Total War: MEDIEVAL II – Definitive Edition Guide

Medieval II Cheats for Total War: MEDIEVAL II - Definitive Edition

Medieval II Cheats

Overview

Always select the character you want to apply the trait or ancillary to. Use ~ to open the command console. Remember that each character can have a limited amount of ancillaries but an unlimited amount of traits. means that it is changeable and when you do, remove the . [Text/More Text] means that you have to choose one in the box and replace everything in the [] with your choice. (Text) clarifies or explains certain cheats. All “Special Units” can be used in any year or age by simply entering the text listed below; the create_unit command is unnecessary for the special units. The Update tab at the bottom shows the dates when new cheats were added to the guide. Please keep in mind that this guide only contains positive traits and ancillaries. However, if you wish to remove ancillary or trait, simply replace the word “give” in the commands with “remove”. Also, relic ancillaries generally only work on either priests or imams, rarely do they work on both. If anyone has more commands that I don’t already have, please suggest them in the comments area.

Diplomat Traits and Ancillaries

give_trait this GoodDiplomat 5
give_trait this ReligiousTolerance 3
give_trait this Multilingual 3
give_trait this SmoothTalker 3
give_trait this BraveDiplomat 3
give_trait this NaturalDiplomatSkill 3
give_trait this Secretive 3
give_ancillary this diplomatic_escort
give_ancillary this exotic_gifts
give_ancillary this swift_steed
give_ancillary this translator
give_ancillary this foreign_dignitary

Princess Traits and Ancillaries

give_trait this PrettyWoman 3
give_trait this BraveWoman 3
give_trait this FaithfulWoman 3
give_trait this UnchasteWoman 2
give_trait this PassionateWoman 3
give_trait this EducatedWoman 3
give_trait this TolerantWoman 3
give_trait this FairWoman 3
give_trait this GoodPrincess 4
give_trait this NaturalPrincess 3
give_trait this HumbleWoman 2
give_ancillary this delicate_blade
give_ancillary this fine_cosmetics
give_ancillary this strapping_stallion

Merchant Traits and Ancillaries

give_trait this MerchantsGuildMember 1
give_trait this MerchantsGuildTrained 1
give_trait this WorldlyMerchant 2
give_trait this SecureMerchant 2
give_trait this LegalDealer 2
give_trait this NaturalMerchantSkill 3
give_trait this GoodMerchant 4
give_trait this Monopolist 2 (3 has -1 personal security so I always preferred 2)
give_trait this SecurityMerchant 1 (2 has -1 finance so I prefer 1)
give_ancillary this counterfeiter
give_ancillary this trick_abacus
give_ancillary this merchant_clerk

Priest/Inquisitor Traits and Ancillaries

give_trait this GoodDenouncer 5
give_trait this GrowingConviction 3
give_trait this Peaceful 3
give_trait this Righteous 3
give_trait this Missionary 3
give_trait this Purifier 3
give_trait this TouchedByTheGods 3
give_trait this DivineProtection 3
give_trait this NaturalPriestSkill 3
give_trait this StrongFaith 4
give_trait this PublicFaith 4
give_trait this PriestLevel 2
give_trait this GoodDenouncer 5
give_trait this SecretlyFemale 1
give_trait this DivineProtection 3
give_trait this Missionary 1
give_trait this NaturalInquisitorSkill 3
give_trait this SecretlyFemale 1
give_trait this TheologiansGuildTrained 1
give_trait this TheologiansGuildMember 2
give_trait this Forced Religious 2 (3 decreases troop morale)
give_trait this AgentPiety 1 (this command maxs out an character’s piety)
give_ancillary this witch_hunter
give_ancillary this deacon
give_ancillary this librarian
give_ancillary this monk
give_ancillary this nun
give_ancillary this zealous_disciple
give_ancillary this paladin
give_ancillary this swiss_guard
give_ancillary this executioner
give_ancillary this false_relic
give_ancillary this holy_quran
give_ancillary this holy_mantle
give_ancillary this lock_of_kaaba
give_ancillary this mohammeds_footprint
give_ancillary this crown_of_thorns
give_ancillary this veil_of_veronica

