FTL: Faster Than Light Guide

What it's Worth - FTL Price List for FTL: Faster Than Light

What it’s Worth – FTL Price List

Overview

A price list of everything in FTL: systems, weapons, augments, including a calculation what each ship would cost if you would buy it from scratch.

Introduction

This is a list of prices of all the various things you can buy in shops (or get otherwise). It’s not entirely complete (I was just noting down prices I didn’t know yet when I came across them in game), so if you know any price I’m missing here, just let me know.

I also put together the total prices of all the ships you can get in FTL; this is mostly why I put the list together in the first place. I don’t yet have all ships (right now, I’m missing the Slug and Crystal ships); so again, you’re welcome to chip in – if you post their setups, I can calculate the costs. Otherwise if you want to know, you’ll have to wait until I get them 😉

All prices refer to what you pay for the items in a shop. You cannot buy everything in shops though; but since you can sell everything and you sell for half price, I deduced from the sale price (noted this in the prices with an asterisk).

Depletables

Starting with the most straightforward ones 😉

Fuel: 3
Missiles: 6
Drone Parts: 8

Crew

Human: 40
Slug: 45
Mantis: 45
Engi: 50
Rock: 60
Zoltan: 65

Here’s a guide to the crew members’ stats and tactics:
[link]

Systems

Pilot

Level 1: 0
Level 2: 20
Level 3: 50

Doors

Level 1: 60
Level 2: 20
Level 3: 50

Sensors

Level 1: 40
Level 2: 25
Level 3: 60

O2

Level 1: 0
Level 2: 25
Level 3: 50

Medbay

Level 1: 60
Level 2: 35
Level 3: 60

Weapons

Level 1: 0
Level 2: 60
Level 3: 25
Level 4: 35
Level 5: 50
Level 6: 75
Level 7: 90
Level 8: 100

Engine

Level 1: 0
Level 2: 10
Level 3: 15
Level 4: 30
Level 5: 40
Level 6: 60
Level 7: 80
Level 8: 120

Shield

Level 1: 50
Level 2: 100
Level 3: 20
Level 4: 30
Level 5: 40
Level 6: 60
Level 7: 80
Level 8: 100

Buying Shields for 150 at a shop starts you off at 2 slots; but the Zoltan B has a system with 1 slot with the upgrade costing 100, so I split the 150 between level 1 and two this way.

Drones

Level 1: –
Level 2: 80
Level 3: 20
Level 4: 30
Level 5: 45
Level 6: 60
Level 7: 80
Level 8: 100

Again, buying a Drones system starts at level 2; but there is no ship starting with level 1 so I can’t split it like I did for the shields.

Cloak

Level 1: 150
Level 2: 30
Level 3: 50

Teleporter

Level 1: 75
Level 2: 30
Level 3: 60

Artillery Beam

Level 1: +
Level 2: 30
Level 3: 50
Level 4: 80

The problem with the Artillery Beam is that it’s only available as a starting system, but can’t be bought afterwards, so I can’t put a definitive price tag on it. Unlike all other items, it also cannot be sold (so I can’t just double the sale price).
Personally, with me primarily going for boarding in my games, I’m not a huge fan of it; but it’s hard to argue it’s not a good weapon, especially in the higher upgrades. It would probably easily justify a price tag of around 120 or 150.

Drone Schematics

System Repair: 30
Defense I: 50
Defense II: 75
Anti Ship I: 50
Anti Ship II: 100*
Anti Personell: 60
Boarding: 70
Hull Repair: 100

Augments

Slug Repair Gel: 60*
Long Range Scanners: 30
Repair Arm: 50
Stealth Weapons: 50
Advanced FTL Nav: 60
Scrap Recovery Arm: 50
Drone Reactor Boost: 50*
Mantis Pheromones: 50*
Engi Medbot Dispersal: 60*
Rock Plating: 80*
Zoltan Shield: 80*
Titanium System Casing: 100*
Weapons Pre-ignitor: 120

The ones marked with the asterisk aren’t available at a shop; price was determined by doubling the sale price offered.

(Thanks to Universalerror for contributing the Scrap Recovery Arm and Weapons Pre-ignitor I was missing, as well as Bacon called for the Slug Repair Gel).

