Call of Duty: Black Ops III Guide

All Console Commands for Call of Duty: Black Ops III

All Console Commands

Overview

To open the console press ” ~ “To activate the cheats type “/developer 2” before launching the map.

ᔕᴜᴘᴘᴏʀᴛ ᴜs

Console Commands And Weapons

By NekoKuma and MckenzieNicole:
[link] & [link]
Add Us If You Want 😀

If you have any suggestion put them in the comments

Thank you Smurphy for helping with the maps
[link]
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| Commands |
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Change Your Server Name: /live_steam_server_name *text*
(to add a color, type “^2*text*”, to have other colors
Black: ^0
Red: ^1
Green: ^2
Yellow: ^3
Blue ^4
Cyan: ^5
Pink: ^6
White: ^7
Light Blue : ^8
Orange: ^9

Ammo: ammo
Boosts: /noenhancedmovement (0-1)
Change Your Server Description: /live_steam_server_description *text*
Fly: /noclip | UFO: /ufo
Fog: /r-fog (0-1)
Godmode: /god
Kill: /kill
No Target: /notarget
Restart The Map: /map_restart
Restart the Round: /fast_restart
Semi-Godmode: /demigod
Third Person: /cg_thirdperson (0-1)
Timescale: /timescale (1 = normal, 0.5 = half speed, 2 = double, goes up to 10 but don’t go that high, very buggy)

Multiplayer

Abilities
Active Camo: hero_optic_camo
Combat Focus: gadget_combat_efficiency
Gambler: gadget_thief
Glitch: gadget_flashback
Heatwave: gadget_heat_wave
Kinetic Armor: gadget_armor
Overdrive: gadget_speed_burst
Psychosis: gadget_clone
Rejack: gadget_resurrect
Vision Pulse: gadget_vision_pulse

Specialist Weapons:
Annihilator: hero_annihilator
Gravity Spike: hero_gravityspikes
H.I.V.E: hero_chemicalgelgun
Purifier: hero_flamethrower
Ripper: hero_armblade *Doesnt work*
Scyth: hero_minigun
Tempest: hero_lightninggun
War Machine: hero_pineapplegun

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Scorestreaks:
Care Package: Unknown
Cerberus: Unknown
Counter UAV: counteruav
Dart: dart *only works once*
G.I. Unit: Unknown
Guardian: Unknown
H.A.T.R: satellite
Hardened Sentry: autoturret
HC-XD: rcbomb
Hellstorm: Unknown
Lightning Strike: planemortar
Mothership: Unknown
Power Core: emp
R.A.P.S: raps
Rolling Thunder: drone_strike
Talon: sentinel
UAV: uav
Wraith: Unknown

G.I Unit BRM: lmg_light_robot *gives you a BRM that lets you mark the drop. After first use gives an error window, won’t crash game.*

Zombies

Weapons

205 Brecci: shotgun_semiauto
48 Dredge: lmg_heavy
Argus: shotgun_precision
Bootlegger: smg_sten
Bowie Knife: bowie_knife
BRM: lmg_light
Death Machine: minigun
Dingo: lmg_cqb
Drakon: sniper_fastsemi
Frag Grenades: frag_grenade
Gorgon: lmg_slowfire
Haymaker 12: shotgun_fullauto
HVK-30: ar_cqb
ICR-1: ar_accurate
KN-44: ar_standard
KRM-262: shotgun_pump
Kuda: smg_standard
L-CAR: pistol_fullauto
Locus: sniper_fastbolt
M8A7: ar_longburst
Man-o-war: ar_damage
Monkey Bombs: cymbal_monkey *Bugged* (Explodes but doesn’t lure zombies)
MR6: pistol_standard
Pharo: smg_burst
Ray Gun: ray_gun
Razorback: smg_longrange
RK5: pistol_burst
Semtex Grenades: sticky_grenade
Sheiva: ar_marksman
SVG-100: sniper_powerbolt
Vesper: smg_fastfire
VMP: smg_versatile
Weevil: smg_capacity
Widow’s Wine Grenades: Still Testing
Wunderwaffe DG-2: tesla_gun
XM-53: launcher_standard
Zombie Shield: riotshield *Works but isn’t textured

Shadows of Evil

Apothicon Sword
Shubozzor Ullagua (Floyd): glaive_apothicon_0
Ullamargor Zortuk (Vincent): glaive_apothicon_1
Astanar Nethurgast (Jessica): glaive_apothicon_2
Maroth Zorguamat (Nero): glaive_apothicon_3

Keeper Sword
Kreesaleet la Ahmahm (Floyd): glaive_keeper_0
Kreelasha lu Ahmkhaaleet (Vincent): glaive_keeper_1
Goahlo lu Kortahn (Jessica): glaive_keeper_2
Shaitahn lu Kreemahogra (Nero): glaive_keeper_3

