Wizard And Minion Idle Guide

All Encompassing Guide to Wizard and Minion Idle for Wizard And Minion Idle

All Encompassing Guide to Wizard and Minion Idle

Overview

I’m using my own knowledge of the game, and the wikipedia to try and make a helpful guide for new players. I would like to thank all the people who took the time to give me feedback, and also develop the wiki for this game, they all did a wonderful job, so thank you!It’s a work in progress, if you see any missing information, or recommend anything to add to it, let me know in the comments.Image: :~ Kisekae[FOOD]: Rice Bowl ~: by SakuraRoseLily on DeviantartSpecial Thanks to:Dand & Oni – For making the game, and helping me make some tables by providing me with the formulas.Alex – for making an excellent calculator for the community to use.Rawrice – For helping me make the slime table to find what bonuses effected whatRiceElfa – For updating the challenges on the wikipedia, so i could use the information to add to my guide.Dragon, Alice, and many others for correcting info I got wrong.

[Stage 1] The Basics

Welcome to wizard and minion idle, I hope you enjoy your stay.

Let’s go over some basics.

When you first start you will want to put all mana you got into spells so that you can push stages. The higher the spell, the more effective it is, so once the first spells slow down take out the 1,000 mana and put it in the next spell.

Pushing stages allows you to unlock features throughout the game, and the further you get into it, the more mechanics you will have access to.

Mana Explained

Concept
Explanation
Mana
You get mana over time and use it to level spells, or spend it to summon demons!
Mana Refill
How much mana you recover per fill
Mana Cap
How much you can recover your mana up to.
Mana Cap Rate
The max rate is 25% of “next mana cap”
Mana Power
How strong your mana is, which effects how effectively you can level spells
Spell Power Vs Mana Power

  • Level spells faster with “mana power”
  • Strengthen your stats with “spell power” gear and attack/defense demons.

Town Buildings

Town buildings are a great way to increase your stats, and even right from the start we can make quite a bit more gold by investing some into buying houses. Try to get up to 8-9 houses.

Buildings
Effect
House
Gold Income 2% increase
Cottage
Divide Mana Refill Timer
School
Spell Bonus Increase 2%
Temple
Enemy Stat decrease 1%

EXP Shop

The EXP shop, has a ton of neat upgrades you can get, but the main ones we are concerned with at this stage of the game is Mana refill, Mana power, and the unique upgrades.

At stage 10, is when I would recommend checking out the exp shop and going for mana refill, I spent all my exp on it, and went from 13.25 to 69.15, once I put demons on refill it further increased to 131.67. which is nearly 10x faster refill since we started the game.

This will help you conjure much faster of course, and get closer to hitting that mana cap.

When to buy Unique Upgrades?

This is just my opinion about unique upgrades, i would only invest in these if improving my mana refill or mana power would only be 10% for either.

For example:

Let’s say i have 15 mana power, 15 refill.

I could buy either the unique upgrade or get 45 more mana power or refill. I wouldn’t go for unique upgrades because 10% increase doesn’t even come close to beating out a triple stat boost “300%”.

EXP/GOLD VS Pushing

Pushing means you are simply trying to get to the highest stage possible, this is done by splitting demons between your offense and defense.

Once you are done pushing, you should put demons back on either mana refill or mana power.Than make sure you are farming the best possible exp or gold, depending on what you want, by hovering over the stage number and adjusting the stage accordingly.

My rule of thumb for the start is: Go Down 5 from highest stage, and adjust from there. Works well for me, and I’m sure it will work well for you.

Example for farming gold:

Stage
Gold
14
14.8
23
2.8

23 is the highest i can kill, however as you can see gold wise its actually nearly 5x times less efficent than just doing stage 14.

Soul Farming

The following are all methods in order to farm up to 10,000 souls a day.

Methods
Conjuring
Leveling Spells
Buying buildings in town
Leveling Meditation

World boss doesn’t count towards the cap, so keep doing those world bosses, until you get the auto.

Events also give you alot of souls, so make sure to stay on top of those!

Soul Purchase Recommendations

The first two soul purchases you should try and get is:

1) Auto Boss – This will get you souls passively over time, with you having to do nothing.
2) Auto Conjuring – Quite frankly conjuring is a time sink, and having this handle the whole deal for you is worth it.

Offline Vs Online Features

Offline

Mana Cap Gains
Classes Exp
Museum Slimes
Auto Plaza
Synergy

Online Only

Cooking (effects of cooking)
Crafting
“Active” Slime (Timewarp is given)
Adventure (Timewarp Is Given)

[Stage 4] Conjuring

You use mana to conjure demons, there is two different types, left and right side demons.

Left Side – Gives you ability to assign demons to a certain stat you want to boost.
Right Side – Gives you temporary demons, that boost everything across the board.

Default Unlocked Conjuring Demons

Left Side
Effect
Right Side
Effect
Abrca
Mana Refill increased by 1%
Dabra
Base Mana Refill adds 1% more to Abrca
Hocus
Mana Power increased by 1%
Pocus
Base Mana Power adds 1% more to Abrca
Open
Offense increased by 1%
Sesame
Base Offense adds 1% more to Open
Izzy
Defense increased by 1%
Simsa
EXP Bonus increased by 1%
Alak
Gold Bonus increased by 1%

Unlockable Conjuring Demons
Stage
Demon
Effect
60
Happis
+1 Spirit Refill
60
Bibbidi
+1% Spirit Refill Time
60
Wizzy
+1 to Happis and Bibbidi
80
Jantar Mantar
+5% Essence
80
Shaba
+5% Meditation
80
Labim
+5% to Jantar Mantar and Shaba
160
Bobbidi
+2 Gathering Exp

Make sure you are conjuring as much as possible, it’s very important to progress the game!

[Stage 8] Demons

Demons can be used to super boost stats so you can progress further into the game.

Boost
Benefit
Boost Refill
Great for conjuring, and creating a higher mana cap.
Boost Offense / Defense
Great for pushing stages
Boost Exp
Perfect for farming tons of exp for refill and power
Boost Gold
Great for getting towns that allow you to get stronger across the board
Boost Power
Great for pushing spells to level as quickly as possible
Boost All
Great for people who don’t want to be bothered to optimize all the time. (least efficient)

Note: Don’t waste time on exp/gold with your demons until later in the game, at the start the % increase is so small it’s not even worth it.

Example:

Stage
Demons
Gold
Exp
11
None
13.2
2.6
12
Offense
14.2
2.6
11
Exp
13.2
2.6
11
Gold
13.6
2.6

Offense gives the best bonus out of everything because of the scaling, and exp doesn’t charge regardless at this stage, which is hilarious. When you get more gold from offense than you do putting demons on gold… well lol

[Stage 12] Minion & Adventure

Minion

Now that you have unlocked your minion, you can start unlocking gear from adventure. There is several ways to improve your minion, with pet points and pet food.

Source
Minion Effect
Requirement
Minion
Increase pet food/drop rate/monster rarity
Pet Points
Minion Lab Left Side
Increase attack/defense/critical damage/speed
Pet Food
Minion Lab Right Side
Increase adventure exp/drop chance/monster rarity/respawn rate
Pet Points

Left side of minion lab has fixed leveling speeds, so regardless how much food you put, it will level at the same rate.

Right side of the minion lab doesn’t have a fixed leveling speed, so the more you put the quicker it goes. However it will have a cap eventually, though you won’t be reaching the cap speed unless your past stage 350.

