Overview
A comparison between E.G.O. Gifts of the same slot and which E.G.O. Gifts are best to keep locked in.
E.G.O. Gift Basics
E.G.O. Gifts are obtained off of working on Abnormalities. There is a random chance upon work completion that the agent who worked on the Abnormality receives the E.G.O. Gift, and each E.G.O. Gift has a certain “slot” that it goes into. There are 14 different slots: Hat, Helmet, Eye, Face, Mouth 1, Mouth 2, Cheek, Brooch, Neckwear, Left Back, Right Back, Hand 1, Hand 2 and Special.
Whenever a new E.G.O. Gift of the same slot of a previous E.G.O. Gift is obtained by an agent, the original one is replaced by the new one. However, employees level IV and above have the option to “lock in” E.G.O. Gifts on the deployment screen. Locked in E.G.O. Gifts will not be replaced and are permanent until they are unlocked. The purpose of this guide is to give a (relatively) easy way to compare different E.G.O. Gifts and whether or not they should be locked in to your employees.
Hat
Penitence (One Sin and Hundreds of Good Deeds)
SP +2
Success Rate of work on the corresponding Abnormality increased by 10%
In the Name of Love and Hate (The Queen of Hatred)
Success Rate +2, Work Speed +2, Movement Speed +4, Attack Speed +4
Bear Paws (Happy Teddy Bear)
SP +4
Attachment Work Success Rate increased by 3%
Horn (Beauty and the Beast)
HP +2, SP +2
Christmas (Rudolta of the Sleigh)
HP -4, SP +8
Faint Aroma (Alriune)
SP +4, Work Speed +2
Sheep’s Clothing (Big and Will be Bad Wolf)
HP +9, SP -3
Special Drop: Rescued from Little Red while in the Wolf’s stomach.
Inspired Courage/Reckless Foolishness (Crumbling Armor)
Blue Flame “Inspired Courage”: Attack Speed +10, Movement Speed +10
“Reckless Courage” (1): Attack Speed +10, Movement Speed +10, HP -5
Orange Flame “Reckless Courage” (2): Attack Speed +15, Movement Speed +15, HP -10
Red Flame “Reckless Courage” (3): Attack Speed +20, Movement Speed +20, HP -20
Special Drop: Obtained after working Repression on the Abnormality
Upon completing repression work on Crumbling Armor, the employee will be granted this E.G.O. Gift. Employees with this E.G.O. Gift will be killed upon working Attachment on any Abnormality, and whenever they work Repression the E.G.O. Gift will progress to the next level, making it give more Justice at the cost of less HP.
Black Swan (Dream of a Black Swan)
HP -4, SP -4, Success Rate +10, Work Speed +10
Engulfing Dream (Void Dream)
SP +4
Cherry Blossoms (Grave of Cherry Blossoms)
HP +2, Movement Speed +2, Attack Speed +2
Feather of Honor (The Firebird)
SP +2, Movement Speed +4, Attack Speed +4
SO CUTE!!!! (Ppodae)
HP +4, Success Rate -2, Work Speed -2
Overview of Head 1
This slot has a lot of E.G.O. Gifts, with most of them being low to medium usefulness. Lock in whatever one you find to be most useful, and try to replace Courage for most employees unless you have them as a sole-attacker.
Helmet
Syrinx (Nameless Fetus)
HP -2, SP -2, Movement Speed +6, Attack Speed +6
Reduces White damage by 5%
Lamp (Big Bird)
SP +3, Success Rate +3, Work Speed +3
Hornet (Queen Bee)
HP +2, SP +4
Laetitia (Laetitia)
SP +4
Heaven (The Burrowing Heaven)
HP +4, Success Rate +2, Work Speed +2
Diffraction (Dimensional Refraction Variant)
SP +6
Discord (Yin)
HP -10, SP -10, Movement Speed +20, Attack Speed +20
Heals as much the damage taken by a 8% chance
Pink (Army in Black)
Movement Speed +5, Attack Speed +5
When wearing the E.G.O. Set of the same Abnormality, its damage output is increased by 15%.