Apothicon Servant
Kor-Maroth (Jessica): idgun_0
Mar-Astagua (Floyd): idgun_1
Nar-Ullagua (Nero): idgun_2
Lor-Zarozzor (Vincent): idgun_3
Kor-Maroth Arbgwaoth: idgun_upgraded_0
Mar-Astagua Arbgwaoth: idgun_upgraded_1
Nar-Ullagua Arbgwaoth: idgun_upgraded_2
Lor-Zarozzor Arbgwaoth: idgun_upgraded_3

Beast mode: zombie_beast_grapple_dwr *counts as a primary weapon so much fun*

Other
Li’l Arnie: octobomb *Bugged Doesn’t Spawn Lil’ Arnie or attract zombies*
Bootlegger: smg_sten
Blood Hound: pistol_revolver38

The Giant

Annihiliator Pistol: hero_annihilator *Buggy Press”Q” to use it and use /give ammo to refill it*

Der Eisendrache

HK416: HK416
Magma Bow: elemental_bow_rune_prison
Plunger: knife_plunger
Ragnarok DG-4: hero_gravityspikes_melee *Placing them down as trap mode will give an error and will not work, won’t crash the game*
Rocket Shield: castle_riotshield
Skull Bowl: elemental_bow_demongate
Storm Bow: elemental_bow_storm
Wolf Bow elemental_bow_wolf_howl
Wrath of the Ancients: elemental_bow

Zetsubou No Shima

HG-40: smg_mp40
KT4: hero_mirg2000
Marshal 16: pistol_shotgun_dw
Masamune: hero_mirg2000_upgraded
Razorback: smg_longrange
Rocket Shield: zod_riotshield *Actually works has killing rocket boost. Use V to melee*
Skull of Nan Sapwe: Unknown
Zombie Shield: island_riotshield *Adds the shield your inventory/ on your back*

Fruit Eat Animations
fruit_eat_success
fruit_eat_fail
*Doesn’t give perk*

Gorod Krovi

Banshii: shotgun_energy
Dragon Strike: launcher_dragon_strike
FFAR: ar_famas
Gauntlet of Siegfried: dragon_gauntlet
GKZ-45 mk3: raygun_mark3
Guard of Fafnir: dragonshield
L4 Siege: launcher_multi
Maelstrom of Eris: raygun_mark3_upgraded
MX Garand: ar_garand
NX Shadow Claw DW: special_crossbow_dw
Peacekeeper MK2: ar_peacekeeper
PPSh-41 smg_ppsh
Tiamat’s Maw: dragonshield_upgraded

Revelations

Banshii: shotgun_energy
FFAR: ar_famas
Guard of Fafnir: dragonshield
L4 Siege: launcher_multi
M1927: smg_thompson
MX Garand: ar_garand
Peacekeeper MK2: ar_peacekeeper
Ragnarok DG-4: hero_gravityspikes_melee *Note: Placing them down as trap mode will give an error and not work, will not crash the game.*
Ruin Gravity Spikes: hero_gravityspikes
Summoning Key: ball *Disappears after you throw it*
Thundergun: thundergun
Tiamat’s Maw: dragonshield_upgraded

Pack-A-Punch

_upgraded
I.e /give WeaponName_upgraded

Perks and gumballs

Still In testing

Weapons

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| Weapons |
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Dual Wield: Add _dw at the end of applicable weapons

PISTOLS:

L-CAR 9: pistol_fullauto
M911: pistol_m1911
Marshal 16: pistol_shotgun
MR6: pistol_standard
Rift E9: pistol_energy
RK5: pistol_burst

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SUBMACHINE GUNS:

AK74u: smg_ak74u
HG40: smg_mp40
Kuda: smg_standard
Nailgun: smg_nailgun
Pharo: smg_burst
PPSH: smg_ppsh
Razorback: smg_longrange
HLX4: smg_rechamber
Thompson: smg_thompson
Vesper: smg_fastfire
VMP: smg_versatile
Weevil: smg_capacity
XMC: /give smg_msmc
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ASSAULT RIFLES:

FFAR (Famas): ar_famas
Galil : ar_galil
HVK-30: ar_cqb
ICR-1: ar_accurate
KN-44: ar_standard
M1 Garand: ar_garand
M16: /giv ar_m16
M27: baseweapon
M8A7: ar_longburst
Man-o-war: var_damage
Lv8 Basilisk: ar_pulse
Peacekeeper Mk2: ar_peacekeeper
Sheiva: ar_marksman

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SHOTGUNS:

205 Brecci: shotgun_semiauto
Argus: shotgun_precision
Banshii: shotgun_energy
Haymaker 12: shotgun_fullauto
KRM-262: shotgun_pump

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LIGHT MACHINE GUNS:

