Age of Empires II (2013) Guide

Advanced Build Order's. for Age of Empires II (2013)

Advanced Build Order’s.

Overview

Compilation of AOE2 Build Order’s, Civlization Guides, Unit Counter List, Unit recommendations.PLEASE: Message or comment with build orders you would like me to add.WARNING: Following these build order’s and using your hotkeys will increase your ELO.NOTE: All of build order with Ryuk’s name in them were created watching recorded games. In every build order with Ryuk’s name he researched Loom right before clicking up to feudal. New player’s should research Loom while luring first boar. He also started luring deer to Town Center right after Luring first boar or whenenver needed. New player’s should build mill by deer and send 3-4 villagers to hunt deer after 2 boar’s run out.Keep On Conquering.

Aoe2 Quick Civilization Reference

AOC Quick Civilization Guide
Villagers take 25 seconds to create // 130 seconds from Dark to Feudal
160 seconds Feudal to Castle //190 Seconds Castle to Imperial

Azetc- Infantry/ Monk
Team Bonus- Relics 33% more gold
Military Bonus- Infantry +4 Attack
Tech Bonus- +5 hp to each monk after monastery tech upgrade
Units- Arbalest/ Champions/ Eagles/ Ram/ Seige Onager/ Jaguar Warriors

Britons- Foot Archer
Team Bonus- 20% Faster Archery Ranges
Economy Bonus- Shephards 25% faster/ TC cheaper in castle
Military Bonus- +1 Archer Range
Units- Arbalest/ Champions/ Halberdiers/ Longbowmen

Byzantine- Defense
Team Bonus- Monks heal faster
Economy Bonus- Imperial age cost 33% less
Military Bonus- Camels, Skirmishers, pikemen 25% cheaper, Fire ships +20% ATK
Tech Bonus- Buildings have more HP
Units- Every Unit except Scorpions/ Unique Units good versus infantry/ Cataphract

Celts- Infantry/ Seige
Team Bonus- Seige workshops 50% faster
Economy Bonus- Lumber faster
Military Bonus- Infantry faster, Seige faster
Tech Bonus-Seige +50% HP
Units- Champions/ Halberdiers/ Paladin/ Ram/ Scorpion/ Seige Onager/ Woad Raider

Chinese- Archer
Team Bonus- +45 food on farms
Economy Bonus- Start with 6 Villagers, Technology cost less
Tech Bonus- TC +10 to population
Units- Arbalest/ Champions/ Halberdier/ Ram/ Scorpions/ Cho Ko Nu

Franks- Cavalry
Team Bonus- Knights LOS +2
Economy Bonus-Castles Cost Less
Military Bonus- Knights +20% HP
Units- Hand Cannons/ Champions/ Halberdier/ Paladin/ Scorpion/ Bombard Cannons/ Throwing Axemen

Goths- Infantry
Team Bonus- Barracks 20% Faster
Economy Bonus- Villagers hunt better
Military Bonus- Infantry Cost Less
Tech Bonus- +10 population in Imperial Age
Units- Hand Cannons/ Champions/ Halberdiers/ Hussar/ Scorpions/ Bombard Cannon/ Huskarls

Huns- Cavalry
Team Bonus- Stables 25% Faster
Economy Bonus- No houses required for population
Military Bonus- Cavalry Archers cheap, Trebuchets more accurate
Tech Bonus- Relic and wonder victories take longer, cheaper spies and treason
Units- Cavalry Archer/ Halberdier/ Hussar/ Paladin/ Ram/ Tarkan

Japanese- Infantry
Team Bonus- Galleys +50% LOS
Economy Bonus- Fishing ships 2x HP
Military Bonus- Infantry 25% Faster
Tech Bonus- Mill/ Mine/ Lumber 50% cheaper
Units- Arbalest/ Hand Cannons/ Cavalry Archer/Champion/ Halberdier/ Scorpion/ Samurai

Korean- Tower/ Naval
Team Bonus- Seige Onager +1 Range
Economy Bonus- Stone 20% faster
Tech Bonus- Free tower upgrades, tower range +1, +1 Seige Onager range
Units- Arbalest/ Hand Cannons/ Champion/ Halberdier/ Hussar/ Seige Onager/ Bombard Cannon/ War Wagon/ Turtle Ship

Mayan- Archer
Team Bonus- Team Walls cost -50%
Economy Bonus- Start with 4 Villagers, Resources last 20% longer
Military Bonus- Archers cost less
Tech Bonus- Eagle +40 hp
Units- Arbalest/ Halberdiers/ Eagle Warriors/ Ram/ Scorpion/ Plumed Archer

Mongol- Cavalry Archer
Team Bonus- Scouts +2 LOS
Economy Bonus- Hunters work 50% faster
Military Bonus- Cavalry Archer fire 20% faster, Hussars +30% HP
Tech Bonus- Seige Faster
Units- Arbalest/ Cavalry Archer/ Champions/ Hussar/ Camel/ Ram/ Seige Onager/ Scorpion/ Mangudai

