Overview
A guide to help new players and returning players to get back into the game. It is meant to be a comprehensive guide about classes, mechanics, the cash shop, PVP, PVE, and the village itself.
The Beginning
A great place to start, right?
This section will cover:
•Character Creation
•Character Types
•First steps
Okay? You on board? Let’s do this then!
*CHARACTER CREATION*
When you first start the game, you’ll be greeted with the character creation menu. It’s as simple as picking Street or Rush as your base class, and then one of the six character models afterwards.
Street is a strike based style, and it’s advanced classes are focused on striking combos and juggles.
Rush is more grab-centric, being able to grab enemies out of the air for heavy damage in a short period.
Think about which class you want and what you plan to be when you hit level 10, as it costs real money to change it later.
Now that you’ve picked your character’s base class, there will be six different character models. A Heavy, Medium and Light of each gender. You can modify some aspects of your character’s clothes, but there is no way to change things like weight or how tall they are. You can’t make a Jooney taller for example, as the gear is designed on a per character basis.
Wells / Liru: Heavy hitters with more HP, but easily the slowest and has the least reach out of the group. They’re quite difficult to play, and due to that it can be a bit easier to find gear for them since there isn’t as much demand.
Ray/Nicky: The good ol’ basic middle-man. The Ryu’s of the game. They have good reach, speed, can work with any class well…and this means that their gear is a good deal more expensive than Wells or Liru’s. Expect to see a lot of Ray’s and Nicky’s out there.
Jooney/Sara: Small, fast, low health speed-houses. They’re just as common as Ray’s and Nicky’s. Maybe even moreso. Just keep in mind that their reach is only slightly better than A Wells/Liru, so use that extra speed to your advantage.
Once you do that, you’ll go through the tutorial, which will explain all you need to know about the game to get started. Once finished, give yourself a pat on the back. You’ve finally entered Zone4!
Advanced Classes: Street
*ADVANCED CLASSES*
Alright. Now that you’ve made your choice on base class type, it’s time to stop for a moment and explain what each of the base classes can become. This is important, and while it’s not the easiest thing to quantify, I’ll do my best to make it easy to understand as well as descriptive. Videos will be added as I create one of each of the classes to properly show you what each class can do.
First off, we’ll start with what the Street base class can become.
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TaeKwonDo: A class focused almost entirely on kicks. Reach and damage are it’s main means of combat, though it lacks in speed. It’s range makes it great for pokes, but due to the slow recovery, you’ll find yourself in trouble often if you try to just mash out strike attacks at opponents. However, it has some great juggles, and has plenty of raw damage to make each hit count.
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Boxing: Fast, up close and dangerous in the right hands, boxing’s weakness is that it lacks the reach of any of it’s brothers in arms, being the class that requires you to practically be touching the enemy to get your strikes out. However, it’s damage is comparable to TaeKwonDo’s, and it’s speed can give it an edge in some matchups.
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Muay Thai: A monster when it comes to juggles, this class can carry you across the stage if you arn’t careful, and it’s strikes are just as quick, if not faster in some cases, as a Boxer’s. It can be a little frustrating to play, but your enemies will also feel fear and pain when you step into the ring.
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Capoeira: An odd, class that has some animation glitches when a Wells or Liru character archtype tries to use it. I’d suggest only using it with Ray/Jooney/Nicky/Sara, otherwise you’ll find yourself misising attacks due to the low range of the heavy types. That aside, this class is easy to pick up and play and has easy to pull off juggles. It’s weakness lies in that it’s only slightly faster than TaeKwonDo users, so it’s easy to see the attacks coming and react accordingly. It’s turn-around attacks are devistating however, and can be used to create air juggles from being countered if timed correctly.
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Ninja: A skill-book class, costing 550 cash to learn. You must get to level 10 and NOT class advance in order to use the skill book classes. I’m going to be frank. Ninja is a difficult to use class that requires a lot more time to be put into learning it’s combos and timings than most other classes. It has odd animations and can sometimes be a bit of a pain to combo with, but it’s speed is incredible and if you can get into open terrain you can cause serious damage on opponents. It’s juggles arn’t great, but it makes up for that with the ability to easily chain from strikes into grabs at a moments notice.
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Kung-Fu: A skill-book class, costing 550 cash to learn. You must get to level 10 and NOT class advance in order to use the skill book classes. With flashy but ineffective startup animations, Kung-fu is one of the weaker classes in the game, as it’s easily read and countered. However, it has great ground-game ability and can cause multiple wall bounces in a short amount of time. It’s animations are grand and flash, with flip kicks and praying mantis strikes, but it’s simply uneffective in terms of frame data. Consider this a “The game isn’t hard enough for me” type of class, and when you see a kung-fu user playing well, show them some respect.
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Advanced Classes: Rush
Next, we’ll addres the different classes that a RUSH base class can become.
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Pro-Wrestling: A powerhouse in every regard, you can expect slower strikes and movements mixed with high single-strike damage output. It can easily combo into holds off of strikes, and it’s back-grabs are particularly painful. Beware fast-striking classes, as they can cause this slower class problems.
