Overview
Strategy Guide and Walkthrough by Bartek “Snek” Duk gamepressure.comAdapted from gamepressure.com and optimized for Steam. ~MISSONS 6- 19 COMING SOON~
Gunpoint Game Guide & Walkthrough
In Gunpoint you play as Conway, an independent spy, in a simple 2D platformer that turns out to be a complicated and a challenging puzzle. With the help of a variety of gadgets you will have to make your way through many heavily guarded buildings.
In this guide you will find a detailed description of all the important elements in Gunpoint as well as a walkthrough of all the levels. The walkthrough contains detailed information and a lot of pictures that will help you finish the game.
Warning! There are a lot of ways to complete each of the missions in Gunpoint. The methods that have been used in this walkthrough are the simplest and most effective.
This guide contains:
- A list of all the gadgets and abilities
- A list of all the enemies
- A description of all the important elements in the game
- A walkthrough
(image curteosy of pentadact.com)
Controls
(image curteosy of gamepressure.com)
Gadgets and Abilities
Gadgets
In Gunpoint you play as a spy, and as we know a spy can’t get around without a wide selection of gadgets. There are a few gadgets in the game that you can, and most of the time even have to, use. This is the list:
Crosslink – used to rewiring electrical devices. For example, you can wire a light switch so that it opens a selected locked door.
Wirejack – used to rewiring secured circuits.
Dropshot – thanks to this every landing after a jump will not make a sound and won’t alert any guards.
Deathfluke – gives you a chance to dodge incoming shots fired by enemies.
Hushcracker – won’t make any sound when you break the glass.
Prankspasm – electrical traps that will stun enemies.
Longshot – used to rewiring the guns of your enemies. For example: you can connect a guards’ gun to an activating panel of a certain door, which will make the door open when a guard pulls the trigger.
Resolver – a simple handgun. Warning! After firing at least one shot, you will have 30 seconds left to finish the mission, otherwise a guard with a machine gun will apear at the exit, making it impossible to get to.
Battery – a battery with a limited amount of charges, required to use certain gadgets, eg. Longshot.
Gatecrashers – thanks to this, you can go through doors by simply kicking them out.
Abilities
There are three abilities in Gunpoint. After each mission you get one point that you can spend on either of those abilities.
Bullfrog Jump Strength – increases the speed and the distance of your jumps.
Bullfrog Charge-Up Time – allows you to charge a longer jump – the more points you add, the faster it charges.
Power Capacity – charge slots for your battery. You get one slot with each added point.
Enemies and gameplay elements
Types of Enemies
There are three kinds of enemies in Gunpoint. Each one of them requires a different approach.
- 1: Normal Guard – can be taken care of in many ways. His only defensive element is a pistol which he’ll use when he sees a player
- 2: Enforcer – can be taken care of by using a Boobytrap, Resolver or jumping on him only when he’s close to the ledge.
- 3: Pro – can see in the dark and will shoot at you even when pointing the Resolver at him.
Gameplay Elements
Before you move on to the walkthrough, you should know a few things about the different elements that you will find in the game.
These are Circuit Boxes that you will need to activate in order to rewire a few other things. In order to activate them, you have stand right next to them and press W.
From the left: an elevator and a staircase that you will use to move around the floors, then we have motion detection doors (they open when you go through them), doors with an activation panel that you can rewire and doors which open only for a few seconds and only by using the Crosslink or Wirelink.
Each mission of course has a purpose and in Gunpoint it’s usually hacking computers. Most of the levels have a few main objectoves s that need to be addressed but they will also often include optional tasks. In this tutorial the author refers to them as: a main computer, a laptop and a suitcase.
This little device hanging on the walls is an alarm that will be activated when the player is in the vicinity. Activating the alarm causes the guards to gather up at its location, so it is best to avoid it or rewire it by using Crosslink or Wirelink.
The dashed lines in the picture above are the line of sight of the guard, and the glowing red object is his gun which can be rewired by Crosslink or Wirelink, making it completely useless.
Introduction
After the game starts you will have to select the resolution. Choose the one that suits you best and then immediately go into the game.
At the very beginning you will jump through a window, and the person at the highest floor will open the door for you. Move to the top by using the staircases marked on the picture above.
Around halfway through you will notice another person at the top floor, and then it will come to murder. You cannot prevent it, so just move on using the elevator until you get to the op.