Minon Lab When Maxed

Source
Minion Effect
Adventure Exp
455.14%
Drop Chance
1,261.91%
Monster Rarity
946.44%
Respawn
.7003

Adventure Mode

Adventure is one of the strongest features in the game, due to how permanent all the bonuses you
get from gear are. No matter what challenge you start, or where you are in the game, your gear progress is a permanent boost you never lose that will help you the rest of the way.

You will unlock zones based on how much progress you make stage wise, and some unlock even under special circumstances.

A few things about Adventure “Gear”

Concept
Mechanic
First Gear Grabs
When you first discover a item, you get 50% of the stats, once you max the item (star) you will get the whole 100% of the stat benefits.
Special Zones
Special zones only drop 3 items each, which means you need to clear 3 special zones to get the item set (9 items). For example, SZ 1-3 is a pet food/pet point set.
Sniping
You will sometimes need to “snipe” gear in order to be able to idle a zone, this means to manually fight by using your active skills for the items until they drop at least once, which will help raise your attack and defense high enough to idle it
Farming Technique
To farm first drops for gear, you should use timewarp and monster rarity gear to get the higher rarity enemys, than swap to attack/defense, and once its low enough swap to drop rarity so your chances at the loot are highest possible.
Monster Rarity
Monster rarity, allows you to constantly fight stronger enemies, which results in higher constant exp, and higher drop rates for the lower tier items.

Note: You can draft the inventory window that appears by dragging the left side of it.

Adventure Mode Special Unlocks

Zone
Special Requirement
Special Zone 1
Kill 150 Legendary Monsters
Special Zone 2
35k Monster Kills
Special Zone 3
Minon Level 70
Time Portal 1
Destroy Dimensional Portal at Stage 165
Special Zone 4
123456 Kills on Special Zones
Special Zone 5
Prestiage Plaza 3 Times
Special Zone 6
Clear Challenge Air Elemental 3

[Stage 20] Reincarination

Reincarnation gives you % bonuses that helps you across the board push, however there are some negatives to this if you aren’t careful

Benefits
  • Getting higher reinc makes your stats across the board stronger
  • Getting higher mana cap allows you to conjure more which will give you alot more demons
  • Having a higher spirit cap will help generator make more essence over time

Negatives
  • You can lower Reinc % if you reincarnation too early until you beat TL 3
  • Every time you reinc you cut your spirit refill in half until you beat IS 2
  • You lose essence from the generator, so it’s good to use charges, however never ever use your last charge because you will lose all your essence and as a result the reinc bonus you built up.

How to get High reinc %
  • Push to the highest stage possible, demons on attack defense, cooking attack/defense, and a slime with spell power helps alot.
  • Conjure as much as possible when you are done pushing stages, if you have the mana for it.
  • Don’t ever use your last charge on your generator, it will dump your essence and make you lose all that built up reinc bonus.

[Stage 1-20] Review

So far we have unlocked conjuring, demons, adventure and reincarination.

Now it’s time to talk about how to maximize the benefits of each of these.

1: Make sure you do things in cycles

  • Spell Push – Assign mana to spells to push up your offense/defense and unlock conjuring
  • Mana Refill – Remove mana from spells, and use it to conjure instead, put demons made into mana refill to speed up this cycle of using mana.
  • Mana Power – Switch demons from mana refill to mana power in order to level your spells quicker.
  • Gold Push – Switch demons from mana power to gold to build more of your town
  • Offense/Defense – Swap demons evenly from offense/defense in order to do your final push before reincing
  • Reincarination when you have a nice boost, first time i normally aim for 40% than 75% etc.

Once you get more gear later in the game, you will be able to combine your gear with what your trying to push.

[Stage 30] World Boss

World Boss

The first world boss you unlock is how you get more souls in the game, you have to click on it every time it’s defeated to start it again, at least until you get the auto for it which is highly recommended

World Boss
Reward
Dullhan
Souls
Galg
Timewarp
Kane
Slime Essence + Slime Injector

Notes:

  • Beastmaster doesn’t affect world boss item drops
  • Buff Stats skill from adventure works against world boss

[Stage 40] Slimes

  • Slimes range from “Angelic to Devilish” personalities. Angelic, means their moods will decrease slower, but their overall stats aren’t as good.
  • You will unlock different ways to improve the mood of slimes when you get further into the game and unlock more features.
  • Mood doesn’t effect the stats of a slime you plan to put into a Museum or send to Slime Adventure, however mood will impact your active slime that you are currently using.

The early game, the only thing you need to worry about is getting your training level up, which means trying to find loyal slimes, so you can level them for a long time.

How to Level Slimes Faster
Stage Unlock
Feature
Explaination
Stage 40
Aggressive Training
You need level 50 training (genealogy) to obtain aggressive training which rapidly boosts your ability to level slimes, but decreases their mood even faster.
Stage 175
Cooking
Cooking can help you increase slime exp, however like animist you won’t have this until later since its on the second page.
Stage 225
Animist
Animist can help you with slime exp, however it’s going to be alot later before you unlock this class.
Stage 275
Alchemy Lab
You need to invest into the green recipe to get more slime exp but the bonus does stack up nicely over time.
Stage 275
Slime EXP Dungeon
You need to prestiage recipes 5 times, and have 50k of each color in order to unlock this.
Stage 350
Slime EXP Generator
You unlock the generator bonus and can start working on that slime exp increase.
Stage 350
Adventure Zone 13
This zone is when you start getting equipment drops for slime exp, has 40% more slime exp when maxed.
Stage 360
Slime Lab
You need to unlock slime lab and work your way up to slime exp in order to benefit from this..

Training Level Effects

Level
Effect
15
Unlock Angel/Demon Training
26
+3 Stat Bonuses
50
Aggressive Training
100
Stronger Aggressive Training
101
+4 Stat Bonuses
200
Strongest Aggressive Training

  • Making your slimes more demonic increases their stat gains per level, but also decreases their mood faster.
  • First level of aggressive training, makes it so the slime mood decreases by double the speed, but the leveling is increased by 50%

Slime Combos

In-Progress

The slime table below, is for hunting slimes when you get further into the game.

Stage Stats

Slime Stat
Zones
Special Zones
Gold
1,3,6,14,15
Exp
5,8,9,13,14,16,18
9
Mana Power
1,2,5,17,18,19
Mana Refill
1,4,7,11,15
3
Mana Cap Rate
14,15

Gathering Stats

Slime Stat
Zones
Special Zones
Gathering Speed
9,14,17
6
Gathering Res
12,18
Gathering Exp
10,15,17
6

Minon Stats

Slime Stat
Zones
Special Zones
Pet Food
1,4,12,16,18
3,9
Pet Points
1,6,10,14,17
3

Battlefield

Slime Stat
Zones
Special Zones
Hell Mana
7,9,11,13,16,20
Battlefield Damage
7,12,13,16
9
Demonic Essence
13,15,19
9

Generator

Slime Stat
Zones
Special Zones
Essence Generation
2,3,6,11,18,19
Spirit Refill
3,4,8,19
3

Other Stats

Slime Stat
Zones
Special Zones
Perma Demons
2,5,8
3
Meditation
2,3,6,10,11,14,17,19
Faster Mixing
15,17
9
Slime Atk
13,15
9

[Stage 50] Demon Reproduction

Demon Reproduction

In the demons tab, you need to assign demons to the reproduction section in order to make spirit, there should always be demons assigned to this tab. So that you are constantly increasing your spirit refill while pushing. Which will help your generator become stronger and generate more essence.

