Scrap Mechanic Guide

Official concept art for Scrap Mechanic

Official concept art

Overview

Official concept art by 2D-3D artist MAX FRÖJD will be shown here.

Link

Here you can see all the concepts without compression and unnecessary text

[link]

Loot boxes

The first concepts of loot boxes, where they were conceived as wooden boxes, perhaps they could differ among themselves in the color of the case.

Here the loot boxes are presented as metal boxes, but unlike the loot boxes that are now in the game, they are more complete and differ in the color of the case.

On this concept, the loot box is very similar to the one that was shown to us in the 18 devlog, the only differences are a different color and the lack of a pattern on the top.

Ruins

Concepts of various damaged iron-concrete structures (walls,support pillars, etc.) are nothing interesting.

The modules that make up all the ruins in the game are shown here, but they are different in color, and some of the elements were left unused (these are broken panels with fans and electrical appliances, and a hanging pipe near the antenna)

Models of different containers, support post, broken tank, the only difference is the different color of some elements.

Flashlight

The concept of the lantern, in principle, there is nothing interesting here, because the model in the game almost does not differ from the concept.

Haybot

The first haybot concepts, where artists were still playing with the design.

Here, the haybot design has already appeared, close to the final one, but different in color

Some more haybot designs.

Several variations of the finished haybot design were likely to work like tapebot

The farmer in the cage

Here are eight cell arts, they are interesting in their radical difference from each other, perhaps for each biome, the cell was different, and apparently, farmers could be located in the ocean.

Coоkbot

The first concepts of the cockbot, they were shown back in the 19th devlog.

Here are the first models of the cockbot, the model shown is almost identical to the final version, except that only the color of the case.

Food

Sketches for food, the most interesting is a photo of a real pizza burger, that is, someone cooked it, and photographed it, what did he do then? did you eat it? if so, what does it taste like? so many questions, so few answers…

The first art of food, from the interesting here are two unknown sandwiches, a burger and a pizza pie.

More food art (I really want to eat while I write this), here are the food that got into the game, EXCEPT for pizza pie with chili pepper, maybe it will appear in the second chapter.

Packaging Station

The first draft of the packaging station operation.

A few concepts that were shown back in the devlog

Some art of the packing station, here you can see that the station was a little smaller, and the most interesting thing is that one of the stations is very similar in color to a farmer’s suit, and in the lower right corner, the color of the test hangar, what it was supposed to mean is not very clear,

Chemicals

Several early designs of the chemical, chemical container, and chemical badge

Glowing sticks and glow worm

The first sketch of the work of glow worm and glow sticks.

Several designs of glow sticks, the most interesting is the glowing ball.

Here is shown a little bit of art of glow worm, the most interesting is the last art, worm with a shell, perhaps we had to craft glowing sticks, how to use these very shells, or this is already my DMSS

The end

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