Overview
This Guide Will Cover Information Ranging From Role Players, Classes, And Mechanics That Might Not Be As Obvious.
Stats And What They Do
Power: Base attribute for damage
Body: Base attribute for HP, Shield, and Threat
Mind: Base attribute for SP and Shield
Senses: Base attribute for Initiative, Shield Regen, Crit chance, and Crit damage
Shield Range:
When you level up your shield will increase based on a range determined by your Body and Mind then +1 on the higher Stat.
Here are some examples
If you have a Body of 8 and Mind of 2 your shield will Increase anywhere between 2 – 9
or If you have a Body of 4 and Mind of 6 your shield will Increase anywhere between 4 – 7
Initiative Range:
Your Base Initiative range is = Senses ± ( Senses / 2)
With The Exception of the Showoff his = 20 ± (Senses / 2)
Damage Range:
Damage Range = ((Power x 1.5(Rounded Up)) + Current Level) To ((Power x 2.5(Rounded Up)) + Next Level)
SP:
Total SP = (Mind x 1.5) +Level
Role Players
Achiever: Gains bonuses with every achievement you unlock. (Currently Not Working)
Base States:
Power: 1
Body : 0
Mind: 0
Senses: 1
Buddy: When another character does a basic attack there is a 10% chance to add this character’s damage to the attack.
Base States:
Power: 1
Body : 1
Mind: 0
Senses: 0
Munchkin: Can equip multiple of the same gadgets.
Base States:
Power: 1
Body : 1
Mind: 1
Senses: 1
Showoff: Has a base initiative of 20 and a 1% chance to attack an enemy if the hit him.
Base States:
Power: 0
Body : 0
Mind: 1
Senses: 1
Slayer: Heals 1/10 of his HP when he kills an enemy
Base States:
Power: 2
Body : 0
Mind: 0
Senses: 0
Socializer: All weapon and armor upgrades are 200 credits cheaper
(If you buy all upgrades this will save you 8000 credits)
Base States:
Power: 0
Body : 1
Mind: 1
Senses: 0
Storyteller: Receives 10% more XP from quests
Base States:
Power: 0
Body : 0
Mind: 0
Senses: 2
Thinker: Can use strategic actions without ending his turn
Base States:
Power: 0
Body : 0
Mind: 2
Senses: 0
Romantic: Has a better chance for good events? This is hard to measure.
Base States:
Power: 0
Body : 2
Mind: 0
Senses: 0
Explorer: Has a 10% chance to earn double XP when visiting a new place.
Base States:
Power: 0
Body : 1
Mind: 1
Senses: 1
Provider: Provides a free powerful healing item every combat
(Can only be used once per combat)
Base States:
Power: 1
Body : 1
Mind: 0
Senses: 1
Tragedian: The lower his health the more buffs he gets such as increased Damage, Shield Regen, Crit chance, and Crit Damage.
(The buff is not removed if healed)
Base States:
Power: 1
Body : 1
Mind: 0
Senses: 0
Anarchist: +10% Damage Range
Base States:
Power: 1
Body : 0
Mind: 1
Senses: 1
Races
Humans: Starts with an extra skill slot and has a forth gadget slot.
Base States:
Power: 2
Body : 2
Mind: 2
Senses: 2
Green: Has a 10% chance to not use SP when using a skill
Base States:
Power: 1
Body : 1
Mind: 3
Senses: 3
Simian: Has a 10% chance to to attack enemies in the same column and row as your target when using basic attacks.
Base States:
Power: 3
Body : 3
Mind: 1
Senses: 1
Reptoid: Has + 25% Crit Damage
Base States:
Power: 2
Body : 1
Mind: 2
Senses: 3
Mechan: Has + 10% Hp
Base States:
Power: 2
Body : 3
Mind: 2
Senses: 1
Starting Classes
Bounty Hunter
Unlock : Starting Class
Role : Damage
Base Stats
Power: 3
Body: 2
Mind: 2
Senses: 3
Synegizies with: Burn and Deadshot
Unique Skills:
Energy Shortage: (Passive)Your Basic attacks have a 20% chance to apply Deadshot.
Bounty List: (Passive) Your basic attacks have a 25% chance to steal credits from your target.
Sabotage : (Active costs 8 SP) Applies Burn and deals a critical strike if your target had Deadshot.
Enginner
Unlock : Starting Class
Role : Tank or Damage
Base Stats
Power: 2
Body: 3
Mind: 3
Senses: 2
Synegizies with: High Treat and Poison
Unique Skills:
Maintenance Order: (Active costs 7 SP ) Deal Damage to target, Recover some of your shield, and apply High Treat to yourself
Breach: (Active costs 5 SP) Deal damage to your target 50% damage dealt ignores targets shield.
