80 Days Guide

80 Days Routes Guide for 80 Days

80 Days Routes Guide

Overview

A guide for those who want a reference in their hands while travelling around the world. Includes a map that shows all the cities and known routes in the game. (v.1.00)

Introduction

Travelling around the world in 80 days is no trifle matter. Why not plan out your route before you ride your way out of London? Never again will you, faithful Passepartout, get lost and miss a destination again!

    This map should come in handy if you want to:

  • reach a particular city in your upcoming playthrough
  • plan out a certain route to stick to
  • check if a city is within your reach from where you are or will be
  • make sure you didn’t miss anything in the game

A/N: This is a map compiled by me, vaderence, for the game ‘80 Days’ by Inkle. This map and associated guide is an original creation and all rights are reserved in its use and distribution.

Quick Update for Veterans

If you have played 80 days on your mobile devices before and have used my map for that version of the game, here is a list of notable changes to the old routes:

  • The Americas received many new cities and routes, check the map for their connections
  • San Francisco <-> Acapulco airship can now stop at San Pedro
  • Acapulco -> New Orleans carriage now must stop at Houston before continuing on to New Orleans
  • New Orleans -> Havana is no longer diverted to Port Royal
  • You can now get off the Transcontinental Express at all the cities it passes through
  • Piedmont Air Line now has a station at Atlanta
  • Port Royal -> Port au Prince is now two-way (<->)
  • New locations outside the Americas: Zurich, Dubrovnik, Meteora Valley, Tunis, Port Moresby, Pitcairn Island
  • Auckland -> Lima airship can now stop at Pitcairn Island
  • Rome -> Thessaloniki airship can now stop at Dubrovnik
  • Nice -> Rome sea route is now extended to Tunis
  • Most other routes are unchanged, but minor changes are observed
  • North Pole -> Reykjavik has changed to North Pole -> Winnipeg
  • St Petersburg -> Moscow is now two-way (<->)
  • Kristiania -> Copenhagen is now two-way (<->)
  • New Khartoum -> Jeddah route
  • New Jeddah -> Aden route

Version History

0.90 – Initial guide finished, with updated information from the PC release of the game
0.95 – Routes related to Machu Picchu quest added. Corrected connections between Buenos Aires, Rio de Janeiro and Salvador.
1.00 – All quests from Steam Achievements accounted for. Routes related to Niagara Falls added. Corrected connections between Kristiania and Copenhagen.

The Map

Without further ado, here is the map I compiled.

How to use the Map

This map shows all the routes available to you in the game. The cities roughly follow their relative locations in the game/real life. Of course, some liberties are taken so the lines won’t spread out too far or jumble up like a plate of spaghetti.

London, your starting point, can be found near the upper left portion of the whole map.

The map wraps around horizontally at the edge, just like normal maps of the world would. The cities at the far right (Anchor cities in the Americas for all trans-Pacific routes: San Francisco, Acapulco, Panama City, Lima, Machu Picchu, Santiago) can be found on the far left as well, for your easy reference.

About Arrows

As you should have noticed, routes on the map are indicated by various arrows.

Uni-directional arrows (e.g. between London and Paris) mean it is possible to travel along the direction shown only.

Bi-directional arrows (e.g. between Berlin and Copenhagen) mean it is possible to travel either way along the same route.

Splitting arrows/routes (e.g. from Copenhagen to Stockholm or Helsinki) mean it is possible to travel to either destinations directly without having to stop in another city. On these routes, sometimes your desired destination may not be immediately available upon discovering the route. You may be required to do something to change your course. For example, you can negotiate or bribe the captain to change the course of some journeys. Note that when following splitting arrows, always follow lines and branches that forms a wide angle (i.e. angles wider than a right angle) with each other.

Dotted arrows (e.g. from Krasnovodsk to Merv) are routes that are revealed upon exploration but don’t really exist. No matter what you do, you will end up diverted to another location.

Due to the complexity of some connections, more than one arrow group may be used to represent the links between 2 or more cities.

Also note that routes that cross each other (forming an ‘X’) never connect together, regardless of their color. To make this clearer, routes of the same color always cross in near right angles in the map.

About Colors

The color of the arrows represents the form of transportation involved.

Red: Train routes
Green: Land routes
Violet: Air routes
Blue: Sea routes
Yellow: Anything else that can’t be properly categorized

The greatest use of this color code is to remind you of certain memorable routes and helping you to find your way around the map. With the color code it is certainly easier to find and follow, say, the ferry service from Suez to Bombay or the train route from Tehran to Kabul.

There are times your transportation mode changes in the middle of a route. In these cases I use the main or the more memorable mode of transport as the color of the whole route. There are also curious cases where the mode of transportation is unclear in the game, like the service from Pyongyang to Manila. So please understand that the colors may not be entirely accurate.

Special routes

80 Days is not such a simple game that a single map can represent everything. There are plenty of exceptions that must be stated here so you can adjust the map according to the choices you made in your playthrough.

Subsequent Playthrough Unlocks

Finishing your trip around the world will open up more options in your future playthroughs. The following routes will open up once you finish a couple of games.

