An Aspie Life Guide

An Aspie Life with an Aspie Guide for An Aspie Life

An Aspie Life with an Aspie Guide

Overview

Basic achievement guide for an Aspie Life, any help is welcomed!

I see you used the pc…HOW!

This will be the first one you get, all you have to do is start up the game!

Power of Talk

This one will unlock after talking to the first person you encounter when attempting to go buy food.

Robot’s that talk?

You will find an “ENTER” prompt inside of the pizza place within the first couple of steps. Pressing this ill open the curtains, with a short show waiting behind it.

Well… Crap! Never ever steal stuff.

When you need to buy some food, rather than pay enter the dialgue with the clerk, press the right arrow key, press leave, and begin to walk away. You will then be detained and the achievement will pop.

Shopping is cool!

I do not remember the unlock requirements for this one. You either need to buy something from a shop, or just enter one of the shops (food mart, arcade, or pizza shop).

20 kills Shoot Man….200 kills Shoot Man….1000 kills Shoot Man….

Inside of the arcade, there is a arcade machine that you can play on. It requires 1 coin per life, so i would have atleast 10 coins on you to be safe (about 30 hits per life, and it took me 9 coins). This achievement set takes about 10 minutes total if you are fast.

Save before playing the machine if you run out of coins before hitting 1000 kills, and for the following achievement.

I HAVE GAMES!

This one is simple: buy any of the three games offered in the arcade ( you have to check out to get the achievement).

Interfering Signals

This is a simple achievement. For this one, walk into the dilapidated sometome in day one before you bring food home. Walk all the wayto the top, past the teleporting man, and outside. When you reach this area you will receive the acheivement.

Never let him fall.

In the dilapidated building, save the guy when he throws you the rope (pretty much just walk up to him, then walk away to pull the rope).

This must be done on day 1, after you go home the first time (when you can go out until late).

Let him fall

Simply let the man fall in the dilapidated building. (refer to “Never let him fall”)

Always a new day!

Another easy achievement. Simply follow the journal instructions and make it to day 2.

O YO, bullies! It’s the gang on the loose!

On day two, walk outside and eventually you will be bullied.

Give me a pizza hand


Reference the “Friends follow you to the end” part of this guide.

After the girl saves you from the bullies, buy something from the pizza shop. After your purchase, a dialogue sequence will follow in which she takes and eats what you bought, earning you the achievement.

Friends follow you to the end


This one is a bit tricky, but easy once you know the steps.

On day 1, go to the grocery store all the way on the left get a bag, and pick up some food item. Walk to the right of the store and bump into the girl. While talking to her, make sure you look at her enough to fill th “look” bar, and talk to her. Keep in mind you can use the cellphone if you get stuck

After, buy the food and a journal entry should pop up mentioning you need to go home. Bring the food home before 19:00, and a journal entry should pop up mentioning the girl and you wanting to find her.

Head to the arcade, get a bag, put a game in the bag, and walk to the right of the store to bump into her again. While talking, try to look at her some more until the leave option is no longer allowed, and continue the conversation. After, she should ask if you want to play some games, she pays.

While playing, the first time it was just my screen, but after exiting the arcade game, it went back in and showed a double screen one of me and one of her. Just play if you want (now wouldbe a good time to get the 1000 kills achievement). Run out of lives whenever, and upon exit this should happen.
After this, you will talk again and she says she wants to meet again tomorrow around the sametime here, unless something big happens. Now, go home.

Day 2: Go straight to the arcade, get bullied, she’ll pop in and save you, and then bring her home after she suggests it. She will start to talk about how she thinks she may know you, and now you have to jog your memories. Use the cellphone as you like and try to get key words to use. At the end of the cutscene, the achievement should pop.

The ending to a story with a tomorrow

This one is pretty easy too. All you need to do is fail to make it back home in time. Make sure it’s in between buying groceries and having to go home.

The ending to a story with a better tomorrow

This is the order in which i played to get this, so it may be possible to get it faster:
-get groceries from food mart
-bring groceries home before time is up
-go out when journal updates
-make it back to the house in time
—–Day 2
-get pushed around by bullies
-find the machine parts
-pipe rod and transformer are in the dilapidated building
-alternatively, a transformer can be found on floor 3 of the hotel to the right of your home.
-transformer windings can be found on the second floor of the dilapidated building, or one in the bank.

The ending to a story with a great tomorrow

This achievement comes with the “friends follow you to the end” achievement. Another cutscene will follow after you play videogames with her in your home, and then she will talk some more. After she is done talking about the world, the achievement will pop.

The ending to a story with no tomorrow

After allowing the man to fall, walk down the stairs to the room where you find his dead body, and wait a bit until Thales faints.

The ending to a story with the best tomorrow

This one is probably the longest achievement on here, and is kinda cool. Basically, you will need to mix the ending with the girl with finishing the project.

Make sure the girl follows you home, but after jogging your memories, rather than playing games, build the project to completion, and the achievement will pop after the cutscene.

The ending to a story with some tomorrow

For this ending, you need to run out of time on day 2. After running out of time, head home.
When you run out of time, make sure to be near the table in your room, or the ending will not happen. It takes quite awhile for it to happen as well since the time to run out is at 20:00.

Thanks to the Developer and Shrodu for help with the guide!!

Someday i’ll get it done…

This one is a little easter egg i should think.

Basically, go to the art store on day 1, buy both items in there, and then go about the normal routine in the journal. After you get home, get the videogame,go home, start day 2, and it should pop as you walk past your creation in the morning.

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