Overview
This guide will show you How to Find Architect Artifacts and Bases
Architect Artifacts
Architect Artifacts is a collective term for notable pieces of architecture or technology left behind by The Architects. Once Al-An has been transferred into Robin’s mind, he will begin to give the player signals leading to Artifacts.
As more artifacts are scanned, the player will unlock Blueprints for Alterra-Architect hybrid technology and pings/hints to important Architect Bases. The blueprint unlocked depends on the amount of artifacts scanned, with the tiers being as follows:
(1/15) – Sanctuary Zero Location (After getting S.O.S)
Shows location of the Sanctuary Zero to player.
(2/15) – Unlocks Quantum Locker
The Quantum Locker is a deployable storage container, similar to the Waterproof Locker. It is crafted using the Fabricator. All Quantum Lockers share the same contents. The Quantum Locker can be placed in the ocean and on land, but it cannot be placed inside of Seabases. When placed on land it floats above the ground, and floats in place when placed in the water.
(3/15) – Deep Lilypads Cave Cache Location
Shows location of the Deep Lilypads Cave Cache to player.
(4/15) – Unlocks Recyclotron
The Recyclotron is a buildable Seabase Module that can break apart most inserted items into their crafting components. To use it, objects are placed into it in a similar manner to a storage device, then once the “Recycle” button is pressed the player can retrieve the broken-down materials.The Recyclotron will recycle items according to their recipes, for example, a Flashlight will give the player one Glass and one Battery. Lifeforms cannot be recycled in the Recyclotron. Batteries, Power Cells, Ion Batteries, and Ion Power Cells can only be recycled when fully charged. Depleted Reactor Rods cannot be recycled.
(5/15) – Arctic Spires Cache Hint
Al-An will give you hint about Arctic Spires cache location.
(6/15) – Unlocks Ion Battery and Ion Power Cell
Ion Battery
The Ion Battery is an electronic item crafted using the Fabricator. It functions identically to a normal Battery, but holds five times as much Energy, at the cost of taking five times longer to charge. A single Ion Battery has a maximum energy capacity of 500.
Ion Power Cell
Ion Power Cells are electronic items crafted using the Fabricator. They function identically to normal Power Cells but hold five times as much power, at the cost of taking five times longer to be fully charged. A single Ion Power Cell has a maximum energy capacity of 1000.
(9/15) – Crystal Caves Cache Hint
Al-An will give you hint about Crystal Caves cache location.
(10/15) – Unlocks Tether Tool and Seatruck Teleportation Module
Tether Tool
The Tether Tool is a tool that allows the player to teleport back to their Seatruck Teleportation Module from a distance. The tether connects to the Teleportation Module, which is required for it to work.
Seatruck Teleportation Module
The Seatruck Teleportation Module is a Seatruck module that allows the player to teleport to the Seatruck using a Tether Tool.
(15/15) – There is no reward for scanning 15 Artifacts.
Alien Statue
The Alien Statue is an Architect Artifact that was found in the Koppa Mining Site.
Picture of the Koppa Mining Site [Koppa Mining Site can accessible from the Thermal Spires on the western side of the Delta island]
Coordinates
-252 -300 -611
Array Module
The Array Module is an Architect Artifact found in the Arctic Kelp Caves.
Picture of the Arctic Kelp Caves Entrance
Coordinates
-515 -140 -65
Energy Generator
The Energy Generator is an Architect Artifact found in a small cave in the Glacial Bay.
Picture of the Cave Entrance
Coordinates
-1235 4 -240
Fossil Excavator
The Fossil Excavator is an Architect Artifact found as part of a dig site in the Deep Purple Vents. A small Architect installation with an Ion Cube can be found nearby.
Picture of the Deep Purple Vents
Coordinates
409 -309 -641
Greenhouse
The Greenhouse is an Architect Artifact found inside of a tunnel network in the Arctic Spires.
Picture of the Tunnel Entrance lead to the Greenhouse
Coordinates
-874 70 260
Ground Sampler
The Ground Sampler is an Architect Artifact found inside a dormant caldera in the East Arctic, as well as under the ventgarden in the Tree Spires. Multiple Ion Cubes can be found near both of the Ground Sampler in the Tree Spires and East Arctic.
Picture of the Dormant Caldera entrance
Coordinates
800 -497 -685
The Ground Sampler in the Tree Spires [Under the Ventgarden]
Picture of the Ventgarden
Coordinates
-103 -578 -1424
Marine Life Analyzer
The Marine Life Analyzer is an Architect Artifact found in the depths of the Lilypads Crevice.
You need to find the same location as picture and go deeper to find the Marine Life Analyzer.
Coordinates
396 -366 -864
Material Analysis Station
The Material Analysis Station is an Architect Artifact that can be found in a small cave accessible on the shore of Delta Island.
Picture of the cave entrance on the shore of Delta Island
Coordinates
-239 7 -788
Mineral Distillery
The Mineral Distillery is an Architect Artifact found in a small cave in the Thermal Spires Caves.
Picture of the Thermal Spires Caves entrance
Coordinates
32 -125 -472
Water Analysis Station
The Water Analysis Station is an Architect Artifact found in the Arctic Kelp Caves and Purple Vents.
