Re:Legend Guide

[Early Access] Re:Legend: a basic guide for Re:Legend

[Early Access] Re:Legend: a basic guide

Overview

Re:Legend is a beautifully designed game combining adventure elements with farming simulation and monster raising. It is in Early Access stage and yet, despite the occasional bumps in the road, Re:Legend promises to take the player on an enticing ride across different biomes while pursuing various activities: from farming and fishing to fighting and taming cute little monsters, to crafting and much more.

Overview

Re:Legend is one of those games which, from the very beginning, manages to totally immerse the player in their magic world. There are so many things to do, so many areas to adventure into and new creatures to tame. You can set up yourself whatever pace and task; the game (especially in its quest-line) is very forgiving that way.
And yet, sooner or later, players come to realise that they need a strategy in place, if they want to enjoy the game in-depth, in all its aspects, and avoid needless, grinding work afterwards. “Oh, no! Why did I sell my High Quality Plumose? Now I have to wait until next year spring and it is only summer!” If you have experienced such or similar frustrations, you know how important it is to start with a well-formed scheme.

In writing this guide, I drew on any online resources I could find, but mostly on my own game experience. And as I advanced further into the game, I realised that one of the biggest constraints that will pressure the player to finesse their game plan is storage management.
Re:Legend is meant to offer a chill, relaxed experience: it doesn’t have a steep learning curve, nor does it require finger-acrobatics on the keyboard, or very intense fighting action (with a few exceptions). Yet, this one bump in the road—that most early-access games are plagued with: the storage and inventory management—requires the player to know in advance every nook and cranny of the game. What to keep? What to sell? Will I need it later, for crafting or cooking, in quests? … But sell, you must! Oh, the pain is real.

In order to answer these questions, I put together a spreadsheet detailing the minimum needed to craft future gear. Then I worked out how crops work and what are the most profitable cooking recipes. The initial idea was to decide how to best make use of the 99 storage slots available to me. My spreadsheet only contains data related to crafting, farming, fishing, and cooking. Here is the link:

Re:Legend (Early Access)_Basic Guide [docs.google.com]

For data related to magnus (evolution, abilities, stats etc.), magnus drops or wood/ore locations, you can check Tamer’s Spreadsheet, available on the Discussions page on Steam.

This is not a comprehensive guide! I do not aim to make a full inventory of all types of magnus and resources out there. My main interest is to help you start a solid economy and put some order into your choice of daily activities.

Let’s start with Magnus taming/raising which, contrary to your expectations, I find to be the least important aspect of the game.

Magnus

The world of Vokka Island, and beyond, is teeming with beautiful creatures. You can fight them to build up experience and collect their drops; you can tame them, so they fight alongside you. But should you really spend time and resources to fill up your entire barn? What do you have to gain?

It’s good to know that, for now at least, you can only bring 2 magnus on your adventures. And that’s where I stopped taming. The first magnus you’ll acquire is part of a quest to introduce you to the art of taming: a draconewt.
To tame, you need to feed a magnus enough of a food he likes until a heart appears above him; pop on his back for the taming mini-game where it helps to rather press a combo of, say, ‘W+D’ or ‘A+S’ rather than simply ‘up,’ ‘down,’ ‘left,’ ‘right.’ And that’s it; the draconewt is now your pet.
He’ll fight with you, he may have farming abilities (keep in mind, not all magnus do!) and, most importantly, he can evolve and do the same fighting and farming just so much better.

In order to evolve your magnus, there are a few requirements:

  1. Magnus will evolve twice, after they reach Lvl 15 and Lvl 45 respectively.
    Take the magnus alongside you to battle other magnus. You may ride him or just have him follow you; as long as he fights, he will gain experience. I prefer to have him follow and deal a greater attack with our combined forces. As he advances to the next level, you can choose how to distribute his Exp points into a category or other. Bear in mind that in order to evolve, each magnus needs a minimum amount of points into a certain category. All this info is available in Tamer’s spreadsheet. For example, for the draconewt to evolve into dracophene, he needs points in Intelligence.
  2. Feed the magnus until it shows 1 full food slot.
    Each magnus has different food preferences. Again, refer to Tamer’s spreadsheet; you may also find useful information in Magnus Database Tab (accessed from the Inventory by pressing ‘I’). Draconewt, for example, can be satisfied with a good handful of raw meat. Keep throwing it at him until it says “It’s full,” when you interact with him.
    (To feed your magnus, the easiest way is to stand in front of him and RMB the selected food from your hotbar to throw it at him. Make sure you don’t press LMB which makes you eat the item instead! You can also feed him in your barn by standing in front of his designated trough and throw the food in. It’s more fiddling this way and you can only place 1 food/day in the trough.)
  3. Reach 5 hearts.
    Having fed the magnus, the easiest way to become friends is to stand in front of it and keep pressing ‘F’ for interaction. You can do this continuously until he’s your best pal. It may take a good part of the day, but you’ll get there. Purchasing a brush from Emilia’s store for this purpose is just a waste of money and a precious inventory slot lost for storing more useful stuff.
  4. If the above three requirements have been met, then feeding him a “special treat” will make the evolution happen. I’d suggest saving the game before this last step, especially if you only have managed to acquire one such item.
    Again, detailed info about these “treats” can be found in Tamer’s spreadsheet. To go back to our example, you’ll get a dracophene after feeding a rainbow fish to the draconewt; and a dracoralth after feeding a starbream (also a fish) to the dracophene.

Let’s get back… You’ve just acquired your first pet, a draconewt.
Should you feed him every day? I don’t. Unless he has reached a critical Exp level (15 or 45) and I want him to evolve, I find the feeding to be a tedious and expensive activity. Plus, being hungry doesn’t seem to affect his performance in battle or on the farm. At least for now, while the game is in early access.
Should you take him along? Most definitely. You want your magnus to gain experience as fast as possible. You also want to evolve him (at least the first stage) very quickly. Everything he does now, he will do better when evolved. Well, he might lose one farming ability and gain another. Ex: the draconewt is able to water a 1×3 grid; but, as a dracophene, he will do logging instead.
Should you send him every night to the barn? No need. It saves you running all the way to the barn and reform the party if you go adventuring. But, if your magnus health gets down to 0, he will automatically be returned to the barn.

And now, for the most important question: if you can only take two magnus along with you, which 2 should you decide upon? Which have the best stats, what is the perfect magnus combo?
There is no single good answer. Each player will have their own preferences according to their playing style.
I, for one, stick with my draconewt and then go for the blipling as soon as possible. I find the draconewt to perform well enough in battle and I like the healing ability of the blipling. Also, they are both quite easy to evolve: there are two fishing spots for rainbow (Windy Trail and Trocker Cove East) which is required by the dracophene. And I only need to plant enough plumose (maybe add in some fertiliser) and get a high quality one (which you shouldn’t sell!) to make the blipling into a blip.
They both perform well on the farm too. The draconewt can water plants in a 1×3 grid. As your farm gets bigger and bigger, you’ll find that watering takes too much time even with upgraded tools. So it’s time to evolve your bipling into a blip and have him water the plants in a 2×3 grid. Which works just fine, since the newly evolved draconewt into a dracophene can no longer do watering, but only logging. He’s pretty good at it: he can chop a silka tree with 2 hits as opposed to 35 hits needed with a basic axe.

