Age of Wonders: Planetfall Guide

Beginner's Guide to the Planet Type: Conquered World for Age of Wonders: Planetfall

Beginner’s Guide to the Planet Type: Conquered World

Overview

In this guide, I go over my tips for playing on the planet type: Conquered World, as well as a few tips I got from a couple different players on reddit, the paradox forums, and in steam discussions.

YouTube Link

If you want to watch the video version, here is the link:

My Tips

1. If you steal maps from one of the “allied” commanders as the “overlord”, then you get the maps for all three of the enemy players, because they share vision with each other. This is important, because you can use this knowledge to target the one with the highest rate of success, as the result for stealing maps from any of the will be the same.

2. Researching and building orbital relays is just simply more important in this game mode, as it will allow you to bring more units into the important fights. Some of the orbital relay benefits will boost your stacks combat efficiency, allowing your to turn the tides of a battle you would otherwise lose.

3. Building research exploitations as your first exploitation in all of your cities as the overlord will give you access to late game tech faster than any of the allied players can access theirs. Although you should probably make sure you get some energy exploitations to make sure you have enough energy for operations on top of your unit upkeep.

4. If one of the allied players invest heavily in covert operations, they maybe able to severely cripple the overlord with a couple well timed and placed covert operations.

5. Abandoning your starting capital to cluster all of the “allied” forces and colonies in one part of the map seems like a strategy that could work for the allied players, although I have not tested it out myself (the devs tried to do that in that one conquered worlds stream, but had little success with that strategy.. which may have been just due to the fact that avoxel got to play voidtech shakarn, which has a lot of neat combat synergies)

6. The overlord should prioritize scouting out the other players, ideally with camouflaged scouts, so that you can see them, but they cannot see you.

Reddit Tips

Demandred8 –

I’d also suggest that the obvious victory condition for the overlord is secret tech victory. Starting with three colonies means you can easily invest in early research without setting yourself back much in other areas. You will always be behind in colonization thanks to the stacking cost of colonizers so trying to compete militarily in the late game if you can’t quickly conquer an enemy will be nearly impossible. As such, the overlord has a time limit imposed upon then after which they will lose.

I’d also submit that the vanguard are probably the best overlord option. Militia integration incentivizes constructing garrison infrastructure anyway, which is something the overlord should definitely invest in to help then even out the fight and gun lines are optimal defensively, which the overlord will probably spend much if the game on the back foot.

Discord Tips

Orangelex44-

Synthesis operations work on all friendly units with the appropriate mods (not just the casters’), so having everyone go Synthesis is an interesting option you might not be able to test out much otherwise. As far as races, Syndicate is strong to have around because you want access to runners. Dvar could potentially be a hard carry, with the other allies feeding energy into their amazing production capacity from prospecting. Haven’t tested that myself.

The allies also are incentivized to go races/STs that have strategic summons, to ensure that they can reinforce each other – and more importantly, contribute their op points to crucial fights.

As far as the overlord goes, xeno should be pretty strong. You already start with a good economy, you just want more units and the plague is the quickest way.

I wouldn’t intentionally abandon anything as the allies, but assuming that they scout well and can see invaders coming they should definitely know when to send a colonizer through the relays and live to fight another day. Their goal should be to remain a plausible threat from as many directions as possible – if the overlord moves to address one, the other two can collapse while the third performs a fighting retreat. The allies should have the long-term advantage in principle, since they’re pushing out three or more colonizers to every one of the overlord’s.

“prioritize scouting” is something that people should always do at all times, that’s nothing new to conquered worlds. I cannot overstate how important scouting is in MP

Steam Discussion

Leon Feargus-

I’ve started a game as overlord playing Kir’ko heritor. It has been a lot of fun so far watching all those emergents evolve one by one. Getting ready for the first conflict and after that my drained will be ready to dominate some shepherds for more evolved shannanigans.

Next thing I’ll be trying is to play on the other side joining 4 AI players to drive out the ungodly whatever I don’t know yet.

SteamSolo.com