Persians- Cavalry
Team Bonus- Knights +2 ATK VS Archers
Economy Bonus- Faster Work Rate
Military Bonus-
Tech Bonus- Elephants 30% Faster, Town Center and Dock 2x HP
Units- Hand Cannon/ Cavalry Archer/ Halberdier/ Hussar/ Paladin/ Camel/ Ram/ Scorpion/ Bombard Cannon/ War Elephants

Saracen- Camel/ Naval
Team Bonus-Foot Archers +1 ATK VS buildings
Economy Bonus- Market trade 5%
Military Bonus- Galleys 20% Faster ATK/ Cavalry Archers +3 ATK VS buildings
Tech Bonus- Transport ships 2x HP and Capacity, Camels and Mamalukes +30 HP
Units- Arbalest/ Hand Cannons/ Cavalry Archer/ Champion/ Hussar/ Camel/ Ram/ Seige Onager/ Bombard Cannon/ Mamalukes

Spanish- Gunpowder/ Monk
Team Bonus- Trade +33% more gold
Economy Bonus- Tech Villagers better in combat
Military Bonus- Hand Cannons and Bombard Cannons 15% Faster
Tech Bonus- Blacksmith upgrades dont cost gold, Villagers build 30% faster
Units- Hand Cannon/ Champion/ Halberdier/ Hussar/ Paladin/ Ram/ Bombard Cannon/ Conquistador/ Missionary

Teutons- Infantry
Team Bonus- Units Resist Conversion
Economy Bonus- Farms Cost Less
Tech Bonus- Town Center +2 ATK +5 LOS, Castle +3 Range
Units- Hand Cannon/ Champion/ Halberdier/ Paladin/ Seige Onager/ Scorpion/ Bombard Cannon/ Teutonic Knights

Turks- Gunpowder
Team Bonus- Gun units created 20% faster
Economy Bonus- Gold 15% Faster
Military Bonus- Gun units +25% HP, Scout upgrades free, Chemistry free
Tech Bonus- Research to get guns cheaper, Technology cannons +2 range
Units- Hand Cannon/ Cavalry Archer/ Champion/ Hussar/ Camel/ Ram/ Scorpion/ Bombard Cannon/ Janisarry

Vikings- Infantry/ Naval
Team Bonus- Docks Cost Less
Economy Bonus- Wheelbarrow and Hand Cart free
Military Bonus- Infantry +10 HP, Warships cost less
Tech Bonus- Unique Unit regenerate health faster
Units- Arbalest/ Champions/ Rams/ Scorpions/ Berserk/ Longboat

Aoe2 New Expansion Quick Civilization Reference

AOC Expansion Civilization Guide
Berbers- Cavalry and Naval
Team Bonus-Genitour available in archery ranges
Military Bonus- stable units cost -20% less in castle and imperial/ camel archers strong vs cavalry archers
Economy Bonus- Villagers move +10% faster
Tech Bonus- Kasbah team castles work 25% faster/ Ships move +10% faster/ Camel troops regenerate health
Units- Hand cannons/ Heavy cavalry Archer/ Champs/ Hussar/ Camel/ Scorps/ Camel archer/ Genitour(mounted skirmisher)

Burmese- Monk and Elephant
Team Bonus-Relics visible on map
Military Bonus- Infantry +1 Atk per age/ Arambai mounted dart thrower
Tech Bonus- Battle elephants and monastery 50% cheaper/ Battle elephant armor
Units- Bombard/ Champs/ Hussar/ Heavy Camel/ Heavy Cavalry Archer/ Scorps

Ethiopians- Archer
Team Bonus- Tower and Outpost +3 LOS
Military Bonus- Archers fire 15% faster, UU cheap and instant infantry
Economy Bonus- receive 100 gold and food when advancing
Tech Bonus- free Pike and Halb upgrade/ seige blast increased/ Shotels created instantly
Units- Arbalest/ Heavy Camel/ Halbs/ Hussar/ Seige/ Shotel Warrior

Incas- Infantry
Team Bonus- Farms built 50% faster
Military Bonus- skirms and sling no minimum range/ villagers get blacksmith upgrades//
Economy Bonus-Free Llama
Tech Bonus- houses +10 pop/ buildings 15% less stone/ slings and eagles +10% faster
Units- Ram/ Scorps/ Eagles/ Champs/ Halbs/ Arb/ Skirms/ Slings/ Kamayuk (anti cav)

Indians- Camel and Gun
Team Bonus- Camels +6 Atk Vs Buildings
Military Bonus- Camels +1 armor
Economy Bonus-Villagers cost less/ Fishermen 15% faster
Tech Bonus- Gold 10% faster/ Hand cannon range
Units- Champs/ Halb/ Ele archer/ Imp Camel/ Bombard Cannon/ Hussar/ Arb/ Heavy Cav/ Hand Cannon

Italians- Archer and Naval
Team Bonus- Condottiero built in barracks in imp age (strong vs gunpowder)
Military Bonus- Gunpowder cost -15% less
Economy Bonus- Age advance cost less/ Docks tech cost less
Tech Bonus-Foot archer +1/ Trade units -50%
Units- Genoese crossbowman (anti cav archer)/ Champ/ Arb/ Hand Cannon/ Condottiero