So is that it, you ask? A draconewt and a bipling? Were there no other magnus you needed in your game? Well, there is a festival on Autumn 12th, the Moo Moo Faire, where you can compete in a moota race and you need to bring your own moota. I didn’t have one, so I skipped that festival; you might consider taming a moota and levelling him up at least for this purpose. I don’t know if the festival is fully implemented yet in the game; most other festivals I’ve tried to attend either froze my game or nothing really happened.

One last thing about magnus evolution. Consider twice before evolving them the second time. For one, they’re getting big; so big in fact that they don’t fit in tight places and you find yourself walking instead of riding them, which is so much slower. I also found that my new blipking ‘slacks off’ watering the crops: he goes through the motion of watering a 3×3 grid, but plants are not watered and, on top of it, I’m stuck on his back unable to move or dismount. [Such bugs, hopefully, we’ll be quickly addressed in future updates.] So, I reverted to a previous save and decided to stick with the more compliant blip.

Building an income

Now that you know my two pennies worth about magnus, and before tackling other general topics, let’s get back to the game proper.

So, you’ve just recovered from your recent injuries, then quickly rushed to help out Emilia, and were rewarded for your bravado display with full access to your own farm: tools, house, crop plots (land and water), fish ponds (small and big), spa and a barn (available a bit later)… the whole shebang.

What to do next? In what order? Well, don’t just chase off gathering all debris on your farm. First order of business is to break the big boulder blocking the spa. It seems like you’re not making any progress mining it, but hang in there for almost half of your stamina. You’ll replenish it in a few seconds when the spa fills up with water. This will be your main stamina fix-up during crafting and/or cooking sessions.

Next, you can go clean up the farm but don’t, and I mean DON’T, sell any stone. Everything else (old logs, ferns, mushrooms) is not much needed and it will continue to pop up on your farm consistently. Stone will respawn too, but at a very low rate.
If there is still time left in the day, go for a swim south-east from the pontoon, until you reach a small island with a secret chest containing a Secret Rune. Equip it and use it by pressing ‘Q’ for short speed bursts. It might prove useful when dodging attacks or trying to make it to bed by 2 AM.

That’s the first day. How about more long-term goals? What should your priorities be right from the beginning? Should you explore, farm, chase magnus, advance with the quest line? Should you build up an income and how? Do you even need money?
As you suspect, with all such games, you should do a bit of everything… Ah, maybe more of this rather than that, and in a particular order.

Let’s work it out step by step.
Do you need money and why? Yes you do need money. Eventually, you’ll be able to do a series of village upgrades, including your house, which are very expensive. In early access, you don’t seem to gain much, if anything, by upgrading buildings in the village, but this may change with future content updates. Upgrading your house is very important: unfortunately (the sigh is real!) you don’t gain bigger storage; but you double the slots in your selling trunk outside. You can now sell 16 rather than 8 items a day. Trust me, you’ll find this very handy.

Even if you don’t want to think that far into the game, you’ll need money for crops. Crops are expensive and they’re important for two reasons: they’ll bring you more money (crops or rather cooking will be your major form of income) and, they’re needed to feed/tame certain magnus. Also, crops (whether raw or cooked into various recipes) can be gifted to villagers and improve your social skills (admittedly, the social aspect of the game is in its infancy in early access).

But to start your whole farming affair, you need some other source of money. Yes, you can sell the drops from fighting magnus, but they’re not too profitable. Plus, you need to move quickly, since crops are season dependent. And, as it happens, spring crops are probably most useful of all.

Now, to make money initially you need to go fishing. There is one drawback, though: fish are considered a kind of magnus and they do not stack. This means that you want to catch pricey fish since you can only sell 8 a day. On Vokka Island, the most profitable fish are to be found in Puffy Path (any of the two fishing spots to the west beach will do), but to gain access there you must advance with the storyline up to “Blips vs Prunis” quest. If you don’t trust your fighting/dodging skills early in the game, you might want to level up a bit before entering the Pruni Cave, but don’t postpone it for too long.

Another important quest that you should aim to finish as quickly as possible is “Someone in Trouble?”. This means that you need to brave the Sunken Temple and its dangers (only draconewt and stubjaw) up to saving Magenta and before facing the Guardian. You don’t need too high a level for this. After rescuing her, Magenta will start visiting the Town Centre and she’ll sell two expensive but important spring seeds. They’ll take a long time to grow and that’s why you need to hurry if you want to harvest some by the end of first year spring. There is also the problem that Magenta comes to town quite rarely: supposedly on Saturdays, but I make a habit of checking the Town Centre every day first thing in the morning until I have the seeds.

To recap, here’s the strategy in the beginning:

  • Level up just enough to complete the quest line up to rescuing Magenta. You need to get a “Complete Quest” (this might require another visit to the room where you found her) for Magenta to come pulling her cart into town.
  • Fish in Puffy Path to build up enough of an income to buy seeds from either Emilia’s or Magenta’s shops.
  • Plant, water, harvest. To maximise profits, cook crops into recipes. To first unlock recipes you can level up your cooking skills by either cooking raw meat (from fighting) or, say, angler (from fishing).
  • Save some crops in storage, especially those for feeding/taming magnus. I aim to keep a full stack of every crop (high quality version included).

Crafting

To the left of your house there is a crafting station where you can craft better gear and weapons, as well as more advanced tools and the necessary ore ingots. Whereas equipping gear and tools require you to have reached a certain experience level, better tools can be equipped the moment you have the materials to craft them.

To craft a certain item, you have to go through a mini-game, which asks that you hit different coloured bars in a certain amount of time. You are allowed up to 3 misses; missing the fourth time around, will take you out of the mini-game, though you do not loose resources. Each craft (successful or not) consumes 20 stamina points. Keep an eye on your stamina bar and replenish it from time to time, if you plan on spending an entire day for crafting.
[Note: I’ve read that hitting the coloured bars “anti-rainbow-wise”—i.e., blue, green, yellow, orange—is supposed to reward you somehow. But I doubt it: I hit the bars as suggested, then reversed the reverse (orange, yellow, green, blue), then hit them randomly, and nothing special ever happened.]

Crafting is your first wake-up call to this game’s greatest challenge: not boss-fighting, nor puzzle-solving, but storage management! So many shiny things to craft, so many raw resources involved. Alas, so low stacks (30 maximum, except for fish, that don’t stack at all), only 99 storage slots in your ‘shell cupboard,’ and 8 selling slots in the trunk outside!
That’s what prompted me to collect data, organize it in a spreadsheet and, further, write this guide to, possibly, benefit other players.