Dungeon

Once you start making spirits, you will make something called shadows, that will be able to damage dungeon floors to increase your stats.

Each dungeon benefits from an element of your stats, for example, if you want to do more damage to the mana refill dungeon, you simply need to put on mana refill gear and mana refill demons, and whatever else you have available in order to deal quicker damage.

Dungeon Bonus
Dungeon Bonus
Offense/Defense
Reincarination
Mana Refill/Power
Spirit Refill Speed
Conjuring Cost
Battlefield Damage
Gold/EXP
Fishing Speed (idle/active)
Meditation
Slimes EXP
Essence
Gathering Speed

Generator

Spirits build up essence in a generator. The essence in generator determines how powerful your temporary bonuses are. To obtain permanent bonuses you need to spend a generator charge which will also consume essence depending on the ratio of the charge.

For example spending your last charge will take up 100% of your essence.

The following are the type of stats you can invest generator charges into.

Stat
Stage
Useage
Mana Refill
50
Mana refill is a great way to speed up your conjuring, and create higher mana caps to have a higher overall demon count
Mana Power
50
Mana power is good for leveling spells quicker, which makes it better than using charges on offense/defense
Reincarination
EXP Shop
Reincarination bonuses on the generator is very strong, and helps all your stats across the board making this one of the strongest things you can spend charges on.
Offense & Defense
50
Leveling these evenly is key since there is diminishing returns
Gold
50
Great way to increase how quickly you can buy buildings which helps increase your stats across the board similar to reincarnation
Exp
50
EXP is a great way to up your base refill and mana cap which is super helpful in challenges
Meditation
100
Meditation helps increase your stats across the board, and is underestimated quite a bit.
Dungeon Damage
125
Dungeon Damage will help you clear floors quicker, and give you the stat boosts you need in challenges
Gathering Resources
Prestiage Shop
Gathering resource is something you get once your able to prestiage once with plaza, it’s not useful at first, but becomes quite strong later on
Battlefield Damage
225
Battlefield damage helps you get that extra push you will need to clear waves for more demonic essence and unlocking new units
Slime EXP Gain
350
Slime EXP is when your slimes start to get out of control, combined with slime lab which unlocks at 360, they make a force to be reckoned with especially when they both get online
Fishing Mastery
375
Fishing mastery, is sort of overlooked since many people don’t manually fish, but fishing levels make all the difference, when they literally unlock new buffs to progress quicker.
Classes EXP Gain
425
Classes exp combined with the class gears you get around this stage, will help you level your classes quickly again for a time.
Synergy EXP Gain
475
Synergy exp will help level up your synergy stuff… ya it’s pretty good especially combined with mastery crafted gems

[Stage 60] Challenges

Challenges

You unlock the challenges which you can find on the reincarnation tab, however there is nothing unlocked yet till you beat stage 75, to unlock your first challenge.

A few things about challenges.

  • When starting a challenge you will lose the following: Reincarnation %, Generator Bonuses, Mana Cap. You will get Generator and Mana Cap back after you finish the challenge.
  • While you do lose the reinc % you had when you start a challenge, you do keep the “next life reinc %” you get to in the challenge, so you can continue pushing outside the challenge without being hindered.

Challenge List

Challenge
Recommended Stage
Recommended Stats
First Step 1
Stage 75
Inferno 1
Stage 90
First Step 2
Stage 130
First Step 3
Stage 150
Demon Master 1
Stage 150
Blade Storm 1
Stage 150
No Conjuring 1
Stage 150
In Spiritus 1
Stage 165
In Spiritus 2
Stage 175

This list can change, depending on how my other playthroughs go, or what people say in chat, OR THE WIKIPEDIA getting updated xD

Conjuring

Conjuring you unlock more demons to summon which are more spirit based to help generator.

Left Side
Effect
Right Side
Effect
Happis
+1 Spirit Refill
Wizzy
+1 to Happis and Bibbidi
Bibbidi
1% spirit refill time

[Stage 100] Trophies

General Advice
  • You get trophies every day based on your highest achieved stage.
  • Trophies are a one time purchase
  • Trophies are rewarded to you once your daily timer resets, which can be found in detail reward

Page Unlocks

Page
Unlock Requirement
1
100
2
150
3
225

Common Trophies

Trophy Cost
Trophy Effect
10
Spell Bonus 25%
60
Spell Bonus 100%(Multiiplicative)
10
Gold Bonus 25%
60
Gold Bonus 100% (Multiplicative)
15
Exp Bonus 10%
90
Exp Bonus 50% (Multiplicative)
20
Minon Attack and Defense 5%
60
Minon Attack and Defense 10% (Additive)
20
Minon Drop Bonus 5%
70
Minon Drop Bonus 15%
25
Dungeon Damage 15%
120
Dungeon Damage Bonus 50%
25
Slime EXP Bonus 10%
85
Slime EXP Bonus 25%
30
+1 Bed Slime Slot
90
+2 Bed Slime Slots
Total Cost
790

Rare Trophies

Trophy Cost
Trophy Effect
40
Minon Crit Chance 5%
100
Minon Crit Chance 10% (Additive)
40
Minon Double Chance 5%%
100
Minon Double Chance 10% (Additive)
50
Reproduction Demons Cap +3
125
Reproduction Demons Cap +6
60
Conjuring Demons Gained +1
150t
Conjuring Demons Gained +3
40
Generator Charge +1
100
Generator Charge +2
40
Decrease Dungeon Health 20%
200
Decrease Dungeon Health 80% (Multiplicative) (Apply Next Floor
30
Gathering Resource +10%
180
Gathering Resource +50 (Additive)
40
Gathering Exp +20%
250
Gathering Exp +100% (Additive)
Total Cost
1545

Epic Trophies

Trophy Cost
Trophy Effect
60
Slime Mood 5% Decrease Slower
240
Slime Mood 15% Decrease Slower (Additive)
80
Training Exp Bonus +10%
300
Training Exp Bonus 25% (Additive)
100
Gathering Speed 10%
300
Gathering Speed 25% (Additive)
120
Generator Charge Time -15 Minutes
400t
Generator Charge Time -45 Minutes
100
Slime Adventure Party Slot +1
200
Slime Adventure Party Slot +1
80
Alchemy Vats +3
200
Alchemy Vats +6
100
Battlefield Damage 25%
300
Battlefield Damage 100% (Multiciplative)
125
Fishing Mastery 10%
325
Fishing Mastery 50%
Total Cost
3030

Trophy Per Progression

Stage
Trophy Amount
100
20
150
30
200
40
250
50
300
60
350
70
400
80
450
90
500
100

Amount of Time To Max

Stage
Common
Rare
Epic
100
40 Days
Not Unlocked
Not Unlocked
150
27 Days
52 Days
Not Unlocked
200
20 Days
39 Days
Not Unlocked
250
16 Days
31 Days
55 Days
300
14 Days
26 Days
46 Days
350
13 Days
23 Days
40 Days
400
12 Days
20 Days
35 Days
450
10 Days
18 Days
30 Days
500
8 Days
16 Days
28 Days

Costs:

Page 1: 790
Page 2: 1545
Page 3: 3030

[Stage 75 – 140] Pushing

Goals
  • Complete your first challenges
  • Starting Maxing lower adventure zones
  • Start getting trophies to boost your progress

Stage 75: First Steps

Recommendation for Challenge

  • You should just started this challenge right away. If you want more prep, get to stage 90 first..
  • Farm all the gear from zone 1-4, and use zone 3 and 4 gear to your advantage
  • EXP push a bit to up your base stats so when you enter the challenge its easier

When you enter a challenge, you lose your reincarnation bonus. The reincarnation bonus you would get if you reincarnated during the end of a challenge stays with you outside the challenge. So conjuring before finishing up a challenge, is a good way to further increase your reinc %.

