A Veteran's Guide to SHOGUN 2 Units (Vanilla, RoTS and FoTS)
Vanilla Units
Unit Tiers
In SHOGUN 2 there are four distinct unit tiers that almost all units can be put into. These are:
Ashigaru
Ashigaru are quickly trained and inexperienced commoners who were ordered off their land to fight for their clan. They have low morale, low armour, low attack and low defence. Because of this, they are generally useless and the only useful ashigaru unit is yari ashigaru.
Warrior Monks
Warrior Monks are religiously fueled ferocious warriors with high morale, attack and defence, with the trade off being their low armour. Warrior monks are more skilled than other units, often giving them field advantages such as longer firing ranges for bows and the borderline overpowered warcry ability.
Samurai
Samurai are rich noble men who believe their mission in life is to die. They have quite decent morale, attack and defence and have incredibally high armour. Samurai make up the majority of most armies. All cavalry are mounted by samurai.
Heroes/Heroines
Hero units are master soldiers trained in bushido with incredibally high attack, defence and nearly unbreakable morale, however have samurai level armour. This makes them nearly unbeatable in melee combat, but very vulnerable to missile attacks. Skill cannot compensate for armour.
Ashigaru
Ashigaru are quickly trained and inexperienced commoners who were ordered off their land to fight for their clan. They have low morale, low armour, low attack and low defence. Because of this, they are generally useless and the only useful ashigaru unit is yari ashigaru.
Warrior Monks
Warrior Monks are religiously fueled ferocious warriors with high morale, attack and defence, with the trade off being their low armour. Warrior monks are more skilled than other units, often giving them field advantages such as longer firing ranges for bows and the borderline overpowered warcry ability.
Samurai
Samurai are rich noble men who believe their mission in life is to die. They have quite decent morale, attack and defence and have incredibally high armour. Samurai make up the majority of most armies. All cavalry are mounted by samurai.
Heroes/Heroines
Hero units are master soldiers trained in bushido with incredibally high attack, defence and nearly unbreakable morale, however have samurai level armour. This makes them nearly unbeatable in melee combat, but very vulnerable to missile attacks. Skill cannot compensate for armour.
Weapon Types
Obviously soldiers have weapons to murder and disembowel their foes, but what weapons are there in SHOGUN 2?
Yari
The yari is a long shaft of wood, metal or bamboo with a narrow sharp piercing head on the end designed for lethal thrusting and piercing. It is incredibally effective against cavalry units, often dropping 50 without losing a single man in a unit. However, the yari is incredibally ineffective in infantry combat, usually just being effective tank units.
Katana
The katana is a razor sharp cutting edge sword requiring great skill and patience to make. Katanas were often considered family heirlooms, considering their great meaning and value. But what if it was used in a battle?
Katanas are the most powerful infantry vs infantry weapons in SHOGUN 2. They are clearly very effective at murdering other soldiers.
No-dachi
The no-dachi is a large, frontal heavy sword with an intimidating sized blade. No-dachi are incredibally effective at charging, often killing 50-80 men in a charge - DAYUM!
Naginata
The naginata was designed as a compromise between the yari and the katana. It is a long cutting edged blade mounted on a short pole, giving the wielder a distance advantage as well as a cutting and piercing weapon which could both take on cavalry and infantry. In-game it is effectivelly a weaker katana unit that can somewhat defend itself against cavalry. Naginata samurai have rediculously high armour, making them the best meatshields in the game and a good front line to tank both missile fire and cavalry banzai charges.
Yumi Bow
The yumi bow is a medium sized bow capable of firing large distances and used from horseback. The yumi bow is very effective at shredding low armoured units such as monks and ashigaru, quickly leaving a trail of bodies behind a charging unit. Any unit under fire from yumi bows will ungratefully recieve a morale hit.
Matchlock Rifle
Matchlock rifles are primative, slow firing short range rifles imported from the "east" that are just about unstoppable. Units being shot at with matchlock rifles suffer a massive morale shock.
