Overview
Cant find a map to play thats at the right level of difficulty for you? this guide can help!All of my maps will soon have easy to recognise difficulty tags, read this guide to learn more!
What are the ratings provided? (Beta Guide)
A brief guide to help you pick levels where you are comfortable to play them, rather than getting lots of levels that are too easy, or too hard.
For regular levels:
*: Easy
**: Normal
***: Medium
****: Hard
*****: Intense
!: Exquisite
!!: Master
!!!: Grandmaster
!!!!: Extreme
!!!!!: Deathmaster
*!W!*: Champion
For challenges
+: Easy/shortest
++: Normal/short
+++: Medium
++++: Hard/Lengthy
+++++: Intense/Enduring
=: Exquisite/Marathon
==: Master/Raid
===: Grandmaster/Tour
====: Extreme/Playthrough
=====: Deathmaster/Endurance Run
=_-_=: Infinity Challenge
Challenge ratings and level rating are interexchangeable, if you can manage a *** level, you will probably enjoy a +++ or ++++ challenge.
*: Easy
The levels that are even simpler than the ones the game allready provides.
They might include allies, traps for the enemies to fall into, or perhaps even be automated to give you an advantage.
Such levels will NOT contain parkour atall! great for those who hate to bounce around.
Example level: [link] easier than usual
Reccomendation: for those that find it hard to get into gold and diamond, these might help!
**: Normal
Standard levels, they dont change much or interfere with how you play the game, but they wont be easier than the norm either.
Such levels wont use things that you cant find outside of the main game, no parkour, no weird modifiers, puzzles, ect. just plain levels.
Example: [link] not made harder in any way.
Reccomendation: Be able to get to gold or diamond in the regular game before adding these!
***: Medium
Levels that may now feature a new mechanic, require you to cross dangerous gaps, or fight enemies in small spaces, these levels are a bit tougher than the usual levels found ingame.
They may include basic parkour, a strange mechanic, such as a button, or feature armoured enemies in teirs below titanium.
Example: [link]
Reccomendation: For those who have completed story mode on normal difficulty, or perhaps completed a challenge.
****: Hard
Uh oh, these ones are going to be challenging, they might require specific upgrades, have a more complicated puzzle or trap, or could even change each time they are played!
Featuring things not found in the normal game, or challenges for those in titanium, these levels can be quite hard to beat.
Example: [link]
Reccomendation: For those who have beaten all of the challenges, or regularly visit titanium
*****: Intense
Longer than usual? has sections in it? might be quite a lot different to anything you ever played even!, well what do you know, theres a catagory for that, its intense.
You might need to think alot, or do multiple things at once, there could be a boss fight, or some complicated mechanics, these are not for the normal player anymore, and this difficulty starts to break away from the normal game.
Example: [link]
Reccomendation: A highscore of at least 25 and can beat the second difficulty of story mode.
!: Exquisite
These may not be what they seem, confusing puzzles, nail biting jumps and things you never thought possible, this is the exquisite catagory
Most players will find these less appealing, they might require too much thought, be too hard, or are at first, quite hard to understand, more for those who are persistant, and dont mind learning something new.
Example: [link]
Reccomendation: A highscore of 30 or higher, and all achievements.
!!: Master
The clue is in the name, these are for people who have mastered the game, know how it works, can spot small clues or solve complicated puzzles, now we are entering the realm of the masters.
They can contain new enemies, new challenges, and are often only found in titanium, or have a special layout in titanium.
Example: [link]
Reccomendation: A highscore of 42 or above.
!!!: Grandmaster
The last point where generally recieving this level would be just for fun, these levels push the boundries, exclusivley in difficulty and not much else
you will probably lose a clone with levels like these, they will push you to your limits, at least when you are trying to relax.
Example: [link]
Reccomendation: A highscore of 50
!!!!: Extreme
Are you sure you want to play this? it may cause rage.
Featuring some of the most ridiculous levels made, the extreme catagory is for things that will often be too challenging for some to ever complete without losing a clone or two.
Example: [link]
Reccomendation: A highscore ABOVE 70
!!!!!: Deathmaster
Open for those in the 100 club, this is the limit of what the game can normally offer, going any further is just silly!
You should probably avoid these, just saying.
Example: [link]
Reccomendation: Be in the 100 club, with a highscore of 100 or more.
*!W!*: Champion
These exist for no reason other than to provide the ultimate challenge, there is nothing that will go above these, (some can, and they live in a secret catagory called the X levels).
There is no level reccomendation, as these will allways present a significant or overwhelming challenge to ANYONE who choses to play them.
Champion levels may also be in this catagory if they feature a permadeath mechanic*
Example: [link]
Notes
This is a short and easy to read guide, if you want to know more, ask me 😉