Overview
This guide will talk about a glitch and some side effects to it
Preforming the glitch
The glitch in question involves an APC and a can most preferably this can.
It can be done on any map with a physics prop with the APC model (I don’t think static works)
Anyways on how to do it
With the can on its side crouch up to the APC and put the very edge of the can right next to the tire collision and start moving forward and back until the can starts floating. If it doesn’t work then slightly move your view and it should at one point work.
When the can starts floating jump on it before it goes through the map
Congratulations! You have done the glitch.
Some side effects
The main point of this glitch is that when you crouch or jump your “bbox” stays where you crouch or jumped.
Running into a physics prop when your bbox is stored, you will teleport to it with the same velocity as when you stored it.
This can be better visualized with the command “ent_bbox player”
Although there are some other side effects too
if you open the console with the “~” key you will see a bunch of errors about an unreasonable position. that is the can.
This is what it looks like.
Ignoring unreasonable position (10103.528320,-5242.758301,23436.412109) from vphysics! (entity paint_can)
Ignoring unreasonable position (531370929006972200000000.000000,-86967418129883559000000.000000,731446332843059050000000.000000) from vphysics! (entity paint_can)
Ignoring unreasonable position (12136348274671921000000000000000.000000,-2199853299733070000000000000000.000000,16650477285112946000000000000000.000000) from vphysics! (entity paint_can)
Ignoring unreasonable position (564968381371536360000000000000000000.000000,-106285283162827920000000000000000000.000000,773717357471276040000000000000000000.000000) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-290348352268553080000000000000000000000.000000,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
Ignoring unreasonable position (1.#INF00,-1.#INF00,1.#INF00) from vphysics! (entity paint_can)
(1.#INF00 and -1.#INF00 I think is a nonexistent value meaning that the can left the games world and is very lost in the void)
The can doesn’t know if its grabbed or not so it kind of ♥♥♥♥♥ with the physics sending it to a coordinate so large the game has to ignore that its there.
Deactivation
There are 1 way that I can find for deactivating this glitch and its by walking up to a large physics object (hell, maybe even the APC again.) and crouch jumping right next to it. It should deactivate it.
Questions
Q. What happens if (Action/command/whatever the hell)
A. Just go test it
Q. Why does this happen?
A. I have no clue as to why or how this works. This is one of the strangest glitches I have ever seen.
Q. There’s a lot of unsure comments in this guide. Why?
A. I have no clue as to why or how this works. This is one of the strangest glitches I have ever seen.
Any other questions about this glitch will most likely be responded with
“I have no clue as to why or how this works. This is one of the strangest glitches I have ever seen.”