Overview
Here are some things you should not do when making a Test Chamber1. Dont make the room so big 2. Do not make test elements useless3. Do not make them impossible4. Dont add unintended solutionsYou should do1. Make sure its a puzzle2. Have great usefulness for each test element3. Make sure you dont have unintended solutionsNow onto the guideStep 1: Plan on what you want to designComing up with ideas is hard. But think about what you want to do when designingStep 2: AttentionAttention is very important. If you want the players attention to your test, then make sure its a good test and use a screenshot. (Bee moders): You can use screenshots on your test and edit so you can grab attention on the player.)Step 3: Add test elementsMake sure you have test elements in your test and plan on what the purpose of the test element is. (If you want to make a Lightbridge test. Make sure you know what the purpose of the Lightbridge is.) (DO NOT MAKE IT USELESS).DONT: Make pedal buttons useless. Dont ever connect them to a Funnel, Lightbridge or Flip Pannels.DO: Make Pedal buttons connect to cube droppers or a Fizzler on a timerStep 4: Playtest your puzzleOnce you added all your Test elements. Playtest your puzzle and make sure its solvable. Step 5: Add a name for your testMake sure it has a good name and the purpose of your testStep 6: PublishingYou have Planned on what your designing, You thought how you want to get the players attention, You have Added your test elements, You have Playtested your puzzle you Added a name for your test. Now you need to publish it (Optional). Make sure you add a discription on what your test is about.