Khmer- Seige and Elephant
Team Bonus- Scorpions +1 range
Military Bonus- Battle ele 15% faster
Tech Bonus- No buildings required to advance or make buildings/ +3 Attack
Units-UU seige elephant-kill trees/ Ram/ Scorp/ Cannon/ Battle ele/ Halb/ Hand Can/ Heavy Cav

Magyars- Cavalry
Team Bonus- Foot Archers +2 LOS
Military Bonus- scouts cost -10% less/ Cav Archers +1 range/ UU cost no gold
Tech Bonus- Villagers kill wolves 1 hit/Forging,ironcast,blastfurnace free
Units- Magyar Huszar (strong vs seige)/ Scorp/ Paladin/ Champ/ Halb/ Arb/ Heavy Cav

Malay- Naval
Team Bonus- Docks +100% LOS
Military Bonus- Battle Ele 20% cheaper
Economy Bonus- Fish ships cost less/ Traps unlimited food
Tech Bonus- Advance 100% faster
Units- UU cost 1/2 population/Scorps/ Bom Can/ Battle Ele/ Halb/ Arb

Malians- Infantry
Team Bonus- University research 80% Faster
Military Bonus- Barracks units +1 pierce/ Cavalry +5 Atk
Economy Bonus- Buildings cost -15% less wood/ gold upgrade free
Tech Bonus- TC fire arrows
Units-Onager/ Camel/ Champ/ Arb/ Hand Cannon/ Heavy Cav/ Gbeto (ranged infantry)

Porteguese- Naval and Gun
Team Bonus- Free Cartography
Military Bonus- ships +10% hp
Economy Bonus- units 15% less gold
Tech Bonus- Feitoria in imperial age/ Ships +1armor/ gunpowder units can get ballistics
Units-UU seige volley arrows/ Bom Can/ Champ/ Halb/ Arb/ Hand Can/ Feitoria/ Organ gun (seige) / Caravel (ship)

Slavs- Infantry and Seige
Team Bonus- Military buildings add +5 to population
Military Bonus- Seige 15% cheaper
Economy Bonus-Farmers 15% faster
Tech Bonus- Monks +3 extra armor/ Infantry damage adjacent units/ Tracking free
Units-Boyar resistant to melee/ Ram/ Onager/ Scorp/ Hussar/ Champ/ Halb/ Heavy Cav

Vietnamese- Archer
Team Bonus- Access to Imperial Skirmishers
Military Bonus- Archery units +10% hp
Economy Bonus- Free Conscription
Tech Bonus- Reveal enemy start TC/ Battle ele +30 hp/ +500 gold to each ally
Units- Elite skirms/ Arb/ Heavy Cav/ Champ/ Halb/ Battle Ele/ Bom Can/ UU- Armored Archer

Civilization Unit Recommendations

Recommended Unit Combo’s

Aztecs- Jaguar Warrior, Monk, Seige Onager, Elite Eagle Warriors(raiding!), Pikes (vs Cav), Monks(vs expensive units)

Britons- Longbowmen, Halberdier, Trebuchets, Champs (vs Skirm/Husk/Eagle)

Byzantine- Camels, Cataphracts, Bombard Cannon, Trash (because Catas are expensive)

Celts- Woad Raider, Seige Onager, Rams, Scorps

Chinese- Chu Ko Nu, Champions, Rams, Light Cav/Cavalier (vs onagers)

Franks- Paladin, Throwing Axemen, Bombard Cannons

Goths- Huskarls, Halberdier, Trebuchets, Champs, BBC, HC

Huns- Cavalry Archer, Halberdier, Ram, Pala(!)

Japanese- Champions (better Samurai), Arbalest, Trebuchets

Korean- War Wagon, Halberdier, Bombard Cannon, Siege Onager(!), HC, BBC

Mayan- Plumed Archer, Halberdier, Ram, Elite Eagle Warriors

Mongol- Mangudai, Hussar, Rams, Heavy Camel (vs Pala),

Persians- Elephants, Hand Cannon, Bombard Cannon, Pala(!), Hussar, Heavy Camels, Siege Ram

Saracen- Mamelukes, Hussar, Bombard Cannon, Arbalest, Siege Onager(!)

