Overview
This is a guide to all the cards I could find, I have listed them here so you can enjoy in sandbox etc
Card Rarity
Black= Common
Blue = Uncommon
Pink = Rare
All Cards
Abyssal Countdown – stand still to summon dark powers.
Barrage – Fire many bullets at the same time, +4 bullets, +5 ammo, -70% damage, +.25 seconds reload time.
Big Bullet – Bigger bullets, +.25 seconds reload time.
Bombs Away – Spawn a bunch of small bombs around you when you block, +30% HP, +.25
seconds block cool down.
Bouncy – +2 bullet bounce, +25% damage, +.25 seconds reload time.
Brawler – +200 HP for 3 seconds after dealing damage.
Buckshot – Adds a shotgun vibe to your attack, +4 bullets, +5 ammo, -60% damage, +.25 seconds reload time.
Burst – Multiple bullets are fired in sequence, +2 bullets, +3 ammo, -60% damage, +.25 seconds reload time.
Careful Planning – +100% damage, -150% attack speed, +.5 seconds reload time.
Chase – +60% movement when moving towards the opponent
Chilling Presence – Slightly slow nearby enemies, +25% HP.
Cold Bullets – +70% bullet slow, +.25 seconds reload time. (Does not give more bullets, slows enemies when hit)
Combine – +100% damage, -2 ammo, +.5 seconds reload time.
Dazzle – Bullets stun the opponent multiple times, +.25 seconds reload time.
Decay – Damage done to you is dealt over 4 seconds, +50% HP.
Defender – +30% block cool down, +30% HP.
Demonic Pact – Shooting costs 10 HP, removes shooting cool down, +9 bullets, +2 splash damage, +.25 seconds reload time.
Drill Ammo – +7m bullets drill through walls, +.25 seconds reload time.
Echo – Blocking triggers another delayed block, +30% HP, +.25 seconds block cool down.
EMP – Blocking Spawns a ring of slow projectiles, +30% HP, +.25 seconds block cool down.
Empower – Blocking increases the damage and speed of your next shot, the shot also triggers any on block abilities where it lands, +.25 seconds block cool down.
Explosive Bullets – Bullets explode on impact, -100% attack speed, +.25 seconds reload time.
Fastball – +250% bullet speed, -50% attack speed, +.25 seconds reload time.
Fast Forward – Bullets keep the default trajectory, +100% projectile speed, +30% reload speed.
More Cards
Frost Slam – Slow’s enemies around you when you block, +30% HP, +.25 seconds block cool down.
Glass Cannon – +100% damage, -100% HP, +.25 seconds reload time.
Grow – Bullets get more damage over time when traveling, +.25 seconds reload time.
Healing Field – Blocking creates a healing field, +30% HP, +.25 seconds block cool down.
Homing – Bullets home towards visible targets, -25% damage, -50% attack speed, +.25 seconds reload time.
Huge – +80% HP.
Implode – Blocking pulls enemies towards you, +50% HP, +.25 seconds block cool down.
Leech – +75% bullet life steal, +30% HP.
Life Stealer – steal HP from your opponent when near, +25% HP.
Mayhem – +5 bullet bounces, -15% damage, +.5 reload time.
Overpower – Deals 15% of your maximum HP to enemies around you when you block, +30% HP, +.25 block cool down.
Parasite – Bullets deal damage over 5 seconds, +50% life steal, +25% HP, +25% damage, +.25 seconds reload time.
Phoenix – Respawn once on death, -35% HP.
Poison – Bullet deals damage over 3 seconds, -1 bullet, +70% damage, +30% reload speed.
Prisitne Perseverance – +400 HP went above 90% HP. (misspelled Pristine in game)
Quick Reload – -70% reload time.
Quick Shot – +150% bullet speed, +.25 seconds reload time.
Radar Shot – Blocking scans the area for enemies, you automatically shoot any enemy found, +30% HP, +.25 seconds block cool down.
Radiance – Spawn damaging sun waves when reloading, the rate increases during the reload sequence, +30% HP.
Refresh – You get block back when you deal damage.
Remote – Steer bullets with the right stick/mouse, -40% bullet speed, +.25 seconds reload time.
Riccochet – Bullet loses half of their speed when they bounce, +2 bullet bounces, +25% attack speed, +.25 seconds reload time. (misspelled Ricochet in game)
Saw – Blocking spawns a saw around you for a short while, +30% HP, +.25 block cool down.
Scavenger – dealing damage reloads your weapon, +.5 reload time.
Shield Charge – Blocking launches you forward and gives you a second automatic block upon ending the charge, +.25 block cool down.
Shields Up – Firing your last bullet triggers a block, disabled continuous reloading, +.5 reload time, +.5 block cool down.
Shock Wave – Blocking pushes enemies away, +50% HP, +.25 seconds block cool down.
Silence – Blocking silences enemies nearby, +25% HP, +.25 seconds block cool down.
Sneaky – Bullets avoid the ground, +.25 seconds reload time.
Spray – +1000% attack speed, +12 ammo, -75% damage, +.25 seconds reload time.
Static Field – Blocking creates a field that slows and deals damage, +.25 block cool down.
Steady Shot – +40% HP, +100% bullet speed, +.25 seconds reload time.
Supernova – Spawns a field that pulls enemies in and stuns after a while, +50% HP, +.5 seconds block cool down.
Tactical Reload – Blocking reloads your weapon, +.25 seconds blocking cool down.
Tank – +100% HP, -25% attack speed, +.5 seconds reload time.
Target Bounce – Bullets aim for visible targets when bouncing, +1 bullet bounce, -20% damage, +.25 seconds reload time.
Taste Of Blood – +50% movement speed for 3 seconds after dealing damage.
Teleport – Blocking teleports you forward, -30% block cool down.
Thruster – Bullets have thrusters that push targets, +.25 seconds reload time.
Timed Detonation – Bullets spawn bombs that explode after half a second, -15% damage, +.25 seconds reload time.
Toxic Cloud – Bullets spawn a poison cloud on impact, clouds deal damage and slow, -20% attack speed, +.5 seconds reload time
Trickster – Bullets deal 80% more damage per bounce, +2 bullet bounces, -20% damage, +.5 reload time.
Wind Up – +100% bullet speed, +60% damage, -100% attack speed, +.5 seconds reload time.