Castle Crashers® Guide

Necromancer projectile enemy-fire strength (WIP) for Castle Crashers

Necromancer projectile enemy-fire strength (WIP)

Overview

A guide that explains how effective Necromancer’s Ground and Air Magic Projectiles are against differant enemies.

Notes

  • This guide is a WIP (Work in Progress).
  • This guide may or may not contain accurate information.

Table

Note: The table below will show the Ground and Air Projectiles having seperated, different effectivenesses on certain enemies, due to how Ground projectiles move faster than Air projectiles as Necromancer, however Air projectiles as Necromancer move downwards more smoothly.
Note 2: Enemies with average vulnerability will not be listed.

Enemy
Air projectie efficency
Ground projectile efficency
Reason
Mother Troll
50
75
Large horde of Trolls intercepts attacks; ground projectile more effective due to further speed causing higher chance of hitting Mother Troll.
Barbarian Boss
100
100
Very large size and slow movement.
Catfish
200
200
Very large size and slow movement; can be stunned temporarily to lose all momentum
Cyclops
80
90
Moderate size but large movement plus speed increment; ground projectile has higher efficency due to higher speed allowing for enhanced accuracy.
Undead Cyclops
90
100
Similar to Cyclops, but no speed increment.
Evil Wizard Crystals
65-75
75
Small size but minimal movement whilst grounded. Air Projecitle has a range between 65 and 75 due to larger possibility of missing the crystals whilst they are lifting due to lower speed.
Evil Wizard Second Form (blue shield) and Evil Wizard Final Form
40
60
High speed; ground projectile has higher efficency due to further accuracy with enhanced speed
Medusa
90
90
Low speed and large size, however causes large horde of “snakes” at low health caussing difficulty a ttacking; ground projectile has same efficency as air projectile due to how the “snakes” move in only 1 direction.
Bear/Saracen
80
70-90
Tornado attack causes zig-zag pattern causing it to be hard to aim at; ground projectile has a range from 70 to 90 as efficency due to faster speed not always improving accuracy.

Difficulty increment on Insane mode

Some enemies/bosses may be harder to hit on Insane mode, for certain reasons, listed below.

Enemy
Difficulty increment (air proj.)
Difficulty increment (ground proj.)
Reason
Barbarian Boss
10-100
5-100
Speed increment for every attack
Cyclops
15-100
10-100
Large speed increment
Conehead Groom
15
10
Small speed increment
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