Stage 100: Trophies

You will want to start using trophies to go for minon attack/defense and than into drop rate, this will make it easier for you to idle new zones and gain the items more quickly, which will boost your overall progress.

Stage ???: Inferno 1

Recommendation for Challenge

  • Farm EXP shop and try and get around 400-500 for your base mana power and mana refill
  • Make sure you farm and gain the gear from Z3/Z4

Stage 130: First Step 2

Recommendation for Challenge

  • Farm EXP before the challenge to make it easier

[Stage 140] Gathering & Crafting

Gathering

Gathering is used to for crafting gems, and making plaza buildings. However, it’s not worth wasting any time on this until you hit Stage 200, where you get gathering gear that will greatly increase the speed and exp of it.

Gathering 24/7 Points

So there are certain points, where you will want to gather 24/7… here is the list!

Stage
Situation
165
IS 1 and 2, is great to gather in and get some hell mana wells and acqueducts
200
Once you have SZ 4 gear, you will want to gather and work on crafting, and try to work your way up to high +1’s these actually help your gathering quite a bit so its good to focus them.
210
After all that crafting, your able to get a bunch of bonuses which help you boost yourself a few stages, now you will want to work on plaza until the tier 4’s especially dwarven workshop which gives you great bonuses so you will want this to level to 3 to get to 225 “classes” stage..
300
It’s time to work on gathering again to up that plaza, the goal should be to get a dwarven workshop to 25, and work up the other plaza buildings, of course, to push closer to beating wave 100 in the battlefield.
340
So you are done with baby demons, congratulations now you can finally get back to gathering and trying to prestige multiple times in a row to work on your baby perk refill until your able to afford save plaza!
450
At this point your gathering speed should be so good, that putting demons on gathering is not a big deal and doesn’t hurt your overall progress so you can simply keep them on there.
Crafting

Crafting gems, is a great way to increase your stats across the board, however it’s not worth focusing at the start until you once again hit stage 200, than it’s okay to focus, and progress becomes way smoother by that point.

Gem Bonus List – Maxed Gems [Normal Gems]

Tier
Bonuses
0
Respawn 1%

Meditation 5%
Mana Refill 5%
1
Respawn 4%

Meditation 25%
Mana Refill 25%
2
Respawn 7%

Meditation 65%
Mana Refill 65%
3
Respawn 9%

Meditation 130%
Mana Refill 130%
4
Respawn 11%

Meditation 280%
Mana Refill 280%
Total
Respawn 32%

Meditation 505%
Mana Refill 505%
Passive
Respawn 3.2%

Meditation 50.5%
Mana Refill 50.5%

Resources Required

Gem
Resource Required
Void
Logs
Astral
Logs
Divine
Logs
Eldrich
Ores
Celestial
Ores
Abyssal
Ores
Cosmic
Gems

[Stage 150-165] Challenge Spree

Stage 150: Challenges

The following are challenges you want to complete in the order listed, getting these challenges done will help you push alot further.

Challenge
Recommended Stats
Recommended Pre-requistes
First Step 3
2000 Mana Refill and 1300 Mana Power
Complete Inferno I
Minon Gear from Z6
Work on Dungeon

Challenge
Recommended Stats
Recommended Pre-requistes
Demon Master 1
4,000 Mana Refill and 1,400 Mana Power
Complete Inferno I
Complete First Step 3
Items from Z6

Challenge
Recommended Stats
Recommended Pre-requistes
Blade Storm 1
5000 Mana Refill & 1700 Mana Power
Complete Demon Master I
Complete Common/rare Minon gear (Z1-Z6)

Challenge
Recommended Stats
Recommended Pre-requistes
No Conjuring 1
6000 Mana Refill and 2000 Mana Power
Complete Blade Storm 1

Stage 160: Conjuring (bobbidi) + SZ1-3

Bobbidi Increases gathering exp by 2, which will help you level gathering up so you gain more resources, however I would still wait until 200 before you get into gathering too much, since the special zone 4 gear is very good.

Special Zone 1-3 all drops pet food and pet points, it’s best to farm the ones you can one shot when trying to get more pet food, so the rate is quicker.

SZ 1-3 Gear

Pet Food 1080%
Pet Points 108

[Stage 165] Battlefield & Plaza

Adventure Boss: T1

Now it’s time to kill the T1, so you can unlock plaza. Equip your strongest attack/defense gear, and get to work, it will take a while, but once you beat it, it’s going to be worth.

Use timewarp with attack/defense and active button smashing, if you want it to go by faster.

WARNING:

When you are trying to beat time portal, do not LOAD or CLOSE your game, you will lose all progress with the boss!!!

Plaza

First two buildings you can get with plaza is hell wells and aqueducts, you should try and get at least 1 hell well to unlock battlefield, and work your way up to 5 if you can, which is good enough for battlefield to get rolling a bit with the hell mana.

Plaza Building
Effect
Hell Well
Increase Hell Mana Refill [Unlocks Battlefield]
Aqueduct
Increase Mana Cap Rate
Arena
Increase Unit Damage
Commando Post
Increase Wave Reward
Magic Circle
Increases Conjure Spell Bonus
Genetic Laboratory
Increases Demon Boost
Dwarven Workshop
Increases Generator Bonuses
Adventures Guild
Increases Dungeon Reward
Blazing Fields
Increases Gathering Resource Gains
Underworld Academy
Increases Gathering Exp

Please note there is two requirements for building plaza, gathering resources and mana cap. Your mana cap rate will be effected by how much mana cap you burn on plaza. There is a “maximum” mana cap rate increase of 25% of your next mana cap, so you have to be careful not to burn ALL your mana cap right away. Try to figure out what your best “mana cap rate” point is and put that amount into spells so they can’t be drained.

Tier 1: First Building up Plaza

For a while, you will be more concerned about building up your plaza, than you are resetting it. The more buildings you have the better your bonuses overall. Once you build it up enough, it’s time to use the bonuses to gain as much gathering resources as possible, so you can do several resets at once.

Tier 2: More Gathering and Cheaper Plaza

You want to save up enough resources to be able to buy both gathering generator, and the plaza building reduction perks in the plaza store. These two will help you gain resources quicker, and make it cheaper to gain the plaza perk points you need for further upgrades.

  • 1) Cheaper Plaza Building Perk
  • 2) Gathering Generator

Tier 3: First Row + Special Unlocks

Unlocking everything in first row is important, of course getting the goblins perks is also pretty important to, to help you progress further in battlefield.

Should aim for the following Special Unlocks:

  • Fishing Dungeon
  • Fishing Mastery
  • AE Challenge

Tier 4: Battlefield Perks + Mana Cap Perk

When you are done with row 1, go right into getting all the battlefield perks and getting mana cap rate, which will help you build your mana cap back up quicker, so your able to prestige quicker.

