Total War: SHOGUN 2 Guide

4대4 배치영역 만들기 for Total War: SHOGUN 2

4대4 배치영역 만들기

Overview

이 가이드는 1대1에서 4대4까지의 배치영역을 deployment_areas.xml 파일을 수정함으로써버그 없이 손쉽게 만드는 방법을 설명합니다.얼핏보기에는 길고 복잡해보이지만 한단계 한단계 살펴보고 따라하면 쉽고 단순합니다.

1. 맵에디터에서 배치영역 만들기


빨간색 영역은 alliance id 0이고
파란색 영역은 alliance id 1입니다.
기억해두세요.

반드시 두 영역을 모두 만드세요.
(둘 중 하나의 영역이 없이 저장될 경우 두 영역 모두 자동 삭제됨)

이 두 영역만 만들면 다른 1 vs 2 ~ 4 vs 4까지의 영역은
제작중인 맵 폴더 안의 deployment_areas.xml 파일을 수정해서 만들 수 있습니다.

2. deployment_areas.xml 파일 열기

maps폴더와 data폴더의 바로가기를 만들어두면 편리합니다.
C:Users***AppDataRoamingThe Creative AssemblyShogun2maps
C:Program Files (x86)SteamsteamappscommonTotal War SHOGUN 2data
※ *** 는 본인 컴퓨터의 사용자명

C:Users***AppDataRoamingThe Creative AssemblyShogun2maps 폴더로 가서
제작중인 맵의 폴더 속 deployment_areas.xml 파일을 연결프로그램 – 메모장으로 엽니다.
그럼 다음과 같습니다.

<BATTLE_DEPLOYMENT_AREA_HASH_TABLE> <BATTLE_DEPLOYMENT_AREAS> <ALLIANCE id=’0′> <deployment_area id=’0′> <position x=’-973.984070′ y=’-979.499329’/> <position x=’970.656250′ y=’-981.925476’/> <position x=’953.727783′ y=’990.325195’/> <position x=’-992.518433′ y=’993.395874’/> . . . <position x=’-973.984070′ y=’-979.499329’/> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> <position x=’-172.447449′ y=’-305.997589’/> <position x=’-59.351280′ y=’-265.163910’/> <position x=’-216.061066′ y=’-188.767365’/> . . . <position x=’-172.447449′ y=’-305.997589’/> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> </BATTLE_DEPLOYMENT_AREA_HASH_TABLE>

x와 y좌표들이 나열되어있는데 저것이 아까 그린 deployment zones(배치영역)의 좌표들입니다.
<ALLIANCE id=’0′> , <ALLIANCE id=’1′> 와 <deployment_area id=’0′>는 중요한 것이니 잘 봐두세요.

이 두 영역의 좌표들을 조만간 복사하여 각 항목에 붙여넣을 겁니다.
지금은 두 영역의 좌표를 한줄로 만들어주세요.

2-1. 좌표를 한줄로 만들기

<BATTLE_DEPLOYMENT_AREA_HASH_TABLE> <BATTLE_DEPLOYMENT_AREAS> <ALLIANCE id=’0′> <deployment_area id=’0′> <position x=’-973.984070′ y=’-979.499329’/><position x=’970.656250′ y=’-981.925476’/><position x=’953.727783′ y=’990.325195’/><position x=’-992.518433′ y=’993.395874’/>……<position x=’-973.984070′ y=’-979.499329’/> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> <position x=’-172.447449′ y=’-305.997589’/><position x=’-59.351280′ y=’-265.163910’/><position x=’-216.061066′ y=’-188.767365’/>……<position x=’-172.447449′ y=’-305.997589’/> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> </BATTLE_DEPLOYMENT_AREA_HASH_TABLE>

좌표들을 한줄로 정리하라고 한 이유는
그렇게 하지 않을 경우
1vs1 ~ 4vs4까지 작성하여 저장해도
1vs1~ 4vs3까지는 가능하지만 4vs4 부분이 자동적으로 사라지기 때문입니다.

좌표를 한줄로 만들어 저장하면 파일자체는 제대로 저장이 됩니다.
(맵 에디터에서 맵을 재저장하면 4vs4부분이 사라지는 버그는 여전하지만 deployment_areas.xml파일을 백업해놓으면 재저장된 맵의 해당파일을 백업파일로 덮어쓰면 됩니다.)

3. 아래 내용 복사

<BATTLE_DEPLOYMENT_AREAS> <!– 1v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 1v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 1v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS>

3-1. deployment_areas.xml에 붙여넣기

<BATTLE_DEPLOYMENT_AREA_HASH_TABLE> <BATTLE_DEPLOYMENT_AREAS> <ALLIANCE id=’0′> <deployment_area id=’0′> <position x=’-973.984070′ y=’-979.499329’/><position x=’970.656250′ y=’-981.925476’/><position x=’953.727783′ y=’990.325195’/><position x=’-992.518433′ y=’993.395874’/>……<position x=’-973.984070′ y=’-979.499329’/> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> <position x=’-172.447449′ y=’-305.997589’/><position x=’-59.351280′ y=’-265.163910’/><position x=’-216.061066′ y=’-188.767365’/>……<position x=’-172.447449′ y=’-305.997589’/> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> ▷▷▷▷▷HERE </BATTLE_DEPLOYMENT_AREA_HASH_TABLE>

deployment_areas.xml을 열고
복사한 내용을 “HERE” 부분에 붙여넣기 합니다.

3-2. 붙여넣기 한 결과물 확인

<BATTLE_DEPLOYMENT_AREA_HASH_TABLE> <BATTLE_DEPLOYMENT_AREAS> <ALLIANCE id=’0′> <deployment_area id=’0′> <position x=’-973.984070′ y=’-979.499329’/><position x=’970.656250′ y=’-981.925476’/><position x=’953.727783′ y=’990.325195’/><position x=’-992.518433′ y=’993.395874’/>…..<position x=’-973.984070′ y=’-979.499329’/> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> <position x=’-172.447449′ y=’-305.997589’/><position x=’-59.351280′ y=’-265.163910’/><position x=’-216.061066′ y=’-188.767365’/>……<position x=’-172.447449′ y=’-305.997589’/> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 1v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 1v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 1v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 2v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 3v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v1 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> <BATTLE_DEPLOYMENT_AREAS> <!– 4v4 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> </deployment_area> <deployment_area id=’1′> </deployment_area> <deployment_area id=’2′> </deployment_area> <deployment_area id=’3′> </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS> </BATTLE_DEPLOYMENT_AREA_HASH_TABLE>

3-3. deployment_areas.xml의 구조

붙여넣기한 결과물을 잘 살펴보면
다음과 같은 제목들이 나열되어있는데

<ALLIANCE id=’0′>
<deployment_area id=’0′>
<deployment_area id=’1′>
<deployment_area id=’2′>
<deployment_area id=’3′>
<ALLIANCE id=’1′>
<deployment_area id=’0′>
<deployment_area id=’1′>
<deployment_area id=’2′>
<deployment_area id=’3′>

파일의 구조에 대해 대략적으로 감이 오실 겁니다.

<ALLIANCE id=’0′> (빨간색팀)
<ALLIANCE id=’1′> (파란색팀)
은 동맹 구분을 나타내고

<deployment_area id=’0′> (1팀)
<deployment_area id=’1′> (2팀)
<deployment_area id=’2′> (3팀)
<deployment_area id=’3′> (4팀)
는 각 동맹에 속한 1~4개의 팀을 표시합니다.