Spanish- Conquistador, Paladin, Bombard Cannon, HC, Siege Ram, Hussar

Teutons- Paladin, Champion, Bombard Cannon, Siege Onager (vs Arch and Cav Arch)

Turks- Hand Cannon, Janissary, Bombard Cannon, Siege Ram (vs Arch), Hussar (vs Onagers and Rams), Heavy Camels, Cavalier

Vikings- Arbalest, Champs, Rams, Pikes (vs Cav)

*****************Always remember to counter your enemies unit types.*****************

Aoe2 Unit Counter List

UNIT COUNTERS
Buildings
Bombard Towers, Castles, Towers- Ram, Treb, Bombard Cannon, Cannon Galley, Champion, Scorpion, Tarkan, Longbowmen, Huskarl, Elephant

Units
Militia- Archer, Scorpion, Cavalry Archer, Hand Cannon, Jaguar Warrior, Cataphract, Bombard Tower, Conquistador, Janissary, Teutonic Knight

Spearman- Archer, Scorpion, Cavalry Archer, Hand Cannon, Jaguar Warrior, Cataphract, Champs, Tower, Bombard Tower, Janisarry, Berserk, Monk

Eagle- Cataphract, Berserk, Hand Cannon, Champs, Paladin, Janisarry

Archer- Skirms, Mangonel, Eagles, Huskarls, Tower, Bombard Tower, Bombard Cannon, Scorpion

Skrimisher- Anything except, archers, monks, war wagons

Cavalry Archer- Skirms, Mangonel, Tower, Eagles, Huskarls, Mameluke, Camel

Hand Cannoneers- Archer, Paladin, Cavalry Archer, Tower, Halberdier, Skirmishers, Huskarl, Scorpion

Seige
Battering Ram- Anything but archers except chu ko nu

Mangonel- Scouts, Paladin, Bombard Cannon, Woad Raider, Mangudai, Eagle, anything hand to hand

Scorpions- Mangonel, Ram, Paladin, Eagle, Huskarl, Tower, Bombard Cannon, Mangudai, Woad Raider, Scout, and unique archers

Cavalry
Scout Cavalry- Halberdier, Champ, Paladin, Camel, Janisarry, Tower, Eagle, Cavalry Archer, Mameluke, Cataphract, Mass Scorpions

Knight- Halberdier, Camel, Bombard Tower, Mameluke, Berserk, Teutonic Knight, Monk, Elephant

Camel- Halberdier, Mameluke, Teutonic Knight, Eagle, Tower, Castle, Berserk, Mass Scorps

Monk- Anything fast and cheap with range

UNIQUE UNITS
Jaguar Warriors- Archer, Cavalry Archer, Hand Cannon, Mameluke, Tower, Cataphract, Scorp, Mangonel, Conquistador, Janissary, Plumed Archer, Paladin

Longbowmen- Mangonel, Paladin, Eagle, Huskarl, War Wagon, Skirms, Samurai

Cataphracts- Paladin, Mameluke, Bombard Tower, Mangudai, Elephant, Cavalry Archer

Woad Raiders- Paladin, Jaguar Warrior, Scorp, Tower, Cataphract, Cavalry Archer, Hand

Cannon, Teutonic Knight, Mameluke, Conquistador, Janisarry, Samurai, Berserk, Eagle, Chu Ko Nu

Chu Ko Nu- Skirmisher, Mangonel, Eagle, Huskarl, Paladin, Longbowmen, Tower, War Wagon, Samurai

Throwing Axemen- Mangonel, Archer, Hand Cannon, Cataphract, Cavalry Archer, Tower, Teutonic Knight, Scorp, Jaguar Warrior, Janissary, Samurai, Berserk

Huskarls- Champ, Hand Cannon, Paladin, Jaguar Warrior, Cataphract, Bombard Tower, Mameluke, Throwing Axemen, Mangonel

Tarkans- Paladin, Camel, Huskarl, Halberdier, Cavalry Archer, Cameluke, And Unique Archers

Samurai- Archers, Cavalry Archer, Hand Cannon, Tower, Scorp, Throwing Axemen, Mameluke, Mangonel, Janisarry, Paladin

War Wagon- Bombard Tower, Mangonel, Camel, Treb, Skirmisher, Halberdier, Huskarl, Mameluke, Eagle, Mangonel, Samurai, Monk

Plumed Archers- Skirmisher, Eagle, Huskarl, Longbowmen, Paladin, Mangonel, War Wagon, Skirmisher

Mangudai- Skirmisher, Archer, Mangonel, Tower, Eagle, Huskarl, War Wagon, Samurai

War Elephants- Halberdier, Monk, Bombard Tower, Mameluke, Cavalry Archer, Camel, Berserk

Mameluke- Mangonel, Scorp, Archer, Mameluke, Tower, Halberdier, Berserk, Eagle

Conquistador- Tower, Archer, Cavalry Archer, Mangonel, Skirm, Berserk, Huskarl, Mameluke, Samurai

Teutonic Knight- Scorp, Archer, Cavalry Archer, Hand Cannon, Tower, Conquistador, Janisary, Plumed Archer, Monk, Chu Ko Nu

Janissary- Archer, Cavalry Archer, Paladin, Mangonel, Scorp, Tower, Skirm, Huskarl

Berserker- Samurai, Archer, Cavalry Archer, Scorp, Throwing Axemen, Mameluke, Teutonic Knight, Hand Cannon, Elephant, Tower, Cataphract, Jaguar Warrior, Janisarry, Plumed Archer

WATER UNITS
Galley- Fire Ship, Bombard Cannon, Treb, Castle, Tower, Bombard Tower

Cannon Galley- Treb, Bombard Cannon, Turtle Ship, Longboar, Demo Ship, Fire ship, Galley

Demo Ship- Anything with range

Fire Ship- Treb, Bombard Cannon, Galley, Turtle ship, Longboar, Castle, Tower, Bombard tower, Demolition ship

Turtle Ship- Treb, Bombard Cannon, Monk, Castle, Tower, Bombard tower, Samurai, Demo Ship, Mangonel

Longboat- Treb, Bombard Cannon, Demo ship, Turtle ship, Samurai, Bombard Cannon, Towerm Castle, Fire ship

Fast Castle, Keep it simple.