Gadeteer
Unlock : Starting Class
Role : Damage or Support
Base Stats
Power: 2
Body: 2
Mind: 3
Senses: 3
Synegizies with: Confusion and Poison
Unique Skills:
Overclock: (Passive) Raises Damage and shield regen by 20%
Mind Masters: (Passive) Your attacks do not remove Confusion
Mind Hack : (Active costs 6 SP) Applies Confusion and increases your damage by 25% for 3 turns (This will stack)
Trooper
Unlock : Starting Class
Role : Damage or Tank
Base Stats
Power: 3
Body: 3
Mind: 2
Senses: 2
Synegizies with: Mark, and Stun
Unique Skills:
Scan Targets: (Active cost 6 SP) Applies Mark to all enemies
Combat Sovereignty: (Active costs 5 SP). Applies Mark, damages target, and doubles damage if target has Stun.
Unlockable Classes
Heavy
Unlock : Class Quest Module (Recommended Level : 10 – 15)
Role : Tank
Base Stats
Power: 3
Body: 4
Mind: 2
Senses: 1
Synegizies with: Mark and High Threat
Unique Skills:
Magnetic Field: (Passive) Raises Dodge by 5% and restores 10 HP at the end of the turn
Strong Presence : (Active costs 4 SP) Gain High Threat for 3 turns
Medtech
Unlock : Class Quest Module (Recommended Level : 10 – 15 )
Role : Healer or Damage
Base Stats
Power: 1
Body: 3
Mind: 4
Senses: 2
Synegizies with: Poison
Unique Skills:
Cure All: (Active cost 7 SP) Heals whole party
Epidemy: (Active costs 7 SP) Deals damage, applies confusion to the target and poison enemies adjacent to the target
Negotiator
Unlock : Class Quest Module(Recommended Level : 10 – 15)
Role : Damage
Base Stats
Power: 1
Body: 2
Mind: 3
Senses: 4
Synegizies with: Burn and Deadshot
Unique Skills:
Disorient: (Active cost 6 SP) Deals damage to the target, removals all Conditions, then applies Confusion and Deadshot.
Sharp Eye: (Active cost 4 SP) Deals damage to the target, if target has Burn or Deadshot raise your Crit chance by 20% for 3 turns.
Savage
Unlock : Class Quest Module (Recommended Level : 10 – 15)
Role : Damage
Base Stats
Power: 4
Body: 3
Mind: 1
Senses: 2
Synegizies with: Deadshot, Mark, and Stun
Unique Skills:
Global Rage: (Active cost 7 SP) Deal damage to all targets
Law of The Strongest: (Active costs 5 SP) Applies Stun to target, if target has Mark or Deadshot the party gets +25% Damage for 3 turns.
Opprotunistic Strike:: (Active costs 4 SP). Deal damage to your target, if your target has stun this is a Crit
DLC Classes
Cyborg
Unlock : Class Quest (Recommended Level : 15 – 20)
Role : Tank
Base Stats
Power: 2
Body: 4
Mind: 3
Senses: 1
Synegizies with: High Threat
Unique Skills:
Laser Sword: (Passive) Your basic attacks have a 20% chance to deal additional damage as well as raise your threat by + 10.
Voice Command: (Passive) Your basic attacks raise your threat by +20.
Protection Protocol: (Active costs 4 SP) Recovers some of your shield and raise your shied regen by 100% next turn.
Confiscate : (Active costs 8 SP) Removes all of a targets shield and recovers some of your shield. BUT the shield regen for the target will drastically increase next turn.
Smuggler
Unlock : Class Quest (Recommended Level : 15 – 20)
Role : Damage
Base Stats
Power: 3
Body: 1
Mind: 2
Senses: 4
Synegizies with: Burn, Deadshot, Mark, and Poison
Unique Skills:
Pyromaniac: (Passive)Your Basic attacks remove Burn and apply Burn to every other enemy.
If target does not have Burn apply it and deal damage.
Partners in Crime: (Passive) Your Basic attacks remove Mark and increases your damage by 100% for 3 rounds (Does not stack) (Will last entire combat if you have the artifact) .
If target does not have Mark you steal credits from them.
Bad Influence: (Passive)Your Basic attacks remove Poison and deal damage to every other enemy.
If target does not have Poison apply it.
Energy Heist : (Passive)Your Basic attacks remove Deadshot and recovers allies shield.
If target does not have Deadshot deal damage.
