Muck Guide

All powerups (with numbers)L UPDATED ⅂ for Muck

All powerups (with numbers)L UPDATED ⅂

Overview

For Muck Update3

Health and Armor

  • Red PillHP amount is increased by 10 per 1 item
  • Blue PillSHIELD capacity is increased by 10 per 1 item
  • Broccoli HP regen is increased by 0.25 per 1 item.(Nerfed in Update3)
    HP Regen = 5 * (0.05 * number_of_broccoli)
  • DraculaHP amount is increased by killing mobs
    Maximum 40 HP per Dracula Stack(Nerfed in Update3)

    Dracula stacks explanation:
    For example:
    You have basic 100 hp and 5 draculas.
    1. You kill 5 mobs.
    2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs))
    3. You find another dracula. (Now you have 6 draculas)
    4. You kill 10 mobs.
    5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs))
    Very simple.

  • Danis MilkArmor is increased using this formula:
    Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40

Numbers


Danis Milk
Danis Milk amount
Armor (points)
1
3.8065004
2
7.2507668
3
10.367265
4
13.187191
5
15.738766
6
18.047525
7
20.136578
8
22.026833
9
23.737206
10
25.284813
11
26.685146
12
27.952223
13
29.09872
14
30.136112
15
31.074787
16
31.924131
17
32.69265
18
33.38804
19
34.01725
20
34.586582

Movement(it is not even damage calculations)

  • Sneakers Movement speed multiplier is increased using this formula: (Nerfed in Update3)
    Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 1.75
    Then Movement speed multiplier multiplies by Adrenaline boost
  • JetpackJump height multiplier is increased using this formula:
    Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5
  • Janniks FrogNumber of jumps is increased by 1 per item


More numbers


Sneakers
Sneakers amount
Movement speed multiplier
1
110.1912%
2
119.78891%
3
128.8277%
4
137.34009%
5
145.35678%
6
152.90662%
7
160.01677%
8
166.71288%
9
173.01901%
10
178.95793%
11
184.55098%
12
189.81831%
13
194.7789%
14
199.4506%
15
203.85027%
16
207.9937%
17
211.89584%
18
215.57074%
19
219.03162%
20
222.29097%

Jetpack
Jetpacks amount
Jump height multiplier
1
118.06412%
2
134.82298%
3
150.37093%
4
164.7954%
5
178.17764%
6
190.59293%
7
202.1111%
8
212.79703%
9
222.71085%
10
231.9083%
11
240.44121%
12
248.35753%
13
255.70186%
14
262.5155%
15
268.83682%
16
274.70142%
17
280.1422%
18
285.18988%
19
289.87283%
20
294.2174%

Damage…

  • Orange JuiceAttack speed multiplier is increased using this formula:
    Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1
    Then Attack speed multiplier multiplies by Adrenaline boost
  • Robin Hood HatArrow Velocity, Arrow Damage, Bow Draw Speed is increased using this formula:
    Robin Hood Hat multiplier = 1 + ( 1 – 2.71828^( – number_of_hats )*0.06 ) * 2
  • DumbbeliStrength is increased by 10 per item(increases damage by 10% per 10 strength)

Nums


Orange Juice
Orange Juice
Attack speed multiplier
1
111.30795%
2
121.3372%
3
130.23236%
4
138.12164%
5
145.1188%
6
151.32475%
7
156.82893%
8
161.7107%
9
166.04042%
10
169.88055%
11
173.28644%
12
176.3072%
13
178.98637%
14
181.36258%
15
183.4701%
16
185.33928%
17
186.9971%
18
188.46747%
19
189.77156%
20
190.92819%

Robin Hood Hat
Hats amount
Robin Hood Hat Multiplier
1
111.64708%
2
122.6159%
3
132.94594%
4
142.6744%
5
151.83632%
6
160.4647%
7
168.59059%
8
176.24329%
9
183.4503%
10
190.23763%
11
196.62968%
12
202.6495%
13
208.31876%
14
213.65785%
15
218.686%
16
223.42139%
17
227.88095%
18
232.08084%
19
236.03616%
20
239.76111%