To access my spreadsheet, click the following link:
Re:Legend (Early Access)_Basic Guide [docs.google.com]

In the “Crafting” worksheet, I detailed the recipes for all tool upgrades, together with recipes for some but not all of the available gear and weapons. I’ve decided to skip gearing myself up at each milestone level for various reasons: levelling up comes quickly in the beginning. Also, it takes a long time to gather all the raw materials for each craft. And let’s not forget the limited storage that will start to fill up rather quickly.

I craft Lvl5 gear and then jump to crafting Lvl15 gear before facing the first Guardian in battle. You can acquire some Lvl10 gear from secret chests. From here, no more crafting upgrades until I reach Lvl 30 and have built up the courage for the second Guardian.
At each armour level, I go for maximum melee defense and crit damage (last gear in the list); but I also choose according to resources. Some resources are more easily obtainable than others; there are more creatures on the map so more chances for drops. [If you grind for a specific resource, stick to one section of the map. Fight the magnus that drop it; leave and re-enter the area and the magnus will respawn.]

Choosing your weapon is a matter of preference. I like ranged weapons which keep me safer from attacks. Though I find that the bow fires quicker than the staff, I usually go for the latter; at least because at Lvl30, the staff deals more damage than the bow.
It’s a good idea, I believe, to settle on a single weapon and quickly level up to high fighting skills in one area, rather than have low fighting skills spread across all four different weapons. Plus, there is the problem of storing 4 different weapons in your inventory/storage.

Which reminds me: sell no longer needed gear and weapons. Yes, sell immediately; don’t look back and have no regrets! If you keep too much stuff around in the false belief that you might need it in the future, you’ll find it takes a week or more to get rid of it with just 8 selling slots available.

Coming back to my spreadsheet. If you’ve decided upon the same gear choices as me, you’ll find a list with all required raw materials that you can start storing up. If not, work out in advance your gear/weapon choices and only store the required materials. Sell everything else.

There are at least 2 crafts that require resources not yet available in the game. You cannot craft the Gold Watering can (it requires mithril ingot) and Werlict Headdress (it requires wilker leaf and wilklings are not yet in the game). Instead, you can wear the Seventh Helmet (from secret chest in Scorchy Land.) There is also a Seventh Armor to be found in a secret chest in Darkwood. The Werlict Bow can be found in a secret chest in the Forest Maze, after the first big tree. There are other secret chest locations, but I’ll let you discover them on your own.

You shouldn’t have any problems figuring out which magnus drops what; look at their names: star gem comes from starfin, sea scale comes from seacolt, etc. If you need to remind yourself how magnus look like, check the Magnus database from your inventory. Any magnus you fight will be registered there.

Raw resources_part 1

There are various raw materials you’ll need to gather and accumulate, over time, in your storage as they come in a limited supply per day.
I did not include any data in my spreadsheet on raw resources for two reasons. First is that Tamer’s spreadsheet has a section dedicated to it. And, secondly, because you’ll soon work out a preferred, easy to remember, itinerary when it’s time to go grind certain materials.

The resources required in crafting (like ores and wood) are only needed when you do decide to gear up. But after you’ve reached Lvl30 and have upgraded most of your tools to gold, you’ll only need them to upgrade village stores, if you decide to do so. Even then, with some of the resources, you’ll have a choice to either go get them yourself or buy them.

Stone, old log and fern

→ Old logs and ferns respawn daily on your farm and should supply your crafting demands without needing to keep them in storage. Stone is a different thing. You’ll need quite a lot of it and the respawning rate is very small. Other than your farm, there is only one stone node you can mine daily in Trocker Cove, which can drop 1 to 3 stone. You’ll find you need to buy a lot of stone from Lloyd in Miner’s Hut. That’s why I advised not to sell the initial stones you gather from your farm.

Coal and ores: copper, iron, silver, gold

→ On Vokka Island, copper and iron nodes can only be found in caves, two to be precise: Trocker Cove (1 stone node, 1 copper node, and 2 iron nodes) and Pruni Cave (2 copper nodes and 1 iron node). Explore all connected caves, especially after unlocking the access blocked by water.
→ Until you’ve progressed pass the first Guardian and gained access to the Forest Island, coal can only be bought from Lloyd. After that, going for a coal mining trip will take you to areas where you can also mine for ores.
Silver and Gold can only be mined on Forest Island. Even after unlocking the teleporting devices there (that’s it, after defeating the second Guardian), it will take you the most part of the day to visit all the nodes on the map. If only there would be more teleporting sites or better located! [Teleporting to the Misty Swamp might be a good thing to add.]

Without teleporters

  • From landing spot in Sunny Lagoon, go through Babybit Lair, Sunny Shore, and Misty Swamp to Sunken Abyss (1 copper node, 2 silver node, 1 gold node).
  • From there, back to Misty Swamp, then go to Triemier Grove, Fungi Forest, Woods Pathway and further to Forgotten Path (1 copper node, 1 silver node, 2 coal node + 1 rubrum tree and 2 stapella tree).
  • From there, back to Woods Pathway, then Land O’ Shroom, Eerie Woods (teleporter), Bush Barrow, Witchmarsh (1 rubrum tree, 1 stapella tree, 1 silka tree) and finally Pastrene Haven (just 1 silver node).
  • Back to Witchmarsh, go further to Cursed Bog (2 silka tree) and Windhorn Cavern (1 copper node, 1 iron node, 1 silver node).
  • You might further adventure from here to Hidden Valley (2 stapella tree) and into The Ecotone (just 1 coal node + 1 rubrum tree + teleporter).
  • Retrace your steps back to Cursed Bog, and go further to Darkwood (1 rubrum tree + 2 silka tree), Cloud Canyon and into Honey Cove (2 coal nodes, 1 gold node).
  • From here, rush back home, through Cloud Canyon, Darkwood, Eerie Woods, Land O’ Shrooms, Woods Pathway, Fungi Forest, Triemier Grove, Misty Swamp, Sunny Shore, Babybit Lair, and Sunny Lagoon. Pop on the back of your Rabbitray (or Vattail, which is faster) and pray you make it home by 2 AM.

Quite a mouthful, I know. All I can tell you is that after a week or so spent hiking this way, the path will become quite familiar. It helps riding a fast magnus (maybe a Dracophene) and charging all the way (keep pressing the Shift key till fingers hurt).
What helps even more is to have upgraded your tool at least to Bronze Pickaxe.

With teleporters
Though it is less time consuming, it still involves running around your (or Magnus’) tail quite a lot. I will not list all the map sections in between, just pinpoint the destinations.

  • Teleport from your farm to the Woods (that is, Eerie Woods). From here, go all the way to Forgotten Path (1 copper node, 1 silver node, 2 coal node + 1 rubrum tree and 2 stapella tree).
  • Go further to Sunken Abyss (1 copper node, 2 silver node, 1 gold node).
  • Make your way back to Pastrene Haven (just 1 silver node).
  • Then go to Honey Cove (2 coal nodes, 1 gold node).
  • Back to Cursed Bog and further to Windhorn Cavern (1 copper node, 1 iron node, 1 silver node).
  • And finally, continue forth to The Ecotone (just 1 coal node + 1 rubrum tree + teleporter) and teleport back to the farm.