Psionic Warrior Light And Psionic Warrior Dark
Unlock : Class Quest Available After You Have Completed EVERY Other Class Quest
(Recommended Level : 30 )
(Choose all the “GOOD” answers for Light version)
(Choose all the “BAD” answers for Dark version)
(Can Only Unlock 1 Version Per Playthrough)
Role : Damage or Tank
Base Stats
Power: 3
Body: 3
Mind: 3
Senses: 3
Synegizies with: Burn, Deadshot, Stun, Mark, and Poison
Unique Skills:
Chaos (Dark Only): (Passive) Your basic attacks removals all Conditions on your target. Attack again for every Condition removed.
Order (Light Only): (Passive) Your basic attacks removals all Conditions on your target. Heal entire party multiple times for every Condition removed.
Divine Will: (Active costs 4 SP) Deal damage to your target and apply a random Condition
(Deadshot, Mark, or Stun)
Interdimensional Presence: (Active cost 4 SP) Raises Dodge chance by 20%, Shield regen by 50%, and lower everyone else’s Threat by 90%.
Poison of Decay: (Active cost 4 SP) Apply Poison to target and instantly deal its damage in a line. Target is pushed to back line
Cleansing Fire: (Active cost 4 SP) Apply Burn to target and instantly deal its damage in a line. Target is pulled to front line.
Judgement: (Active cost 4 SP) Apply Slow to target, if target has Deadshot, Mark, or Stun Spread all Condition to every enemy, If target has Burn or Poison Status deal damage to your target.
Scientist
Unlock : Class Quest (Recommended Level : 15 – 20)
Role :Support
Base Stats
Power: 1
Body: 2
Mind: 4
Senses: 3
Synegizies with: Burn, Poison, and Confusion
Unique Skills:
Research Purposes: (passive) When you do a basic attack
If your target has Burn deal damage to all enemies
If your target has Poison heal entire party
If your target has Confusion raise your damage by 100% for 3 turns
and you attack again.
Lab Experimentation: (Active cost 7 SP) deal damage to target and apply a random Condition
(Burn, Poison, or Confusion)
Metabolic Boost: (Active cost 6 SP) Heal target, Restore targets SP, but applies Slow
Ubercharge: (passive) Heal 100% of target’s and your shield.
Sniper
Unlock : Class Quest (Recommended Level : 15 – 20)
Role : Damage
Base Stats
Power: 4
Body: 2
Mind: 1
Senses: 3
Synegizies with: Mark, and Stun
Unique Skills:
Blazing Bullets: (passive) Your basic attacks apply Burn to your targets row
Venom Darts: (passive) Your basic attacks apply Poison to your targets row
Tracking Shot: (passive) Your basic attacks apply Mark
Fragmentation Trigger: (passive) Your basic attacks damages adjacent enemies
Conditions
Conditions
It is important to know about conditions when planning your classes.
If an enemy is not immune to a condition, then it is applied instantly (no resist). On each turn after that, the enemy will attempt to resist it. Once resisted, it is removed.
Here are the conditions and what they do.
Burn: Deals damage each turn.
Confusion: Enemy will attack their allies or themself. When damaged, this is removed.
Dead Short: Shields are unable to regenerate.
High Threat: You have a significantly higher threat temporarily.
Mark: Unable to dodge attacks.
Poison: Deals damage each turn.
Slow: Initiative is reduced (act later in the turn order).
Stun: Unable to perform any action.
Bosses tend to be immune to Slow and Stun.
Meta Items
Ginormus Figure – Story Related
Pizza Slices – Found after a battle, after one character reaches level 7.
Bag of Chips -Chips Canister Node on Oceanium. (needs a Magic Hat from Teramaga)
Chocolate Coins – Found after a battle, after 10 completed Quests.
Frogg Model – Found after a battle, after 10 victorious Space Battles.
Rat Burger – Found after a battle, after buying 20 items in any shop.
Maps – Give Parchment from Neo Tokeeo to Aliena on Woodster
Playbook – Survive a high senses roll on RAWR to find a new NPC and a level 15 character the get the book
Soda Can – Found after a battle, after a character reaches level 15.
Hourglass – Found on Charkadan, simple as that
Dice Tower – Lost Moon of Vorkar – Bring these items to receive the Dice Tower.
- 30x Swampenium
- 15x Glacium
- 1x Switch (loot from a boss fight)
Chicken Wings – On Mentat, find a NPC couple wh asks about the Jevel of Him Jensen. It can be afterwards looted from elite iceworms on the planet. After collected, bring the Jewel back to the NPC couple.
Juice Jar – On Planet X, find an NPC who will give out his very special on-in-a-kind Juice (a consumable item) and bring it afterwards to the planet Bob, where a new NPC has popped up to trade out one Juice for another.
Chocolate – Found after a battle, after scanning for Minerals 20 times.
Coffee – Bring Coffee from Earth to Camenbert on Antillia.
Plush Chicken – Found after a battle, after escaping 10 times from battle.