Overview
Compilation of AOE2 Build Order’s, Civlization Guides, Unit Counter List, Unit recommendations.PLEASE: Message or comment with build orders you would like me to add.WARNING: Following these build order’s and using your hotkeys will increase your ELO.NOTE: All of build order with Ryuk’s name in them were created watching recorded games. In every build order with Ryuk’s name he researched Loom right before clicking up to feudal. New player’s should research Loom while luring first boar. He also started luring deer to Town Center right after Luring first boar or whenenver needed. New player’s should build mill by deer and send 3-4 villagers to hunt deer after 2 boar’s run out.Keep On Conquering.
Aoe2 Quick Civilization Reference
AOC Quick Civilization Guide
Villagers take 25 seconds to create // 130 seconds from Dark to Feudal
160 seconds Feudal to Castle //190 Seconds Castle to Imperial
Azetc- Infantry/ Monk
Team Bonus- Relics 33% more gold
Military Bonus- Infantry +4 Attack
Tech Bonus- +5 hp to each monk after monastery tech upgrade
Units- Arbalest/ Champions/ Eagles/ Ram/ Seige Onager/ Jaguar Warriors
Britons- Foot Archer
Team Bonus- 20% Faster Archery Ranges
Economy Bonus- Shephards 25% faster/ TC cheaper in castle
Military Bonus- +1 Archer Range
Units- Arbalest/ Champions/ Halberdiers/ Longbowmen
Byzantine- Defense
Team Bonus- Monks heal faster
Economy Bonus- Imperial age cost 33% less
Military Bonus- Camels, Skirmishers, pikemen 25% cheaper, Fire ships +20% ATK
Tech Bonus- Buildings have more HP
Units- Every Unit except Scorpions/ Unique Units good versus infantry/ Cataphract
Celts- Infantry/ Seige
Team Bonus- Seige workshops 50% faster
Economy Bonus- Lumber faster
Military Bonus- Infantry faster, Seige faster
Tech Bonus-Seige +50% HP
Units- Champions/ Halberdiers/ Paladin/ Ram/ Scorpion/ Seige Onager/ Woad Raider
Chinese- Archer
Team Bonus- +45 food on farms
Economy Bonus- Start with 6 Villagers, Technology cost less
Tech Bonus- TC +10 to population
Units- Arbalest/ Champions/ Halberdier/ Ram/ Scorpions/ Cho Ko Nu
Franks- Cavalry
Team Bonus- Knights LOS +2
Economy Bonus-Castles Cost Less
Military Bonus- Knights +20% HP
Units- Hand Cannons/ Champions/ Halberdier/ Paladin/ Scorpion/ Bombard Cannons/ Throwing Axemen
Goths- Infantry
Team Bonus- Barracks 20% Faster
Economy Bonus- Villagers hunt better
Military Bonus- Infantry Cost Less
Tech Bonus- +10 population in Imperial Age
Units- Hand Cannons/ Champions/ Halberdiers/ Hussar/ Scorpions/ Bombard Cannon/ Huskarls
Huns- Cavalry
Team Bonus- Stables 25% Faster
Economy Bonus- No houses required for population
Military Bonus- Cavalry Archers cheap, Trebuchets more accurate
Tech Bonus- Relic and wonder victories take longer, cheaper spies and treason
Units- Cavalry Archer/ Halberdier/ Hussar/ Paladin/ Ram/ Tarkan
Japanese- Infantry
Team Bonus- Galleys +50% LOS
Economy Bonus- Fishing ships 2x HP
Military Bonus- Infantry 25% Faster
Tech Bonus- Mill/ Mine/ Lumber 50% cheaper
Units- Arbalest/ Hand Cannons/ Cavalry Archer/Champion/ Halberdier/ Scorpion/ Samurai
Korean- Tower/ Naval
Team Bonus- Seige Onager +1 Range
Economy Bonus- Stone 20% faster
Tech Bonus- Free tower upgrades, tower range +1, +1 Seige Onager range
Units- Arbalest/ Hand Cannons/ Champion/ Halberdier/ Hussar/ Seige Onager/ Bombard Cannon/ War Wagon/ Turtle Ship
Mayan- Archer
Team Bonus- Team Walls cost -50%
Economy Bonus- Start with 4 Villagers, Resources last 20% longer
Military Bonus- Archers cost less
Tech Bonus- Eagle +40 hp
Units- Arbalest/ Halberdiers/ Eagle Warriors/ Ram/ Scorpion/ Plumed Archer
Mongol- Cavalry Archer