2 Houses
6 to Sheep
4 Lumbercamp
Last Villager to Wood builds 3 Houses
1 Boar (3:30)
LOOM
4 Berries
1 2nd Boar (5:30)
4 to Deer
4 from food build 2nd Lumbercamp
3 Gold
Add 6 Farms when sheep are gone

@26 Population Click Feudal (9:30)
put 8 on wood, 4 on deer,
6 on farms after sheep, 3 on gold, 4 on berries

HIT FEUDAL @ 11:05
Create 2 Villagers
2 Villagers build market
1 Villager build blacksmith

@28 population Click Castle (12:30)
Research upgrades at Lumbercamp, Mill, Gold mine

Reach Castle Age by 15:15 if done perfectly.

Basic Fast Castle and boom or rush

FAST CASTLE
-Build 2 Houses
-First 6-7 Villagers on food
-Next 4 villagers on wood
– Next 1 villager lures boar to town center (3:30) While simultaneously researching Loom
-All villagers on sheep switch to boar
-Build 3rd house
-Next 4 Villagers go to berries (build mill next to berries)
-Next 1 villager Lure 2nd boar to town center (5:30)
-Build 4th house
-Build 2 farms (with injured villagers from boar)
-Take 4 villagers from boar and sheep and make mill next to deer and start harvesting deer (7:30)
-Send villagers to wood until you 8
-Last 3 villager’s go to gold
-Make 3-6 farms based on need
@26-27 population around 9:30 click up to feudal

-while researching feudal age
7-9 villagers on wood
-4 villagers on deer
-4-6 villagers on farms
-4 villagers on berries

HIT FEUDAL AGE @ 11:05
-create 2 villagers (have chop trees by town center)
-Have 2 villagers from berries make market and 1 villager from berries make blacksmith

@28-29 population around 12:30 click up to castle age.
-research double axe at lumbercamp, mill technology and gold technology

-Now decide if you want to attack of boom
-If booming, save 200 stone and 575 wood to make 2 town centers right when you hit castle age, build town centers next to gold and wood lines, create villagers out of 3 town centers nonstop and have all villagers go to wood, everytime you have 60 wood have a villager from wood, 4th Town center after 20th farm, build a farm until you hit about 75 villagers. When you have 20 farms build 4th Town center. After population hits 70 switch to gold and stone. End at 120 villager’s. Try to make about 30 Trade Carts. Delete villager’s when gold and stone are gone to increase military population.

-If you want to attack right when you hit castle make barracks while going up and decide if you want archers, cavalry, infantry or priest. Make sure to bring an onager and ram or 2.
Should hit castle age around

15:15 if done perfectly with 26 population
15:40 if done perfectly with 27 population
2 Town Center’s up by 17:30
Imperial age around 28-32 minutes

Fast Feudal Scout Rush

Fast Feudal Scout Rush
-2 Houses
-6 Sheep
-3 Wood
-1st Boar 3:30
-Loom
8 on food 4:00 13/15
-House
-4 Mill
-Boar 4:30
-5 Wood
-2 Farms

Click up to Feudal 7:45
-10 Wood
-4 Sheep
-2 Farms
-2 Berries
-2 Deer
-Build barracks

Feudal 10:00
-Stable
-7 Scouts
-Keep making villagers
-3 spearmen for defense
-13:00 with 13 farms 3-4 on gold
-Wheelbarrow upgrade 14:30
-Archery Range
-Bloodlines (optional)
-3-4 archers (not more)
-16:30 berries gone go to gold
-14th Farm

18:00/18:30 Click Up To Castle
-14 Farms/10 Lumber/10-12 Gold

Fast Imperial

Turks Fast Imperial
-2 Houses
-6 Sheep
-4 Wood
-1 Boar 3:30
-House
-4 Mill by berries
-2nd Boar 5:30
-Food until 22 pop
-4 Deer after 1st boar
-4 Wood
-6 Farms after 2nd boar
-2nd lumbercamp
-8 Wood

11:50 Feudal 30/30 pop
-17 food/ 8 wood/ 4 gold
-4 from food go to gold
-2 villagers build market
-1 villager build blacksmith
-2 villagers created to food

14:50 Click up to Castle
-15 food/ 8 wood/ 8 gold
-2 created villagers for wood
-2 build monastery
-1 build seige workshop
-market resources to hit imperial

18:30 click up to imperial with 34/35
-15 food/ 10 wood/ 8 gold
-add houses
-barracks/archery (2)
-blacksmith upgrades
-keep making villagers