It’s good to know that coal and ore nodes respawn daily.
You might be able to work out a more convenient pathway for yourself. This is what worked best for me. What I like about it is that you also cover most of the sites where you can find wood. To help you find your way on the Forest Island, you can refer to the map below where I marked how sections are linked to one another.

You can simplify the pathway a bit if you choose to take coal out of the equation and buy it instead. Unfortunately, even at Tier 2 Miner’s Hut, Lloyd will not start selling anything new. I hope this will change in future updates and we’ll be able to buy silver and gold from him, and maybe mithril and adamantine, which are not implemented yet, at Tier 3.

See below Lloyd’s store inventory:

Stone
50g
Coal
500g
Copper
150g
Iron
300g

Raw resources_part 2

Paltea log and Slossom log

→ They can only be found on Vokka Island, more precisely in the Combat Zone. There is no need to pinpoint their exact location since the Combat Zone is rather small and easy to cover top to bottom. I’ll just say that Paltea trees (6 in total) are found mainly in the bottom half of the map and Slossom trees (3 in total) are mostly in the top half of the map. Access to 2 more Slossom trees will become available later, outside Vokka Island to the south, on Fountain of Youth (see map below).

Seawirl log

→ This one is easy: you can only buy it from either Len at the Lumberjack shop or, later on, from Caren at the Carpenter shop.

Rubrum log, Stapella log, and Silka log

→ They can be logged only on the Forest Island. I have already pinpointed their location when I detailed the itinerary for mining ores and coal. You’ll most probably gather enough logs this way, with no need to go visit any other sites.
→ Yet, for the sake of completion, there are three other locations that I haven’t listed: Greenwood (2 rubrum tree), Cinderkeep (1 rubrum tree, 1 stapella tree), and Mystic Aisle (1 rubrum tree).
→ It takes a long time to cut down these trees. Having the Dracophene do the logging for you helps; alternatively, upgrade your axe up to silver.
→ These trees do not necessarily respawn every day.

There is also the possibility to just buy some of the logs, if not all. Again, I hope that with future updates all logs will be offered for sale at either or both Caren’s and Len’s stores. Here are their prices:

Old Log

100g

Paltea Log

150g

Slossom Log

300g

Seawirl Log

600g

Forage: Cocomelon, Glowherb, Mussel, Wild Starfish

→ These are not the only items you can pick from the ground (or underwater). These are the items that you do not want to sell as such, but keep in storage until you’re ready to cook with them and increase their value by a big margin.
You’ll never find the need to go out of your way and search for them, just remember to pick them up when you do find them. They’re also rather common (wild starfish and mussel less so), so no need to pinpoint their location. It’s also worth mentioning that they do not respawn daily.
→ There are more forageables out there, but so far I haven’t found any use for them. Pine cones, yellow and blue mushrooms, seashells (not to be mistaken for the Sea Shells dropped by Seacolt). And then you may also find the “rare” variety of cocomelon, glowherb, and mussel. I kept them in storage just because they’re rare, but there may never be a use for them. Every time I see three precious storage slots blocked that way, I want to sell them. I abstain for now…

Fishing

I won’t jump straight into farming and cooking because, at least for the most part of first year spring, you’ll spend quite a lot of time fishing if you want to save enough money for summer seeds. Besides, fishing plays an important role in cooking.

You can only fish at specific locations, more precisely, near body of waters that have a fish swimming in it. Once you approach such a location, a fish icon will appear above your character’s head. Equip the fishing rod by pressing the appropriate number key of your hotbar and let’s start fishing.

The fishing mini-game

→ With the fishing icon over your head and fishing rod in hand, left-click (LMB). A fish will quickly approach your rod, bait three times, then get hooked with an exclamation sign above it, so LMB again. Two bars appear on the screen: the upper curved bar keeps track of the integrity of your fishing rod; if it turns red and fills up entirely, you’ll break the fishing rod and let the fish escape. The lower bar counts down your progress towards catching the fish.
→ So, LMB to cast the rod, LMB again to hook the fish. Keep an eye on the upper bar and LMB in longer bursts until the bar turns red. At this point, make your bursts shorter and farther apart, until an arrow will appear on the screen. Stop touching the mouse and just keep the corresponding key (W, A, S, D for arrows) pressed all the time until the arrow either disappears or is replaced by another arrow. As you keep pressing, the upper bar will start depleting; if no other arrow appears on the screen, continuing to press the key will further deplete the upper bar (do this only if still close to the red zone).
→ Resume LMB in short bursts until you either see another arrow or the lower bar has reached zero and you’ve caught the fish.

Once you get used to it, it’s an easy mini-game and no fish will be too difficult to catch (as long as you don’t get distracted, say, by the cat jumping in front of the laptop screen begging for food).
Upgrading your fishing rod will slightly increase the strength of your rod, meaning you might catch a fish with just one continuous left-click without breaking the rod. This will shorten the time it takes you to catch the fish (yes, time is passing during the mini-game) and increase how many fish you’re able to catch in a day.

At certain fishing spots, you can fish for both small fish and medium or large fish (like kilopod, angler, slicefin, saberwebel). The mini-game is slightly changed for two games in one. You start the mini-game as usual, but soon enough you’ll see another fish rushing to swallow the smaller fish and you re-start the mini-game from the beginning. Same rules apply!

There are several fishing spots on Vokka Island, two more on Forest Island and one in Sunken Valphyr. The last two locations will only become available after you’ve defeated the first Guardian and caught the Rabbitray.

Check my “Fish” worksheet in my spreadsheet, for details on what fish can be caught at each location. There is a separate list organized by the type of fish, where you can find all locations where you might catch a particular one. I’ve put in brackets how many chances you have to catch it. Ex.: if you want to catch mainly gupper, it’s better to fish in Sandy Beach (1:3) or Pincer Patch (1:3) where you have 1 in 3 chances, rather than in Angler Area (1:5) or Trocker Cove East (1:4) where you have 5 in 1 and 4 in 1 chances respectively.
You can access my spreadsheet here:

Re:Legend (Early Access)_Basic Guide [docs.google.com]

I have spent a significant amount of time fishing at each location, but if you find some inconsistencies in my list, please let me know in the comments below and I’ll update my spreadsheet. There are 3 fish that are not yet in the game: Flogrin, Ovite, and Slydin.

If you decide to go fishing for profit, two fishing spots stand out: any of the two fishing spots in Puffy Path and, once you’re able to go outside Vokka Island, the fishing spot in Sunken Valphyr.
→ In Puffy Path, you can catch Slicefin (750g), Saberwebel (400g), and Starbream (300g). If your luck runs dry and you encounter mainly Butternet, go to the other spot.
→ In Sunken Valphyr, almost all fish will fetch you a good price, with Vattail being the priciest fish in the game at 1,200g. You might want to keep one of them to ride between islands, since it’s faster than the Rabbitray.
→ Speaking of Rabbitray or Vattail or any other fish you use for travel between islands. Always make sure you RMB to throw it in the water! You only LMB to eat an item. You really don’t want to faint on Forest Island having just consumed your ride back home!