Team Bonus- Scouts +2 LOS
Economy Bonus- Hunters work 50% faster
Military Bonus- Cavalry Archer fire 20% faster, Hussars +30% HP
Tech Bonus- Seige Faster
Units- Arbalest/ Cavalry Archer/ Champions/ Hussar/ Camel/ Ram/ Seige Onager/ Scorpion/ Mangudai
Persians- Cavalry
Team Bonus- Knights +2 ATK VS Archers
Economy Bonus- Faster Work Rate
Military Bonus-
Tech Bonus- Elephants 30% Faster, Town Center and Dock 2x HP
Units- Hand Cannon/ Cavalry Archer/ Halberdier/ Hussar/ Paladin/ Camel/ Ram/ Scorpion/ Bombard Cannon/ War Elephants
Saracen- Camel/ Naval
Team Bonus-Foot Archers +1 ATK VS buildings
Economy Bonus- Market trade 5%
Military Bonus- Galleys 20% Faster ATK/ Cavalry Archers +3 ATK VS buildings
Tech Bonus- Transport ships 2x HP and Capacity, Camels and Mamalukes +30 HP
Units- Arbalest/ Hand Cannons/ Cavalry Archer/ Champion/ Hussar/ Camel/ Ram/ Seige Onager/ Bombard Cannon/ Mamalukes
Spanish- Gunpowder/ Monk
Team Bonus- Trade +33% more gold
Economy Bonus- Tech Villagers better in combat
Military Bonus- Hand Cannons and Bombard Cannons 15% Faster
Tech Bonus- Blacksmith upgrades dont cost gold, Villagers build 30% faster
Units- Hand Cannon/ Champion/ Halberdier/ Hussar/ Paladin/ Ram/ Bombard Cannon/ Conquistador/ Missionary
Teutons- Infantry
Team Bonus- Units Resist Conversion
Economy Bonus- Farms Cost Less
Tech Bonus- Town Center +2 ATK +5 LOS, Castle +3 Range
Units- Hand Cannon/ Champion/ Halberdier/ Paladin/ Seige Onager/ Scorpion/ Bombard Cannon/ Teutonic Knights
Turks- Gunpowder
Team Bonus- Gun units created 20% faster
Economy Bonus- Gold 15% Faster
Military Bonus- Gun units +25% HP, Scout upgrades free, Chemistry free
Tech Bonus- Research to get guns cheaper, Technology cannons +2 range
Units- Hand Cannon/ Cavalry Archer/ Champion/ Hussar/ Camel/ Ram/ Scorpion/ Bombard Cannon/ Janisarry
Vikings- Infantry/ Naval
Team Bonus- Docks Cost Less
Economy Bonus- Wheelbarrow and Hand Cart free
Military Bonus- Infantry +10 HP, Warships cost less
Tech Bonus- Unique Unit regenerate health faster
Units- Arbalest/ Champions/ Rams/ Scorpions/ Berserk/ Longboat
Aoe2 New Expansion Quick Civilization Reference
AOC Expansion Civilization Guide
Berbers- Cavalry and Naval
Team Bonus-Genitour available in archery ranges
Military Bonus- stable units cost -20% less in castle and imperial/ camel archers strong vs cavalry archers
Economy Bonus- Villagers move +10% faster
Tech Bonus- Kasbah team castles work 25% faster/ Ships move +10% faster/ Camel troops regenerate health
Units- Hand cannons/ Heavy cavalry Archer/ Champs/ Hussar/ Camel/ Scorps/ Camel archer/ Genitour(mounted skirmisher)
Burmese- Monk and Elephant
Team Bonus-Relics visible on map
Military Bonus- Infantry +1 Atk per age/ Arambai mounted dart thrower
Tech Bonus- Battle elephants and monastery 50% cheaper/ Battle elephant armor
Units- Bombard/ Champs/ Hussar/ Heavy Camel/ Heavy Cavalry Archer/ Scorps
Ethiopians- Archer
Team Bonus- Tower and Outpost +3 LOS
Military Bonus- Archers fire 15% faster, UU cheap and instant infantry
Economy Bonus- receive 100 gold and food when advancing
Tech Bonus- free Pike and Halb upgrade/ seige blast increased/ Shotels created instantly
Units- Arbalest/ Heavy Camel/ Halbs/ Hussar/ Seige/ Shotel Warrior
Incas- Infantry
Team Bonus- Farms built 50% faster
Military Bonus- skirms and sling no minimum range/ villagers get blacksmith upgrades//
Economy Bonus-Free Llama
Tech Bonus- houses +10 pop/ buildings 15% less stone/ slings and eagles +10% faster
Units- Ram/ Scorps/ Eagles/ Champs/ Halbs/ Arb/ Skirms/ Slings/ Kamayuk (anti cav)
Indians- Camel and Gun