21:30 hit Imperial
-Bombard cannons (3)
-Hand Cannons (8)
25:00 Attack
-24:00 41/50
-food and wood
-29:00 47/50

Knight Rush

Franks Knight Rush
-2 Houses
-6 Sheep
-3 Wood
-1 Boar 3:30
-House
-2 Berries
-Loom
-2nd Boar 5:30
-2 Food
-2 Forage berries
-2 Wood
7:00 19/20
-House
-2 Wood
-Farm 8:30
-Farm 9:30
-3 Gold

10:00 26/30 Click Feudal
-7 wood/ 4 Berries/ 2 Farms/ 3 Gold/ 4 Deer/ 5 Sheep
-Research lumberjack
-Build Barracks
-Add Farm (3 total)
-In Feudal:
-3 from berries build stable and blacksmith
-create 2 villagers to go to gold (5 total)
-4 from sheep go to wood

Click up to Castle 13:20 28/30
-Add 2nd Stable
-2 Houses
-3 Farms (6 total)

-16:00 Hit Castle
-5 Berries go to Wood
-Deer go to gold
-Research wood technology
-Make Knights
-Add Farms
-Add to Gold
-Houses
19:00 40/45
-8 Knights/ 9 Farms/ 9 Wood/ 14 Gold

Monk Rush (Saracen)

MUSH (saracen)
2 Houses
1-6 sheep
7 berries
8-9 sheep
10 berries
11 house, berries
12 – 14: Chop wood (stragglers)
15: Lure boar #1
16: Gather berries
10 villagers slaughter boar
As many villagers on one boar as possible
17 berries
18 2nd boar
2 choppers go build lumber camp
19 wood
Scout enemy locations with scout
10-11 villagers slaughter boar
20/20 POP click feudal

Next we mine stone almost exclusively, trading it away for gold, which we can then use to buy some extra wood for our castle buildings. Again, this is why we use Saracens: their rates are better.

13:52
Reach Castle

-2 monasteries
– 2 monks
Train extra villagers as food allows
Begin converting enemy villagers
-2 monks
As berries run out, use some wood to make two farms
When the sell price of stone drops below 100, move all miners to gold pile
Research fervor and sanctity to get converting speed and hit points
Research redemption as swiftly as possible
Use converted villagers to mine stone in enemy town
Build siege workshop to finish off TC

Dark age rush/ Town Center Rush

Dark Age Rush (DRUSH) Japanese
-6 Sheep
-4 Wood
-1 Boar
-4 Mill
-2nd Boar
-House and Barracks
-1 Gold
Create Militia to harass enemy villagers

Persian Town Center Rush
-6 Food
-5 Wood
-21 pop (10 to build town center)
-6:00 delete town center and build new town center next to enemy town center
Garrison Villagers in New town center and destroy enemy town center

Tower Rush written two ways

Teutonic Tower Rush
-6 Food
-2 Straggling Trees
-4 Berries
-Boar 5:00 14/20 population
-5 Food
-Boar 6:30 18/20
-2 Lumbercamp 7:30 20/20
8:00 Click up to Feudal
-5 Stone (minimum)
-4 from boar to build forward tower at 8:00
10:00 Feudal
-First tower defends second tower

or

-1-10 sheep/boar
-4 houses
-11-15 wood
-16-20 stone
-Rush in Feudal

TheViper 3 Militia 16:13 Castle Age

created while watching Memb’s recorded video on youtube

Viper 3 Militia 16:13 Castle Age (Huns)

6 sheep
4 wood
1 boar 3:30
4 berries
1 boar 6:00
3 wood
1 from berries build barracks gathering 10 gold first
4 food
build 3 militia
3 on deer
4-5 farms

30/30 (26 Villagers)
2 on gold
click up at 10:10

send 3rd to gold
7 wood
3 sheep
3-4 berries
6 farms
3 deer

archery range and blacksmith with villagers from deer
add 1 farm
create 2 villagers
8 on gold

click up at 13:34

add another archery range

Ryuk Generic Fast Castle

Generic Fast Castle
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
1 to sheep/boar
4 Wood
3 Gold
Loom

Click Feudal at 9:37 26/30
6 Farms, 8 Wood, 4 Berrier, 4 Deer, 3 Gold

In Castle: 2 villagers from wood build market 1 from wood builds blacksmith
2 created villagers to wood

Click up to Castle at 12:38 28/30
8 Farms, 11 Wood, 5 Berries, 3 Gold

Hit Castle Age at 15:19

or

Ryuk Byzantine Generic Fast Castle
2 House
6 Sheep
4 Wood
1 boar 3:30
1 Sheep
4 Mill
1 boar 5:30
Lure deer to town center
All created villagers to sheep, deer, boar until almost gone
Loom
Then move 8 to wood, 3 to gold, 5 to berries
9:30 Click Feudal 26/30
5 Farms
In feudal
2 build market 1 build blacksmith
2 vilagers to wood
12:45 Click Castle
8 Farms, 11 Wood, 5 Berries, 3 Gold
Hit castle 15:25

