Overview
For finding the “game-overs” that have images beyond the initial transformation, or that are full-fledged “cutscenes.”
By the way
I found most of these by referencing the guide by 狼少. (I am as monolingual as Queen Elizabeth’s parrot, but I used Google Translate.) If you like this guide, or even if you don’t, it would be awfully nice of you to go to their guide and vote it up.
Almost all QTE attacks (the ones requiring you to mash space or left-right keys) have some kind of cutscene when you fail them, but they’re so obvious and impossible to miss that I haven’t listed how to get them.
Starting Area
- Touch the goo on the wall in the initial room. (Only activates after several tries. Can’t be triggered after blob appears.)
- Be caught by the white blob in the initial room.
- Stay on the balcony for a long time.
- Repeatedly enter and exit the fourth room in the hallway.
- Be caught by the white knight.
- Be caught by the domestic cat. (Not a full-screen scene.)
Dark Latex Offices (After the game’s opening)
- Investigate the pile of boxes in the room with the floor robot.
- Be caught by first dark latex creature you see (a male).
- Pick up the mask on the desk.
Flying Dark Latex Nest
- Be caught by a flying dark latex monster in the first room of their nest.
- Touch the black crystal just before the boss (near the eastern end of the three-unit-wide slide).
- Touch a green crystal spawned by the boss. (Not a full-screen scene.)
- Touch the black crystal in the hallway following the boss battle (different cutscene from the previous black crystal).
Library
- Push some of the boxes on the balcony, exit to the Big Tree room, and immediately return to the balcony. Do all this repeatedly until you’re given the option to “slide past.” Choose it.
(Side note: Puro will exclaim his disbelief if you step into a white puddle in the same Library room as him.)
Darkened Maze
- Stay in the channel at the entrance to the maze for a long time (the one that gets darker towards the southern end and lighter towards the north).
- Push aside a box in the room where Puro calls to you through a vent (shortly after being chased out of the dark maze). Open the box you get access to.
Vents
- Succumb to the gas. Pretty hard to miss unless you’re really enthusiastic about F12.
- In the room where Puro orders the dog away, investigate the vent at the upper right. (If Puro is present, he’ll save you from being transformed. To get rid of him, exit the room at the upper left, then re-enter.)
The Water Level
- Enter deep water with sharks nearby (deep water areas have a darker color).
- Be caught by the tiger shark (the shark boss). (Not a full-screen scene.)
- After outlasting the tiger shark, climb up onto the northern shore and wait a few seconds instead of exiting through the door.
- In the room just west of the dog-squid boss room, enter the small patch of lighter-shaded shallow water between the larger areas of deeper water. (Thanks to Latex Lycanroc for finding this!)
- Get caught by anything in the dog-squid boss room.
- Enter deep water with dog-squids nearby.
Puro’s Decision
If Puro isn’t completely loyal to you at this point, here he will either assimilate you or, if his loyalty is really low, absorb you. Both outcomes have different cutscenes.
Upper White Latex Office
- Be caught by a white latex beast, or walk into one of their puddles.
- Walk into a white latex pillar.
- Re-enter the first white latex room from the balcony. (Puro will stop you from doing this if he’s on the balcony, but you can get him to leave by entering the next area and doubling back.)
Holding Cell / Observation
- Be caught by the headless white knight.
The Wrath of K
Dr. K will attack Puro “off camera” while you escape from the holding cell. If Puro’s self-confidence (happiness? determination?) isn’t maxed, the game will end once you reach them (with cutscenes!).
The Lobby
Press Escape.