예시)
in 1 vs 3
<ALLIANCE id=’0′>
<deployment_area id=’0′>
<ALLIANCE id=’1′>
<deployment_area id=’0′>
<deployment_area id=’1′>
<deployment_area id=’2′>

in 3 vs 2
<ALLIANCE id=’0′>
<deployment_area id=’0′>
<deployment_area id=’1′>
<deployment_area id=’2′>
<ALLIANCE id=’1′>
<deployment_area id=’0′>
<deployment_area id=’1′>

4. 좌표 복사-붙여넣기

alliance id 0의 좌표는 alliance id 0 하위의 deployment_area id 0,1,2,3 항목에 붙여넣고
alliance id 1의 좌표는 alliance id 1 하위의 deployment_area id 0,1,2,3 항목에 붙여넣으면 됩니다.
이 작업을 1 v 1부터 4 v 4까지 채워넣으세요.

예시1) 1vs2

<BATTLE_DEPLOYMENT_AREAS> <!– 1v2 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> alliance id 0 coordinates ▷▷▷ </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> alliance id 1 coordinates ▷▷▷ </deployment_area> <deployment_area id=’1′> alliance id 1 coordinates ▷▷▷ </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS>

예시2) 3vs3

<BATTLE_DEPLOYMENT_AREAS> <!– 3v3 Setup–> <ALLIANCE id=’0′> <deployment_area id=’0′> alliance id 0 coordinates ▷▷▷ </deployment_area> <deployment_area id=’1′> alliance id 0 coordinates ▷▷▷ </deployment_area> <deployment_area id=’2′> alliance id 0 coordinates ▷▷▷ </deployment_area> </ALLIANCE> <ALLIANCE id=’1′> <deployment_area id=’0′> alliance id 1 coordinates ▷▷▷ </deployment_area> <deployment_area id=’1′> alliance id 1 coordinates ▷▷▷ </deployment_area> <deployment_area id=’2′> alliance id 1 coordinates ▷▷▷ </deployment_area> </ALLIANCE> </BATTLE_DEPLOYMENT_AREAS>

4-1. 점검, 저장, 백업

이 모든 작업을 했다면
모든 좌표가 각각의 항목에 제대로 자리잡고 있는지 확인 한 후 저장하고 파일을 닫습니다.

이 파일을 백업합니다.
deployment_areas 파일들만 모아놓는 전용 백업 폴더를 maps 폴더 안에 새로 만들고
하위 폴더로 본인이 제작중인 여러 맵들을 구분할 수 있는 이름을 붙인 후 각 맵의 배치영역 파일을 해당 폴더에 백업해놓습니다.

그러면 나중에 본인의 맵을 수정하거나 재저장했을 경우 4v4부분이 사라지는 버그를
백업된 배치영역 파일을 복사하여 덮어쓰기함으로써 해결할 수 있습니다.

또는 백업파일이 없다면, 맵 재저장 후 4v3 이후 사라진 부분에 4v4 항목을 만들고 한줄로 된 두 영역의 좌표를 붙여넣으면 버그를 해결할 수 있습니다.

하지만 백업 해두는 편이 가장 편합니다.

5. map_info.xml 수정하기


위에서 차례대로
맵 제목
맵 설명
맵 저자
맵 종류 : 공성/수성전(siege), 야전(land)

팀 사이즈 1~4
팀 사이즈 1~4

방어측 자금 비율 : 기본 1.0 공격측의 절반으로 제한하기를 원할 경우 0.5
역사적 전투 : 0이면 커스텀전투 목록에 맵이 나타나고 1이면 나타나지 않음. 0으로 할 것
연도 : 그냥 둬도 되고 원하는 연도로 적어도 됨

6. 테스트 및 실행

맵에디터를 실행하여 배치영역이 1v1부터 4v4까지 제대로 나열되어있는지 확인하거나
게임을 실행하여 커스텀 맵을 플레이함으로써 테스트해봅니다.

바로 게임실행으로 테스트할 경우
4v4부분이 없는 버그가 있으면 4v4를 플레이하면 게임이 셧다운되니 주의하세요.

가이드를 잘 따라와주셔서 감사합니다~

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