Ace of Spades tips and tricks

Ace of Spades168 views1 favorites5 min readby jleemingView on Steam ↗

TEAM DEATHMATCH

In team deathmatch, you kill others. It's pretty simple.

Engineer fake-fronting: What you do is jetpack up to an enemy base and plop down a turret. Then SMG from a different point. The real point of this attack is that people attack the turret instead of you when they should shoot you. It's a good distraction for fights youd usually lose.

Engineer reverse tower: As an engineer, get the sniper tower on your build list. Then go to an area where the enemy are likely to come forward. Place the tower down like its a used sniper tower abandoned, facing the enemy. Then put a turret down in the shadow of the tower so they cant easily see it. Not too close though or it might kill you. Then get into the tower, on the middle step and face backwards so you can shoot behind the tower. When an unsuspecting baddy walks past the tower, you shoot them in the back while you turret shoots them too.

Works quite well in the right place, although be prepared to wait.

Commando RPG3: The RPG3 is really useful for rocketjumps but only used well by good people. They can use the jumps to surprise enemies. The RPG3 also is great for structure-busting. You can knock down irritating engi structures and marksman towers with it.

Marksman knife charges: Marksmen have the option of getting a knife as their melee. Given marksmen don't usually dig and can use pistol for digging it's best to get the knife. Marksmen are poor at close range and a knife charge is pretty effective vs other marksmen and most classes.



ZOMBIE

In zombie after 60 secs of prep time, 1 or 2 players are chosen to be zombies. They turn instantly and have to kill all the others.

Commando is my preferred class for zombie as it has the minigun, which can shred zombies at close quarters and do considerable damage at medium range. If you're mlg like me, you can use RPG to headshot zombies at great distance which is instakill or 2 hit kill if your close. You also want frag grenade as they instakill zombies even if they miss. These are best for when zombies bridge over you as you can chuck it onto the bridge from below without seeing them.

IF A ZOMBIE BRIDGES UP TO YOU AND IS OVER YOU, RUN AWAY! RUN FAST! THIS HOLDS FOR ALL SITUATIONS! RUN AWAY!

I cannot emphasise that more. Commandos cant kill the zombie at all and if they RPG3 the bridge the zombie will just fall on them. Miners will look up and get distracted and then get killed from the ground. Engineers (which are crap in zombie) could fly up and attack the zombie on the bridge, but that's risky.

Also, do not be unnerved by the sound of zombies digging beneath you. If you are on flat ground. If you are in a base or structure, RUN AWAY! If you're on flat ground though, the tunnel will be easily visible before they pop up. You can shoot them while they rise.

If you are in a zombie round and there are about 50/50 zombie/survivor ratio, then you have just reached the '♥♥♥♥ just got real stage'. This means that the zombies are about to kill a few people and will change from isolated point-packets to death on legs.

If you are in a zombie round and its reached the ♥♥♥♥ just got real stage and you haven't seen any zombies, they are about to come. If you havn't seen any zombies for a while and are in a big structure that means they are digging beneath you.

Best strategies:

I'm not even sure why i wrote most of the first paragraph cause it's not tips and tricks, but I can't be arsed to delete it.

Go miner and dig a tunnel below ground level. This always works. Stay below ground level.

Also, make the tunnel only two blocks tall and crouch. The zombies expecting a 3 block tall tunnel will be uncrouched and you can blow them away before they crouch. If they do crouch then you can shoot them because they're damn slow. If they build structures to block the tunnel to stop you shooting them, then you place dynamite, then retreat, then shoot it. BOOM! Problem solved.

Two block high spaces make everything better in zombie. They're good.

Also, if you're base building, you should have a distributed base where the top where you are is thin and there are lots of small connections to the ground. Think trees with block connections between them. Just dont do the ♥♥♥♥♥♥♥♥ and put all this random crap that makes it hard to shoot. It's really annoying.

MAP TRICKS

Just simple tricks to use on various maps:

Lunar Base: There are huge mountain spikes on the outside of the map. Go Marksman and shoot from them. They make it so much easier.

Great Wall: Go engi and jump onto the hill between the spawnpoints. Then fly down and attack the enemy spawn. Put a turret up and everything.

Colloseum: Go miner or commando and go into the rooms on the outside and make your way to the enemy side. Or go down, there is an underground section that leads to the enemy base.

Also, no matter how high you are when you fall, if you fall to water then you will lose only 49 hp. You won't die if healthy. This is usefull in zombie.

There is something called the skyblock glitch whitch can allow you to make freestanding structures floating in the sky. You have to break a block beneath a flare block or something. Anyway, if you do it in zombie, you will get kicked or shot at or both. You don't win any friends doing that.

There is some jump crouch combo that lets you escape fall damage from any hight. I don't know it and I've done it like once by accident. However, it is there.

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