Soda Dungeon 2 Guide

Starter Guide (lvls 1-1000) AFK for Soda Dungeon 2

Starter Guide (lvls 1-1000) AFK

Overview

A quick guide to finish off the story afk, plus a few soda scripts to make it faster.

Starting Out

Run soda junkies till you can buy carp, nurse and thief sodas.
You should always only buy the carpenter, thief & medic sodas.
Your going to be running 4 carps, 1 thief & 1 medic till you get the hp regen relic, then replace the nurse with a carp till you reach 1000, other then killing specific bosses.

Ransack +

(use the Ransack script so you get extra ore)
Now that you have Ransack, run the same team but sort them. (if you click your party and click the blue and red arrows going in a circle, you can change party order)
Have the thief first, the rest of the carps next and the nurse last.
This will double the essence you get.

Essence

Now that you have essence unlocked, invest in HP regen first, then DMG, then Essence. Other then those, level them in this order, MP, HP, Gold, Stat Resist, then the rest equally.

Arena

Take 3 medics and you should easily finish Arena.
Arena is a little bit different since they have damage reflection and your carps will die from Nailed.

Certain Bosses

On your way to 1000, you will reach certain bosses that require a specific strategy.
The Boss that does aoe dmg on one side, have at least 2 Nurses, one of each side.
The Boss with the BBQ, kill the BBQ first. You need to do this manually and probably need a nurse.
The Boss 1000 will put your guys to sleep, unlock the anti sleep accessory and equip at least 1 on a Nurse and another on your highest damage dealing carp.

Scripts

Carpenter (this will save some MP)
1 Enemy : Is ore : Default Attack
2 Enemy : HP < 10% : Default Attack
3 Enemy : Isn’t Ore : Nailed It

Thief (this will get you all your essence)
1 Enemy : Has Essence : Ransack

The Dark Lord (this will stop DL from wasting MP)
1 Enemy : Is ore : Default Attack
2 Enemy : Team Alive > 2 : Strongest Group Attack

Dungeon Keys

Keep the “Save a key for Healing Fairies” on in key settings.
Set the “Heal when party MP less than:” to 60% to keep the thief topped up for Ransack.
Set “Allow keys to be used for:” to Healing Fairy and Mineshaft.
With a ok HP regen relic (lvl 20-30), you should be able to get back to max HP without a nurse during the Mineshaft.

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