You might also want to go fishing for cooking, in which case you’ll need to visit more fishing spots.
→ Of all the fish in the game, the following can be cooked into recipes: Angler, Butternet, Groukel, Gupper, Kostar, Rainbow, Saberwebel, Slicefin, and Vokkashark. (See also the Cooking section below for the most profitable recipes in a season.)
→ In different seasons, you’ll need different fish to cook into the most profitable recipes. You might want to build up a stock in advance, in which case do not drop them in your storage. I like to use the ponds for storing fish. To do so, you have to drag the fish in the hotbar, select it, and while standing at the very edge of any of the ponds, throw it with RMB into the lake. (If you don’t stand close enough to the edge, the fish will show dropped on the floor and not swimming. Pick it up and try again.) To withdraw the fish from the pond, check the Fishing Book on the stand south-west of your farming plot, which will show what fish you have in each pond. One more thing: make sure that you throw the fish in the right pond according to their size: small pond for small fish, large pond for medium and large fish.

You don’t need to feed the fish in the ponds. They won’t die, nor would your ride throw you off its back in the middle of the ocean.
But there might be some advantages in feeding your fish (bait is available to buy from Emilia’s store) that I haven’t yet explored in my game. I do know that there is a Fish Racing on the 27th of each season. I’ve only took part in it once and lost three times in a row with my Vattail. Feeding your fish might improve their stats and help you win the race? Let me know in the comments if you know more about this or other benefits of the fish bait.

Farming_part 1

Farming is not an activity to be ignored in this game. Crops are profitable to sell as such, but even more profitable when cooked into various recipes. Some crops are needed to feed magnus or can be gifted to villagers.

This doesn’t make Re:Legend a farming simulation game, but you should get used to the idea that half of the day you might need to spend harvesting/replanting and watering your crops. It helps to tame a magnus that will help with the watering. Tamer’s Magnus Spreadsheet lists the following magnus capable to water in a 2×3 grid: Dracoclaw, Blip, Cranickel, Jellybit, and Revolmer. I only have a blip and he made a big difference when I started to plant 40+ land crops. But then I’ve evolved my blip into a blipking only to discover a very annoying bug in the game: the blipking would go through the motion of watering a 3×3 grid, but plants did not show watered and I was frozen on his back unable to move or dismount. Good I had a back-up save and was able to revert to my very efficient blip. I don’t know about the other twice-evolved magnus, but it doesn’t hurt to make a back-up save until the developers solve this issue.

You have two farming plots at your disposal—one for land crops and one for water crops—and each plot measures 18×18. Most probably, you’ll never get to plant more than half of each. Planting and harvesting are time-consuming activities and you need to strike the right balance between farming chores and other activities. In spring second year, I overextended myself and went for a whopping 350 crop adventure (a bit over half of each farming plot). When all planting, watering and fertilising was done, I barely made it by 1 AM to bed; but then I discovered what a strain it was on my storage solution. Remember that everything (crops, seeds, fertiliser) only stack in 30!
→ Land crops require watering every day, except for rainy days (snowing doesn’t count as rain!). Water crops though need to be protected from pesky little fish. It’s a daily annoyance especially since, with some water plants, they’re so hard to spot. If in doubt, hovering over a plant will show a fish and only 2 hearts (of 3) in its health icon.
→ Watered crops show an icon with blue background; crops ready to harvest show an icon with green blackground.

There are a few aspects of farming that you might (like me) find quite peculiar if not downright annoying. I don’t know if it’s a design decision (that doesn’t make sense to me) or just an oversight; whichever the case, you’ll need to integrate these aspects in how you go about farming in Re:Legend:

  • Stores’ hours of operation. There are two places you need to go to buy seeds. Emilia sells 4 types of land seeds and 4 types of water seeds every season (for each type, 2 are re-harvestable and 2 need to be replanted). You’ll either buy all the seeds for that season the very first day (a strain on your available storage) or buy seeds on an as-needed-basis. In this case, you want to know you’ll find the store open, but that’s mostly not the case. I, for one, couldn’t work out Emilia’s schedule. All I know for sure is that she’s behind the counter the very first day of the season in the early morning hours and she’s not to be found there on Sundays and festival days. You definitely have more chances to buy something from her if you go first thing in the morning.
    Magenta is the other shopkeeper you can buy seeds from. For now, she only sells Appearl and Glitterpod seeds (which are spring seeds, one land type, the other water type), but she is supposed to sell two specific seeds in the other three seasons too. So you only care about Magenta in spring, for now. But when does she visit the Town Centre? Short answer: don’t know for sure. She always attends festivals, but then she doesn’t sell anything on festival days. I’ve read somewhere she’s guaranteed to come on Saturdays; I haven’t checked to see if that’s true. I believe it’s more often than that. So you’re left checking every day and see if Magenta put in an appearance or not. This is no way to do farming!
    It was bad enough that Pierre closed shop on Wednesdays in Stardew Valley, but you could work around it. In Re:Legend, having the store-blues is taken to a whole new level!

  • Variable crop (re)growth. In all games I played involving some form of farming, crops had a fixed growing time. And that was a good thing; maybe not realistic, but it helped making calculations: how much to plant, when, how late in the season so as not to waste money, etc.
    Not in Re:Legend. When I started collecting data from Wiki and then confront it with my own game experience, I’ve got most odd results. Maybe Wiki is wrong or outdated. But then my own results couldn’t be replicated. I’ve had the same crop grow in 5 or in 7 days; re-harvest in 2 or in 4 days. Sometimes half of a given crop is off by a day or two, some other time the whole field goes haywire. I wasted a lot of money buying too many seeds I no longer had time in the season to plant, or planting and watering them without reaching maturity in time.

Now, this doesn’t mean you should give up on farming altogether. It merely says that to be a farmer in Re:Legend is to leave on the edge, more often than you’d like to.

You can access the data I’ve collected in the “Crops” worksheet of my spreadsheet here:

Re:Legend (Early Access)_Basic Guide [docs.google.com]

Originally, I intended to work out which crops were most profitable in a season, by calculating a profit-per-day algorithm. Given the variability of my results, I gave up on the idea. I’ve since decided to look on crops from a different angle. Which crops do I need to grow in order to cook the most profitable recipes? At least prices on Vokka Island are not fluctuating; you cannot oversaturate the market and get penalized for selling too much too quickly.

If you decide on the same farm-to-cook strategy, then you’ll need to make different calculations and face other challenges. More about this in the Cooking section below.

Farming_part 2

You may choose, as I did, to plant all crops and keep a stack of everything in storage, for who-knows-when-I-might-need-it reasons. The first thing you’ll notice is that harvested crops come in 3 categories: basic, high quality, and giant.

