Overview
All the console commands listed on the official wiki.
Console commands.
Disables achievements, do NOT use any of the commands, if you want to keep earning them!
NOTE: Some commands accept only exact internal character designations (capitalization matters), use the “FindCharacter” command to find them.
Item, Ability and Talent names can be found under:
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Open console by pressing (~) and type one of the following commands:
- Iroll20s Allows you to use all of the commands on this list and disables achievements.
- ActivateStronghold Grants access to Stronghold screen (if player hadn’t acquired it yet).
- AddAbility <target> <abilityname> Grants the <target> an ability. “addability player defender” – will give the player character the Defender ability, also works with talents.
- AddExperience <value> Adds <value> experience.
- AddExperienceToLevel <value> Adds enough experience to reach level <value>.
- AddItem <itemname> <amount> Adds <amount> items with name <itemname> to inventory.
- AddTalent <talent> Grants the player character the given talent.
- AddToParty <name> Adds the specified character to your party. Example: AddToParty NPC_Medreth
- AdjustPrestige <value> Increases or decreases Stronghold prestige by <value>.
- AdjustSecurity <value> Increases or decreases Stronghold security by <value>.
- AdvanceTimeByHours <numberofhours> Advance in-game time by <numberofhours> hours.
- Areatransition <areaName> <startpoint> Teleports the party to the <areaName> map at <startpoint>.
- <startpoint> can be one of: North1, North2, South1, South2, East1, East2, West1, West2.
- AttributeScore <playername> <attributename> <amount> Set an attribute of a target to value X e.g. “AttributeScore Player Might 18” – will give the player character a base Might score of 18).
(Companions need to follow a syntax of Companion_<name>. Certain companions have different command names compared to their actual name, e.g. Grieving Mother is “Companion_gm”.) - CraftingDebug Adds high amount of all crafting ingredients to stash.
- DealDamage <id> <value> Example: DealDamage NPC_Medreth_Guard_Man 200
- Difficulty <level> Changes the difficulty to the selected level.
- <level> can be one of: Easy = 0, Normal = 1, Hard = 2, PathOfTheDamned = 3.
- DispositionAddPoints <disposition_type> <level> Sets the selected disposition to the specified level.
- <disposition_type> can be one of: Benevolent, Cruel, Clever, Stoic, Aggressive, Diplomatic, Passionate, Rational, Honest, Deceptive. <level> can be one of: Minor = 1, Average = 3, Major = 7.
- FindCharacter <name> Finds the proper character designation for use in other commands. Example: “FindCharacter Medreth”.
- FreeRecipesToggle Allows crafting without having the ingredients.
- GivePlayerMoney <value> Adds <value> money.
- God Makes party members invulnerable.
- HealParty Heals the party.
- Kill <id> Kill NPC_Medreth_Guard_Man
- LevelUpSoulbind <id>(Clone) Advances a soulbound item to the next level, the item must be bound to a character. Example: LevelUpSoulbind px1_hunting_bow_stormcaller(Clone).
- ManageParty Opens the party management screen.
- NoFog Removes the Fog of War.
- OpenCharacterCreation Allows recreation of the Player character. Note that all worn items and player inventory will be lost.
- OpenCharacterCreationNewCompanion <cost> <level> The first parameter represents how much it will cost if the player does hire this companion. The second one stands for what level the companion will be. Example: OpenCharacterCreationNewCompanion 0 8
- OpenContainer <id> Opens specified container. Example: OpenContainer chest_01.
- RemovePlayerMoney <value> Decreases player’s money by <value> coppers.
- RemoveTalent <target> <talent/ability> Removes the specified talent or ability from the target character. Only works with exact internal character designations.
- ReputationAddPoints <faction> <axis> <value> Adds reputation for the specified faction. For axis, set positive or negative depending if you want to increase or lose reputation. Example: ReputationAddPoints GildedVale Positive 4
- Rest Forces rest no matter where you are and no matter what your supplies are.
- SetTime <timewanted> Advances the game time, the parameter is in milihours (eg. 9 AM is 9000, 1 PM 13000). A day has 26 hours.
- SetZoomRange <minValue> <maxValue> Modifies the zoom range you can reach with the mouse wheel. Smaller numbers mean more zoomed in, larger numbers mean more zoomed out. Example: SetZoomRange 0.1 200. The default is 0.75 1.5.
- Skill <target> <skillname> <value> Sets a selected skill of a target to value. “skill player athletics 6” – will give the player character a base Athletics score of 6). Modifiers from classes, leveling and items will be added to this number.
- ToggleScaler <scalername> Forces high level scaling. Example: ELMSHORE_HIGH_LEVEL, ACT3_HIGH_LEVEL, ACT4_HIGH_LEVEL, PX1_HIGH_LEVEL, PX2_HIGH_LEVEL
- UnlockAll Unlocks all containers in the area.
- UnlockAllMaps Unlocks all areas on the World Map.
- UnlockBestiary Unlocks all Bestiary entries.
- WorldMapSetVisibility <mapname> <visibility_type> Changes the visibility of an area on the World Map.
- <visibility_type> can be one of: 0 = locked, 1 = unlocked, 2 = hidden, 3 = developerOnly.
- StrongholdBuildAll Builds all buildings in Stronghold.
- StrongholdBuild <building_id> Builds or destroys selected building in Stronghold.
- <building_id> can be one of: Barbican, WestCurtainWall, SouthCurtainWall, Bailey, MainKeep, Barracks, Dungeons, BeastVault, Towers, Library, CraftHall, AritficersHall, Forum, MerchantStalls, CurioShop, TrainingGrounds, Chapel, HedgeMaze, BotanicalGarden, RoadRepairs, WardensLodge, WoodlandTrails, Bedding, AdditionalStorage, Hearth, Lab, CourtyardPool, EasternBarbican, Count.
- StrongholdDestroy <building_id>
- StrongholdForceAdventure <adventure_type> Starts random Stronghold adventure of selected category.
- <adventure_type> can be one of: Minor, Average, Major, Grand, Legendary.
- StrongholdForceBadVisitor Forces random bad visitor event to occur in Stronghold.
- StrongholdForcePayHirelings Forces “hirelings payday” event in Stronghold.
- StrongholdForcePrisonBreak Random prisoner will escape from Stronghold’s Dungeons (if player has anyone imprisoned).
- StrongholdForceSpawnIngredients Forces spawning of ingredients in Stronghold’s Curio shop (regardless of whether it is built or not).
- StrongholdForceVisitor <index> Forces visitor event with index <index> to occur in Stronghold.
- StrongholdForceAttack <index> Forces attack event with index <index> to occur in Stronghold.