Team Bonus- Camels +6 Atk Vs Buildings
Military Bonus- Camels +1 armor
Economy Bonus-Villagers cost less/ Fishermen 15% faster
Tech Bonus- Gold 10% faster/ Hand cannon range
Units- Champs/ Halb/ Ele archer/ Imp Camel/ Bombard Cannon/ Hussar/ Arb/ Heavy Cav/ Hand Cannon
Italians- Archer and Naval
Team Bonus- Condottiero built in barracks in imp age (strong vs gunpowder)
Military Bonus- Gunpowder cost -15% less
Economy Bonus- Age advance cost less/ Docks tech cost less
Tech Bonus-Foot archer +1/ Trade units -50%
Units- Genoese crossbowman (anti cav archer)/ Champ/ Arb/ Hand Cannon/ Condottiero
Khmer- Seige and Elephant
Team Bonus- Scorpions +1 range
Military Bonus- Battle ele 15% faster
Tech Bonus- No buildings required to advance or make buildings/ +3 Attack
Units-UU seige elephant-kill trees/ Ram/ Scorp/ Cannon/ Battle ele/ Halb/ Hand Can/ Heavy Cav
Magyars- Cavalry
Team Bonus- Foot Archers +2 LOS
Military Bonus- scouts cost -10% less/ Cav Archers +1 range/ UU cost no gold
Tech Bonus- Villagers kill wolves 1 hit/Forging,ironcast,blastfurnace free
Units- Magyar Huszar (strong vs seige)/ Scorp/ Paladin/ Champ/ Halb/ Arb/ Heavy Cav
Malay- Naval
Team Bonus- Docks +100% LOS
Military Bonus- Battle Ele 20% cheaper
Economy Bonus- Fish ships cost less/ Traps unlimited food
Tech Bonus- Advance 100% faster
Units- UU cost 1/2 population/Scorps/ Bom Can/ Battle Ele/ Halb/ Arb
Malians- Infantry
Team Bonus- University research 80% Faster
Military Bonus- Barracks units +1 pierce/ Cavalry +5 Atk
Economy Bonus- Buildings cost -15% less wood/ gold upgrade free
Tech Bonus- TC fire arrows
Units-Onager/ Camel/ Champ/ Arb/ Hand Cannon/ Heavy Cav/ Gbeto (ranged infantry)
Porteguese- Naval and Gun
Team Bonus- Free Cartography
Military Bonus- ships +10% hp
Economy Bonus- units 15% less gold
Tech Bonus- Feitoria in imperial age/ Ships +1armor/ gunpowder units can get ballistics
Units-UU seige volley arrows/ Bom Can/ Champ/ Halb/ Arb/ Hand Can/ Feitoria/ Organ gun (seige) / Caravel (ship)
Slavs- Infantry and Seige
Team Bonus- Military buildings add +5 to population
Military Bonus- Seige 15% cheaper
Economy Bonus-Farmers 15% faster
Tech Bonus- Monks +3 extra armor/ Infantry damage adjacent units/ Tracking free
Units-Boyar resistant to melee/ Ram/ Onager/ Scorp/ Hussar/ Champ/ Halb/ Heavy Cav
Vietnamese- Archer
Team Bonus- Access to Imperial Skirmishers
Military Bonus- Archery units +10% hp
Economy Bonus- Free Conscription
Tech Bonus- Reveal enemy start TC/ Battle ele +30 hp/ +500 gold to each ally
Units- Elite skirms/ Arb/ Heavy Cav/ Champ/ Halb/ Battle Ele/ Bom Can/ UU- Armored Archer
Civilization Unit Recommendations
Recommended Unit Combo’s
Aztecs- Jaguar Warrior, Monk, Seige Onager, Elite Eagle Warriors(raiding!), Pikes (vs Cav), Monks(vs expensive units)
Britons- Longbowmen, Halberdier, Trebuchets, Champs (vs Skirm/Husk/Eagle)
Byzantine- Camels, Cataphracts, Bombard Cannon, Trash (because Catas are expensive)
Celts- Woad Raider, Seige Onager, Rams, Scorps
Chinese- Chu Ko Nu, Champions, Rams, Light Cav/Cavalier (vs onagers)
Franks- Paladin, Throwing Axemen, Bombard Cannons
Goths- Huskarls, Halberdier, Trebuchets, Champs, BBC, HC
Huns- Cavalry Archer, Halberdier, Ram, Pala(!)
Japanese- Champions (better Samurai), Arbalest, Trebuchets
Korean- War Wagon, Halberdier, Bombard Cannon, Siege Onager(!), HC, BBC
Mayan- Plumed Archer, Halberdier, Ram, Elite Eagle Warriors
Mongol- Mangudai, Hussar, Rams, Heavy Camel (vs Pala),
Persians- Elephants, Hand Cannon, Bombard Cannon, Pala(!), Hussar, Heavy Camels, Siege Ram
Saracen- Mamelukes, Hussar, Bombard Cannon, Arbalest, Siege Onager(!)