Weapons

Ion

Ion Blast: 30
Ion Blast II: 80
Heavy Ion: 45

Lasers

Basic Laser: 20
Dual Laser: 25*
Heavy Laser I: 55
Heavy Laser II: 75
Heavy Pierce I: 55*
Hull Laser I: 65
Hull Laser II: 100
Burst Laser I: ?
Burst Laser II: 80
Burst Laser III: 110

Beam

Mini Beam: 20*
Pike Beam: 60*
Halbert Beam: 70
Fire Beam: 70
Hull Beam: 70
Anti-Bio Beam: 100*
Glaive Beam: 120

Bombs

Small Bomb: 55
Ion Bomb: 65
Breach Bomb I: 70*
Breach Bomb II: 70
Healing Burst: 40*
Fire Bomb: 55

Missiles

Leto: 20*
Artemis: 37*
Hermes: 50
Breach Missile: 70*
Hull Missile: 75
Pegasus: 80

Special

Crystal B. II: 10*

Kestrel

Okay, let’s see how much each ship packs with regards to scrap value of installed systems.
Here’s a guide on how to unlock them:
[link]

Kestrel A

Depletables:
Missiles: 5×6
Drone Parts: 2×8

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Shields II: 150
Engine II: 10
Weapons III: 85

Weapons:
Artemis: 37
Burst Laser II: 80

Crew:
3xHuman 3×40

Depletables Total: 46
Systems Total: 405
Weapons Total: 117
Crew Total: 120
Ship Total: 688

Kestrel B

Depletables:
Missiles: 5×6

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Shields II: 150
Engine II: 10
Weapons IV: 120

Weapons:
4xBasic Laser: 4×20

Crew:
2xHuman: 2×40
Mantis: 45
Zoltan: 65

Depletables Total: 30
Systems Total: 440
Weapons Total: 80
Crew Total: 190
Ship Total: 740

Stealth Ships

Stealth A

Medbay I: 60
Doors I: 60
Engine IV: 55
Weapons II: 60
Sensors II: 65
Stealt I: 150

Weapons:
Mini Beam: 20
Dual Lasers: 25

Crew:
3xHuman: 3×40

Augments:
Long Range Scanners: 30
Titanium System Casing: 100

Systems Total: 450
Weapons Total: 45
Crew Total: 120
Augments Total: 130
Ship Total: 745

Stealth B

Systems:
Medbay I: 60
Doors I: 60
Engine II: 10
Weapons IV: 120
Sensors II: 65
Stealth II: 180

Weapons:
Glaive Beam: 120

Crew:
2xHuman: 80
Zoltan: 65

Augments:
Long Range Scanners: 30

Systems Total: 495
Weapons Total: 120
Crew Total: 145
Augments Total: 30
Ship Total: 745

Mantis Ships

Mantis A

Depletables:
Missiles: 16×6

Systems:
Medbay I: 60
Doors I: 60
Shields II: 150
Engine II: 10
Teleporter I: 75

Weapons:
Small Bomb: 55
Basic Laser: 20

Crew:
3xMantis: 3×45
Engi: 50

Augments:
Mantis Pheromones: 50

Depletables Total: 96
Systems Total: 355
Weapons Total: 75
Crew Total: 185
Augments Total: 50
Ship Total: 761

Mantis B

Depletables:
Drone Parts: 15×8

Systems:
Medbay I: 60
Doors I: 60
Shields IV: 200
Sensors I: 40
Teleporter I: 75
Drones III: 100

Drone Schematics:
Boarding: 60
Defense I: 50

Crew:
2xMantis: 2×45

Augments:
Mantis Pheromones: 50

Depletables Total: 120
Systems Total: 535
Drones Total: 110
Crew Total: 90
Augments Total: 50
Ship Total: 905

Engi Ships

Engi A

Depletables:
Drone Parts: 15×8

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Drones III: 130
Engine II: 10
Shields II: 150
Weapons III: 85

Weapons:
Ion Blast II: 80

Drone Schematics:
Anti Ship I: 50

Crew:
2xEngi: 2×50
Human: 40

Augments:
Engi Medbot Dispersal: 60

Depletables Total: 120
Systems Total: 535
Weapons Total: 80
Drones Total: 50
Crew Total: 140
Augments Total: 60
Ship Total: 985