Notes about Plaza

  • Without “SAVE PLAZA” perk, you will lose all progress of your buildings on reset, but get plaza perk points in return.
  • it’s better to build your plaza as high as you can, focus on gathering for a couple of resets and than min/max the amount of times you prestige for points by setting “2” in alex calculator for the gem buildings, and than adjusting the rest of the numbers to match it.
  • Once you get save plaza, this is where you will want to base your auto plaza on ticks. You will want to build 18/14/10/6/2 at first. Than once you have enough gathering resource rate to do it 24/7 uninterrupted you will want to increase each one by 4. So next one would be 22/18/14/10/6.

Auto-Plaza doesn’t run offline yet.

Plaza Auto-Prestige Building Tiers

Plaza Run (Type)
T1
T2
T3
T4
T5
Minimal
5
5
5
5
2
Efficient
?
?
?
?
2
24/7
18
14
10
6
2
24/7 Upgrade
22
18
14
10
6

  • Minimal – When you are doing your first prestige, it’s more about unlocking gathering generator and getting plaza price reduction.
  • Efficient – Using alex calculator, you need to plug in 2 for gem buildings, and see how many prestiages you can do based on that number, than adjust the log and ore buildings to match it for maximal profits.
  • 24/7 – If you can afford to do auto plaza 24/7 than setting it up this way will give you the quickest prestiages possible.
  • 24/7 Upgraded – Increase everything by 1 or more, and see if you can maintain it 24/7, this will give you a big boost in making plaza perks, because all the buildings are producing you prestige longer before resetting into just having the starter buildings.

Battlefield

Once battlefield unlocks after building your first hell well you will you will see a couple of options:

Category
Options
Hell Mana Shop
Upgrade unit stats across the board evenly as possible, is what i normally do to keep it simple. It will make each purchase of a unit more valuable.
DE Shop – Plaza Upgrades
You can increase alot of permanent stats here to help you push battlefield, building cost is the only thing that directly effects something not related to BF
DE Shop – General Upgrades
This is where you can effect the stats of your main game, getting spell efficiency asap, is highly recommended due to how strong it is..

Some Strategy points to keep in mind:

  • Make sure you adjust the number you have set to the left of your screen, so you can buy units, when you first unlock battlefield set this to 1.
  • If you purchase units right before a unit reset and shortly after, you can essentially double the amount of units you would be able to afford and have a bigger army to help push more waves.
  • Upgrading your base units with hell mana, will make it easier to push up waves and make each unit more valuable, meaning you have to spend less overall hell mana to make same progress.
  • CoD is chance of death, and the less it is, the longer your army can last, however at a point there is a guaranteed amount that will die when the counter attack occurs.
  • Be careful of wifu/slime needs, they can accidentally consume a large portion of your resources, which can really prevent you from building up your plaza.

[Stage 175] Fishing & Cooking

Fishing

Welcome to my favorite part of the game, fishing! You fish while idle, or you can fish faster by doing it actively. However it takes a very long time without the fishing tiers. A few things about fishing.

Concept
Explanation
Idle Fishing
You’ll catch fish over time to use in cooking
Active Fishing
Manual fishing isn’t really worth it, until you can afford both bulk tiers, never buy the soul one before the exp one…
Rods
There is multiple rods with their own stats, but the two ones you will be using end game are Rod 5 (active fishing) and rod 10 (idle fishing)
Baits
Each bait lands you certain fish, and this is what you can use to snipe them.
Sniping
By using a bait, and canceling the fishing if you didn’t find the fish you want, you can snipe and get alot more of the same fish you need which will help alot.

Tip: if you hover over the baits you can see what fish they get you, so you can check if it’s worth to unlock right away or not.

Cooking

You use fish to cook yourself temporary bonuses which can help you really boost your stats and push stages, farm essence, and level your slimes. There are permanent bonuses you get every-time you cook which will eventually stack up and become relevant and a very nice passive buff to your stats.

Page 1 Cook

Fish Skill
Bait
Fish Skill
Bait
Cooking Recipe
Bait
Cooking Recipe
Bait
OFF/Defense
3
Mana Refill
2,10,12,17
Meditation
3,5,7,8
Gathering Exp
1,8,11
Essence
4
Mana Power
2,3,7,12,17
Dungeon Damage
2,4,7,8
Gather Speed
Gold
2, 4, 5
Exp
Battlefield Damage
Gather Ress

Page 2 Cook

Cooking Recipe
Bait
Cooking Recipe
Bait
Cooking Recipe
Bait
Cooking Recipe
Bait
Hell Mana Refill
9,10,12
Mana Cap Rate
Slime Exp
Craft Speed
Drop & Rarity
Reinc Bonus
Training Exp
Hell Spirit Refill
Battlefield
Bonus Perks
Slime Drop Rate
Baby Exp

Page 3 Cook

Cooking Recipe
Bait
Cooking Recipe
Bait
Cooking Recipe
Bait
Cooking Recipe
Bait
DE Gain
Pet Food
Slime Attack
Class Exp
BF Summon Quantity
Pet Points
Slime Juice
Sub Class Exp
BF Summon Speed
Critical Damage
Mixing Speed
Slime Essence

[Stage 175 – 225] Pushing

Stage 200-225: Crafting/Plaza Pushing

You will want to mostly focus on crafting at first since it will help you with gathering which in turn helps plaza. Once you reach high +’1s you should be all set to push plaza some more, and try to reach tier 4. reaching tier 4 and getting 3 levels in dwarven will allow you to reach 225.

[Stage 225] Classes

Classes

There are several different classes you can unlock, each with their own benefit, and while they are pretty dam useful, they have a timer on them so you can’t just constantly swap them back and forth as your main, though you can do this for your sub class.

Put druid as your main class, and battlemage as secondary, because druid levels slow as heck, and you really want the benefits of it as soon as possible.

Class
Level
Benefit per level
Perma Trait
Battle Mage
Any
Level 100+
Level 200+
5% Offense/Defense
2% Gold
1% Exp Boost
Stage enemy respawn -.1s for every 100 levels
Druid
Any
Any
Level 50+
Level 100+
5% Mana Refill
2% Spirit Refill
2% Hell Mana Refill
1% Hell Spirit Refill
All Refill Speed -1% per 10 levels
Conjurer
Any
Level 50+
.50% Reduced Conjuring Cost
1% Conjuring Bonus
+1 Demons per Conjured Spell Every 15 levels
Demonist
Any
Level 75+
2% Meditation Per Level
1% Demon Boost
+2% demons Reproduction V1 Speed per 10 levels
Beastmaster
Any
Level 50+
Level 100+
2% pet food per level
1% Pet Point
.5% Adventure Exp
+1 Adventure Item level (DROP) Every 150 levels
Animist
Any
Level 50+
Level 100+
Level 150+
.50% Slime Exp
+1% Slime Attack
.50% Slime Juice
.25% Slime Essence
Slime Base level 10% of training levels per 50
Machinist
Any
Level 100+
5% Essence
.50% Generator bonus
-1H Gen V2 Charge Speed every 50 levels
Cultist
Any
Level 100+
5% Dungeon Damage
.50% Dungeon Bonus
-1% dungeon floor for every 10 levels (Max 95%)

  • You can swap a class for free, before the reset timer hits and swap back once it rolls over, the timer is actually a set time so its always ticking and doesn’t just start once you change a class.