Spanish- Conquistador, Paladin, Bombard Cannon, HC, Siege Ram, Hussar
Teutons- Paladin, Champion, Bombard Cannon, Siege Onager (vs Arch and Cav Arch)
Turks- Hand Cannon, Janissary, Bombard Cannon, Siege Ram (vs Arch), Hussar (vs Onagers and Rams), Heavy Camels, Cavalier
Vikings- Arbalest, Champs, Rams, Pikes (vs Cav)
*****************Always remember to counter your enemies unit types.*****************
Aoe2 Unit Counter List
UNIT COUNTERS
Buildings
Bombard Towers, Castles, Towers- Ram, Treb, Bombard Cannon, Cannon Galley, Champion, Scorpion, Tarkan, Longbowmen, Huskarl, Elephant
Units
Militia- Archer, Scorpion, Cavalry Archer, Hand Cannon, Jaguar Warrior, Cataphract, Bombard Tower, Conquistador, Janissary, Teutonic Knight
Spearman- Archer, Scorpion, Cavalry Archer, Hand Cannon, Jaguar Warrior, Cataphract, Champs, Tower, Bombard Tower, Janisarry, Berserk, Monk
Eagle- Cataphract, Berserk, Hand Cannon, Champs, Paladin, Janisarry
Archer- Skirms, Mangonel, Eagles, Huskarls, Tower, Bombard Tower, Bombard Cannon, Scorpion
Skrimisher- Anything except, archers, monks, war wagons
Cavalry Archer- Skirms, Mangonel, Tower, Eagles, Huskarls, Mameluke, Camel
Hand Cannoneers- Archer, Paladin, Cavalry Archer, Tower, Halberdier, Skirmishers, Huskarl, Scorpion
Seige
Battering Ram- Anything but archers except chu ko nu
Mangonel- Scouts, Paladin, Bombard Cannon, Woad Raider, Mangudai, Eagle, anything hand to hand
Scorpions- Mangonel, Ram, Paladin, Eagle, Huskarl, Tower, Bombard Cannon, Mangudai, Woad Raider, Scout, and unique archers
Cavalry
Scout Cavalry- Halberdier, Champ, Paladin, Camel, Janisarry, Tower, Eagle, Cavalry Archer, Mameluke, Cataphract, Mass Scorpions
Knight- Halberdier, Camel, Bombard Tower, Mameluke, Berserk, Teutonic Knight, Monk, Elephant
Camel- Halberdier, Mameluke, Teutonic Knight, Eagle, Tower, Castle, Berserk, Mass Scorps
Monk- Anything fast and cheap with range
UNIQUE UNITS
Jaguar Warriors- Archer, Cavalry Archer, Hand Cannon, Mameluke, Tower, Cataphract, Scorp, Mangonel, Conquistador, Janissary, Plumed Archer, Paladin
Longbowmen- Mangonel, Paladin, Eagle, Huskarl, War Wagon, Skirms, Samurai
Cataphracts- Paladin, Mameluke, Bombard Tower, Mangudai, Elephant, Cavalry Archer
Woad Raiders- Paladin, Jaguar Warrior, Scorp, Tower, Cataphract, Cavalry Archer, Hand
Cannon, Teutonic Knight, Mameluke, Conquistador, Janisarry, Samurai, Berserk, Eagle, Chu Ko Nu
Chu Ko Nu- Skirmisher, Mangonel, Eagle, Huskarl, Paladin, Longbowmen, Tower, War Wagon, Samurai
Throwing Axemen- Mangonel, Archer, Hand Cannon, Cataphract, Cavalry Archer, Tower, Teutonic Knight, Scorp, Jaguar Warrior, Janissary, Samurai, Berserk
Huskarls- Champ, Hand Cannon, Paladin, Jaguar Warrior, Cataphract, Bombard Tower, Mameluke, Throwing Axemen, Mangonel
Tarkans- Paladin, Camel, Huskarl, Halberdier, Cavalry Archer, Cameluke, And Unique Archers
Samurai- Archers, Cavalry Archer, Hand Cannon, Tower, Scorp, Throwing Axemen, Mameluke, Mangonel, Janisarry, Paladin
War Wagon- Bombard Tower, Mangonel, Camel, Treb, Skirmisher, Halberdier, Huskarl, Mameluke, Eagle, Mangonel, Samurai, Monk
Plumed Archers- Skirmisher, Eagle, Huskarl, Longbowmen, Paladin, Mangonel, War Wagon, Skirmisher
Mangudai- Skirmisher, Archer, Mangonel, Tower, Eagle, Huskarl, War Wagon, Samurai
War Elephants- Halberdier, Monk, Bombard Tower, Mameluke, Cavalry Archer, Camel, Berserk
Mameluke- Mangonel, Scorp, Archer, Mameluke, Tower, Halberdier, Berserk, Eagle
Conquistador- Tower, Archer, Cavalry Archer, Mangonel, Skirm, Berserk, Huskarl, Mameluke, Samurai
Teutonic Knight- Scorp, Archer, Cavalry Archer, Hand Cannon, Tower, Conquistador, Janisary, Plumed Archer, Monk, Chu Ko Nu
Janissary- Archer, Cavalry Archer, Paladin, Mangonel, Scorp, Tower, Skirm, Huskarl
Berserker- Samurai, Archer, Cavalry Archer, Scorp, Throwing Axemen, Mameluke, Teutonic Knight, Hand Cannon, Elephant, Tower, Cataphract, Jaguar Warrior, Janisarry, Plumed Archer
WATER UNITS
Galley- Fire Ship, Bombard Cannon, Treb, Castle, Tower, Bombard Tower
Cannon Galley- Treb, Bombard Cannon, Turtle Ship, Longboar, Demo Ship, Fire ship, Galley
Demo Ship- Anything with range
Fire Ship- Treb, Bombard Cannon, Galley, Turtle ship, Longboar, Castle, Tower, Bombard tower, Demolition ship
Turtle Ship- Treb, Bombard Cannon, Monk, Castle, Tower, Bombard tower, Samurai, Demo Ship, Mangonel
Longboat- Treb, Bombard Cannon, Demo ship, Turtle ship, Samurai, Bombard Cannon, Towerm Castle, Fire ship
Fast Castle, Keep it simple.