Hypocrisy (Parasyte Tree)
HP +3, SP +3
Adoration (Melting Love)
HP +5, SP +10, Success Rate -5, Work Speed -5
When both the E.G.O GIFT and E.G.O. Suit from Melting Love are equipped, a Red shield will be formed when more than 10 damage is taken while HP is under 20, but Movement Speed is reduced by 50% when the shield is active.
Overview of Head 2
This slot has the two Backer Aleph E.G.O. Gifts, and both of them give a good bonus to using their respective set of E.G.O Gear. Even if not using either of their E.G.O. Gear, Adoration and Pinks provide a helpful bonus, and if neither of those two, Crier or Discord is the best for Head 2, giving good stat increases while providing a useful passive buff.
Eye
Solitude (Old Lady)
Success Rate +3, Work Speed +3
Da Capo (Silent Orchestra)
Success Rate +4, Work Speed +4
While also wearing the same E.G.O. Suit, Absorb all White Damage taken instead.
Grinder Mk4 (Little Helper)
Success Rate +4, Work Speed +4
Insight Work Success Rate increased by 3%
Red Eyes (Eye)
Success Rate +3, Work Speed +3
Tough (You’re Bald…)
Movement Speed +2, Attack Speed +2
Justitia (Bird of Judgement)
Movement Speed +6, Attack Speed +6 (Says +3 in game but is +6 in reality)
Repression Work Success Rate increased by 6%
Smile (The Mountain of Smiling Bodies)
HP +5, SP +5
CENSORED (CENSORED)
SP +10
Today’s Expression (Shy Look Today)
SP -2, Success Rate +4, Work Speed +4
Sound of a Star (Blue Star)
Movement Speed +10
Overview of Eye
This slot has all of the main Aleph’s (Not White Night/Apocalypse bird or a Backer Abnormality) E.G.O. Gift except for Nothing There’s E.G.O. Gift, so lock in whichever one of the Aleph Gifts you find is the most useful for that particular employee, and absolutely lock in Da Capo for employees who are wearing the Da Capo E.G.O. Suit.
Face
Blue Scar (Big and Will be Bad Wolf)
HP +4, Movement Speed +2, Attack Speed +2
Overview of Face
…There’s only one possible E.G.O. Gift.
Mouth 1
Regret (Forsaken Murderer)
HP +2, SP +2
Crimson Scar (Little Red Riding Hooded Mercenary)
HP +3, Movement Speed +3, Attack Speed +3,
Overview of Mouth 1
Lock in Crimson Scar, as it is better in most cases than Regret.
Mouth 2
Fourth Match Flame (Scorched Girl)
HP +4
Magic Bullet (Der Freischütz)
HP -5, SP -5, Movement Speed +10, Attack Speed +10
Max. and Min. Attack Power +3 when the Weapon from the same Abnormality is equipped.
Sanguine Desire (Red Shoes)
HP +4
When equipped with the same E.G.O. Weapon, decreases the Success Rate and Work Speed by -4 and increases the Attack Speed by +10.
Soda (Opened Can of Wellcheers)
Health +2
Ecstasy (The Dreaming Current)
SP +6
Lantern (Meat Lantern)
HP +5
Overview of Mouth 2
If an employee using the Magic Bullet E.G.O. Weapon has the Magic Bullet E.G.O. Gift, attack power is increased by 3 on an already strong weapon which has very long range and pierces Abnormalities. However, the Magic Bullet E.G.O. Weapon has the downside of also hurting your allies, and it falls out of use late game because of this. This combo can still carry you through the early game with enough caution, and the E.G.O. Gift has a good trade off even without the Magic Bullet E.G.O. Weapon. Or use Bloody Desire if that employee is equipped with the Bloody Desire E.G.O. Weapon.
Cheek
Mimicry (Nothing There)
HP +10
User’s HP Healing increased by 5%
Harmony (Singing Machine)
HP +8, SP -4
When attacked by White Damage, recovery by 20% of damage and Attack Speed +10
Those who know the Cruelty of Winter and the Aroma of Roses (The Snow Queen)
HP +6, SP +6
Special Drop: Obtainable through Winning a Duel
The Sword Sharpened with Tears (Knight of Despair)
SP +2, Movement Speed +4, Attack Speed +4
Overview of Cheek
All four of these options are strong and viable choices to lock in.