48 Dredge: lmg_heavy
BRM: lmg_light
Dingo: lmg_cqb
Gorgon: lmg_slowfire
R70 Ajax: lmg_infinite

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SNIPER RIFLES:

DBSR 50: sniper_double
Drakon: sniper_fastsemi
Locus: sniper_fastbolt
PO6: sniper_chargeshot
RSA: sniper_quickscope
SVG-100: sniper_powerbolt
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LAUNCHERS:

Black Cell: launcher_lockonly
L4 Siege: launcher_multi
XM-53: launcher_standard
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MELEE WEAPONS:

Ace of Spades: melee_shovel
Brass Knuckles: melee_knuckles
Bushwacker: melee_chainsaw
Butterfly Knife: melee_butterfly
Buzz Cut: melee_improvise
Carver: melee_bowie
Enforcer: melee_shockbaton
Fury’s Song: melee_sword
Iron Jim: melee_crowbar
L3FT.E: melee_prosthetic
Malice: melee_dagger
MVP: melee_bat
Nightbreaker: melee_boneglass
Nunchuks: melee_nunchuks
Raven’s Eye: melee_crescent
Path of Sorrows: melee_katana
Prize Fighters: melee_boxing
Skull Splitter: melee_mace
Slash n’ Burn: melee_fireaxe
Uplink Ball: ball *I noticed this is buggy. I don’t know why.*
Wrench: melee_wrench

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SPECIALS:

Ballistic Knife: knife_ballistic
Bowie Knife: knife_bowie
D13 Sector: special discgun
NX Shadowclaw: special_crossbow

Custom Weapons

Elemental Staffs

Fire: fire_staff
Lightning: lightning_staff
Ice: ice_staff
Wind: wind_staff

MG42 + PPSh + Mauser C96

MG42: mg42
PPSh: ppsh
Mauser C96: mauser_c96
MP40: mp40

Found By KommunityKOD
[link]

Weapon Attachments

Dual Wield Weapons
add _dw to the end of weapon id
I.e: /give pistol_standard_dw

Attachments
/give <weapon id>+<attachment id>
I.e /give lmg_cqb+acog+quickdraw+suppressed
Reflex Sight: reflex
BOA: holo
ELO: reddot
Extended Mags: extclip
Fast Mags: fastreload
FMJ: fmj
Grip: grip
High Caliber: damage
Laser Sight: steadyaim
Long Barrel: extbarrel
Quickdraw: quickdraw
Rapid Fire: rf
Recon: acog
Stock:
Supressor: suppressed
Thermal: ir

Shadow Claw Only
Tri-Bolt: stackfire
Bayonet: bayonet

Maps

How to use
/devmap <mapname>

Campaign

Safehouses
Mobile: cp_sh_mobile
Singapore: cp_sh_singapore
Cairo: cp_sh_cairo

Missions
For Nightmares just add “_nightmares”
I.e: cp_me_zurich_newqorld_nightmares
Black Ops: cp_mi_eth_prologue
New World: cp_mi_zurich_newworld
In Darkness: cp_mi_sing_blackstation
Provocation: cp_mi_sing_biodomes
Hypocenter: cp_mi_sing_sgen
Vengeance: cp_mi_sing_vengeance
Rise & Fall: cp_mi_cairo_ramses
Demon Within: cp_mi_cairo_infection
Sand Castle: cp_mi_cairo_aquifer
Lotus Towers: cp_mi_cairo_lotus
Life: cp_mi_zurich_coalescence

Freerun
Alpha: mp_freerun_01
Sidewinder: mp_freerun_02
Infected: mp_freerun_03
Blackout: mp_freerun_04

Multiplayer

Standard
Aquarium: mp_biodome
Breach: mp_spire
Combine: mp_sector
Evac: mp_apartments
Exodus: mp_chinatown
Fringe: mp_veiled
Havoc: mp_havoc
Hunted: mp_ethiopia
Infection: mp_infection
Metro: mp_metro
Redwood: mp_redwood
Stronghold: mp_stonghold
Nuk3town: mp_nuketown_x

DLC
Rise: mp_rise
Splash: mp_waterpark
Skyjacked: mp_skyjacked
Gauntlet: mp_crucible
Knockout: mp_kung_fu
Rift: mp_conduit
Spire: mp_aerospace
Verge: mp_banzai
Rumble: mp_arena
Berserk: mp_shrine
Cryogen: mp_cryogen
Empire: mp_rome
Micro: mp_miniature
Rupture: mp_city
Outlaw: mp_western
Citadel: mp_ruins

Zombies

Standard
Shadows of Evil: zm_zod
The Giant: zm_factory
Dead Ops Arcade 2: cp_doa_bo3

DLC
Der Eisendrache: zm_castle
Zetsubou No Shima: zm_island
Gorod Krovi: zm_stalingrad
Revalations: zm_genesis

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