2 Houses
6 to Sheep
4 Lumbercamp
Last Villager to Wood builds 3 Houses
1 Boar (3:30)
LOOM
4 Berries
1 2nd Boar (5:30)
4 to Deer
4 from food build 2nd Lumbercamp
3 Gold
Add 6 Farms when sheep are gone
@26 Population Click Feudal (9:30)
put 8 on wood, 4 on deer,
6 on farms after sheep, 3 on gold, 4 on berries
HIT FEUDAL @ 11:05
Create 2 Villagers
2 Villagers build market
1 Villager build blacksmith
@28 population Click Castle (12:30)
Research upgrades at Lumbercamp, Mill, Gold mine
Reach Castle Age by 15:15 if done perfectly.
Basic Fast Castle and boom or rush
FAST CASTLE
-Build 2 Houses
-First 6-7 Villagers on food
-Next 4 villagers on wood
– Next 1 villager lures boar to town center (3:30) While simultaneously researching Loom
-All villagers on sheep switch to boar
-Build 3rd house
-Next 4 Villagers go to berries (build mill next to berries)
-Next 1 villager Lure 2nd boar to town center (5:30)
-Build 4th house
-Build 2 farms (with injured villagers from boar)
-Take 4 villagers from boar and sheep and make mill next to deer and start harvesting deer (7:30)
-Send villagers to wood until you 8
-Last 3 villager’s go to gold
-Make 3-6 farms based on need
@26-27 population around 9:30 click up to feudal
-while researching feudal age
7-9 villagers on wood
-4 villagers on deer
-4-6 villagers on farms
-4 villagers on berries
HIT FEUDAL AGE @ 11:05
-create 2 villagers (have chop trees by town center)
-Have 2 villagers from berries make market and 1 villager from berries make blacksmith
@28-29 population around 12:30 click up to castle age.
-research double axe at lumbercamp, mill technology and gold technology
-Now decide if you want to attack of boom
-If booming, save 200 stone and 575 wood to make 2 town centers right when you hit castle age, build town centers next to gold and wood lines, create villagers out of 3 town centers nonstop and have all villagers go to wood, everytime you have 60 wood have a villager from wood, 4th Town center after 20th farm, build a farm until you hit about 75 villagers. When you have 20 farms build 4th Town center. After population hits 70 switch to gold and stone. End at 120 villager’s. Try to make about 30 Trade Carts. Delete villager’s when gold and stone are gone to increase military population.
-If you want to attack right when you hit castle make barracks while going up and decide if you want archers, cavalry, infantry or priest. Make sure to bring an onager and ram or 2.
Should hit castle age around
15:15 if done perfectly with 26 population
15:40 if done perfectly with 27 population
2 Town Center’s up by 17:30
Imperial age around 28-32 minutes
Fast Feudal Scout Rush
Fast Feudal Scout Rush
-2 Houses
-6 Sheep
-3 Wood
-1st Boar 3:30
-Loom
8 on food 4:00 13/15
-House
-4 Mill
-Boar 4:30
-5 Wood
-2 Farms
Click up to Feudal 7:45
-10 Wood
-4 Sheep
-2 Farms
-2 Berries
-2 Deer
-Build barracks
Feudal 10:00
-Stable
-7 Scouts
-Keep making villagers
-3 spearmen for defense
-13:00 with 13 farms 3-4 on gold
-Wheelbarrow upgrade 14:30
-Archery Range
-Bloodlines (optional)
-3-4 archers (not more)
-16:30 berries gone go to gold
-14th Farm
18:00/18:30 Click Up To Castle
-14 Farms/10 Lumber/10-12 Gold
Fast Imperial
Turks Fast Imperial
-2 Houses
-6 Sheep
-4 Wood
-1 Boar 3:30
-House
-4 Mill by berries
-2nd Boar 5:30
-Food until 22 pop
-4 Deer after 1st boar
-4 Wood
-6 Farms after 2nd boar
-2nd lumbercamp
-8 Wood
11:50 Feudal 30/30 pop
-17 food/ 8 wood/ 4 gold
-4 from food go to gold
-2 villagers build market
-1 villager build blacksmith
-2 villagers created to food
14:50 Click up to Castle
-15 food/ 8 wood/ 8 gold
-2 created villagers for wood
-2 build monastery
-1 build seige workshop
-market resources to hit imperial
18:30 click up to imperial with 34/35
-15 food/ 10 wood/ 8 gold
-add houses
-barracks/archery (2)
-blacksmith upgrades