Picture of the Arctic Kelp Caves Entrance
Coordinates
192 -173 -28
The Water Analysis Station in the Purple Vents
This Water Analysis Station can be found at bottom of a crevice in Purple Vents. [A Chelicerate is patrolling this area]
Coordinates
251 -153 -432
Obelisk
The Obelisk is an Architect Artifact found in the Arctic Kelp Caves and Deep Twisty Bridges.
Picture of the Arctic Kelp Caves Entrance
Coordinates
-706 -234 -607
The Deep Twisty Bridges Obelisk
Picture of the Deep Twisty Bridges Entrance
Coordinates
-331 -347 -460
Satellite
The Satellite is an Architect Artifact that has crashed into an iceberg in the East Arctic.
Picture of the East Arctic
Coordinates
877 32 -618
Architect Bases
Architect Bases are ancient structures that are located around 4546B Planet.
Sanctuary Zero
Sanctuary Zero is an Architect Base that is located in the Twisty Bridges. The sanctuary is located deep in the biome, at a depth of 200m. You can find the entrance by going farther away from the Drop Pod, opposite the direction the area of Robin’s crashed shuttle. Once you get near the sanctuary, you may see some alien pillars.
Follow the pillars to find the sanctuary, which is another large alien structure with a wide, square facade. Going through the opening will take you out of the water and back onto your feet. 3 Ion Cubes can be found in the corridor leading into the Cube Room. Alien Robots also patrol this area. The area leading up to the Cube Room is a large cavern with several bridges, one of which has been destroyed by a large boulder. Water can be seen leaking from the top of the cavern. At the far end of the cavern is a corridor Leading up to the Cube Room.
Sanctuary Zero is a location that Robin Ayou visits while she is stranded in Sector Zero. After receiving an Alien Transmission from the Sanctuary, Robin attempts to locate the facility and discover the source. When Robin enters the facility, she encounters Al-An. An announcement from the Sanctuary reveals that the facility’s power is low, and that Al-An will die if not removed from the Sanctuary. Robin attempts to save Al-An by downloading him onto her PDA, but accidentally downloads him into her brain. The Sanctuary then powers down, and Robin exits with Al-An still in her brain.
Coordinates
-551 -199 -488
Arctic Spires Cache
The Arctic Spires Cache is an Architect Base in the Arctic Spires containing the tissues fragment for Al-An’s Vessel. The Arctic Spires Cache is nestled in the deepest region within the Arctic Spires, within a depression in the rocks. The entrance to the Arctic Spires is located on the northern end of the Glacial Bay, on a high-up plateau connecting to the spires with a bridge.
In Arctic Spires Biome, you can see the Architect Cabling. This cabling will lead you to Arctic Spires Cache.
The cache can only be accessed if the player approaches it with Al-An inside their head.
Coordinates
-1011 21 720
Deep Lilypads Cave Cache
The Deep Lilypads Cave Cache is an Architect Base located in the Deep Lilypads Cave. It contains the skeleton fragment of Al-An’s Vessel. Deep Lilypads Cave is located just below the large suspended island where the Omega Lab is. This floating landmass can be found if you travel south of the Purple Vents, or east of the Tree Spires. Once you reach the suspended island go down the crevice around it until you reach the bottom. Once reached, find the one of the two tunnel openings leading further down, and follow the alien structures until you reach the Deep Lilypads Cave Cache.
The cache can only be accessed if the player approaches it with Al-An inside their head.
Coordinates
541 -619 -1099
Crystal Caves Cache
The Crystal Caves Cache is an Architect Base located within the Crystal Caves’ castle containing the organs of Al-An’s body. Crystal Caves can be accessed from the Deep Purple Vents or Marguerit Maida’s Base. Entrance of Crystal Caves Cache can be found in Deepest section of Crystal Caves.
The cache can only be accessed if the player approaches it with Al-An inside their head.
Coordinates
517 -828 -696
Fabricator Base
The Fabricator Base is an Architect Base located in the Fabricator Caverns. Fabricator Caverns is located deeper inside the Crystal Caves and can be spotted by its characteristic red colored crystals. At the end of the Fabricator Caverns Biome, you can find the entrance to the Fabricator Base. A large mass of crystals can be seen protruding from the structure.
The Fabricator Base, as the name suggests, contains several fabricators capable of creating a new body for Al-An. The blueprint for the body requires scanning all Architect body parts that can be found around the map in Architect Caches. Each body part is constructed individually at three small fabricators at the left side of the room. Once all body parts have been fabricated, Al-An’s organic storage medium can be assembled inside the large fluid tank in the center of the room. As the player creates Al-An’s Vessel and the parts to the vessel, the room will slowly differ in appearance as multiple light fixtures will activate and start to illuminate room.
Coordinates
1204 -950 -310
Architect Phase Gate Facility
The Architect Phase Gate Facility is an Alien Base near Outpost Zero. While the player can find Architect Phase Gate Facility at any point in the story, it can only be accessed once Al-An has taken residence in Robin’s mind.
Once Al-An has acquired a new vessel, he suggests that Robin meet with him at the site. It is assumed that from here, Al-An will be able to return to the Architect homeworld via phase gate.
Coordinates
-37 26 524
[link]
[link]
[link]
[link]
[link]
[link]
ㅤ
[link]
[link]
[link]
[link]
[link]
[link]
[link]