Class Level Points

– Work In progress

Going to find what stages/setups are great to push classes…

Soul Shop Items

Stage
Item
Effects
225
Main Class EXP
25% increase
225
Sub Class EXP
10% to 30% increase

[Stage 225-275] Pushing

[Stage 275] Alchemy

Alchemy Lab

Once you unlock the alchemy lab you can start experimenting to discover new recipes. These recipes will give you permanent boosts to your stats across the board, it does take alof of slime juice though to mix everything.

  • Anytime you use a blue/green recipe it will reset your experiment list, so you have to experiment all over, however any bonuses you mixed for stay forever.
  • Green recipes unlock a new recipe you can focus and mix for.
  • Blue recipes get unlocked under certain conditions and are able to be mixed multiple times.
  • Double color recipes give you 30% more mixes. So instead of 100, you get 130.
  • Faster mixing isn’t a good green recipe to grab right away due to slow scaling, its better to get it later.
  • Putting stronger slimes in slime adventure will help increase your JPS which enables you to mix more. Eventually, you will hit a point where you non-stop mix.
  • Experimenting takes 3x longer than mixing. So if your normal mix speed is 1 second, it will take 3 seconds per experiment.
  • Recipe Re-roll costs 1/10 the cost of minor prestige. So if you can afford multiple minor prestiages, it’s best to do -1 minor prestiage less, so you can afford those rerolls if you need them.

Blue Recipes

Blue Recipe
Unlock Condition
Cost
Unlock Slime EXP Dungeon
Prestiage Alchemy 5 Times
50k Each Color
Unlock World Boss 3
Stage 350 Clear, Minon Level2 201
30k Each Color
Unlock Slime Lab
Stage 360 Unlock
100k Each Color
Slab EXP
Slime Lab Unlocked
150k Each Color
Slab Juice
Slime EXP Unlocked
400k Each Color
Slab Essence
Slime Juice Unlocked
1 Million Each Color

Stat Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Faster Mixing
2.15%
5.89%
16.31%
45.19%
92.12%
125.18%
Gold Drop
31.89%
88.33%
244.70%
677.85%
1381.76%
1877.76%
Exp Gain
6.38%
17.67%
48.94%
135.57%
276.35%
375.55%
Meditation
21.26%
58.89%
163.13%
451.90%
921.17%
1251.84%
Essence Gen
14.88%
41.22%
114.19%
316.33%
644.82%
876.29%
Dungeon Damage
21.26%
58.89%
163.13%
451.90%
921.17%
1251.84%
Perk Bonus
1.28%
3.53%
9.79%
27.11%
55.27%
75.11%
Spell Power
42.51%
117.77%
326.26%
903.79%
1842.34%
2503.68%

Mana Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Mana Refill
6.38%
17.67%
48.94%
135.57%
276.35%
375.55%
Mana Power
21.26%
58.89%
163.13%
451.90%
921.17%
1251.84%
Mana Cap Rate
2.15%
5.89%
16.31%
45.19%
92.12%
125.18%

Slime Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Slime Attack
4.25%
11.78%
32.63%
90.38%
184.23%
250.37%
Slime Exp
2.15%
5.89%
16.31%
45.19%
92.12%
125.18%
Slime Juice Gain
2.15%
5.89%
16.31%
45.19%
92.12%
125.18%
Slime Bonuses
1.28%
3.53%
9.79%
27.11%
55.27%
75.11%
Training Bonus
1.28%
3.53%
9.79%
27.11%
55.27%
75.11%

Minion Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Drop Chance
12.75%
35.33%
97.88%
271.14%
552.70%
751.10%
Monster Rarity
8.50%
23.56%
65.25%
180.75%
368.47%
500.74%
Pet Food Income
8.50%
23.56%
65.25%
180.75%
368.47%
500.74%

Gathering Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Gathering Exp
2.15%
5.89%
16.31%
45.19%
92.12%
125.18%
Gathering Speed
1.06%
2.94%
8.16%
22.59%
46.06%
62.59%
Gathering Res
1.49%
4.12%
11.42%
31.63%
64.48%
87.63%

Battlefield Mixes
Alchemy Recipes
1,000 Mixes
10,000 Mixes
100,000 Mixes
1 Million Mixes
5 Million Mixes
10 Million Mixes
Battlefield Damage
10.63%
29.44%
81.57%
225.95%
460.59%
625.92%
Hell Mana Refill
4.25%
11.78%
32.63%
90.38%
184.23%
250.37%
Demonic Essence
4.25%
11.78%
32.63%
90.38%
184.23%
250.37%
Skelly Summons
1.70%
4.71%
13.05%
36.15%
73.69%
100.15%
Goblins Summons
1.70%
4.71%
13.05%
36.15%
73.69%
100.15%
Succubi Summons
1.70%
4.71%
13.05%
36.15%
73.69%
100.15%
Cyclops Summons
1.70%
4.71%
13.05%
36.15%
73.69%
100.15%
Angel Summons
1.70%
4.71%
13.05%
36.15%
73.69%
100.15%

Vats / JPS Table

I have broken down how much JPS you would need to sustain each milestone of mix speed.

Vats
10 Seconds
1 Second
.10 Seconds
1
1.6
16
160
5
8.0
80
800
10
16
160
1,600
25
40
400
4,000
50
80
800
8,000
100
160
1,600
16,000

[Stage 275] Slime Adventure

Slime Adventure

The higher you push your slime adventure, the more JPS you will get. You also get more essence if you can make it to higher waves, which are used to upgrade your slimes in the adventure.

  • Slime bonus stats are tied to how strong they will be in adventure, so it’s always good to make your slime/wifu as evil as possible when leveling them and high as possible.
  • Once you make around 100k+ Slime Juice a refill with baby demons, it’s time to replace slimes in adventure for slimes with heavy focus on resource bonuses, because the bonuses you get for your juices scales alot better than attack/speed

    (Example: I went from 257k a refill, to 450k when i replaced my slimes with more resource % focused ones)

    If you want pure gathering resource slimes, go to special zone 6, it has ONLY gathering resource stats there.

Adventure Slime Bonus Stats

Attack
Speed
Resource
Mana Power
Mana Cap Rate
Gold Drop
EXP
Mana Refill
Pet Point Income
Battlefield Damage
BF Summons
Demonic Essence
Spirit Refill
Essence Gen
Perk Bonus
Class EXP
Faster Mixing
Gathering Speed
Slime Attack
Hell Mana Refill
Gathering Resource
Dungeon Damage
Gathering EXP
Spell Bonus
Gathering Logs
Meditation
Gathering Ores
Gathering Gems
Pet Food Income
Soul Shop Items

275
Improved Convers
3:3 exchange, instead of 3:2
275
Vats
You can buy up to 10 vats to help you mix
275
Party Limit
Add 3 additional party slots for slime adventure

[Stage 275-330] Pushing

Stage Push 300-330

There is a few things you should do before you hit 330

  • Complete BS 4 and AE 3 challenges, to help you push
  • Get a spirit refill wifu from zone 8 or 4 in adventure so when you unlock V2 reproduction you can make it even stronger
  • Push wave 100 in battlefield, you need to beat it in order to unlock buildings once you hit stage 330 and defeat the time loop boss thingy
  • Do alot of essence runs (essence gear from adventure + essence cook) and reinc alot to push

[Stage 330] Baby Demons

Adventure T2

Here we go again, have to kill a quite beefy boss and get through him in order to unlock baby demons which allow you to gain alot of advantages and progression in the game.