-keep making villagers
21:30 hit Imperial
-Bombard cannons (3)
-Hand Cannons (8)
25:00 Attack
-24:00 41/50
-food and wood
-29:00 47/50
Knight Rush
Franks Knight Rush
-2 Houses
-6 Sheep
-3 Wood
-1 Boar 3:30
-House
-2 Berries
-Loom
-2nd Boar 5:30
-2 Food
-2 Forage berries
-2 Wood
7:00 19/20
-House
-2 Wood
-Farm 8:30
-Farm 9:30
-3 Gold
10:00 26/30 Click Feudal
-7 wood/ 4 Berries/ 2 Farms/ 3 Gold/ 4 Deer/ 5 Sheep
-Research lumberjack
-Build Barracks
-Add Farm (3 total)
-In Feudal:
-3 from berries build stable and blacksmith
-create 2 villagers to go to gold (5 total)
-4 from sheep go to wood
Click up to Castle 13:20 28/30
-Add 2nd Stable
-2 Houses
-3 Farms (6 total)
-16:00 Hit Castle
-5 Berries go to Wood
-Deer go to gold
-Research wood technology
-Make Knights
-Add Farms
-Add to Gold
-Houses
19:00 40/45
-8 Knights/ 9 Farms/ 9 Wood/ 14 Gold
Monk Rush (Saracen)
MUSH (saracen)
2 Houses
1-6 sheep
7 berries
8-9 sheep
10 berries
11 house, berries
12 – 14: Chop wood (stragglers)
15: Lure boar #1
16: Gather berries
10 villagers slaughter boar
As many villagers on one boar as possible
17 berries
18 2nd boar
2 choppers go build lumber camp
19 wood
Scout enemy locations with scout
10-11 villagers slaughter boar
20/20 POP click feudal
Next we mine stone almost exclusively, trading it away for gold, which we can then use to buy some extra wood for our castle buildings. Again, this is why we use Saracens: their rates are better.
13:52
Reach Castle
-2 monasteries
– 2 monks
Train extra villagers as food allows
Begin converting enemy villagers
-2 monks
As berries run out, use some wood to make two farms
When the sell price of stone drops below 100, move all miners to gold pile
Research fervor and sanctity to get converting speed and hit points
Research redemption as swiftly as possible
Use converted villagers to mine stone in enemy town
Build siege workshop to finish off TC
Dark age rush/ Town Center Rush
Dark Age Rush (DRUSH) Japanese
-6 Sheep
-4 Wood
-1 Boar
-4 Mill
-2nd Boar
-House and Barracks
-1 Gold
Create Militia to harass enemy villagers
Persian Town Center Rush
-6 Food
-5 Wood
-21 pop (10 to build town center)
-6:00 delete town center and build new town center next to enemy town center
Garrison Villagers in New town center and destroy enemy town center
Tower Rush written two ways
Teutonic Tower Rush
-6 Food
-2 Straggling Trees
-4 Berries
-Boar 5:00 14/20 population
-5 Food
-Boar 6:30 18/20
-2 Lumbercamp 7:30 20/20
8:00 Click up to Feudal
-5 Stone (minimum)
-4 from boar to build forward tower at 8:00
10:00 Feudal
-First tower defends second tower
or
-1-10 sheep/boar
-4 houses
-11-15 wood
-16-20 stone
-Rush in Feudal
TheViper 3 Militia 16:13 Castle Age
created while watching Memb’s recorded video on youtube
Viper 3 Militia 16:13 Castle Age (Huns)
6 sheep
4 wood
1 boar 3:30
4 berries
1 boar 6:00
3 wood
1 from berries build barracks gathering 10 gold first
4 food
build 3 militia
3 on deer
4-5 farms
30/30 (26 Villagers)
2 on gold
click up at 10:10
send 3rd to gold
7 wood
3 sheep
3-4 berries
6 farms
3 deer
archery range and blacksmith with villagers from deer
add 1 farm
create 2 villagers
8 on gold
click up at 13:34
add another archery range
Ryuk Generic Fast Castle
Generic Fast Castle
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
1 to sheep/boar
4 Wood
3 Gold
Loom
Click Feudal at 9:37 26/30
6 Farms, 8 Wood, 4 Berrier, 4 Deer, 3 Gold
In Castle: 2 villagers from wood build market 1 from wood builds blacksmith
2 created villagers to wood
Click up to Castle at 12:38 28/30
8 Farms, 11 Wood, 5 Berries, 3 Gold
Hit Castle Age at 15:19
or
Ryuk Byzantine Generic Fast Castle
2 House
6 Sheep
4 Wood
1 boar 3:30
1 Sheep
4 Mill
1 boar 5:30
Lure deer to town center
All created villagers to sheep, deer, boar until almost gone
Loom
Then move 8 to wood, 3 to gold, 5 to berries