Damage

  • HorseshoeCritical strike chance is increased using this formula:
    Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9
    Base critical strike chance = 10%
  • Crimson knifeLifesteal. Gives you % as life from your dealt damage using this formula:
    Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5
  • BulldozerKnockback Chance using this formula:
    Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_bulldozers )*0.15 ) * 1
    If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later)
  • JuiceAttack Speed is increased after critical strike for 2 seconds using this formula:
    Attack Speed Multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.3 ) * 1

Even more numbers


Horseshoe
Horseshoes amount
Critical Strike Chance
1
6.9195247%
2
13.30705%
3
19.203478%
4
24.646572%
5
29.67118%
6
34.309475%
7
38.591167%
8
42.54366%
9
46.192272%
10
49.560364%
11
52.669518%
12
55.539616%
13
58.189053%
14
60.634796%
15
62.8925%
16
64.97662%
17
66.90051%
18
68.676476%
19
70.31591%
20
71.82929%

Crimson Dagger
Knives amount
Lifesteal
1
4.7581253%
2
9.063458%
3
12.959081%
4
16.48399%
5
19.673458%
6
22.559408%
7
25.170723%
8
27.53354%
9
29.671509%
10
31.606016%
11
33.356434%
12
34.940277%
13
36.3734%
14
37.670143%
15
38.843483%
16
39.905163%
17
40.865814%
18
41.735046%
19
42.52156%
20
43.233227%

Bulldozer
Bulldozer amount
Knockback chance
1
13.929194%
2
25.918161%
3
36.237167%
4
45.118816%
5
52.76332%
6
59.343018%
7
65.0062%
8
69.880554%
9
74.07595%
10
77.686966%
11
80.79499%
12
83.47009%
13
85.772575%
14
87.75435%
15
89.46006%
16
90.92819%
17
92.19182%
18
93.27944%
19
94.21556%
20
95.021286%


Juice
Juice amount
Attack Speed Multiplier
1
125.91816%
2
145.1188%
3
159.34302%
4
169.88055%
5
177.68697%
6
183.4701%
7
187.75435%
8
190.92819%
9
193.27943%
10
195.02129%
11
196.31168%
12
197.26762%
13
197.9758%
14
198.50044%
15
198.88908%
16
199.17703%
17
199.39032%
18
199.54834%
19
199.6654%
20
199.75212%

More damage

  • Knuts HammerLightning Damage. Seperate from critical strike chance.
    Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4
    Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1
  • BerserkStrength is increased by number of Berserks * ((maximum_hpcurrent_hp)/maximum_hp)
  • Wings of gloryDamage Multiplier while falling is increased using this formula:
    Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5

Wings of glory
Wings of glory amount
Damage Multiplier
1
190.59293%
2
248.35753%
3
285.18988%
4
308.67523%
5
323.65018%
6
333.1986%
7
339.28696%
8
343.16904%
9
345.64438%
10
347.22275%
11
348.22916%
12
348.87085%
13
349.28003%
14
349.54092%
15
349.70728%
16
349.81335%
17
349.88098%
18
349.9241%
19
349.95163%
20
349.96915%

Knuts Hammer
Knuts Hammer amount
Lightning damage Chance
Damage Multiplier
1
4.5231795%
211.30795%
2
8.53488%
221.3372%
3
12.092941%
230.23236%
4
15.248656%
238.12166%
5
18.047527%
245.1188%
6
20.5299%
251.32475%
7
22.73157%
256.82892%
8
24.684275%
261.7107%
9
26.416168%
266.0404%
10
27.952225%
269.88055%
11
29.314577%
273.28644%
12
30.52288%
276.3072%
13
31.594547%
278.98636%
14
32.545033%
281.36258%
15
33.38804%
283.4701%
16
34.135715%
285.3393%
17
34.798847%
286.9971%
18
35.38699%
288.46747%
19
35.908623%
289.77155%
20
36.371277%
290.9282%

I promise it is the last one Damage heading

  • EnforcerDamage multiplier is based on your current speed, it is calculated using this formula:
    Damage multiplier = 1 + Move speed/20 * ( 1 – 2.71828^( – number_of_enforcers )*0.4 ) * 2
  • Sniper ScopeLucky Damage. Seperate from critical strike chance.(Nerfed in Update3)
    Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.14 ) * 0.15
    Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.25 ) * 50

Enforcer
Enforcers
Damage multiplier if Move Speed = 20
1
165.93596%
2
210.13417%
3
239.76111%
4
259.62067%
5
272.93292%
6
281.85638%
7
287.83798%
8
291.84753%
9
294.53525%
10
296.33685%
11
297.54453%
12
298.35406%
13
298.8967%
14
299.26044%
15
299.50424%
16
299.6677%
17
299.77725%
18
299.85068%
19
299.8999%
20
299.93292%

Sniper Scope
Sniper Scopes amount
Damage Multiplier
Lucky Damage Chance
1
1205.9955%
1.9596256%
2
2067.3457%
3.6632423%
3
2738.166%
5.1442957%
4
3260.6018%
6.4318614%
5
3667.475%
7.551217%
6
3984.3484%
8.52434%
7
4231.1294%
9.370331%
8
4423.3228%
10.105801%
9
4573.003%
10.745187%
10
4689.574%
11.301043%
11
4780.3604%
11.78428%
12
4851.0645%
12.204388%
13
4906.1284%
12.5696125%
14
4949.0127%
12.887122%
15
4982.411%
13.163151%
16
5008.422%
13.403121%
17
5028.6787%
13.61174%
18
5044.4546%
13.793105%
19
5056.741%
13.950775%
20
5066.31%
14.087849%

Other powerups(not scary at all)

  • AdrenalineAffects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%. Adrenaline Multiplier is increased using this formula:
    Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2
  • Peanut butterStamina multiplier is increased by 15% per item
    Stamina multiplier is increased using this formula:
    Stamina multiplier = 1+(number_of_butter*0.15)
    then it is multiplied by Adrenaline multiplier(if active)
  • Checkered ShirtDamage dealt to resources is increased using this formula:
    Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4
  • PiggybankMore loot from mobs and more resources from breaking things. (Nerfed in Update3)
    Loot Multiplier is increased using this formula:
    Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.15)* 1.25
  • Spooo BeanHunger Rate is decreased using this formula:
    Hunger Rate Reduction =( 1 – 2.71828^( – number_of_beans )*0.2)* 0.5

I want more numbers


Adrenaline
Adrenaline amount
Adrenaline multiplier
1
226.42407%
2
272.93292%
3
290.04257%
4
296.33685%
5
298.6524%
6
299.50424%
7
299.8176%
8
299.93292%
9
299.9753%
10
299.9909%
11
299.99667%
12
299.99875%
13
299.99954%
14
299.99985%
15
299.99994%
16
299.99997%
17
300%
18
300%
19
300%
20
300%

Checkered Shirt
Checkered Shirts amount
Damage dealt to resources multiplier
1
203.67265%
2
280.47525%
3
337.37207%
4
379.52222%
5
410.74786%
6
433.88037%
7
451.0174%
8
463.7128%
9
473.11774%
10
480.08514%
11
485.2467%
12
489.0705%
13
491.9032%
14
494.00177%
15
495.55637%
16
496.7081%
17
497.56128%
18
498.19336%
19
498.66162%
20
499.00845%


Piggybank
Piggybanks amount
Loot Multiplier
1
117.41149%
2
132.3977%
3
145.29645%
4
156.39851%
5
165.95415%
6
174.17877%
7
181.25775%
8
187.35071%
9
192.59494%
10
197.1087%
11
200.99373%
12
204.33762%
13
207.21571%
14
209.69293%
15
211.82509%
16
213.66025%
17
215.23976%
18
216.5993%
19
217.76945%
20
218.77661%


Spooo Bean
Spooo Beans amount
Hunger Reduction
1
9.063458%
2
16.48399%
3
22.559408%
4
27.53354%
5
31.606016%
6
34.940277%
7
37.670143%
8
39.905163%
9
41.735046%
10
43.233227%
11
44.459835%
12
45.464096%
13
46.286316%
14
46.95949%
15
47.510643%
16
47.961884%
17
48.331333%
18
48.633812%
19
48.88146%
20
49.084217%

Conclusion

I believe I didn’t miss anything. Thanks for reading.Correct me in comments please if this information is wrong. I devided damage into several parts because of the character limit

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