High Quality Crops
→ There are several things that will influence the quality of the crops you harvest. Using fertiliser (available to buy from Emilia’s store) every day increases the chances for but does not guarantee a HQ harvest. Your farming and harvesting proficiency (accessed from the ‘Progression’ tab in your Inventory) will also increase your chances. [I’m not sure whether farming proficiency counts only the planting of crops or watering them too. Judging by how low my proficiency is compared to most other skills after one in-game year, I assume it’s just the planting.]
→ If no fertiliser is applied, I’ve also noticed that my chance for HQ yield is higher with re-harvestable crops, as time goes by and my crops ‘age’ so to speak. This means that in order to get HQ yield of the other crops, you need to use fertiliser. Ex: I’ve twice planted 70 sunkelp and got no HQ harvest when half of my popberries were HQ. I had to use fertiliser, which meant using more storage slots.

Giant Crops
→ To get giant crops you need to:

  1. Plant in a 2×2 grid;
  2. Apply fertiliser every day on each of the four plants in the grid;
  3. Apply 1 supersizer every day per each 2×2 grid.

After about 4 days of doing this, the four individual plants will merge into one giant crop.
It is a very expensive venture: the total cost over four days is 24,000g. (Emilia sells fertiliser for 250g and supersizer for 5,000g.)
→ You will need to do it if you plan to twice evolve certain magnus (ex.: you need to feed your dracoclaw a giant kairoot in order to evolve it into a dracofang). Also, in order to win the first prize in the Kai Festival on the 10th of Spring, you need to present yourself to Moku, giant kairoot in hand, on the day in question before 2 PM. [The prize for first place is 10 supersizer.]
→ Going for giant crops usually incurs a loss. Ex.: it costs at least 24,000g to get one giant kairoot, which only sells for 10,000g. But I’ve also managed to turn 4 glitterpod plants into a giant one, which also sells for 10,000g. Except it continues to produce a giant glitterpod every other 2 days without adding any more supersizer. With re-harvestable crops, especially those regrowing in 1 or 2 days, giant crops might bring you quite a profit.
→ Though I’ve only experimented with kairoot and glitterpod, I take it that all crops except for appearl can be turned into the giant variety. (Wiki lists a selling price for giant appearl. In my game, I’ve tried to apply supersizer on one single appearl—appearl is the only plant that requires a 2×2 planting grid—and I couldn’t. I haven’t tried planting 4 appearl in a square and apply the supersizer on an 8×8 grid.)

So, if you decide to keep a stack of each in your storage, both basic and HQ, this will occupy 68 slots out of the 99 at your disposal (there are 34 crops in total). Sooner or later you might decide to sell the luffel, kauliforn and asparutus… for starters.

Some final observations:
→ All crops are seasonal. That means they wither on the first day of the following season. There is one exception: appearl. Whether it is a bug or not, appearl survives into all seasons (provided you keep watering it) though it only bears fruit in spring.
→ Given the above, and the fact that the first day of the season is always the busiest day (buying, planting, and watering seeds), it pays off to prepare the fields in advance, on the last day of the season. You can uproot the plants by re-hoeing the soil. (If you plan on keeping your appearl trees around, make sure you don’t accidentally hoe them off.)

Cooking_part 1

There is a cooking station inside your house, to the right of the “save-game lamp.” Initially, you’ll be able to cook just a handful of recipes in the all-season category. You’ll unlock more season-specific recipes as you level up and become more and more proficient in cooking. Each season-specific recipe has a high-quality counterpart: the recipe asks for the same ingredients, in the same quantity, but only their HQ variant. Sometimes this will also mean that raw meat may be replaced with juicy raw meat or a pricier fish will be required.
From your cooking station you can check the required ingredients for each recipe, but you find out the exact quantity of each only when cooking one.

You’ll start off your cooking adventure by roasting the meat dropped in your magnus battles or the gupper and angler from your fishing trips. You can sell these recipes or consume them in battle to replenish your health.

You can cook a single recipe or in batches, provided you have all the ingredients in your inventory. If you cook in big batches, bear in mind the following:

  1. For every cooked recipe, you’ll spend 10 Stamina Points. So keep an eye on your stamina bar (it will show in the cooking overlay) and don’t reach zero to risk fainting in the middle of the day. Take a short trip outside to your own personal spa, and come back for more cooking.
  2. There is always a chance to fail cooking the recipe. Even at high proficiency skills, you still run the risk of failing. If you do fail the recipe, you’ll lose the ingredients and the SP. This is why is always advisable to save before cooking in big batches.

In my spreadsheet, you can check all the recipes available in the game so far. You’ll have to reach Lvl10 in cooking proficiency and go even beyond that (though the game only registers up to Lvl10) to unlock them all. (There are a handful of recipes that you’re unable to cook for now; they involve the 6 crops Magenta is supposed to sell in summer, autumn and winter, which have not yet been implemented.)

Re:Legend (Early Access)_Basic Guide [docs.google.com]

My spreadsheet details the exact ingredients for each recipe, the cost of production (i.e., the combined price of all ingredients if sold individually), the recipe’s sell price, and the profit you’ll get by deducting the cost from the sell price. You’ll notice that not all recipes are profitable and that some are more profitable than others. Now, given how important storage is in this game, it pays off to know what to keep in storage for cooking in order to maximize profits.

There are four categories of ingredients involved in cooking: crops (water or land), fish (only 9 types), forage (only 4 types), and meat drops (raw meat, juicy raw meat, and premium raw meat):

  • You can plan ahead what crops to plant, and in what ratio, in order to cook the most profitable recipes in a given season.
  • You can choose where to fish if you’re interested in certain types of fish, but you won’t come home with a big catch for the day. Not only that you’re restricted by the inventory limit (fish do not stack), but you have anywhere between 16% to 33% chances to catch a specific fish depending on the fish and the location. You’ll be lucky to return with 4 saberwebel after an entire fishing day in the Puffy Path (having released a handful of butternet to free space for the other pricier fish). You might consider stocking up on saberwebel, in your large pond, for cooking it in winter as (Smooth) Butter Fillet.
  • Forage, like fish, is also hard to come by and you need to stock it up over time. If cocomelon is rather common in Vokka Island and on the beaches of Forest Island, glowherb can only be obtained after you unlock Forest Island. Mussel and wild starfish are quite rare finds (on land or underwater); make sure to always pick them up and never sell.
  • Raw meat is easier to “farm” since it’s commonly dropped by a lot of magnus; juicy raw meat is a rarer drop but not too rare. Premium raw meat is a totally different story: there is no magnus to drop it in all my magnus battles. The only piece I have was dropped by the first Guardian (or the magnus assailing Magenta?). If any of you know how to “farm” it, please let me know in the comments.
    For raw and juicy raw meat, I prefer to go in the first room of the Temple on Vokka Island. There is a teleporter nearby; it has 5 amphoras which, when broken, may drop raw meat; it has 4 magnus (either draconewt or stubjaw) that drop raw meat and juicy raw meat fairly consistently. Go in, kill/break everything, boost your speed with the haste rune on your way out; rinse and repeat. After a day spent like this, you’ll come home with more than a stack of raw meat and may have even levelled up (yourself and/or your magnus) once or twice.

