tModLoader Guide

A Basic Guide to the Mod of Redemption for tModLoader

A Basic Guide to the Mod of Redemption

Overview

A basic guide to a frankly underrated mod. It includes an analysis of the story, gameplay, feel, themes, and a basic rundown. I’d recommend playing the Calamity mod though, if you want to make sense of all the comparisons I make to that mod in this guide.

What is The Mod of Redemption?

The Mod of Redemption (tMoR) is a remastered version of the now unplayable Mod of Randomness, an obscure mod that pretty much no one has heard about. It is my personal favorite mod in the Tmod browser. It is a behemoth mod comparable to the likes of Calamity, Fargo’s, And Ancients Awakened. It was developed by only two people, and is still ongoing in development, and will have massive content updates like Calamity’s Rust and Dust, and smaller balance changes, too. It has it’s own custom music composed by a variety of composers, and stellar gameplay and content too. It has influences to other mods like again, Calamity (We are going to be coming back to calamity A LOT in this guide, just for a sense of perspective), but also external influences, like The Book of Genesis, Half-Life, Fallout, Metroid and Metroidvanias as a whole, and more. It has a in-depth story, comparable to Calamity, if you are a lore nerd like me.

Additions

Worldgen:
Biomes: tMoR adds one biome: The Wasteland: (Spoilers lie ahead) The biome is spawned after defeating the Eye of Infection. It spawns in a column, stretching on the y-axis from the top of the world to the bottom. It is filled with unique enemies with high contact damage that drop very high-value loot. It does not spread to other tiles like the Corruption, Crimson, Or Hallow. It can infect Ice and Desert.
Structures: tMoR adds 4 structures, ranging from tiny shacks underground, to an entire Metroidvania-esque temples. The most interesting ones are: (Spoilers lie ahead)
The Abandoned Lab: A massive structure that always spawns in the same place in a world. It’s scale rivals that of the Lizhard Temple and is almost Metroidvania-like in it’s structure and the fact that you backtrack in two parts in the game. It’s filled with unique enemies, high value weapons and materials, 5 minibosses and one post-moonlord main boss.
Hall of Heros: A small, lore relevant structure that spawns in the underground desert or ice, accessible at any point in the game. It contains non-breakable blocks, four non-breakable giant statues, two of which unrecognizable, a few unique banners, and the Cursed Gem.
The Wrecked Ship This is where King Slayer III (NPC) Resides after his defeat (boss). It has multiple holochests with valuable powerful weapons and holologs, which each give a bit of insight to King’s character & his million year journey

Classes:
tMoR adds one class: the Druid class. This class is somewhere between the fragility of magic and summoner, but is powerful. As far as I can tell through my limited experience with the class, it focuses on applying buffs to yourself, and trying to find the right time to apply your buffs to become a killing machine.

Bosses
tMoR has twelve bosses, twelve minibosses, and two versions of the same event. I’ll list them here:
Minibosses:

  • Trojan Chicken
  • Eaglecrest Golem
  • Skull Digger
  • Mossy Goliath
  • Dark Slime
  • The Janitor
  • Stage 3 Infected Scientist
  • Irradiated Behemoth
  • Blisterface
  • Protector Volt
  • MACE Project
  • Rooster King

Bosses:

  • King Chicken
  • Thorn, Bane of the Forest
  • The Keeper
  • Seed of Infection
  • Infected Eye
  • King Slayer III
  • Vlitch Cleaver
  • Vlitch Gigapede
  • Omega Obliterator
  • Patient Zero
  • ‎Ancient Deity Duo‎
  • Nebuleus, Angel of the Cosmos
    Events:

    • King Chicken’s Royal Army
    • King Chicken’s Royal Army (Post-Patient Zero)

      Items:
      Did you really think I was going to type all 3000+ items or something. Haha, I’d rather not

Gameplay

And now, for the Important part: the gameplay. While I am not an expert on the subject, I will try to do my best to analyze the gameplay to the best of my ability. Despite this, my analysis might be unfulfilling to some of you, so If you want to see any changes or additions, leave it in the comments below and I will give you credit and a shoutout in the community shared content section. Thanks a lot to anybody who helps. Now, to the analysis.

While mods such as Thorium and a few others try to preserve the standard feel of vanilla Terraria, tMoR definitely fits into the category of mods that invent basically another game just running on Terraria’s engine, similar to the likes of Calamity, AA, Fargo’s, and others. But, While Fargo’s focus is on bonkers weapons and abilities, tMoR is more focused on insane, ingenious bosses, but without Calamiy’s annoying Zenith-tier crafting trees. The bosses, unlike vanilla or Thorium, start insane and ramp up even more in absurdity throughout progression. The bosses, in my opinion are some of the more interesting bosses in all of Terraria’s mod catalog. There is one where the attacks sync to the beat of the pounding techno metal in the background, a Sisters of Discord-esque boss but better, something you would see in tactics game or Nintendo-action platformer or action-RPG where the boss calls out the attack a second before actually attacking, and you have to memorize the attacks to dodge, a boss where the hitbox constantly sinks into the closed arena, creating a lowkey time limit, etc. Overall, the gameplay is solid, fresh, and rivals Calamity, AA, and vanilla itself.

Story & Themes

So, if you want to know how in-depth the lore of tMoR is, just imagine calamity, with multiple data logs with 3+ pages each, dedicated lore items with at least a paragraph each for every single boss and almost every biome. Ok, but imagine that as a crackhead with ADHD and also on steroids, and then crank that image up to eleven. I watched a 25 minute video on the lore of the abandoned lab ALONE while doing research for this guide. Which isn’t even HALF of the lore of tMoR. There is 10+ logs for two of the side stories each, a paragraph for nearly every modded enemy, environmental storytelling, etcetera and ♥♥♥♥♥♥♥ etcetera.

The themes of the story are rather dark and heavy, and the entire time it feels like you going up against something much bigger than you are. The mod, with its one… two… three… four… five… six… somewhere around six different massive different side stories (which elegantly wrap into one overarching narrative, btw) has a plethora of different themes and genres. The mod is able to blend science-fiction horror, fantasy, adventure, etc. If you like any of these things, I recommend not only playing the mod, but trying to track down the fragmented story of the world you are in.

Community Contributions

If you have any questions, I’ll answer them in this section. If you requested for the addition or removal of any stuff, I’ll give you a shoutout and list it here. If you want to share a cool fact, just type it in the comments and I’ll type it in here. If you helped with any spelling or grammar mistakes, I’ll list it here. Just type it in the comments below. Thanks. 🙂

  • Waifuhunter69420 (I can’t believe I just typed that) helped me insert pictures. Lets see if this works

Quick note:

Like I said, the mod is still in development, and some of the things in this guide may become outdated, so if you see any outdated info, let me know and I’ll place you in the community contributions section.

Helpful links:

Mod Wiki[terrariamods.fandom.com]
Forum Page[forums.terraria.org]
tMoR Discord[discord.com]

Honestly, I need some help

So, you probably noticed this, but this guide has absolutely no pictures. The reason is, I honest to god don’t know how to insert pictures without them showing up as links, so I would appreciate any help. And, as always, I’ll mention you in the community contributions section.

SteamSolo.com