Spy/Assassin Traits and Ancillaries

give_trait this GoodConspirator 3
give_trait this GoodSpy 5
give_trait this NaturalSpySkill 3
give_trait this GoodAssassin 5
give_trait this NaturalAssassinSkill 3
give_trait this GoodSaboteur 3
give_trait this ThievesGuildTrained 1
give_trait this ThievesGuildMember 2
give_trait this AssassinsGuildTrained 1
give_trait this AssassinsGuildMember 2
give_trait this HashashinsGuildMember 2
give_ancillary this accomplice
give_ancillary this monkey
give_ancillary this false_documents
give_ancillary this beguiling_bard
give_ancillary this pickpocket
give_ancillary this handgun
give_ancillary this explosives
give_ancillary this spyglass
give_ancillary this dancer
give_ancillary this courtesan
give_ancillary this femme_fatale
give_ancillary this poisoner
give_ancillary this assassins_blade
give_ancillary this pet_bloodhound
give_ancillary this assassins_apprentice
give_ancillary this nicolau_copernicus

General Traits and Ancillaries

give_trait this GoodSiegeAttacker 4
give_trait this GoodRiskyAttacker 2
give_trait this GoodRiskyDefender 3
give_trait this BattleDread 4
give_trait this FactionKiller 4
give_trait this SpyMaster 3
give_trait this AssassinMaster 3
give_trait this HarshJustice 3
give_trait this Xenophobia 3
give_trait this StrategicSkill 3
give_trait this CounterSpy 3
give_trait this AssassinCatcher 3
give_trait this NaturalMilitarySkill 4
give_trait this NightBattleCapable 1
give_trait this CrusaderHistory 3
give_trait this JihadHistory 3
give_trait this AdoredByPope 3
give_trait this PoliticsSkill 3
give_trait this Loyal 3
give_trait this Brave 3
give_trait this Prim 3
give_trait this Intelligent 3
give_trait this Sailor 5
give_trait this MathematicsSkill 3
give_trait this GoodAdministrator 3
give_trait this GoodMiner 3
give_trait this GoodTrader 3
give_trait this GoodBuilder 3
give_trait this GoodFarmer 3
give_trait this FathersLegacy 3
give_trait this VictorVirtue 3
give_trait this BattleChivalry 5
give_trait this GoodInfantryGeneral 1
give_trait this GoodCalvaryGeneral 1
give_trait this GoodArtilleryGeneral 4
give_trait this GoodGunpowderGeneral 4
give_trait this HighPersonalSecurity 3
give_trait this Energetic 3
give_trait this Brave 5
give_trait this RhetoricSkill 2
give_trait this StrategicSkill 3
give_trait this TacticalSkill 3
give_trait this Stoic 3
give_trait this Upright 3
give_trait this Scout 3
give_trait this BattleScarred 4
give_trait this HaleAndHearty 3
give_trait this WifeIsCharming 3
give_trait this WifeIsFertile 3
give_trait this GoodCommander 5
give_trait this GoodAttacker 5
give_trait this GoodDefender 5
give_trait this BattleChivalry 5
give_trait this RansomChivalry 4
give_trait this StrategyChivalry 4
give_trait this TourneyKnight 5
give_trait this EasternWarlord 3
give_trait this JaguarWarlord 3
give_trait this AcademyTrained 2
give_trait this PopesEnforcer 2
give_ancillary this drillmaster
give_ancillary this brilliant_inventor
give_ancillary this doctor
give_ancillary this mentor
give_ancillary this academic_advisor
give_ancillary this swordbearer
give_ancillary this master_smith
give_ancillary this tutor
give_ancillary this scribe_ancillary
give_ancillary this bard
give_ancillary this apothecary
give_ancillary this foodtaster
give_ancillary this eunuch
give_ancillary this knight_dread
give_ancillary this knight_beserker
give_ancillary this naive_knight
give_ancillary this knight_chivalrous
give_ancillary this knight_crusader
give_ancillary this knight_santiago
give_ancillary this knight_stjohn
give_ancillary this knight_templar
give_ancillary this master_of_assassins
give_ancillary this master_of_horse
give_ancillary this treasurer
give_ancillary this adultress_foreign
give_ancillary this armour_custom
give_ancillary this chevalier_de_bayard
give_ancillary this priest
give_ancillary this scout
give_ancillary this treasurer
give_ancillary this intrepid_explorer
give_ancillary this sir_william_wallace
give_ancillary this amerigo_vespucci
give_ancillary this marco_polo
give_ancillary this martin_luther
give_ancillary this jan_zizka
give_ancillary this johannes_faustes
give_ancillary this vlad_tepes
give_ancillary this donatello
give_ancillary this joan_of_arc
give_ancillary this simon_de_montfort
give_ancillary this roger_de_moulins
give_ancillary this raphael
give_ancillary this machiavelli
give_ancillary this gerard_de_ridefort
give_ancillary this vasco_de_gama
give_ancillary this arnold_von_winkelried
give_ancillary this john_gutenberg
give_ancillary this albertus_magnus
give_ancillary this roger_bacon
give_ancillary this michaelangelo
give_ancillary this ibn_khaldun

