Overview
A quick guide to modding crafting values, and construction values.
Intro to modding.
So you want to mod Stranded Deep? I’ll start explaining in the next chapter but here’s some advice.
- Don’t build too big of a house, it will lag/crash your game.
- You can change the values of what item and how much in it
- I haven’t looked into changing health values, so don’t ask
- Little to no coding is required
The actual modding.
Modding for this game doesn’t require a sense of coding at all (at least what I’m gonna show you).
First to start go into your SteamApps folder location. It should look something like this:
C:Program Files (x86)SteamSteamAppscommonStranded Deep
Next go into the Stranded_Deep_x64_Data folder.
Open dataConstruction Combinations.
Your navigation bar should look like this now:
C:Program Files(x86)SteamSteamAppscommonStrandedDeepStranded_Deep_x64_Data
DataConstruction Combinations
Next open the Building folder.
Now open BuildingCombinations with notepad. Note that it isn’t the .meta folder.
Replace that coding with this. (you can change if you want)
{“[0]Combination”:{“name”:”Foundation”,”description”:”A basic building foundation.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION.prefab”,”isPlaceable”:true,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_STICK”}},
“[1]Combination”:{“name”:”Support”,”description”:”A foundation support.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_SUPPORT.prefab”,”isPlaceable”:true,”isExtension”:true,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”BUILDING_FOUNDATION”}},
“[2]Combination”:{“name”:”Wall”,”description”:”A wall.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_WALL.prefab”,”isPlaceable”:true,”isExtension”:true,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”BUILDING_FOUNDATION”}},
“[3]Combination”:{“name”:”Steps”,”description”:”A set of steps ..no more jumping!”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_STEPS.prefab”,”isPlaceable”:true,”isExtension”:true,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”BUILDING_FOUNDATION”}},
“[4]Combination”:{“name”:”Roof”,”description”:””,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_ROOF.prefab”,”isPlaceable”:true,”isExtension”:true,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”BUILDING_FOUNDATION”}},
“[5]Combination”:{“name”:”Door”,”description”:”A door.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_DOOR.prefab”,”isPlaceable”:true,”isExtension”:true,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”BUILDING_FOUNDATION”}}}
It will change to the following:
Only 1 stick for foundations.
You can make walls, steps, doors, supports, and roofs out of just clicking the foundation.
Now for the crafting.
Go into the Crafting folder and open CraftingCombinations with notepad.
Copy this over the coding in it.
{“[0]Combination”:{“name”:”Crude Axe”,”description”:”A crude cutting tool with poor durability.
Useful for chopping trees.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Tools/Balanced/CRUDE_AXE.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_STICK”}},
“[1]Combination”:{“name”:”Crude Hammer”,”description”:”A crude building tool with poor durability.
Required for building.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Tools/Balanced/CRUDE_HAMMER.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_STICK”}},
“[2]Combination”:{“name”:”Crude Spear”,”description”:”A crude hunting tool with poor durability.
Useful for hunting.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Tools/Balanced/CRUDE_SPEAR.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_ROCK_SHARD”}},
“[3]Combination”:{“name”:”Crude Knife”,”description”:”A crude cutting tool with poor durability.
Useful for harvesting plants and general damage.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Tools/Balanced/CRUDE_KNIFE.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_ROCK_SHARD”}},
“[4]Combination”:{“name”:”Camp Fire”,”description”:”A basic camp fire.
Useful for cooking and keeping warm.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Crafting/Balanced/FIRE.prefab”,”isPlaceable”:true,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_STICK”}},
“[5]Combination”:{“name”:”Fire Pit”,”description”:””,”modifierDescription”:”Extends campfire life.”,”prefabAssetName”:””,”isPlaceable”:false,”isExtension”:false,”isModifier”:true,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_FIRE”}},
“[6]Combination”:{“name”:”Fire Spit”,”description”:””,”modifierDescription”:”Allows automated cooking.”,”prefabAssetName”:””,”isPlaceable”:false,”isExtension”:false,”isModifier”:true,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_FIRE_PIT”}},
“[7]Combination”:{“name”:”Cocktail”,”description”:”Only the finest!”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Tutorial/Balanced/TUTORIAL_MARTINI.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”TUTORIAL_ITEMS”}},
“[8]Combination”:{“name”:”Bed”,”description”:””,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/BED.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_PALM_LEAF”}},
“[9]Combination”:{“name”:”Boat Motor”,”description”:”Attach to a raft for speed!”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Building/Balanced/FOUNDATION_RAFT_MOTOR.prefab”,”isPlaceable”:true,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”CRAFTING_PALM_LEAF”}},
“[10]Combination”:{“name”:”Crude Bandage”,”description”:”A roll of bandage.
Can be used to treat bleeding.”,”modifierDescription”:”Modifier description goes here.”,”prefabAssetName”:”Prefabs/StrandedObjects/Medical/Balanced/BANDAGE.prefab”,”isPlaceable”:false,”isExtension”:false,”isModifier”:false,”isNotified”:false,”materials”:{“[0]Material”:”TOOLS_ROPE”}}}
It will change this:
1 stick is needed for a Crude Axe.
1 stick is needed for a Crude Hammer
1 Rock Shard is needed for a Crude Spear
1 Rock Shard is needed for a Crude Knife
1 Stick is needed for a fire.
Click on the fire for a Fire Pit
Click on the Fire Pit for a Fire Spit
Cocktail is the same, uncraftible in-game
1 Palm leaf is needed for a Bed
1 Palm leaf is needed for a Boat Motor, attach to a raft. Build another when fuel is low.
And 1 rope is needed for a Crude Bandage