Orient Express (first extension): Vienna -> Budapest -> Bucharest
Noelani: Yokohama -> Honolulu
Orient Express (Southern tracks): Paris -> Venice -> Sofia
Mail car: London -> Cambridge
Orient Express (second extension): Bucharest -> Istanbul; Sofia -> Istanbul
Transcontinental Express: Burlington -> New York

Also, the cities of Zurich and Tunis and all routes connecting with them can be unlocked this way as well.

Dropping off from Long routes

There are plenty of routes in the game that covers a long distance and passes through multiple cities on their way. If you get off the vehicle before it reaches its final destination (either by dialogue choice or because you didn’t buy the ticket for the entire length of the route), you may not be able to get back onto the same route again, even though the map states otherwise.

An example: If you get off the ship running from Suez to Bombay at Aden, you cannot board it to Bombay again. However, if you arrive in Aden from any other route, the ferry service to Bombay would be available.

Some examples to the above rule:
Ship (P&O Liner Mongolia): Suez -> Aden -> Bombay
Ship (SS Thunder): Calcutta -> Chittagong -> Hong Kong
Ship (Western Flower): Waltair -> Madras -> Calcutta

Quest Related Unlocks

A number of routes are only available when you have finished a quest (or in the middle of it), or triggered the correct dialogue option previously. These routes are listed below without spoilers, with the required journeys or cities listed below each of them in order. Bracketed cities are the original destinations of routes before diversion.

    Manama -> Karachi:

  • Alexandria; Cairo; Cairo -> Luxor -> Manama
    Antalya -> Baghdad:

  • Izmir -> Istanbul -> Antalya
    Beirut -> Manama:

  • Athens -> (Cairo)Antalya -> Beirut
    Novorossiysk -> (Tehran)Mount Elbrus:

  • Minsk
    Ekaterinburg -> Krasnovodsk:

  • Stockholm -> Helsinki; Helsinki
    Antananarivo -> Rangoon:

  • Ulundi -> Antananarivo
    Herat -> Waltair:

  • Krasnovodsk -> (Merv)Herat
    Pangsau Pass -> Beijing:

  • Rangoon; Pangsau Pass
    Hong Kong -> Manila:

  • Calcutta/Chittagong -> Hong Kong
    Pitcairn Island -> Machu Picchu:

  • Alexandria; Cairo; Cairo -> Luxor; Pitcairn Island
    Miami -> Nassau:

  • Zurich -> Tunis
    Belem -> Freetown:

  • Tabatinga -> Belem
    Porto-Novo -> Timbuktu:

  • Belem -> Porto-Novo
    Dakar -> Timbuktu:

  • Belem -> Dakar; Dakar
    Dakar -> Tangier/Lisbon:

  • Tabatinga; Belem -> Dakar
    Reykjavik -> Snowdon:

  • Kristiania

Other Special Routes

Below is a list of routes and their special rules that do not fall into the previous categories.

Vienna -> Belgrade:
Requires travelling on Paris -> Vienna, no specific actions required on the route

Zurich -> Vienna/Warsaw:
Becomes unavailable after exploring or passing a night in Zurich (Can still board the train, but said routes are currently considered “out of bounds” by the developers)

Odessa -> Novorossiysk:
Becomes unavailable after Minsk -> Odessa

Bombay -> Agra:
Requires an artificer’s medallion

Chittagong -> Guwahati:
Becomes unavailable after exploring or sleeping in hotel

Yokohama -> Honolulu:
Can be unlocked by reading the newspaper

San Pedro <-> Salt Lake City:
Can be unlocked by reading the newspaper

Tabatinga -> Bogota:
Requires staying for three nights in Tabatinga

Rio de Janeiro -> Buenos Aires:
Part of a quest that possibly starts on London -> Paris. Unlocks after reading the newspaper.

Frequently Asked Questions

Q: How can this map help me? When should I use it?
A: Obviously, it helps you get around the world. For example, very often you will find unique items in markets that can be sold somewhere specific for huge profit. Before buying said item you can check the map to see if you will need a major detour from your previously planned route. Route planning is easier than ever, too.

Q: Is it possible to get to the cities with a dotted box?
A: Not any way that I know of.

Q: Does character traits affect routes available?
A: Different traits open up slightly different dialogue options at times, but I don’t think it affects the routes at all.

Q: So I should always explore in cities to open up routes?
A: Not really. Here are some reasons for not doing so:
1. Time issue. Knowing of a route beforehand (by timetables, conversing with people etc.) allow you to shave time spent exploring, especially if you are certain you will take the route already available.
2. Triggers. Exploring, or night exploring (i.e. sleeping in hotel) may trigger certain events that lead to unwanted results. Remember, things are only set into motion when you explore. Sleeping in the street have its merits sometimes!

Q: I can’t find the route from XXX(insert city name here) to XXX.
A: You cannot unlock all the routes just by exploring the origin city. You may have to do something beforehand to open up that route. Please refer to the spoiler-free list on the previous section for such cases.

Q: I don’t see (a certain) route ever in my games. You must be mistaken.
A: It is quite possible that this map is incomplete, I admit. The game is vast and I have yet to check all dialogue options in every single route (from both directions in some cases, too). But most information here is gathered from my many playthroughs of the game. So feel free to ask if you have troubles finding your way around. I am confident that errors are mostly missing routes I haven’t found yet, which leads to…

Q: I have found an error/a route not shown in your map!
A: Congrats! Send me a message or comment here so I can verify the route and update the map.

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