Baby Demons

Based on Max Demons – Every 1,000 = 1 baby demon

Baby demons take a while to make, you have to put alot of demons into the V2 demon reproduction. This is actually the best point to jump into the Farmer Life 2 Challenge because you can only invest 100 demons into each gathering slot, while having the rest into V2 to make babies, which will take 4-5 days to make anyhow! So killing two birds with one stone.

The following are ways you can benefit from baby demons.

Baby Investment
Result
Hell Spirit
Used to purchase buildings in battlefield, and other benefits
Demonic Essence
Battlefield Currency to get more upgrades on your stats
Plaza Perk
To purchase plaza … perks… based on how much you earned from plaza prestiages
Slime Juice
Based on your highest adventure zone with slimes, this allows you to keep generating a steady income of juice.
Training Exp
So trash, it’s basically genealogy exp that doesn’t scale with anything, so it’s just bad will stay bad, and forever be bad.

How to Increase Baby Demon Effectiveness
Hell Spirit
Increase your “Max” baby demons
Use cooking
Crafting Superiors
Druid class helps hell spirit starting at level 100+
Demonic Essence
Earn Demonic Essence in battlefield
Focus Demonic Essence in Synergy to increase gains
Plaza Perk
1k Plaza prestige results in 1 more plaza perk refill
Upgrade the plaza perk in plaza shop
Upgrade the plaza perk in hell spirit shop
Focus plaza perk in synergy to increase rate gain for refill
Battlefield Buildings

Once you have some hell spirit, you need to push to wave 100 and beat it in order to unlock buildings. Buildings will create units for you, so eventually you will create more than you lose and have a immortal army!

Okay a few things about battlefield buildings.

  • You want to balance [Building Level, Building Speed, Building Amount Bonus %].
  • I normally split the cost between skeletons and goblins, this is because while having enough skeletons will make my battlefield immortal, having goblins lowers the CoD of skeletons also, so they help work towards that.

[Stage 330-360] Pushing (In-Progress)

Goals:

  • Immortal Army (Battlefield)
  • 24/7 Plaza
Baby Demons & Buildings

Once you unlock baby demons, you will want to first invest them into hell spirit, since you will want buildings in battlefield, which will spawn you an immortal army once you have enough.

Plaza Perk Runs

Once you have an immortal army, your next goal should be getting plaza to run 24/7. So your goal will be maxing rows 1-3, and then saving up for save plaza once those rows are maxed.

Stage 330-360, is all about gaining huge bonuses with plaza and normally in this order

  • Row 1-3
  • Save Plaza
  • Row 4 perk perk
  • Crits on Second Page

Hell Spirit Rule

Anytime it takes a day to increase your hell spirit by at least 50%, you should work on it, just because its such a big increase.

[Stage 360] Slime Lab

Slime lab is a great way to increase the stats of the slime across the board, and they became insanely strong, the more you invest into them with pet food which converts into slime food.

You need 100k slime juice to unlock this feature from alchemy lab.

The following table is for how much slime food you need to keep it running.

Slime Stat
Hourly
Daily
Weekly
Attack
72,000
1.7E+6
12.1E+6
Exp
180,000
4.3E+6
30.2E+6
Juice
360,000
8.6E+6
60.5E+6
Essence
1,800,000
43.2E+6
302.4E+6
Slime Bonus
3,600,000
86.4E+6
604.8E+6
Alchemy Bonus
72,000,000
1.7E+9
12.1E+9

The following table is how long you would have to constantly 24/7 feed the bars to reach these bonuses.

Time
Slime Attack
Slime Exp
Slime Juice
Slime Essence
Slime Bonus
Slime Alchemy
1 Day
831.38%
415.69%
146.96%
83.98%
37.18%
18.59%
7 Day
2199.63%
1099.81%
388.84%
222.19%
98.37%
49.18%
30 Day
4553.67%
2276.83%
804.98%
459.99%
203.64%
101.82%
60 Day
6439.87%
3219.93%
1138.41%
650.52%
288%
144
90 Day
7887.20%
3943.60%
1394.24%
796.72%
352.72
176.36%

[Stage 380] Generator V2

Generator v2, is an extremely powerful generator expansion that really powers up your stats across the board, especially when you hit stage 430 and unlock the generator bonus, which helps the original awesome generator we have.

Generator v2, recharges every 12 hours, though you can lower this by leveling mechanist down to 6.

Generator Bonus
1% per X Essence
Unlock Stage
Demon Bonuses
1E10
380
Conjuring Bonuses
1E15
400
Dungeon Bonuses
1E20
415
Generator Bonus
1E25
430
Slime Bonuses
1E30
450
Alchemy Bonuses
1E35
475

[Stage 415] Synergy

Synergy

Synergy, is when you get a huge boost to your stats, you have to put baby demons into what you want to increase the points of. Every 1000 points, you unlock the next floor, and have to spend a conversion rate in order to obtain the lower levels.

Page 1
Page 2
Page 3
Offense/Defense
Gold
Exp
Meditation
Mana Power
Dungeon Damage
Demonic Essence
Mana Refill
MCR
Perk Bonus
Reincarnation Bonus
Classes EXP
Demon Bonus
Slime Attack
Slime EXP
Essence
Dungeon Bonuses
Slime Bonuses
Conjuring Bonuses
Generator Bonuses
Alchemy Bonuses

Synergy Fun Facts

  • Synergy progress numbers go only decrease up to 10% of their original number (10x faster)

Soul Shop Items

415
Synergy EXP
Gain 50% more synergy exp
415
Synergy POW
Gain 25% more synergy power

Synergy Push Example

In order to push synergy well it’s good to invest by doubling the points everytime you go downwards.

For example: lets say I have 60 demons my synergy would look like this

60

Than when i unlock another synergy ability it will look like this

20
40

This is because the exp required for the next one is normally double of the previous, so you will want to make up for that by making the next one always at least double.

When i unlock the whole page my synergy changes though and looks like this

1
2
4
8
16
16
16

The last bonuses are normally very strong things to focus, so normally I want to have the highest amount of demons i can afford split between them.

[Stage 415-430] Pushing (In-Progress)

You will want to start LTWA challenge right away, it’s a huge benefit to have synergy and will help you push to stage 430.

A few things about LTWA

  • Alot of benefits you normally enjoy in a challenge are disabled here to make it harder.
  • You have to rebuy exp shop stuff in order to progress smoothly since the exp shop resets in the challenge “only” you don’t have to worry about this effecting your exp shop outside it.
  • It normally takes people around 15-20 hours to beat this challenge.

Once you beat LTWA, things will go much smoother, and you can use synergy to do all the pushing you need for 430, you just have to spend enough time investing into your synergy.

[Stage 450 – 475] – Also In Progress

Stage 450

A few things to work on when you hit Stage 450

  • Get Slime Lab Running 24/7
  • Mix Faster Mixing with Cooking and Mixing until mixing becomes (2.5 mixes a second)
  • Once you hit 100,000 slime per refill with baby demons, you will want to replace them with pure res slimes which can be found in SZ6.

This will allow you to push alchemy very hard with all the extra vats you will get and mixing speed, spending a day each on each slime stat can be very beneficial to pushing adventure even further.

Stage 470

ITWA 3 challenge, while you cannot use the reward that well you will want to beat this in order to unlock world boss 4.