They are deadly weapons in the hands of skilled soldiers, however are hindered by their long reload times, short range and requirement of a clear view of the targeted enemy unit, as unlike yumi bows they cannot be arced through the sky over terrain and other units.
Cavalry
Cavalry are agressive soldiers on fast moving horses. Cavalry has high charge bonuses and can easily kill katanas and missile units in melee combat. As with the other units, I will go into detail about them below, as cavalry is a very diverse group.
Yari
The yari is a long shaft of wood, metal or bamboo with a narrow sharp piercing head on the end designed for lethal thrusting and piercing. It is incredibally effective against cavalry units, often dropping 50 without losing a single man in a unit. However, the yari is incredibally ineffective in infantry combat, usually just being effective tank units.
Katana
The katana is a razor sharp cutting edge sword requiring great skill and patience to make. Katanas were often considered family heirlooms, considering their great meaning and value. But what if it was used in a battle?
Katanas are the most powerful infantry vs infantry weapons in SHOGUN 2. They are clearly very effective at murdering other soldiers.
No-dachi
The no-dachi is a large, frontal heavy sword with an intimidating sized blade. No-dachi are incredibally effective at charging, often killing 50-80 men in a charge - DAYUM!
Naginata
The naginata was designed as a compromise between the yari and the katana. It is a long cutting edged blade mounted on a short pole, giving the wielder a distance advantage as well as a cutting and piercing weapon which could both take on cavalry and infantry. In-game it is effectivelly a weaker katana unit that can somewhat defend itself against cavalry. Naginata samurai have rediculously high armour, making them the best meatshields in the game and a good front line to tank both missile fire and cavalry banzai charges.
Yumi Bow
The yumi bow is a medium sized bow capable of firing large distances and used from horseback. The yumi bow is very effective at shredding low armoured units such as monks and ashigaru, quickly leaving a trail of bodies behind a charging unit. Any unit under fire from yumi bows will ungratefully recieve a morale hit.
Matchlock Rifle
Matchlock rifles are primative, slow firing short range rifles imported from the "east" that are just about unstoppable. Units being shot at with matchlock rifles suffer a massive morale shock.
They are deadly weapons in the hands of skilled soldiers, however are hindered by their long reload times, short range and requirement of a clear view of the targeted enemy unit, as unlike yumi bows they cannot be arced through the sky over terrain and other units.
Cavalry
Cavalry are agressive soldiers on fast moving horses. Cavalry has high charge bonuses and can easily kill katanas and missile units in melee combat. As with the other units, I will go into detail about them below, as cavalry is a very diverse group.
Your General
Keeping your general alive is important, as once he dies your army will recieve a devistating morale shock and you may as well just surrender unless the opponent has also lost his general, as once in combat, your units will probably instantly run from the battlefield.
Yari Ashigaru
Yari Samurai
Naginata Samurai
Naginata Warrior Monk
Lone-sword Ashigaru
Lone-sword Ashigaru are discount katana samurai with low armour. They are very cost effective once upgraded in the veteran system, however before that point they are very ineffective, even being beaten by naginata units. If you have the time, patience and nerves to get these guys to high veteran levels, then you have yourself incredibally effective killing machines, however if that isn't you, then you may as well look past them.
Katana Samurai
No-dachi Samurai
Bow Ashigaru
Bow Samurai
Bow Warrior Monks
Matchlock Units in General
Matchlock units scale in skill in the order of ashigaru, samurai then monks. The warrior monk variant has a special ability that allows it a slightly longer range for a short amount of time. It's a good idea to position matchlock units on your flanks for a clear firing view and two massive morale shocks from a) being shot with matchlock rifles and b) being attacked from the flank. Matchlock units are also highly effective against cavalry.
Kisho Units
Light Cavalry
Katana Cavalry
Yari Cavalry
Bow Cavalry
Fall of the Samurai Units [Coming Soon]
The End
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Sayoonara!
Sayoonara!
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