9:30 Click Feudal 26/30
5 Farms
In feudal
2 build market 1 build blacksmith
2 vilagers to wood
12:45 Click Castle
8 Farms, 11 Wood, 5 Berries, 3 Gold
Hit castle 15:25
Ryuk Castle Drop
Castle Drop
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
6 Food
4 2nd Lumber Camp
2 Gold
3 Stone
Click up to Feudal 10:00 27/35
5 Berries, 4 Farms, 3 Deer, 5 Stone after sheep
In Feudal:
2 Build market 1 builds blacksmith
2 Created villagers go to wood
Click up to Castle 13:00 29/30
5-8 Farms, 5 Berries, 5 Gold, 5 Stone, 8-10 Wood
Castle at 16:00
Build Castle with villagers on stone
Create Unique Unit
Build Monastery
Add Farms and attack enemy
Ryuk Drush 5 Militia FC
Drush FC 5 Militia
2 Houses
6 Sheep
4 Wood
1 Boar
2 Mill
1 Boar
Barracks
Create 5 Militia and harass enemy gold or mill
3 Wood
4 Gold
6 Farms
Loom
11:20 35/35 Click up to Feudal
5 Militia, 10 Farmers, 6 Berries, 4 Gold, 9 Wood
Lumbercamp Upgrade
In Feudal: Build blacksmith and stable
Create 2 villagers
Up to Castle at 14:20 37/40
11 Farm, 16 Wood, 4 Gold
Ryuk Flush Double Range (Skirms)
Flush Double Range
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
4 Wood
Loom
Click up to Feudal at 8:00 22/25
4 Sheep, 4 Berries, 12 Wood
1 Barracks
In Feudal:
3 Villagers build 2 Archery Ranges
Create Villagers send to farm and wood
Create 10 Skirms 1 Archers by 12:45 37/40
9 Farms, 4 Berries, 14 Wood
By 16:00 send army to harass enemy gold and berries
21 Skirmishers, 1 Archer
14 Farms, 14 Wood, 5 Gold
Create Skirmishers and Archers
Add forward stable and scouts
Click up to Castle by 24:00
Ryuk Knight Rush Double Stable
Knight Rush Double Stable
2 Houses
6 Sheep
4 Wood
1 Boar
4 Mill
1 Boar
2 Farms
(10 on food, sheep/boar/deer)
2nd lumber camp
6 Wood
3 Gold
Loom
Click up to Feudal at 11:17 30/35
7 Farm, 6 Berries, 3 Gold, 10 Wood
In Feudal: 3 villagers build barracks, stable, blacksmith
2 created villagers go to gold
build 2nd stable
Click up to Castle 14:20 32/35
8 Wood, 15 Farm, 8 Gold
17:00 Arrive at Castle Age
Start creating knights
Research bow saw and wheelbarrow
Send created villagers to gold until 10
Then send to wood
Upgrade Cavalry armor at blacksmith
Ryuk Galley Rush
Galley Rush
2 Houses
6 Sheep
4 Wood
1 Boar
Dock
1 Boar
4 Fishing Ships
House
9 Food
2 Wood
Click up to Feudal 8:00 27/35
All Villagers to Wood
2nd Lumber Camp
4 Gold
2nd Dock
Hit Feudal 10:00
Create Galleys and attack enemy fishing ships and docks
Created Villagers send to wood
3rd Dock
Keep sending Galleys
4th Dock
13:15 40/45
23 Wood, 4 Gold, 4 Fishing Ships, 2 Builders, 6 Galleys
Ryuk Man at Arms Tower Rush
Man At Arms Tower Rush
2 Houses
6 Sheep
4 Wood
1 Boar
3 Mill
1 Boar
5 Sheep/Boar
2 Wood
2 Gold
Loom
Click up to Feudal 8:15 23/25
1 Farm, 3 Sheep, 2 Gold, 3 Berries, 6 Wood, 3 Stone
4 from food make forward barracks then go to enemy base
Create 3 Militia
Tower enemy gold with 4 forward villagers
Upgrade to Man at Arms
2nd Tower to protect first (near gold and berries)
Create Villagers, make farms, add to berries
13:00 31/35
2 Towers, 3 Stone, 10 Wood, 5 Farms, 5 Berries
21:00 50/55
20 Farms, 5 Wood, 10 Gold, 3 Stone, 6 Towers
Click up to Castle
Ryuk Saracen Monk Rush
Seige and Monk Rush
2 Houses
6 Sheep
3 Wood
1 Boar
4 Mill
1 Boar
5 to sheep/boar
Click up to Feudal 8:00 22/25
Create 2 Villagers
Build Market and Blacksmith with 3 Villagers
Sell Stone
Click up to Castle 11:00 24/25
1 Berries, 5 Sheep, 11 Wood, 8 Gold
In Castle:
3 Villagers move forward
Build 2 monasteries
Add 4 Farms, rest of food villagers go to berries
Create monks
Build Seige workshop
Create Mangonel
Send Created Villagers to wood
19:00 50/55
8 Monks, 2 Mangonel
4 Farms, 20 Wood, 3 Berries, 8 Gold
Ryuk Boom
Boom
2 Houses
6 Sheep
3 Wood
1 Boar
4 Mill
1 Boar
4 Food
2nd Lumbercamp
5 Wood
3 Gold
Click up to Feudal 10:00 27/35
When sheep gone
6 Farms, Rest villagers to berries