Then jump down through the broken window and move to the place that is marked on the picture above. It’s an entrance to the subway and you will use it as an exit in every mission.
#1 – Rooke: Caught on Camera
After you’ve started the next mission, go right until you’ll notice a building. Then hold down the left mouse button, and you should see a line made of dots – this line shows the distance in which you can make a jump. Jump to the left side of the building and climb on the roof.
Then jump down to the bottom of the right side of the building and go inside through the open door. Use the elevator to get to the first floor and in the room on the right; you will see an optional task that looks like a laptop (shown in the picture above).
Pick it up, and then go back to the elevator and make your way to the top floor. Run to the end of the room on the raid and hack the main computer.
After that, jump through the window on the right and run to the exit.
#2 – Rooke: Guarded
In the next mission you will appear right next to a small building, and you will notice two Normal Guards inside it.
Go inside and then jump on one of the Normal Guards, like on the picture above. When you’re on top of him, hit him in the face a few times by click the left mouse button and make sure that he doesn’t get up.
After a successful knock-out, use the staircase to get on the floor below. Don’t worry, the other Normal Guard is standing behind closed doors, therefore he can’t see you, but you have to get him out of there. Next to the staircase there is a light switch, press it and then jump on the wall right above the closed doors.
Hold on to the wall and wait until the Normal Guard gets out of the room. Then get ready to jump and aim for the Normal Guard. Remember to do it before he gets to the light switch.
Punch him a few times and then head to the room from where he came from. Hack the main computer, go back upstairs and run through the door on the right to get to the exit.
#3 – Rooke: Crossed Wires
In order to start the next mission, you will have to buy a Crosslink. You can do it by going to Shop, then choose Crosslink and click Buy. When you’re done, you can start the next mission.
You will find yourself in front of a building and you will notice that there are no enemies this time, so you can move freely. Get to the first floor by using the staircase. Now in order to get to your main task you will have to get through the closed doors. Right now you will learn the most important element of the game, and that is rewiring. In order to get into the Crosslink Mode, press Alt or scroll the middle mouse button.
You will notice that the light switch is connected to the lamp with a red line. Click and hold the left mouse button on the light switch and drag the red line on the locked door. Now when youl press the light switch, the door will open. Enter the room and hack the main computer and then go down, jump through the window on the right and move to the exit.
#4 – Rooke: Mains
In this mission you will have to get rid of two Normal Guards. The first is on the first floor with his his back to you, so just simply jump on him and knock him out. The second one is on the floor above and is facing the staircase, which is the only way for you to get there.
Go in the Crosslink Mode and right next to the Normal Guard you will notice a small red square. This is a Boobytrap that will electrocute him upon activation. In order to activate it, connect it to the light switch on the floor below (marked on picture above), and then press the light switch. The Normal Guard will drop on the floor, and you can move up to hack the main computer.
After you’ve done that, connect the same light switch to the closed doors on the right. Open them by pressing the light switch and then run to the exit.
#5 – Rooke: Three for All
Now it’s time for one of the harder missions. This time you will have to hack three main computers, and there’s four Normal Guards in the building.
Jump on the first floor where the doors are opened and use the staircase to get on the second floor. Jump on the Normal Guard that is standing near the window on the left. It will make a bit of noise and the Normal Guard from the second room will run out to see what’s happening, but he will start circling the room after a few seconds. Use that to your advantage and knock him out. Now get to the right end of the floor and hack the first main computer.
Now go into the Crosslink Mode and disconnect the light switch on the first floor (marked as number 1 on the picture above) and the light switch on the second floor connect to the lamp on the first floor (marked as number 2 on the picture above). Then press the light switch that you’ve just connected to the lamp, which will make the light on the first floor go off. The Normal Guard will try to switch it back on, but to no avail. Take the elevator to get on the first floor (remember that the Normal Guard can’t see you in the darkness) and get rid of him. Now you can hack the main computer.
Now you have to do something similar again. The light switch marked as number 1 on the picture above connects to the lamp on the floor below, and the light switch marked as number 2 has to be disconnected from the same lamp. The Normal Guard will not be able to see you, so you can take the elevator down and take him out the same way you did with the other one. Hack the last main computer and go back on the first floor.
Connect the light switch on the left side of the elevator with the closed door (like on the picture above), open them by pressing the light switch and run to the exit.