easier for others.
The menu
I’m going to assume you know how to navigate menu’s so I will just say the basics.
Normal – easy basically – good for starting out
Hard – Once you get some perk points and have a feel for the game, a great option. Gives decent rewards.
Hell – Pretty difficult in most cases. Zombies start getting a bit tanky and you need better guns from later stages/difficulties.
God of War – You better have a buff cat, top of the line guns and a bunch of perk points invested wisely because its pretty tough.
There are also 2 ways of playing, single player or multiplayer. I haven’t noticed a difference in scaling for it so it generally makes the game easier playing multiplayer.
There is also a challenge mode that has 3 stages that unlock weapons.
Beating stages on various difficulties unlocks tons of perk points and also a bunch of new weapons. It is highly encouraged to push yourself to unlock the best weapons by beating various challenges and stages on harder difficulties.
Keyboard Hotkeys
T – Enables voice chat in game.
Esc- goes back to main menu or quits.
The donation box
This is the donation box. You open it up and you deposit all your cash at the end of every map before leaving. Never not do this. It is very important and unlocks tons of benefits. You will kick yourself if you find out you were leaving money on the table by not depositing it.
After you deposit your money, what do you do with it? You invest it in new perks or to enhance perks.
Recommended out of here is the buff cat. it dramatically increases the cats drops and the cat allows you to really be a zombie killer on harder difficulties.
Then you have intensify perks.
These raise the level cap on some perks which really is helpful when you have a bunch of perk points and really love a spefic thing. For instance, if you do headshots with the pistol, enhancing the wild west perk allows you to do triple damage on a headshot, which in slow mo does 6x damage. So often you are doing 600-700 damage in slowmo with the best handgun. This really destroys zombies. I’ll go over the rest of the perks in the next section.
Perks
Perks are super important in this game and will make the game either much harder or much easier. You don’t have a lot of points early on so its necessary to be wise with them.
Below are the menu’s.
Out of here, weapon master ones are probably the most useful early on. For whatever weapon you prefer. I found the handgun to be far and away the best as it allows you to kill zombie’s very quickly with headshots and ammo is generally plentiful with the weapon.
The other option I would suggest a little bit later is the double drop option. It increases your drops by twice as much for 60 points. It’s pretty useful and allows you to never need to buy ammo even on harder difficulties. It saves a bunch of money. Second, I would recommend both of the buying and selling perks in the perk set. They allow you to not lose any money when buying weapons and selling them. This means no guilt for buying that super powerful weapon before the last wave that you may not have needed. This works for snake coins so if you are confident on your ability to survive, you can go double swords and go wild with a melee build and it will have cost you absolutely nothing when you actually sell them. It’s pretty awesome.
Weapons
There are a few different types of weapons.
Pistol- Ammo is plentiful, it is single fire. When traited it does really good damage with criticals. It fits in the holsters.
Rifle- Ammo is a little rare and it is single fire. Basic version has long reload. Better version can fire as fast as the pistol. When traited it pierces through enemies and can clear crowds quickly.
This goes in the back holster.
Shotgun – Ammo is fairly plentiful. Can put out a crapload of projectiles, really good for getting high combos and charging big coins. When traits it fires more projectiles with each shot. Can go in front holsters.
Machine gun – Ammo is plentiful but it eats ammo like crazy. Does lower damage but can clear hordes quickly. When traited, it uses up to only half ammo. Fits in holsters.
Grenade launcher – Ammo is rare but it packs a punch. Clears areas like nothing. Great when combined with infinite ammo powerup for going absolutely nuts.
Score and Air drops
There are a few factors that determine your score. Each one is 25% of your score. They are:
Not getting hit – the more you get hit the less this is.
Head Shots – the more headshots you have the better.
General accuracy – The higher this is the better. Don’t miss zombies.
Combo – Shoot 1 bullet into a zombie every 3 seconds and don’t miss.
The trick is that you can shoot corpses. In the head, in the body, etc and it will skew all of these. Like with the bigcoin, the shotgun can be really good here.
The closer your score is to 100 the better chance you have to get a gold chest which drops a ton of money, items and big coins.
Big Coin
When the big coin comes out… shoot it. This is important enough to warrant its own section. The big coin can grant obscene sums of money and each one can net you 2 highest level weapons worth of money. The final shotgun is by far the best for charging it, but a machine gun isn’t bad either.
Buff Cat
This is also very important. This creature you can buy in the store, he cost 5 snake coins and drops buffs the entire map. He’s pretty awesome and can provide infinite ammo or double your weapon damage, or make your weapon kill regular enemies one hit. On harder difficulties you earn more snake coins and the cat makes the game so much easier and is vital to your success.
Hidden guns
Most maps hav guns in them hidden. This is hidden in the first stage.
If you want to go melee there is an axe hidden there.
Explore the stages and you may be able to save yourself some money or sell the extra guns to make money.