Space Engineers Guide

[2019] Mod / Remove things from the game... for Space Engineers

[2019] Mod / Remove things from the game…

Overview

Lets mod / delete things from the game…►► ╢ PSG – Purple Star Galaxy – Project ╟ ◄◄ || ► ╢ ♥ Become Follower ♥ ╟ ◄

Game Data-Folder with samples

Datafolder can be found here:

Can be opened over Steam: (open local files)

SpaceEngineersContentData

Mod-Locations Path on HD

Here we create the mod for upload:

C:UsersYour Windows USERNAMEAppDataRoamingSpaceEngineersMods

Upload the mod:

– Create a savegame.
– Go to Game-Loadarea and select the savegame
– Click settings of the savegame
– Click on Mods
– Here we can find the Mod-UI for uploads.
– Select the local gamefolder (not the steam icon)
– Press publish and add some nice tags that fits! (not all…)

And thats it for upload, already. 🙂

– In case you want to use the mod on a server… the mod need to be in public-mode.

– You can copy mod-folder to use it for another mod, but change the pic and delete the modinfo.sbmi file! (You dont want to overwrite the old mod in workshop!) 😉

Mod-Folder Content

Create a Mod-Folder

– Folder-Name is Workshop-Name
– In this folder we place the mod-pic: thumb.jpg (pic size of steam´s litte modpic: is currently around 270 width * 160 height px)
(looks not nice, but we dont need alot of MB for the mod… pic is included of the mod!) A larger version can be part of the workshop-site… In case you need Eye-candy for workshop, makes it a little larger, but dont ignore file-size… Here helps .jpg compression around 92% or less. Max Pic-Height of 360 pixel is rly enough for the thumb.jpg

– Lets create metadata.mod with:

<?xml version=”1.0″ encoding=”utf-8″?> <ModMetadata xmlns:xsd=”http://www.w3.org/2001/XMLSchema” xmlns:xsi=”http://www.w3.org/2001/XMLSchema-instance”> <ModVersion>1.0</ModVersion> </ModMetadata>

– Subfolder Data (here we place files with changes from the game-datafolder)

Some mods need more then one file to edit/change a complete feature. In example a block-mod. Check the files and look what you want to mod… Its all in the Data-Folder… good place to start. 🙂

Remove a Block / Feature

Maybe outdated – after last update no longer working and creates only a Crash! – thx KSH. -.-

Lets delete some stuff from the G-UI and the world:

– Use one of the Cubeblock.sbc files (depends what you want to edit – there is a Cubeblock-subfolder in data now, too)

Look for:

<Definition xsi:type=”MyObjectBuilder_BlockName”>

and replace it with:

<Definition xsi:type=”MyObjectBuilder_BlockName” Enabled=”false”>

And the block is gone. Cant be build anymore and its no longer in the world. The good thing is, we dont need to change the sorting, in case we delete a block. The other icons just move one to the left.

In case we want to delete in example a hydro-thruster…. Keep in mind there are two Definitions to edit! (small and big version) 🙂

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