Q & A

Why does my gathering cost go up, even though I spend demonic essence to lower it?

Answer: When you gain gathering levels it increases the cost, so you might have gained levels when you weren’t looking and as a result thought it wasn’t working properly.

Why can’t I buy units in battlefield?

You have to change the number to the left of your screen, your currently trying to buy too many units than you can afford with your current hell mana.

Does mood effect the musuem?

No it doesn’t effect musuem or slime adventure.

My mixing speed is going up instead of down, why is it slowing down?

Two possiblities, one you have a active faster mixing wifu that is losing mood, or you’re faster mixing finally broke the 1.00 wall and now its reversed, so it says “X Per Second” instead of “X seconds per mix”.

When should I buy the fishing bulk tier in soul shop?

When you can afford the exp bulk, so that you can have the highest tier possible which saves you a insane amount of time manual fishing.

Adventure Zone Drop Bonus % List

World Boss 1

Gear Benefits – Maxed
  • Drop Chance: 800%
  • Gold Drop 460%
  • Meditation Bonus: 180%
  • Permanent Demons: 115
  • Essence Generated: 70%
  • Dungeon Damage: 180%
  • Mana Refill: 270%
  • Mana Power: 270%
  • Monster Rarity: 540%
  • Spirit Refill Demons: 45

World Boss 2

Mana Refill 580%
Hell Mana Refill 250%
Gold drop 1640%
Meditation Bonus 1220%
Dungeon Damage 1180%
Monster Rarity 1680%
Battlefield Damage 450%
Drop Chance 1360%
Mana Power 420%
Spirit Refill (Demons) 110
Permanent 160
Mana Cap Rate 40%
EXP Bonus 110%
Spell Bonus: 250%
Essence Generated: 500%

Adventure Zone 1 Gear

Gear Benefits
  • Pet Point Income 1
  • Pet Point Income 20%
  • Drop Chance 80%
  • Mana Refill 40%
  • Mana Power 40%
  • Monster Rarirty 20%
  • Gold Drop 20%
  • Meditation 10%

Adventure Zone 2 Gear – Maxed

New Stats
Essence Generated
Dungeon Damage

Gear Benefits – Maxed
  • Mana Power 80%
  • Essence Generated 70%
  • Drop Chance 180%
  • Pet Food Income 20%
  • Meditation 100%
  • Monster Rarity 140%
  • Mana Refill 80%
  • Gold Drop 100%
  • Pet Point Income 2
  • Dungeon Damage +30%
Adventure Zone 3 Gear

Gear Benefits
  • Gold Drop 200%
  • Dungeon Damage 90%
  • Essence Generated 130%
  • Meditation 80%
  • Mana Refill 65%
  • Mana Power 125%
  • Drop Chance 200%
  • Spirit Refill (Demons) 8
  • Pet Point Income 4
  • Permanent Demons 10
  • Pet Food Income 60%

Stage 90: Adventure Zone 4 Gear

Gear Benefits
  • Mana Refill 240%
  • Mana Power 160%
  • Meditation 180%
  • Drop Chance 520%
  • Gold Drop 360%
  • Spirit Refill (Demons): 3
  • Permanent Demons 15
  • Dungeon Damage 240%
  • Monster Rarity 360%
  • Pet Point Income 16
  • Pet Food Income 100%
  • Essence Generated 60%

Adventure Zone 5 Gear

Mana Power 300%
Mana Refill 230%
Gold Drop 500%
Meditation Bonus 230%
Spell Bonus 20%
Monster Rarity 240%
Dungeon Damage 180%
Drop Chance: 280%
Essence Generated: 225%
Permanent Demons 40
Pet Food Income 70%
Pet Point Income 10
Spirit Refill (Demons) 10 10

Stage 150: Adventure Zone 6

Stat
Bonus
Drop Chance
520%
Mana Power
180%
Mana Refill
220%
Spirit Refill (Demons)
20
Essence Generated
255%
Pet Food Income
100%
Pet Point Income
35
Permanent Demons
40
Gathering Speed
5%
Gold Drop
200%
Dungeon Damage
220%
Monster Rarirty
320%
Meditation
240%
Spell Bonus
50%
Gathering Log
6

Adventure Zone 7

Mana Refill: 290%
Mana Power : 420%
Gold Drop 560%
Meditation Bonus 550%
Permanent Demons 170
Dungeon Damage 420%
Drop Chance: 1040%
Monster Rarity 260%
Essence Generated 260%
Monster Rarity 780%
Gathering Speed 4%
Spell Bonus: 80%
Battlefield Damage: 20%
Spirit Refill 50

Stage 200 Adventure Zone 8

Drop Chance: 900%
Gold Drop: 300%
Spirit Refill (Demons) 130
Monster Rarity: 580%
Mana Refill: 440%
Pet Food Income: 460%
Pet Point Income 15
Dungeon Damage 150%
Permanent Demons: 110
Essence Generated: 320%
Dungeon Damage: 160%
Spell Bonus 40%
Gathering Log 10
Mana Power 160%
Battlefield damage 40%
Meditation 300%

Stage 220: Adventure Zone 9

Exp Bonus: 25%
Permanent Demons 110
Battlefield Damage 80%
Essence Generated 170%
Monster Rarity 700%
Gathering Log 20
Drop Chance: 1420%
Mana Refill 190%
Hell Mana Refill 40%
Exp Bonus 40%
Meditation Bonus 370%
Mana Power 510%
Pet Point Income 18
Dungeon Damage 360%
Spirit Refill (Demons) 65%
Mana Refill 350%
Gold Drop 1060%
Essence Generated 170%
Spell Bonus 110%
Permanent Demons 70
Pet Food Income 180%
Gathering Exp 5%
Gathering Ore 10

Stage 225: Adventure Zone 10

Mana Cap Rate: 60%
Mana Power 220%
Spell Bonus 50%

Gold Drop 1200%
Exp Bonus: 330%

Pet Food Income 440
Pet Point Income 44

Monster Rarity 800%
Drop Chance 480%

Spirit Refill (Demons) 90
Essence Generated 840%
Dungeon Damage 840%

Battlefield Damage 160%
Hell Mana Refill 80%

Gathering Exp: 15%

Stage 270: Adventure Zone 11

Drop Chance 2600%
Mana Cap Rate 60%
Pet Food Income 520%
Spell Bonus 80%
Essence Generated 490%
Meditation 1070%
Pet Point Income 55
Essence Generated 290%
Dungeon Damage 1070%
Spirit Refill (Demons) 160%
Monster Rarity 1900%
Permanent Demons 520%
Battlefield Damage 140%
Mana Power 490%
Hell Mana Refill 80%
Gold Drop 25%
Exp Bonus 50%
Spell Bonus 70%

Adventure Zone 12

Drop Chance 3200%
Mana Power 840%
Hell Mana Refill 110%
Pet Food Income 820%
Pet Point Income 92%
Spirit Refill (Demons) 255
Spell Bonus 80%
Monster Rarity 1120
Battlefield Damage 220%
Mana Refill 600
Gold Drop: 1280%
Dungeon Damage 1000%
Mana Cap Rate 100%
Meditation 1000%
Essence Generated: 320%
Permanent Demons 200
Exp Bonus 100%

Special Zone 4-6 set

Gathering Speed 90%
Gathering Exp 180%
Gathering Log 288
Gathering Ore 144
Gathering Gem 72

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