Before looking into what crops to plant for cooking, here is a table of the rarer ingredients and the most profitable seasonal recipes they can be used in. (Sp for spring; Su for summer; Au for autumn; Wi for winter.)
You’ll find the same information (colour coded according to season) under the “Cooking” tab of my spreadsheet.

Let’s start with fish:

Fish
Recipe
Profit
Saberwebel
Smooth Butter Fillet (Wi)
Butter Fillet (Wi)
Fish Croissant (Au)
Crispy Fish Croissant (Au)
778g
774g
660g
550g
Groukel
Sweet Fish (Sp)
Spiral Cake (Au)
Large Roast Fish (all)
820g
775g
240g
Angler
Crumbed Fillet (Sp)
Seafood Gratin (Su)
Fish Steak (Sp)
Fish Foldover (Au)
890g
465g
320g
295g
Gupper
Grilled Fillet (Sp)
Mixed Cake (Su)
Nabemono (Su)
Classic Combo (Au)
1,150g
720g
510g
425g
Butternet
Fish Rolls (Sp)
1,430g
Kostar
Fish and Strips (Sp)
450g

The list above does not include all possible cooking fish, nor all fish recipes; but only those with the highest profit. Trying to keep things simple, it’s enough to tell you that spring is a very busy season for fishing: go in Puffy Path for angler, butternet and kostar; in Sandy Beach or Pincer Patch for gupper; in Sunken Valphyr for groukel. Summer is mostly about gupper and, for some variation, angler. In autumn you probably shouldn’t bother with anything other than groukel, and make winter a whole saberwebel affair.

Now let’s look at forage and juicy raw meat:

Item
Recipe
Profit
Glowherb
Smooth Butter Fillet (Wi)
Butter Fillet (Wi)
Seafood Salad (Su)
Nabemono (Su)
778g
774g
610g
510g
Wild Starfish
Fish Rolls (Sp)
Spiral Cake (Au)
1,430g
775g
Mussel
Seafood Salad (Su)
610g
Cocomelon
Crumbed Fillet (Sp)
Mixed Cake (Su)
Pater Pie (Au)
890g
720g
235g
Juicy Raw Meat
Spiral Cake (Au)
Patty Stack (Sp)
775g
700g

Conclusions: maximize your profits with mussel (the rarest of all) by stocking it up for summer. Wild starfish and juicy raw meat are best utilised in spring and autumn. Glowherb will come in handy over winter, but if you don’t have a big stack of saberwebel to match it up, there are also recipes in the summer. And cocomelon will find its uses all year round except for winter.

Cooking_part 2

And here come the crops. In the Farming section above, it turned out that the data I collected was not conclusive to make up a strategy for what to plant and in what quantities.
But if you plant mainly for cooking, things get to make more sense. You still won’t be able to perfectly balance the crops ratio (since you cannot make exact predictions), but you can sell the excess as is.
Of course, you can still aim to plant all the crops in the season; many have other uses beyond cooking recipes, and I’ve already touched upon them.

Spring crops for cooking

→ There are 9 most profitable dishes in spring, not counting the HQ variant. If you happen to gather enough HQ produce, you will want to cook the HQ recipe first.
Of these, 6 require some type of fish, the rest of 3 are meat based so more likely to be cooked in great quantities as meat is easier to obtain.

You’ll also notice that each of them require 2 different crops. What remains to calculate is the ratio for each crop pair, as they differ in terms of growth time and yield. The ratio is based on an average for both growth and yield.

Let’s look at one example:
Popberry and sunkelp—one of each—are both used in 3 recipes: Fish Rolls (along with butternet and wild starfish) [1,430g]; Pyrameat (+ raw meat) [910g]; Fish and Strips (+ raw meat and kostar) [450g].
Popberry is a re-harvestable plant and you’ll get an average of 19 produce/plant by the end of the season if planted on Spring 1.
You’ll get an average of 13 produce/plant of sunkelp if you first plant it on Spring 1, and keep replanting it till the end of the season.
This means that you need to plant 3 sunkelp for every 2 popberry in order to end up with an approximately equal amount of produce by the end of spring.

I won’t detail the calculations for each of the remaining crops, just list my findings.
I give you the ratio and the recipes the crops are best used in, but it’s up to you and your game-style to decide how much you want to plant of each.

Crop Pair
Seed Ratio
Recipe
Popberry / Sunkelp
2 / 3
Fish Rolls (popberry+sunkelp+butternet+wild starfish) [1,430g]
Pyrameat (popberry+sunkelp+raw meat) [910g]
Fish and Strips (popberry+sunkelp+raw meat+kostar) [450g]
Bulberry / Plumose
3 / 1
Grilled Fillet (bulberry+plumose+gupper) [1,150g]Meat Rolls (bulberry+plumose+raw meat) [625g]
Kairoot / Glowfig
4 / 1
Crumbed Fillet (kairoot+glowfig+angler+cocomelon) [890g]
Appearl / Glitterpod
1 / 1
Sweet Fish (appearl+glitterpod+groukel) [820g]
Eggplant / Bloomwort
2 / 3
Patty Stack (eggplant+bloomwort+juicy raw meat) [700g]
Fish Steak (eggplant+bloomwort+angler) [320g]

Summer crops for cooking

→ In summer, things get a bit more complicated. The fish-based dishes are the most profitable, but you won’t cook too many, so no need to plant too much of them. Not only that you’re restricted by how many fish you can catch and/or store, but they also involve forage and even raw meat.
→ The meat-based dishes—3 most profitable—ask for different crops. Should you plant 6 different crops to cover them all? Or only 3 crops and stick with the most profitable meat recipe? Or just 1 crop though this recipe is the least profitable? I suppose it’s up to you.
→ There is also a forage-based recipe which also happens to be the most profitable recipe of all involving mussel. And since, at least in my game experience, mussel is the rarest cooking ingredient, maybe it’s worth planting for it just to justify why you kept the mussel in storage all this time.

Fish-based Recipes
Crop (Pair)
Seed Ratio
Recipe
Cucore
N/A
Mixed Cake (cucore+gupper+2 raw meat+cocomelon) [720g]
Garlint / Pintrot
3 / 2
Nabemono (garlint+2 pintrot+gupper+glowherb) [510g]
Meat-based Recipes
Crop (Pair)
Seed Ratio
Recipe
Pintrot / Cucore / Janana
5 / 1 / 2
Pindog (2 pintrot+cucore+janana+raw meat) [455g]
Mimelo / Wataro
1 / 2
Meatballs (mimelo+wataro+raw meat) [395g]
Chupods
N/A
Layered Pie (3 chupods+2 raw meat) [320g]
Forage-based Recipes
Crop Pair
Seed Ratio
Recipe
Garlint / Wataro
1 / 1
Seafood Salad (garlint+wataro+mussel+glowherb) [610g]

Autumn crops for cooking

→ The autumn dishes continue the trend from summer: the most profitable are the fish-based, while the meat-based can be cooked in bigger quantities. And whereas in the summer you were fishing mostly for gupper (a more common fish), if you want to make the highest profit in autumn, you have to go for groukel and saberwebel.