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Judo: Infamous for it’s “VD” or “DownD” strike which causes a grounded stun in a single hit, the air combo potential of judo is pitiful at best, and compared to some of the other classes, is much tricker as well. However, once again, it’s grabs are dangerous and because of it’s simple, if slow, combos, it can be easy to pick up if you’re entirely new to the game. Advanced players might want to look elsewhere, however.
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Hapkido: Hilariously titled “Hapgido” ingame, Hapkido is a force to fear. With swift strikes and merciless grabs, you can easily juggle enemies from wall to wall and finish them with an air grab, but your timing has to be spot on. If not, you’ll find yourself punished. It also lacks reach, employing elbows and knees to get the job done. A TaeKwonDo user can lock you out if you aren’t careful. Players who prefer a very aggressive and ruthless playstyle will feel at home here, just expect to have to earn the right to that recklessness.
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Sambo: An awkward style which has some interesting and useful attack options. Some of the animations can be a little bland at times or really awkward at others, but it’s a great all around class and if you can put up with the odd costume, is a great starting class for beginners and returning players alike. It’s got good reach, decent range, decent speed as well. It’s only downfall seems to be that it’s combos are low damage, and it has to rely mostly on grabs to get into the real meat of damage.
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Dirty-X: A skill-book class, costing 550 cash to learn. You must get to level 20 and NOT class advance in order to use the skill book classes. I hope you like face-sitting, farting, nut shots and eye pokes. Dirty-X is one of those classes that people who play the game casually, or for comedic relief would enjoy. Not for serious fighters, this class lacks any combo-starters and instead is a “Move ends itself” package, where your strike attacks cause knockbacks at the end, leaving you out of range to start your next assault, and stopping early in the combo leaves you open to punishment. Much like Kung-fu, this is a “The game isn’t hard enough for me” style. Use at your own risk.
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Sumo: A skill-book class, costing 550 cash to learn. You must get to level 30 and NOT class advance in order to use the skill book classes. All things considered, Sumo is a surprisingly fast class, with heavy strikes and grabs that leave you in safe positions afterwards. It’s main strength comes in the PVE aspect, however. Some of it’s attacks are AOE’s, meaning you can gather groups of enemies around a Sumo and have them use that attack to kill all the enemies in a radius at once. It makes farming in the hunting grounds easy, but it’s use in PVP takes a hit as it’s juggles are, as with most of the rush classes, lacking.
After Character Creation & Village Information
Alright, now that we’ve got the class information out of the way, it’s time to get started on your trek to level 10. Getting there is easy, but it takes a small investment of time. Here are the quickest ways to gain experience at the beginning of the game to boost yourself up to level 10 in no time, in order of effectiveness:
Quests > Zombies mode > Park Arcade with a full team > PVP > Hunting grounds > Arcade by yourself
If you’re also planning on using a lot of cash ingame, you could buy some double-head drills. Those give you exp and if you buy 5 for example, you’ll have 5 hours of auto-farming EXP, Items and ZEN. Zen is the ingame currency and at this stage of the game, aside from the quest that requires you to purchase a red potion, you should save it back as much as possible.
Quests are the fastest way to get experience in the early game. They are designed to give you anywhere from half of a level to a full level’s worth of experience per quest, with the rest being focused on you exploring and learning on your own as well.
Speaking of exploring, while in Zone 6 you can bring up a map by pressing R. This will allow you to see a screen that looks like this:
As you can see, there’s not a lot to really do in town. The game world itself is quite small and you can learn the location of each of the vital NPC’s by simply following the quest narritive.
While we’re on the subject of towns, let’s talk about Chinatown. This is a common issue that people run into a lot when trying to find out where to fish.
When you log in, you usually see this screen. This is your server select screen. However, it can be misleading as it appears to be different servers and some people mistake the red zone as a section of servers made for Asian players. This is not the case. The Green zone is the normal town, known as “Village” and the Red zone is known as “China” or Chinatown.
If you’re already ingame while reading this and want to change between Village/Chinatown, you can do so by looking at the top right of the screen and clicking on the “Town/Match” icon.
From there you simply click on “China” to go to chinatown, or “Zone6” to go to village.
Your starting quests are all located in Zone6/Village, so that’s the best place to start. But if for any reason you need to go to Chinatown, now you know. You can fish here, as well as try some different arcade missions once you hit level 30, but you can visit the town any time and fish at any level.
And lastly, here is the map for chinatown, in case you want a sneak peek.
Level 10 And Beyond
Once you follow the quest line, play some PVP and get a feel for the game you’ll be level 10 in no time. There isn’t a magic way to get there faster or to skip the leveling process. This is an MMO after all and leveling is a large part of the experience. If you find yourself getting fatigued getting to level 10 then you might want to reconsider your playstyle or maybe play in smaller doses.
I will be entirely and completely honest with you, there is going to be grinding like you would not believe. There’s little endgame content, and what little there is proves to be more of the same gameplay you will experience at level 1. The difference is that you’ll find yourself making more ZEN, and being forced to get better at the game and exploiting boss patterns compared to the easier enemies of the early stages.
