Overview
This guide will help you solve the puzzles to get to all Containment Units and get the achievements: One Monster, One Jar – Gain access to 1 containment unit. Jarring Experience – Gain access to 3 containment units. Jean-Michel Jar – Gain access to 6 containment units. Jared Stults – Gain access to all 9 containment units.
Containment Units:
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If you need some help with the walkthrough or read some of the (possible) story, check my other guide:
[link]Containment Unit No. 1
- Containment unit no. 1 is in the Hazardous Waste Landfill, after the second hive and towards the exit.
- Get rid of the two guards with automatic rifle in the hallway, enter the door and smash the unit, after devouring the two scientist.
- This ”DNA” will unlock the ”Echolocation” ability that will allow you to ”locate edible corpses”.
Containment Unit No. 2
- Containment unit no. 2 is in the Frontier region and you can find it towards the entrance of BSL-4 Research Ward.
- You must have ”Xiphorrhea” ability that allows you to break through wooden barricades.
- Smash the wooden barricade next to the entrance by the fan and enter the room.
- In the room, you will find the containment unit which gives you DNA with the ”Polycheiria” passive ”grow a second prehensile tentacle”.
Containment Unit No. 3
- Containment unit no. 3 is in the Uranium Mines after the first hive.
- You must already have these abilities absorbed: “Xiphorrhea”, “Photokinesis” and “Hydrophilia”.
- Use ”Xiphorrhea” to smash the wooden barrier and go down in the room by using ”Hydrophilia”.
- Once inside drop all your biomass in the red water pool in order to get ”Photokinesis” – the ability to become invisible.
- Flip the lever on the left to open the door and activate the lasers.
- Make sure you are fully charged by pulling the electric switch above and be sure such electric switch is fully charged also, then use “Photokinesis” to avoid the lasers – keep using it – and cast your cobweb to recharge your energy level in order to get past the lasers.
P.S. This ability does not consume energy, if you stay put – so stop at every grid, take your time and shoot your cobweb at the electric panel, always pressing the ”Photokinesis” ability button nevertheless. - Absorbing this DNA will give you “Electrosis” ability that is ”maximum energy level increased”.
Containment Unit No. 4
- Containment unit no. 4 is in the Botanical Gardens.
- You must already have ”Parasitism”.
- You will find an automated rifle guard patrolling a room behind a door on the left of the hive.
- Reach the guard using the ”Parasitism” ability through the water at the bottom left.
- Use the guard to open the door.
- Switch back to the amorphous being and enter to the left.
- Enter the door and flip the lever – right door will open while left door will close.
- Get the same previous guard to the bottom between the two doors.
- Enter the doors and flip the lever again – right door will close and left one will open, but the dead guard is inside.
- Use ”Parasitism” to get control of the guard once again and climb the stair until the top, switch the lever – now both doors blocking the entrance to the containment unit will open.
- Absorb the DNA ”Pyrophilia” passive that gives you ”fire resistance increased”.
Containment Unit No. 5
- Containment unit no. 5 is in the Leviathan Reef Base – not the Bridge.
- You must already have the following abilities: ”Hydrophilia”, ”Harpagorrhea” and ”Keratosis”.
- Use the ”Harpagorrhea” to unblock the pipe to the right.
- Swim through the tube with energy fully charged and resist the first explosive using ”Keratosis”.
- Recharge your energy using the switch on the top left, then flip the lever on the top right – doing so will close the right door and open the left door close to the electric switch.
- Now go through the second explosives using ”Keratosis” again.
- Fully recharge your energy at the electric switch at the top and go past the third and last explosive.
- Containment unit no. 5 you will award you with the ”Pyrophilia” passive that increases fire resistance.
Containment Unit No. 6
- Containment unit no. 6 is at the exit of the Relith Science HQ to the right.
- You must already have ”Photokinesis” and ”Harpagorrhea” ability – the latter is to pull the blockage in the passage to the containment unit.
- Deposit your biomass outside, once or twice, you need to use ”Photokinesis” to become invisible.
- Enter and go through the door, flip the lever to make the laser appear and open the door below.
- Go past the laser with ”Photokinesis” and flip the lever on the left in order to open the gate above the red water pool.
- Go back from the bottom left where you deposited your biomass and absorb it – then release this very biomass in the red water pool where you opened the gate.
- Use ”Photokinesis” to get past the laser, flip the lever below the laser again – the door above the pool will close and the door below the pool will open, so your biomass will slide down to the red pool at the bottom.
- Absorb your biomass again and smash the wooden barricade.
- Get the DNA ”Electrosis”.
Containment Unit No. 7
- Containment unit no. 7 is in the Nuclear Power Plant.
- You must have ”Harpagorrea”, ”Photokinesis”, ”Keratosis” and ”Parasitism” abilities.
- In the water use ”Harpagorrea” to pull the plug below and swim down the pipe – also your energy must be full.
- Use ”Keratosis” to shield against the first explosive on the right – there is a red pool on the right.
- Go down below, remove the grid from the electrical switch and fully recharge.
- Enter the door and flip the lever – this will activate the laser and will open the door on the right.
- Shred the guard below and use ”Parasitism”, send the very guard towards the door on the bottom left, grab the second explosive, explode and break that door.
- Slide down using the tunnel on the right, break the unit and absorb the DNA ”Electrosis”, ”maximum energy level increased”.
Containment unit No. 8
- Containment unit no. 8 is in the Armored Warfare Facility by the exit.
- Use the recently (?) acquired ”Keratosis” to break the door on the right by bringing down the explosive.
- Squeeze in the door and smash the unit to absorb ”Electrosis”.
Containment Unit No. 9
- Containment unit no. 9 is in the Bunker – the last level – nearby the first nuclear core you see.
- Smash and kill and squeeze in the black door.
- Break the unit to absorb ”Polycheiria” – ”grow a third prehensile tentacle”.
About This Guide
This is my first guide and it is about on how to solve the in-game puzzles to absorb DNAs from containment units.
I will not update this guide as of now.
I also worked on a story to fit the CARRION in, make sure to check it out:
[link]Thank you for reading.