Overview
A short overview of all the available masks and abilities to equip.
Hotline Miami Masks
Masks are a type of unlockable item in Hotline Miami. At the beginning of most of Jacket’s chapters in the first game, the player chooses a mask for him to wear. Jacket has 26 unlockable masks in total, each providing a unique effect, except for the default mask.
All Masks
Jacket’s Masks
Richard (Rooster)
Default mask – grants no special abilities
Rasmus (Owl) – An Eye For Secrets
Obtained by achieving a high score in The Metro – highlights unlockable masks and puzzle pieces
Tony (Tiger) – Fists of Fury
Obtained by achieving a high score in No Talk – faster executions and killing blows from fists
Aubrey (Pig) – More Guns
Obtained by achieving a high score in Overdose – spawns more guns
Don Juan (Horse) – Lethal Doors
Obtained by achieving a high score in Decadence – slamming doors into enemies will kill them
Graham (Rabbit) – Walk Fast
Obtained by achieving a high score in Tension – makes Jacket faster
Dennis (Wolf) – Start With Knife
Obtained by achieving a high score in Full House – gives a knife in the beginning of the level
George (Giraffe) – Look Further
Obtained by achieving a high score in Clean Hit – allows to look further when holding down shift
Ted (Dog) – Dogs Don’t Attack
Obtained by achieving a high score in Neighbors – dogs sprint after Jacket, but will not attack
Rufus (Elephant) – Survive One Bullet
Obtained by achieving a high score in Push It – Jacket won’t die when hit by the first bullet
Rami (Camel) – Extra Ammo
Obtained by achieving a high score in Crackdown – adds 1/3 more bullets to the magazine
Willem (Monkey) – Rip And Steal
Obtained by achieving a high score in Hot & Heavy – steals enemies’ weapons while performing a standing execution
Peter (Unicorn) – Quiet Gunshots
Obtained by achieving a high score in Deadline – reduces the noise of gunshots
Zack (Frog) – Longer Combo Window
Obtained by achieving a high score in Assault – makes the combo multiplier last longer
Oscar (Mole) – Darkness
Obtained by achieving a high score in Vengeance – the game gets a red filter
Rick (Fox) – Good Shot
Obtained by achieving a high score in Safehouse – gives better accuracy and less spread with shotguns
Brandon (Panther) – Walk Faster
Obtained by achieving a high score in Fun & Games – makes Jacket even faster
Charlie (Octopus) – More Melee Weapons
Obtained by finding in Safehouse – spawns more melee weapons
Louie (Chameleon) – Hard To Spot
Obtained by finishing the game with the normal ending – makes Jacket harder to be detected
Phil (Fish) – French Translation
Obtained by finding in Resolution – makes a bad translation of all dialogues to French
Nigel (Bat) – Reversed Controls
Obtained by finishing the game with the secret ending – reverses the controls on the keyboard
Earl (Walrus) – Survive Two Bullets
Obtained by finding in Overdose – Jacket won’t die when hit by the first two bullets
Jones (Alligator) – More Gore
Obtained by finding in Full House – makes kills and executions bloodier
Carl (Locust) – Start With Drill
Obtained by finding in Push It – gives a drill in the beginning of the level
Jake (Cobra) – Killing Throws
Obtained by finding in Hot & Heavy – kills enemies when throwing weapons at them
Richter (Rat) – Start With Silenced Uzi
Obtained by finding in Assault – gives a silenced uzi in the beginning of the level
Credit
I got most of the information from the Hotline Miami wiki
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