4 on deer/wood/farms whatever you need
In Feudal:
2 Build Market
1 Build Blacksmith
2 Wood
Click up to Castle 13:00 29/30
3 Gold, 8 Farm, 5 Berries, 12 Wood
In Castle:
Build 2 Town Center’s
Each with 4 villager’s adjacent to wood and gold/stone if possible
Create nonstop villager’s and send all to gather wood
Everytime you have enough wood create a farm
You need 6 Farms per Town Center to endlessly create villagers
When you have around 20 Farms and 50 population
Build 4th Town Center
Build Monastery and University
Keep creating villagers
Around 70-80 Villagers start sending villager’s to gather gold
Click up to Imperial age 80-100 Villager’s
26:00-28:00 into game
Ryuk Huns Scout Rush
Ryuk Huns Scout Rush
6 sheep
3 wood
1 Boar 3:30
4 Mill
1 Boar 5:30
Lure deer to town center
2 to food
3 more to wood
Loom
Click up to Feudal 21/200 7:45
Create Barracks
2 Farms
5 Berries
9 Wood
In Feudal
Create Stable
Wood and Farm upgrades
12:00 Attack – 4 scouts 30/300
8 Farms 5 Berries 11 Wood
Ryuk Aztec Seige Monk Rush
Ryuk Aztec Seige Monk Rush
1 House
1 forward wall then house
6 Sheep
3 Wood
4 Boar
4 Mill
Click feudal 9:40 27/35
6 sheep, 4 farms, 6 berries, 10-14 wood, 2 gold
Hit feudal 11:45
2 Market 1 Blacksmith
2 created vills to gold
Click up castle 12:45
8 gold, 11 wood, 5 berries, 4 farms
Move 3 villagers from wood forward to enemy
Hit castle 15:20
Build 2 Monasteries
11 gold, 10 wood
Research redemption
Create monks nonstop
Build seige workshop
Create villagers, send to wood
Create mangonels
19:00 6 monks 2 mangonels 48/55
Ryuk Turkish Fast Imperial
Ryuk Turk Fast Imperial
2 Houses
6 sheep
4 wood
4 boar 3:30
Lure deer to town center
1 boar 5:30
4 Mill
Click up 10:30 29/35
5 farms, 5 sheep, 4 gold, 4 berries, 9 wood
Build barracks, all on sheep to wood
In Feudal
Build blacksmith and archery range
create 3 villagers to gold
Click Castle 14:00 32/35
13 farm, 4 berries, 7 wood, 7 gold
Hit castle 16:30
Build monastery and seige workshop
3 created villagers to wood
Click Imperial 18:00 35/35
14 farms, 13 wood, 7 gold
Build forward archery range
Upgrade Archer Armor only
Hit imperial age 21:20
Create Hand cannoneers
Create Bombard Cannons (1 at first)
Created villagers go to gold
Attack 23:00
Ryuk Fast Imperial Treb and Monk
Ryuk Aztec Fast Imperial Monk and Treb
2 House
6 Sheep
4 Wood
1 boar 3:30
lure deer to town center
3 Mill
1 boar 6:00
All villagers to food
10:50 click up to feudal 30/35
4 Gold, 3 stone, 6 berries, 8 farms, 8 wood
In feudal
2 build Market, 1 build Blacksmith
create 3 villagers to stone
Click castle 14:20 33/35
8 farm, 6 berries, 9 wood, 4 gold, 5 stone
Gold upgrade
Hit castle 17:00
4 to gold from wood in castle age
7 villagers build forward castle
create 3 villagers to wood
Wood upgrade
Click imperial 19:20 38/65
Build 3 forward monasteries
Create monks
13 gold, 18 wood, 3 farms
Hit imperial 22:25 40/70
16 gold, 18 woo, 3 farms
2 trebs 3 monks
created villagers to wood
1st Treb and Attack 23:00
14:00 Very Fast Castle by [sT] BarbaricMustard of Voobly
2 Houses
6 Sheep
-3 on sheep 3 on deer [Start Luring Deer, Need all 4]
3 Wood
1 Boar 3:00
3 to gather food
2nd Boar at 5:00
5 mill
2 wood
1 villager to gather 10 gold then to food
Click Feudal at 8:00 23/25
5 Mill, 5 Wood, 11 gather food, 2 Farms
Hit Feudal 10:00
Create 2 Villagers
2 villagers from wood build market
1 villager from wood build blacksmith
Sell 100 stone for gold
Click Castle at 11:00 25/25
3 Mill, 10 Wood, 9 gold, 2 farms
Hit Castle Age 13:50!
[This is set up for a Monk Rush]
Fast Feudal Archer Rush by Black Paladin
2 Houses
6 Sheep
4 Wood
1 Boar
2 Berries
1 Boar
2 Berries
4 Boar
2 Gold
Up at 22/25
Build Barracks
4 from food go to wood
3 from food go to gold
In feudal
2 villagers to wood
rest to food
Build 2 Archery Ranges and pump out archer
Long Live The Empire
May AOE2 Never Die