Overview
How to get Crew, How to level up them, etc.
How to get Crews
Each time you level up your ship, you get the ability to choose a reward among three rewards proposed. These rewards can be either : a subsystem (press O), an item, or a crew.
At level 10, you will have exactly 2 crews on your ship, no more, no less (the rewards will adjust in order to do that).
These crews will be locked on your ship until you reach level 10 with this ship. After that, you will be able to move them out of you ship to put them in a storage or in an other ship (it like any item). Remember, if you ship is killed, you loose your crew, so the only safe place is the Warehouse.
How to level up Crews
You need to reach level 10 before being able to level up your crew. After that, each DNA collected will level up your crew. Crew can’t go above level 100.
Here a table listing the xp required for reaching the next level :
Current level
XP for next level
Total
Current level
XP for next level
Total
1
45 000
45 000
51
3 149 392
52 364 704
2
45 568
90 568
52
3 287 626
55 652 330
3
47 609
138 177
53
3 429 152
59 081 482
4
51 367
189 544
54
3 573 982
62 655 464
5
56 989
246 533
55
3 722 128
66 377 592
6
64 587
311 120
56
3 873 604
70 251 196
7
74 253
385 373
57
4 028 421
74 279 617
8
86 064
471 437
58
4 186 591
78 466 208
9
100 086
571 523
59
4 348 126
82 814 334
10
116 380
687 903
60
4 513 039
87 327 373
11
135 000
822 903
61
4 681 340
92 008 713
12
155 996
978 899
62
4 853 041
96 861 754
13
179 413
1 158 312
63
5 028 153
101 889 907
14
205 294
1 363 606
64
5 206 688
107 096 595
15
233 679
1 597 285
65
5 388 656
112 485 251
16
264 606
1 861 891
66
5 574 068
118 059 319
17
298 108
2 159 999
67
5 762 934
123 822 253
18
334 221
2 494 220
68
5 955 267
129 777 520
19
372 976
2 867 196
69
6 151 075
135 928 595
20
414 403
3 281 599
70
6 350 369
142 278 964
21
458 531
3 740 130
71
6 553 160
148 832 124
22
505 389
4 245 519
72
6 759 457
155 591 581
23
555 003
4 800 522
73
6 969 270
162 560 851
24
607 398
5 407 920
74
7 182 610
169 743 461
25
662 600
6 070 520
75
7 399 485
177 142 946
26
720 632
6 791 152
76
7 619 907
184 762 853
27
781 519
7 572 671
77
7 843 883
192 606 736
28
845 282
8 417 953
78
8 071 424
200 678 160
29
911 942
9 329 895
79
8 302 539
208 980 699
30
981 522
10 311 417
80
8 537 237
217 517 936
31
1 054 042
11 365 459
81
8 775 527
226 293 463
32
1 129 522
12 494 981
82
9 017 419
235 310 882
33
1 207 981
13 702 962
83
9 262 921
244 573 803
34
1 289 438
14 992 400
84
9 512 042
254 085 845
35
1 373 912
16 366 312
85
9 764 791
263 850 636
36
1 461 421
17 827 733
86
10 021 177
273 871 813
37
1 551 982
19 379 715
87
10 281 208
284 153 021
38
1 645 613
21 025 328
88
10 544 893
294 697 914
39
1 742 331
22 767 659
89
10 812 240
305 510 154
40
1 842 151
24 609 810
90
11 083 258
316 593 412
41
1 945 091
26 554 901
91
11 357 954
327 951 366
42
2 051 167
28 606 068
92
11 636 338
339 587 704
43
2 160 392
30 766 460
93
11 918 417
351 506 121
44
2 272 784
33 039 244
94
12 204 200
363 710 321
45
2 388 357
35 427 601
95
12 493 694
376 204 015
46
2 507 125
37 934 726
96
12 786 907
388 990 922
47
2 629 103
40 563 829
97
13 083 848
402 074 770
48
2 754 304
43 318 133
98
13 384 524
415 459 294
49
2 882 744
46 200 877
99
13 688 942
429 148 236
50
3 014 435
49 215 312
100
13 997 111
443 145 347
The formula is :
45000 * (1 + 2*(0.1*(lvl-1))^2.2)
Bonus given by Crews
There is 11 differents crews, each giving differents bonus :
- Give 0.3% Shield solid restistance per crew level
- Give 0.3% Shield explosive restistance per crew level
- Give 0.3% Shield electric restistance per crew level
- Give +0.4% Solid damage per crew level
- Give +0.4% Explosive damage per crew level
- Give +0.4% Electric damage per crew level
- Give 0.1% Critical chance per crew level
- Give 0.25% DNA drop per crew level
- Give +0.2% Shield per crew level
- Give +0.2% Structure per crew level
- Give 0.25% cooldown reduction per crew level
The name of the crew is random, and is not related to the bonus he give.
Crews comparaison
It is always better to choose a crew increasing damage of a type than a crew increasing critical chance (and it’s better to have two crew increasing damage than one crew increasing damage and one crew increasing critical chance).