Overview
Need dialog boxes or just move message windows on hand that you change through, here is a basic outline on how to do that.
Basics
Basics:
message0 and message1 are setup by default in TyranoScript, the reason it is limited to only 2 from the beginning is if this number is set too unnecessarily high, it will slow down the game. So as long as you keep this in mind you shouldnt have too many issues.
There is only one file that we will need to edit outside of tyranobuilder, that being the config.tjs file which is located in data/system/Config.tjs within your project folder
Editing and Use
So in order for us to add more we need to go into the data/system/Config.tjs and increase the value in the below line to more than 2:
;numMessageLayers = 2;
By increasing the above to reflect how many you want to include, you’ll be able to use the layers as usual via the [current] tag to change which message window is displayed. You also could keep two message boxes displayed and just use the current tag to switch between them as well.
Any additional message layers will follow the naming conventions set by the first two, IE setting numMessageLayers to 3 will mean you will now have message0, message1, and message2 and so on depending on how many you set.
Examples
Here are some example scripts: