Overview
A whole bunch of information I collected to make the game easier. Contains all items and fragments, with locations to get them, all entrances to undersea biomes, caves and various points of interest, and a map in one easy to use picture. As well as some other maps I found helpful.
Intro & how to use coordinates
This was made at the request of Demogorgon0531, and is intended to give refrence to players, as to where to go. I remember as a new player trying to find a certain item was very frustrating. So I have compiled all usable resources into this easy to use guide.
The legals
I do not own, or have created any of this information, only obtained and edited it from the game, and its wiki. All content is retrived through Creative Commons Share Alike license.
Coordinates
To show what biome the player is, as well as, where they are hit the F1 (back and X on Xbox).
A good way to tell where you are before compass is by refrenceing your location to the Aurora.
Accessing console
First hit f3 then hit either tab or f8 (to unlock the cursor) and uncheck the ‘disable console’ box. Then press enter or ~ to bring up the console. On Xbox press LB, A and RB at the same time.
Natural Formations and Buildings
Here are the charts:
Fragments
Raw Materials
Creatures
Maps
A bigger version of the previously included map:
the colours in the map:
This map is older but still very useful:
A biome map that is much easier to read:
These are the Jellyshrooms:
This is the Lost River:
Also the Inactive and Active lava zones (in that order):
Door Codes
Transfered diretly from the PDA.
“If you need to tweak your equipment please use the mod station in the forward section, or retrieve preconfigured equipment from the lab next door to the data coil. The door code is 6483.”
“So here we are, finally, in open space. We crossed the galaxy to install a phasegate, to send ships to mine resources, to build more expensive ships, to install fancier phasegates… Are we trying to exhaust the galaxy or just ourselves?
18.06 – Yu’s birthday
40 – Weeks before we get home
400 – Weeks it feels like before we get home
Not enough – Credits Alterra’s paying me
1454 – Cargo bay code“
“From: Huggins
To: Wilson
You’re telling me you’ve been on this rig more than a year and you never took a ride on the outside? Well now, you’ve only gone and gotten yourself a friend with the keys to a GIANT FRICKING ROBOT SUIT. We’ve plain got nothing to do ’til we get starside to work on the gate. You want to taste the stars you’ve only got to say – my spare Prawn suit’s got your name on it. You don’t know what power feels like ’til you’ve crushed an asteroid with your bare, heavily mechanically-augmented hands. Wanna play catch with a passing meteor? Come by Cabin no.1. Code’s 1869.“
“From: CTO Yu
To: Technician Hinkle
You’re such a corporate stooge, Hinkle, live a little! No matter what access codes we put on the robotics bay, the guys are still going to find a way to joyride the mechs. So if the second officer says we’ve got to change the codes, I’m just saying let’s change them to something we won’t all forget.
How about 6666. The guys will like that.”
“Before they lost communications, Alterra HQ uploaded a set of blueprints to the Aurora’s main computer. There is a high security terminal inside the captain’s quarters, located behind the Prawn bay, from which the blueprints should be accessible. The code is 2679.“
Gates (Alien Arches)
One Picture Guide
[imgur.com]