Engi B

Depletables:
Drone Parts: 6×8

Systems:
Medbay I: 60
Doors I: 60
Drones III: 130
Shields II: 150
Weapons III: 85

Weapons:
Heavy Ion: 45
Heavy Laser I: 55

Drone Schematics:
Anti Personnel: 60
2xSystem Repair: 2×30

Crew:
Engi: 50

Augments:
Drone Reactor Booster: 50

Depletables Total: 48
Systems Total: 485
Weapons Total: 100
Drones Total: 120
Crew Total: 50
Augments Total: 50
Ship Total: 853

Cruisers

Cruiser A

Depletables:
Missiles: 5×6
Drone Parts: 2×8

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Engine II: 10
Shields II: 150
Weapons II: 60
Artillery Beam: +

Weapons:
Burst Laser II: 80

Crew:
Human: 40
Mantis: 45
Rock: 60
Engi: 50

Depletables Total: 48
Systems Total: 380+
Weapons Total: 80
Crew Total: 195
Ship Total: 703+

Cruiser B

Depletables:
Missiles: 9×6

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Engine II: 10
Shields II: 150
Weapons II: 60
Artillery Beam: 30+

Weapons:
Dual Laser: 25
Leto Missile: 20

Crew:
Human: 40
Slug: 45
Zoltan: 65

Depletables Total: 54
Systems Total: 380+
Weapons Total: 45
Crew Total: 150
Ship Total: 659+

Rock Ships

Rock A

Depletables:
Missiles: 28×6

Systems:
Medbay I: 60
Doors I: 60
Sensors I: 40
Engine II: 10
Shields II: 150
Weapons III: 85

Weapons:
Artemis: 37
Hull Missile: 75

Crew:
3xRock: 3×60

Augments:
Rock Plating: 80

Depletables Total: 168
Systems Total: 405
Weapons Total: 112
Crew Total: 180
Augments Total: 80
Ship Total: 945

Rock B

Depletables:
Missiles: 18×6

Systems:
O2 II: 25
Medbay I: 60
Sensors I: 40
Engine II: 10
Shields II: 150
Weapons III: 85

Weapons:
Heavy Piercing I: 55
Fire Bomb: 55

Crew:
4x Rock: 4×60

Augments:
Rock Plating: 80

Depletables Total: 108
Systems Total: 370
Weapons Total: 110
Crew Total: 240
Augments Total: 80
Ship Total: 908

Zoltan Ships

Zoltan A

Depletables:
Missiles: 12×6
Drone Parts: 2×8

Systems:
Medbay I: 60
Doors II: 80
Sensors I: 40
Shields II: 150
Weapons III: 85

Weapons:
Halbert Beam: 70
Leto Missile: 20

Crew:
3xZoltan: 3×65

Augments
Zoltan Shield: 80

Depletables Total: 88
Systems Total: 415
Weapons Total: 90
Crew Total: 195
Augments Total: 80
Ship Total: 868

Zoltan B

Depletables:
Drone Parts: 2×8

Systems:
Medbay I: 60
Doors I: 60
Engines II: 10
Sensors I: 40
Shields I: 50
Weapons IV: 120

Weapons:
2xIon Blast I: 2×30
Pike Beam: 60

Crew:
3xZoltan: 3×65

Augments:
Zoltan Shield: 80

Depletables Total: 16
Systems Total: 340
Weapons Total: 120
Crew Total: 195
Augments Total: 80
Ship Total: 751

All Ships by Scrap Value

Cruiser B: 659+
Kestrel A: 688
Cruiser B: 703+
Kestrel B: 740
Stealth A: 745
Zoltan B: 751
Mantis A: 761
Engi B: 853
Zoltan A: 868
Mantis B: 905
Rock B: 908
Rock A: 945
Engi A: 985

Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn’t put a price tag on. Also, if you played with some of these ships, it’s also apparent that the prices don’t really reflect the difficulty in playing them. I’m looking at you, Engi B.
Another thing I couldn’t factor in is that there is a difference between the different slots available for weapons and drones, respectively. For instance, the Engi A has only three weapon slots while the Kestrel (and most others) have 4… however, it has 3 drone slots while the Rocks only have 2.

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