Ryuk Castle Drop

Castle Drop
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
6 Food
4 2nd Lumber Camp
2 Gold
3 Stone

Click up to Feudal 10:00 27/35
5 Berries, 4 Farms, 3 Deer, 5 Stone after sheep

In Feudal:
2 Build market 1 builds blacksmith
2 Created villagers go to wood

Click up to Castle 13:00 29/30
5-8 Farms, 5 Berries, 5 Gold, 5 Stone, 8-10 Wood

Castle at 16:00
Build Castle with villagers on stone
Create Unique Unit
Build Monastery
Add Farms and attack enemy

Ryuk Drush 5 Militia FC

Drush FC 5 Militia
2 Houses
6 Sheep
4 Wood
1 Boar
2 Mill
1 Boar
Barracks
Create 5 Militia and harass enemy gold or mill
3 Wood
4 Gold
6 Farms
Loom

11:20 35/35 Click up to Feudal
5 Militia, 10 Farmers, 6 Berries, 4 Gold, 9 Wood

Lumbercamp Upgrade

In Feudal: Build blacksmith and stable
Create 2 villagers

Up to Castle at 14:20 37/40
11 Farm, 16 Wood, 4 Gold

Ryuk Flush Double Range (Skirms)

Flush Double Range
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
4 Wood
Loom

Click up to Feudal at 8:00 22/25
4 Sheep, 4 Berries, 12 Wood

1 Barracks

In Feudal:
3 Villagers build 2 Archery Ranges
Create Villagers send to farm and wood

Create 10 Skirms 1 Archers by 12:45 37/40
9 Farms, 4 Berries, 14 Wood

By 16:00 send army to harass enemy gold and berries
21 Skirmishers, 1 Archer
14 Farms, 14 Wood, 5 Gold
Create Skirmishers and Archers
Add forward stable and scouts

Click up to Castle by 24:00

Ryuk Knight Rush Double Stable

Knight Rush Double Stable
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
2 Farms
(10 on food, sheep/boar/deer)
2nd lumber camp
6 Wood
3 Gold
Loom

Click up to Feudal at 11:17 30/35
7 Farm, 6 Berries, 3 Gold, 10 Wood

In Feudal: 3 villagers build barracks, stable, blacksmith
2 created villagers go to gold
build 2nd stable

Click up to Castle 14:20 32/35
8 Wood, 15 Farm, 8 Gold

17:00 Arrive at Castle Age
Start creating knights
Research bow saw and wheelbarrow
Send created villagers to gold until 10
Then send to wood
Upgrade Cavalry armor at blacksmith

Ryuk Galley Rush

Galley Rush

2 Houses
6 Sheep
4 Wood
1 Boar
Dock
1 Boar
4 Fishing Ships
House
9 Food
2 Wood

Click up to Feudal 8:00 27/35
All Villagers to Wood
2nd Lumber Camp
4 Gold
2nd Dock

Hit Feudal 10:00
Create Galleys and attack enemy fishing ships and docks
Created Villagers send to wood
3rd Dock
Keep sending Galleys
4th Dock

13:15 40/45
23 Wood, 4 Gold, 4 Fishing Ships, 2 Builders, 6 Galleys

Ryuk Man at Arms Tower Rush

Man At Arms Tower Rush
2 Houses
6 Sheep
4 Wood
1 Boar
3 Mill
1 Boar
5 Sheep/Boar
2 Wood
2 Gold
Loom

Click up to Feudal 8:15 23/25
1 Farm, 3 Sheep, 2 Gold, 3 Berries, 6 Wood, 3 Stone

4 from food make forward barracks then go to enemy base
Create 3 Militia

Tower enemy gold with 4 forward villagers
Upgrade to Man at Arms
2nd Tower to protect first (near gold and berries)
Create Villagers, make farms, add to berries

13:00 31/35
2 Towers, 3 Stone, 10 Wood, 5 Farms, 5 Berries

21:00 50/55
20 Farms, 5 Wood, 10 Gold, 3 Stone, 6 Towers
Click up to Castle

Ryuk Saracen Monk Rush

Seige and Monk Rush
2 Houses
6 Sheep
3 Wood
1 Boar
4 Mill
1 Boar
5 to sheep/boar

Click up to Feudal 8:00 22/25
Create 2 Villagers
Build Market and Blacksmith with 3 Villagers
Sell Stone

Click up to Castle 11:00 24/25
1 Berries, 5 Sheep, 11 Wood, 8 Gold

In Castle:
3 Villagers move forward
Build 2 monasteries
Add 4 Farms, rest of food villagers go to berries

Create monks
Build Seige workshop
Create Mangonel
Send Created Villagers to wood

19:00 50/55
8 Monks, 2 Mangonel
4 Farms, 20 Wood, 3 Berries, 8 Gold

Ryuk Boom

Boom
2 Houses
6 Sheep
3 Wood
1 Boar
4 Mill
1 Boar
4 Food
2nd Lumbercamp
5 Wood
3 Gold

Click up to Feudal 10:00 27/35
When sheep gone
6 Farms, Rest villagers to berries
4 on deer/wood/farms whatever you need