Fish-based Recipes
Crop (Pair)
Seed Ratio
Recipe
Bobacha
N/A
Spiral Cake (bobacha+groukel+juicy raw meat+wild starfish) [750g]
Bobacha / Beanill
5 / 4
Fish Croissant (2 bobacha+2 beanill+saberwebel) [660g]
Kalbage
N/A
Classic Combo (kalbage+gupper+raw meat) [425g]
Meat-based Recipes
Crop (Pair)
Seed Ratio
Recipe
Paterlily
N/A
Pater Pie (paterlily+raw meat+cocomelon) [235g]
Tomater / Capsicon
1 / 11
Baked Stew (tomater+capsicon+raw meat) [150g]

Winter crops for cooking

→ In winter, the cooking simplifies radically. That’s because most dishes (still profitable, though by a small margin) require fishing trips. That’s why I chose one fish-based recipe only (with the highest profit) asking for saberwebel. You can keep a stack of (HQ) solflessia to carry over in spring and continue fishing for saberwebel.

Crop (Pair)
Seed Ratio
Recipe
Solflessia
N/A
Butter Fillet (solflessia+saberwebel+glowherb) [774g]
Frostmel / Riced
2 / 5
Chilled Cutlets (frostmel+riced+raw meat) [285g]
Potater / Ballonion
4 / 1
Ballonion Stew (2 potater+ballonion+raw meat) [275g]

Village Upgrades

After you make it to the Forest Island and advance some way in your quest of finding the second Guardian, you’ll meet Caren and bring her to Vokka Island. She’ll open her Carpenter’s shop in the Industrial Zone.

You can buy here the same wood supplies that Len offers in his shop; that’s good, because Len is hardly ever behind the counter.

Most importantly, you can pay for upgrades to the village shops and especially your house. But don’t get too excited too quickly. Or not until there are future content updates to the game that will introduce features to make it truly exciting.

For now, you can only go about upgrading Tier 2 of the buildings (Tier 3 asks for materials not yet implemented in the game). And of these, upgrading your house is the only one with real benefits. Finally, you might scream, moooore storage! Nope! The only change is that you can sell 16 items instead of 8. First wave of disappointment over, you’ll come to appreciate even this: it does make a difference!
(Note: To move between the two pages of the selling trunk, press both arrows in the middle.)

See “Village Upgrades” of my spreadsheet for the cost and materials required.

Re:Legend (Early Access)_Basic Guide [docs.google.com]

I only upgraded two other buildings in the village: Lloyd’s Miner Hut and Emilia’s Item Store. With the former I was hoping to be able to buy silver and gold ore; that did not happen (he sells exactly the same things as before). With the latter, I was hoping (without much hope) that she would sell the missing two seeds (in summer, autumn, and winter) Magenta refuses to sell. Nope, again!

I stopped there with my benefactions, since I find it so boring to dedicate endless days grinding for silver. If you know of some village upgrades with real benefits, please let me know in the comments.

Everything else

Even with basic guides (as I advertised mine to be), I’d be expected at this point to talk a bit about the villagers, the friendship system, festivals, quests, etc.

And I would and should when any of these topics will become more developed. In early access though, none of them go deep enough to allow for storytelling.

  • I didn’t get any feedback from gifting villagers. I did start with the best of intentions to make myself a likable person: read the Wiki for loved gifts ideas and birthdays. But when I crashed their birthday parties, gift in hand, flowers, party balloons etc., there was no comment on my gift and not even a half-friendship-heart. And, oh man!, some have very expensive tastes.
    Simply talking to them gets pretty boring: they only have the same line over and over again. So, I gave up and treated them for what they are: annoying props supposed to help me buy materials if only they would actually run their business more professionally.

  • There are six events every season: 2 festivals (changing with the season, at different dates), 3 sale events (always on the same dates: Kiosk Sales Day on the 6th, Industrial Sale Day on the 13th, and Combat Sale Day on the 20th), and Fish Racing on the 27th of each season.
    → I went to my first fish race: talked to Papa Pia in the Camping Area (people say you can also find him in the Kiosk Area) and started the race. Press ‘Space Bar’ for accelerating, a little at a time, but all other fish are much faster, so I lost. Tried again, same thing: there isn’t anything else I can do, no other key to press and cut a bend closely. Never bothered again.
    → The sale days are a good idea, if only I had the storage space for the goods purchased in bulk.
    → At most festivals nothing really happens. If you’re lucky not to have your game frozen or black-screened, the best you can expect is talk to Moku to start the festival and talk to him again to be told: “Thank you for participating.” “?,” said I. “I mean, ???” On top of it, it’s suddenly 6 PM, without much left to do for the day.
    All I know is that most festivals start anywhere between 10 AM to 2 PM, except for those in the evening which seemed to be ready from 6 PM onwards. I also know that the Moo Moo Faire on Autumn 12th requires you to race your own moota: didn’t have one, so I skipped it.
    There was one festival that I took part in and won first prize. I went to the Kai festival (Spring 10th) in the second year and won it with a giant kairoot. (Note: to actually register in the competition, have the kairoot selected in your inventory and interact with Moku by pressing ‘F.’) He’ll take the giant kairoot off your hands and reward you with 10 supersizer. This one was the only festival that came kind of close to what a festival should be (or what Stardew Valley and My Time at Portia taught me festival are like).

  • In terms of quests, there is the main quest which, I take it, will reveal in time your true identity. So far I like the story it sketches and I also welcome how it weaves in a series of side quests and mini-games.
    → You find out from the very beginning that, amidst the beauty and cuteness of everything around you, some form of corruption has infiltrated at the heart of the world. To set things right again, the final goal is to seek out the Guardian of each major island, give it a healthy whacking (how else to solve a dispute?), and move on. Just before the final battle, you’ll have to solve a puzzle and here’s where the game needs a bit of polishing, in my opinion.
    I liked the first puzzle, even though the “bored” expression may not be one of the easiest to read facial expressions.
    The second puzzle still needs a lot of work. First off, you have no inkling of what to do; you’re only told something about gems, which is misleading if not simply useless. In preparation for this puzzle, I’ve read online the other players’ remarks and knew I had to activate all of the trees in a certain order. It turned out (lucky me?!) that while stumbling all over the place and being all confused having just three (out of five) trees activated, I did trigger somehow the final battle. At least it went much smoother than my previous encounter with a guardian. The second guardian took a liking to my magnus and left me alone for most part. The first guardian, on the other hand, was only obsessed with me and he sure could pack a punch!
    → There are a few side quests that you can pick up right from the get-go: plant and deliver some crops, chop some logs, mine some ores. It’s obviously a tutorial about how to get productive in Re:Legend, but then no more quests whatsoever. I really hoped for more; at least to have some provisional goals until the next big content update to the game.
    It would be nice to have a postings panel in town where you could pick up daily deliveries to boost your income, or some other strategies to keep you interested in the game. Alas, you’re left to your own devices: on Vokka Island people are governed by free will and self motivation.
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