Special Units

rogan (Elephant Artillery)
vindaloo (Elephant Rocketeer)
madras (Elephant)
istanbul (Monster Bombard)
george (Monster Ribault)
houston (Rocket Launcher)

Create_Unit Guide

This section will cover how to use the create_unit command. There are some unfortunate limitations and quirks to this command. Provided you use quotation marks for the unit ID, you do not have to worry about capitalization, but it does matter for character and settlement names. You can’t spawn more than 5 units per command. The experience number must be from 0-9, inclusive. The armor number must be from 0-3, inclusive. The weapon number must be from 0-3, inclusive. I advise only using settlements to spawn in units as the in-game name of a character is not necessarily the name the game uses to refer to them. When you spawn in a unit with the create_unit command that is not intended for that faction, the unit card uses the placeholder texture and the unit’s texture in-battle has some issues as shown in the image. Unfortunately, this can mean that special units like the Boyar or Hand Gunners may not function very well if spawned in for the wrong nation.

The basic format is create_unit <settlement / character name> <unit id> <amount> <experience> <armor> <weapon>. Here’s an example of how to spawn in 3 Huscarls with 9 experience, Level 2 Armor, and Level 3 Weapons in London: create_unit London Huscarls 3 9 2 3. If you are dealing with a city with strange marks, like umlots, you can rename the city by clicking on the town’s name at the top of the construction window.

If the unit id is more than one word, remember to include quotes around the id. Here’s an example of how to spawn in 5 Desert Archers with 0 experience, Level 1 Armor, and Level 0 Weapons in Gaza: create_unit Gaza “Desert Archers” 5 0 1 0.

Units like artillery and general’s bodyguard have different appearances depending on the culture group. Treat the unit ID as if it was multiple words and then add a prefix to denote the culture group. NE means Northern European. SE means Southern European. EE means Eastern European. ME means Middle Eastern. GR means the Byzantine Empire. Here’s an example of how to spawn in 4 Greek Trebuchets with 1 experience, Level 2 Armor, and Level 3 Weapons in Constantinople: create_unit Constantinople “GR Trebuchet” 4 1 2 3.

If you want to spawn ships, you will have to select a pre-existing navy and refer to it by the admiral’s name. To find the list of admirals (as thankfully their names don’t change with their traits), right-click on the button at the bottom of your screen labeled “Army” as shown by the image (the image comes from my command testing save which is why I’m the Papal States, FOW is disabled, and I have insane amounts of money). Remember to include that word Admiral as part of the character’s name. Also, the Armor Level doesn’t affect ships but must be included for the command to work properly. Here’s an example of how to spawn in 1 war galley with 9 experience, Level 0 Armor (as it doesn’t matter anyway), and Level 3 Weapons in Admiral Vesallius’ fleet: create_unit “Admiral Vesallius” “war galley” 1 9 0 3.

Here’s the link to a website[commands.gg] with a list of the Unit IDs of all ground units and ships, and it possesses a search function so that the right unit is easier to find. For those who don’t know, a few units/ships don’t have an ID which matches its name, making it difficult to spawn them in. Also, I realize that some of the IDs listed on the website are incorrect (like the one for Norse War Clerics which should be Armored Clergy), but it’s the best list I’ve yet found.

Extras

add_money 40000 (As far as my testing shows, this is the max amount you can get at a time)
process_cq <name_of_settlement>
auto_win [attacker/defender] (Affects next auto_resolve battle between player and AI)
surrender_regions <faction_name> (For Holy Roman Empire, do HRE. For Byzantine Empire, do
Byzantium. For Mongols or Timurids, do horde)
add_population <name_of_settlement> 5000
toggle_fow

Updates

  • Updated 5/16/2017
  • Updated 8/6/2017
  • Updated 3/16/2018
  • Updated 5/8/2019 (GoodBuilder provided by “Roronoa Zoro”)
  • Updated 8/6/2020 (GoodFarmer provided by “Art”)
  • Updated 1/17/2020 (Changes made to create_unit based on comments from “Eli, Warden of Ducks” and “jessticles”)
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