Brooch
Noise (1.76 MHz)
Movement Speed +2, Attack Speed +2
SP -10, Attack Speed +10 when the Suit from the same Abnormality is equipped
Logging (Warm-Hearted Woodsman)
HP +2, Success Rate +2, Work Speed +2
Fragments from Somewhere (Fragment of the Universe)
Success Rate +2, Work Speed +2
Moonlight (La Luna)
HP +1, SP +1, Success Rate +1, Work Speed +1, Movement Speed +1, Attack Speed +1
Green Stem (Snow White’s Apple)
SP +6
When the E.G.O. Weapon of the same Abnormality is equipped, its Min + Max Attack Power increases by 5
Overview of Brooch 1
All of these E.G.O. Gifts are pretty simple and give small buffs, and it is important to note that Noise’s additional effect will help little to none as the Noise E.G.O. Suit is Teth class.
Neckwear
Galaxy (The Child of the Galaxy)
Success Rate +3, Work Speed +3
Heals a small amount of both HP and SP of the employee
Beak (Punishing Bird)
Movement Speed +2, Attack Speed +2
Harvest (Scarecrow Searching for Wisdom)
SP +4
Pleasure (Porccubus)
SP +10, Success Rate -6, Work Speed -6
Overview of Brooch 2
If you are using the Green Stem E.G.O. Weapon, use the Green Stem E.G.O. Gift along with it for a very nice damage increase of 5. Otherwise, all the E.G.O. Gifts have roughly an equal level of usefulness.
Left Back
Paradise Lost (White Night)
HP +10, SP +10, Movement Speed +10, Attack Speed +10
Overview of Left Back
There is only one E.G.O. Gift for this slot, so don’t bother locking it in. It won’t hurt if you do, but it won’t help either.
Right Back
Through Dark Twilight (Apocalypse Bird)
HP +7, SP +7, Success Rate +7, Work Speed +7, Movement Speed +7, Attack Speed +7
Special Drop: Given to all employees who survived through the suppression of Apocalypse Bird.
Solemn Lament (Funeral of the Dead Butterflies)
HP +1, SP +1, Success Rate +1, Work Speed +1, Movement Speed +1, Attack Speed +1
Overview of Right Back
Out of the two E.G.O. Gifts in this slot, one is a straight up upgrade, so always lock in Through Dark Twilight, especially for employees who work on Funeral of the Dead Butterflies often.
Hand 1
Gold Rush (King of Greed)
HP +6
Instinct Work Success Rate increased by 6%
Amrita (Heroic Monk)
HP +10, SP -4
Overview of Hand 1
These are both Waw class E.G.O. Gifts that have pretty similar effects. Either one works well.
Hand 2
Wrist Cutter (Bloodbath)
Success Rate +2, Work Speed +2
Spore (The Little Prince)
SP +5, Success Rate +2, Work Speed +2
Exuviae (The Naked Nest)
HP +5, SP +2
Gaze (Schadenfreude)
HP +4
Wingbeat (Fairy Festival)
Success Rate +2, Work Speed +2
Overview of Hand 2
These are all minor buffs, but Spore or Shed Skin are the best to keep.
Special
Bless (Plague Doctor)
HP +6, SP +6, Success Rate +6, Work Speed +6, Movement Speed +6, Attack Speed +6
Special Drop: Obtainable through interaction
Overview of Special
You don’t want this E.G.O. Gift in most cases, as it means death for the employees equipped with it. However, there is no other E.G.O. Gifts for this slot, so once an employee has it, they are stuck with its strong buffs and their impending doom.
Conclusion
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A lot of the information was taken from the wiki.
Also, if you notice something important I missed, leave a comment about it. I’m sure there are multiple errors scattered around this guide.
12/5/20 – Updated the guide to match the translation update that happened in May, probably should of done that before, but oh well.
And remember to work Repression on Crumbling Armor with every single one of your employees! works every time haha