In Feudal:
2 Build Market
1 Build Blacksmith
2 Wood

Click up to Castle 13:00 29/30
3 Gold, 8 Farm, 5 Berries, 12 Wood

In Castle:
Build 2 Town Center’s
Each with 4 villager’s adjacent to wood and gold/stone if possible

Create nonstop villager’s and send all to gather wood
Everytime you have enough wood create a farm
You need 6 Farms per Town Center to endlessly create villagers

When you have around 20 Farms and 50 population
Build 4th Town Center
Build Monastery and University
Keep creating villagers
Around 70-80 Villagers start sending villager’s to gather gold
Click up to Imperial age 80-100 Villager’s
26:00-28:00 into game

Ryuk Huns Scout Rush

Ryuk Huns Scout Rush
6 sheep
3 wood
1 Boar 3:30
4 Mill
1 Boar 5:30
Lure deer to town center
2 to food
3 more to wood
Loom

Click up to Feudal 21/200 7:45
Create Barracks
2 Farms
5 Berries
9 Wood

In Feudal
Create Stable
Wood and Farm upgrades
12:00 Attack – 4 scouts 30/300
8 Farms 5 Berries 11 Wood

Ryuk Aztec Seige Monk Rush

Ryuk Aztec Seige Monk Rush
1 House
1 forward wall then house
6 Sheep
3 Wood
4 Boar
4 Mill

Click feudal 9:40 27/35
6 sheep, 4 farms, 6 berries, 10-14 wood, 2 gold
Hit feudal 11:45
2 Market 1 Blacksmith
2 created vills to gold

Click up castle 12:45
8 gold, 11 wood, 5 berries, 4 farms
Move 3 villagers from wood forward to enemy
Hit castle 15:20

Build 2 Monasteries
11 gold, 10 wood
Research redemption
Create monks nonstop
Build seige workshop
Create villagers, send to wood
Create mangonels
19:00 6 monks 2 mangonels 48/55

Ryuk Turkish Fast Imperial

Ryuk Turk Fast Imperial
2 Houses
6 sheep
4 wood
4 boar 3:30
Lure deer to town center
1 boar 5:30
4 Mill

Click up 10:30 29/35
5 farms, 5 sheep, 4 gold, 4 berries, 9 wood
Build barracks, all on sheep to wood

In Feudal
Build blacksmith and archery range
create 3 villagers to gold

Click Castle 14:00 32/35
13 farm, 4 berries, 7 wood, 7 gold

Hit castle 16:30
Build monastery and seige workshop
3 created villagers to wood

Click Imperial 18:00 35/35
14 farms, 13 wood, 7 gold
Build forward archery range
Upgrade Archer Armor only
Hit imperial age 21:20

Create Hand cannoneers
Create Bombard Cannons (1 at first)
Created villagers go to gold
Attack 23:00

Ryuk Fast Imperial Treb and Monk

Ryuk Aztec Fast Imperial Monk and Treb
2 House
6 Sheep
4 Wood
1 boar 3:30
lure deer to town center
3 Mill
1 boar 6:00
All villagers to food

10:50 click up to feudal 30/35
4 Gold, 3 stone, 6 berries, 8 farms, 8 wood

In feudal
2 build Market, 1 build Blacksmith
create 3 villagers to stone

Click castle 14:20 33/35
8 farm, 6 berries, 9 wood, 4 gold, 5 stone
Gold upgrade
Hit castle 17:00

4 to gold from wood in castle age
7 villagers build forward castle
create 3 villagers to wood
Wood upgrade

Click imperial 19:20 38/65
Build 3 forward monasteries
Create monks
13 gold, 18 wood, 3 farms

Hit imperial 22:25 40/70
16 gold, 18 woo, 3 farms
2 trebs 3 monks
created villagers to wood
1st Treb and Attack 23:00

14:00 Very Fast Castle by [sT] BarbaricMustard of Voobly

2 Houses
6 Sheep
-3 on sheep 3 on deer [Start Luring Deer, Need all 4]
3 Wood
1 Boar 3:00
3 to gather food
2nd Boar at 5:00
5 mill
2 wood
1 villager to gather 10 gold then to food

Click Feudal at 8:00 23/25
5 Mill, 5 Wood, 11 gather food, 2 Farms

Hit Feudal 10:00
Create 2 Villagers
2 villagers from wood build market
1 villager from wood build blacksmith
Sell 100 stone for gold

Click Castle at 11:00 25/25
3 Mill, 10 Wood, 9 gold, 2 farms

Hit Castle Age 13:50!

[This is set up for a Monk Rush]

Fast Feudal Archer Rush by Black Paladin

2 Houses
6 Sheep
4 Wood
1 Boar
2 Berries
1 Boar
2 Berries
4 Boar
2 Gold
Up at 22/25
Build Barracks

4 from food go to wood
3 from food go to gold

In feudal
2 villagers to wood
rest to food
Build 2 Archery Ranges and pump out archer

Long Live The Empire

May AOE2 Never Die

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