Once you get to level 10, you can go to Randy Heart in Zone6’s Village and take a class advancement test for any of the standard classes, or buy a class book if you plan to be a Ninja or Kung-fu style user. You will have to wait until level 20 for Dirty-X and Level 30 For Sumo, so if you plan to use the latter two styles, I’d suggest buying some Double-Head Drills to help you get past some of the later grinds. Unless you want to pay excessive amounts of money for a class reset, you’ll be better off just holding out until you hit that level. If you are new to the game, I would strongly suggest sticking with the ingame classes until you are sure you want to stick with the game. Remember that there are no refunds and that class changes a permanant unless you pay real money to reverse it.
Once you pick a class and defeat randy heart in one on one combat in obtain your chosen class advancement, you will find yourself with a costume for 30 days and a scroll which contains the entire moveset for your class. Simply open the skill tab (after using the scroll of course) and equip the skills by double clicking on them, just like you would with clothes or your newly aquired costume.
From here on out, there isn’t much left to know. By this point, you’ve experienced the game enough to get a feel for what’s to come and from here on out, it’s your choice how you play. Weither you want to stand in town with drills all day or PVP until your arms fall off, there’s no wrong way to go about finishing up your leveling cycle. The next and final section will be a list of post-level-10 tips and mechanics that you should keep in mind for late game.
The Endgame
So, now that you’ve got your class advancement and bashed in some faces, you’ve likely found something you want to buy from other players, or want to know how to get stronger since leveling doesn’t do all that much for you in terms of stats.
The following information is intended to be for players around level 15 or higher, and it is expected that by now (If you’ve been following the guide) that you know the general basic mechanics and realize that your skill is what is going to have to carry you and by doing well you recieve more rewards.
Continue to do quests. Every day you will recieve another set of quests, as well as some weekly quests as well. These are important for getting large amounts of experience per day compared to normal farming, and they often come with good rewards to compensate you if the area in question is below your level.
Gear is everything. When you start off in the park and By-X training ground areas, you’ll notice that you will recieve a lot of [Low] boxes of clothes. They’re characterized by having big Duck-tape markings on them or being all tattered or messy. Broken glasses and dirty hair, things like that. Their stat benifits are small and will only be worthwhile in the very early game. Do not spend ZEN buying [Low] or even [Normal] items. They are plentiful and do so little that the ZEN is far more precious.
Skill boxes can be purchased from Randy Heart for 8K (16K if you’re a Dirty-X, Ninja, Kung-fu Or Sumo). The box will randomly give you 1 skill for your style and this is where you start truly powering up your character.
Let’s go back to the Village map for a moment.
Notice that in the bottom left you will see an icon that says “Doctor”. If you bring two of the same exact skill to him (It has to be the ones from the box, you can’t use your “Default” skills) he can power them up for a fee of ZEN (It gets higher the higher you raise the skills level). The first time leveling up the skill, you’ll see a 10% increase in damage for that skill in PVE, and 1% in PVP. The idea here is that you want to mix the best gear you can find with the % boosts from skill leveling to create a high-DPS character that’s able to take down the endgame enemies with the same speed as the early game enemies.
The doctor can also fuse two of the same clothes together in an attempt to make better equipment for you. This also has a fee, and just like with skills, has a chance of failure. It’s not cheap to try to get true endgame gear, and rightfully so.
ZEN farming is essentially a moot point. You’ll burn yourself out if you attempt to “Farm” an item in this game. Instead, play for fun and the ZEN will flow naturally. But if you absolutely need ZEN, in order of effectiveness:
Drills/Fishing > MyShop sales of Cash items and late-game goods > Zombies mode > Cow mode > Arcade > PVP > Hunting grounds.
Last but not least, have fun. It’s a game and it’s made for entertainment. Go into each fight with respect, understanding and caution. Treat your enemy like they could destroy you at any moment, even if they’re lower level or if they havn’t had a class advancement yet.
Complaining about “DDD” “spam” is pointless and moot. There are three buttons in this game, not counting specials. You have combos and juggles for a reason, just like any fighting game. And if somebody starts giving you crap about “DDD” “Spam”, just ignore them. They’re poor losers and they will never be happy. They’ll find something to complain about at all times, and their presence shouldn’t drag you down simply because they can’t deal with basic game mechanics.
Join a club! It’s great fun, gives you people to talk to and party with, and is a great way to meet new people you might not have met otherwise. It also gives you a standard to follow, or if you end up being the better fighting your club, then you yourself are setting the bar for your fellow players. The one thing that will make people try harder in a game is having a rival. It gives you and your fellow club members a great reason to play, so that you’re always improving.
Credits and Extras.
Thanks for reading my guide! I tried to cover as much as I could while keeping it short and sweet so that it didn’t become a long or drawn out mess. More information will come if it’s relevant enough to be mentioned, and as I’m able, I’ll create videos showing off the different classes and put them in the section below.
I want to thank my friend Philip for offering to proofread for me, as well as generally being an all around good guy.
I also want to invite you to join us on our discord server made specifically for the english speaking community to band together and make it easier to find parties, buy and sell goods, as well as use voice chat during PVP! Tournaments will be hoested as well, with prizes and other perks!
[link]