Overview
A directory of data used in the TITANHEIMR server to help calculate group limits, hopefully these can help other servers, too! Juveniles “juves” are under 0.8 Growth in TH, adults are 0.8 or higher Growth. Contains a size comparison scale, Titan Growth levels (achievement Growth levels for TH), Growth rates, Growth times, Health, Damage, Speed, notable Abilities, resource requirements, TH average carcass spawn requirements (used to calculate Quantity in the resource requirements section for carnivores/piscivores), scent colors, weights, and miscellaneous data (Sharp Teeth Talent, Thick Hide Talent, Adrenaline Talent, Brawler Talent, Out of Element Talent, beached Comfort, and Bleed dealt).
01:SPECIES SCALE
Use the Dropbox link below, it automatically updates when I edit my scale file! Steam and Discord also eat quality when uploaded directly.
[link]02a:GROWTH RATES
*Gathered at 100% Food, 100% Water/Air, and 67% (67) Comfort. 100 Water is more likely with Water Satiation, and 100 Air is more likely now that aquatics don’t use air when attacking or sprinting. Growth rate ticks apply every 15 seconds exactly.
Old chart used 75% Water/Air, felt it was appropriate to raise to 100% with Water Satiation. I’m not calculating the perfect rates, Water Satiation is not factored in to account for periods of food rarity.
On Water Satiation and how Growth rate is calculated!
Note Comfort’s effect on Growth caps at 67 now, but 67 still provides the same effect as 100 in the old equation, according to Desknight. Water Satiation at any value = 50.
02b:GROWTH TIMES
The following was calculated at 100% Food, 100% Water/Air, and 67% (67) Comfort. All creatures started at 0.4 Growth (fresh spawn). The commands SetFoodLongetivityMultiplier 0.00000001 and SetWaterLongetivityMultiplier 0.00000001 were used to maintain these exact levels. The SetComfortNeutralPointIncrease 18 and SetStats 1 1 1 1 1 0.67 0 0 0 0 0 commands were then used. Aquatics were situated in a fresh water source with their head above the water in screenshot mode. If a creature inherited Resilience it was wiped and started over. Additionally, SetWeather 0 0 0 0 0 0 0 0 1 0 was used to prevent any Growth Storm from spawning. We SetGrowthLevel 0.5 and back to confirm the creature was not going to inherit Resilience.
*Water Satiation is not used on purpose to account for periods in which someone will not always be at 100% Food, 100% Water, and 67/+ Comfort.
Pachycephalosaurus and Pteranodon are under potential investigation from QA based upon the Growth rates I recorded above this section. Their Growth times will not be completed at this time.
Thank you Phloxatrox for helping test!
03a:COMBAT DATA
Data are gathered from separate genera at 1.0 Growth respectively. Damage is the highest possible damage output. Damage inside of spoilers requires special attention to the Notes column. If an animal is terrestrial, the Speed value is its sprint speed on land. If an animal is aquatic, the Speed value is its sprint speed while swimming. If an animal is semi-aquatic, the n1/n2 represents Land/Water. Note your body length plays no role in your speed, seen here with a 1.2 Acrocanthosaurus versus a 3.8 Acrocanthosaurus[cdn.discordapp.com].
14 May, 2021 REDOING. DisplayMovementSpeed command is not working properly and Speeds are incorrect, also just going to post a screenshot of my Google Sheet to avoid the extra work of coding a table here!
03b:TIER LIST
Based off of the above combat data.
03c:DAMAGE SCALING
Tested with Monghoost (no Damage-modifying Talents, base Damage scaling). Acrocanthosaurus and Velociraptor were tested separately to confirm both scaled the same. A 1.0 Acrocanthosaurus deals 255.0 Damage while a 1.2 deals 263.924988 Damage, a 3.38163811908556% increase. A 1.4 Acrocanthosaurus deals 272.850006 Damage, a 6.54205812991626% increase. A 1.6, 281.774994 Damage or a 9.50226051641758% increase. 1.8 290.700012 or 12.28070537540948% increase. By 2.0, 299.625 or 14.8936170212766%. Velociraptor deals the default 30.0 Damage at 1.0 Growth. At 1.2, 31.04999 Damage, a 3.38161139504393% increase which is %0.00002672404163 more than Acrocanthosaurus. It is concluded damage scales differently per genus, but not by much.
The following is the natural percent increase in Damage dealt by creatures with no Talents. Attack was made immediately after setting Growth, tested multiple times at 1.0 for base Damage, to confirm there were no unlisted Growth ticks.
We decided to end the tests here as the percents, although different, are all extremely close.
On average, creatures deal 3% more damage at 1.2 Growth, 8% more at 1.5, 15% more at 2.0, and 33% more at 3.8. 3.8 Growth is when you have all your Talent points.
Note health scaling was buffed with the damage scaling nerf.
04a:RESOURCE REQUIREMENTS
04b:CARCASS SPAWNS (TH-specific)
This data is specific to the TITANHEIMR realism server, and was collected from 540 carcass spawns total. Carcass spawns count as a body down because they are so large here.
+Mean: 503.7330403 (average)
+Median: 501.136795 (middle value when listed lowest to highest)
+Mode: 470.974701 (value repeated most often)
+Range: 112.399292 (different between lowest and highest)
+Minimum: 449.761719 (lowest value)
+Maximum: 562.161011 (highest value)
This is how many carcass spawns it takes to get from 50% Food to 100% Food. The average carcass spawn weight of 503.7330403 was used. This data is used to determine Quantity in the RESOURCE REQUIREMENTS section.
04c:VISUAL CARCASS DEPLETION
This is a guide to show how much of a carcass is left!
If a carcass drops at 14.7% or less from a player, they were a fresh spawn with no scent.
05:WEIGHTS
This is how much each creature weighs, not their carcass weights.
06:EGGS
Egg screenshots from thechaosapex
MISCELLANEOUS
+Sharp Teeth is based upon health differential. Thick Hide is its natural counter.
+Adrenaline deals 8.256883539545% more Damage with 3 points invested while the creature is at 25% health.
+Brawler deals 20% more Damage with 3 points invested.
+Out of Element deals 20% more Damage with 3 points invested.
+Swiftness grants ~50% more speed with 3 points invested.
+Elasmosaurus loses a default of 42 Comfort from being beached.
+Kronosaurus and Mosasaurus lose a default of 52 Comfort from being beached.
This is how much Bleed damage Acrocanthosaurus and Megalosaurus deal. Note Megalosaurus deals 26.629681% the Bleed an Acrocanthosaurus deals.
Holier (Steam ID 76561198097720222) was given access to my testing server which capped Growth at 1.2 for testing purposes. They used another account for the other parent and tested 100 eggs from 6/6 Good Parent (3/3 invested on each parent) and 100 eggs from 0/6 Good Parent. Each parent was 1.2 Growth. On average, 8.24 or 8 inherits are received from the 6/6 pair, and 6.44 or 6 inherits are received from the 0/6 pair. The difference is 1.8 or 2 inherits! Assuming each point invested is equal, every point in Good Parent is a 1.2% chance increase, or 7.2% with 6/6 total.
Disclaimer inherits are RNG so getting a solid value is not possible.