Amnesia: The Dark Descent Guide

Amnesia: The Dark Descent - Step by Step Solutions for Amnesia: The Dark Descent

Amnesia: The Dark Descent – Step by Step Solutions

Overview

Complete solution of Amnesia The Dark Descent

Index


From below this paragraph begins the precise ordering guide

(Sorry for my English)

Following the Track

After the skit, press J to access the diary. Read the memories. The goal is “to follow the trace of liquid”. Right, then straight. Follow the pink track on the floor. Open the cabinet on the left, retrieving the small pendant. Enter the door that will be opened by the wind. Take the umpteenth pendaglietto, then go up the stairs. A little further on, a fallen locker. Enter the room that will be opened by the wind – exit quickly when the lights go out. Follow the trail, reaching the archives. Continuing to follow the track, you will enter several doors suddenly opened by the wind. It is essential to recover the lantern you will find in one of them. Also retrieve the ash tray next to it (in the left chest). In a room a little further on, a table with oil (for the lantern) and a sheet. Recover the oil, then read. Then pull the lever on the left, proceeding in the passage that will open, arriving at the entrance corridor. Go up the stairs, moving towards the circle in the middle. Continue to follow the road traced by the red liquid. When you are interrupted, read your diary again: it is necessary to create a mixture to dissolve the organic block of red color. Exit the room, go up the stairs, right. Go up a second ramp. Right, go ahead, enter the archives (also take the ashes from the stairs right next to it). When you reach the archives, enter the room on the right. Take the piece of paper on the table. Go out, and continue beyond the door in front of you (“Catalogi”). Take the notice on the left. Enter the door on the right, go on to the study.
Read everything possible. Then again forward, reaching the room called “Libri Veteres”. Open the box, recover the ash and oil; the same with the furnace. Go back to the corridor, right, corridor. Approach the piano. Then left, forward, enter the room. Recover the bottle of oil from the table. Enter the “Delineatae” room. Read what is written on the blackboard, on the left. Then get some more oil, and enter the “Tabulae” room. Carried the contents of the umpteenth piece of paper. Move to the light during the following flashback. Take the ball. Exit the room, look at the wall on the left. Touch it, noting its weakness. Recover any object from the corridor and launch it in its direction, creating a passage. If you continue straight, there will be another flashblack – you will have to find a secret room. Take a book in your hand, throw it towards the glass on the left. Take and read the note inside. The desk on the other side is a passage to the secret room, but you will have to pull three specific books. The first is immediately on the left, light colored. The second and third are on the bookshelf next to the main door – the second next to the secret door, the third next to the glass.
Enter the new room. Open a cabinet door. Read the sheet on the table. Take the key. Exit the door that suddenly and mysteriously will open. Left, then straight. Feeling the non-friendly sound, go back to the local history room and hide in the cabinet. When the noise will end, go out. Left, then leave the archives. Right (at the piano), then straight. Follow the corridor to the entrance. Jump over the blocks of red organic matter. Go down the stairs, right, still stairs. Right, at the laboratory. Another ramp to go down, recover the two bottles of oil (one above the barrels). Forward, stairs, reaching the main room. On the right, a table with some tools. Take notice, it will tell you that everything has been transported to the cellar. Recover the oil from the nearby shelf, then locate the grate, on the ground. Look at the flashbacks, so open the furnace and drawers to get some ash. Then touch the bucket, looking at the resulting flashback. Take the alembic from the table, then read the note. Head to the cellar (at the junction where you first turned to the laboratory, this time choose the alternative option).
To open the cellar, use the key that you have in inventory. Go down the stairs, look at the map on the right. Use the oil barrel to fill the lamp. Near the inverted table, you can recover the first chemical element you are looking for. After the scene, remove the rocks and branches from the door, then proceed forward. Left, straight. You will notice some pieces of meat on the ground, not useful. Explore the room, watch the flashback. Then go left; in the cabinet, the second chemical element you are looking for. Read the note. Go outside, enter the door next to the map. Take the bottle of Cuprite from the table. Exit, right, and away along the wall. Left, straight, recover the Laundanum. A monster will appear on stage.Immediately turn off the lantern and do not look at him, turn towards the wall, crouching in the corner. He will leave soon. Continue to the next section of the room. Follow the whole area surrounded by bottles of wine to get the last item you need. Go back, entering the first door on the left. Go up the stairs to exit the cellar. Run quickly to the lab.

Create Acid

Go down the stairs, thus returning to the laboratory. You will now have to combine the various chemicals recovered so far. Fill the various ampoules, then turn the valve to the right (the leftmost valve of all). Use your inventory by clicking on the ampoules. Now turn all four valves clockwise. Take the ampoule, inside which the acid will now be found.

The Refinery

Go up the stairs. You will notice that they were destroyed by the earthquake. The solution to the problem is simple: take the two pieces of wood next to the boulders, and place them in the hole formed between the stairs – they will be automatically positioned in such a way as to allow passage. Turn left and go back to the entrance corridor. Then go down the stairs near the circle. Go beyond the doors, open the inventory and turn the acid over the red organic material. You can now continue to the refinery. Continue straight, up to a room with giant barrels. Continue only after the monster has left. Enter the room on the left. Recover the bottle of oil from the shelf, then forward beyond the nearest door. Read the note on the table, then forward – enter the door in front of you. Recover the various matches and read the notes. Return to the previous room, reaching the long room, where previously your character had an illness (completely red). Look to the right, towards the boxes – move them to reveal a hole in the wall. Continue inside.
Fill your oil lantern, then left up to the hatch, with a rope attached. Before trying to use it, take the patches in the immediate surroundings. You will notice that the trapdoor can not be opened anyway. Take a box and throw it towards the stick that locks the trapdoor – it will break and you will turn the gear, restoring the operation of the passage.

The Cellar Archives

Run ahead, noting that the water begins to fill the room. Enter the room on the right, then go up on the crates (an invisible monster will be looking for you). Pull the lever. Turn off the lantern, take a book, and pull it to the opposite side to distract the monster. So jump to the cash desk until you reach the platform at the end of the corridor, which leads to a gate – pass it and you will be safe. In the new section, jump immediately to the left, on the chest (another monster populates the water below). Take the bottle of oil. Locate – on the left – the gate, controlled by the valve. Take a piece of body and throw it to a far corner, so the monster chases him. Run to the boxes next to the gate. Take a second piece of meat, throw it away again. Return to the water and turn the valve (clockwise). Repeat the procedure, the valve should now have completely opened. Enter the room, retrieve the syringe from the shelf. Use it on the door in front of you, reaching the archives of the archives. Run fast forward, open the door and close it behind you. Then left, forward, jump over the obstacles. Then left again, run forward, left and you will arrive at the door of the corridor.

The Rear Corridor

From the fountain, turn around and locate the area populated by chairs, near the stairs. Recover the oil bottle and the matches from the crate. Go up the stairs to the left, then enter the first room on the right – the guest room. Take the note from the table in front of you, read it. Go back to the main guest room, and try to open the previously closed door – use the iron bar in the inventory. Locate the open locker immediately on the right. Read the note near the table in front of you, so a monster will enter the scene – run fast inside the cabinet we just talked about. Wait for it to go away (you will clearly hear the door close), then exit the cabinet and look at the painting. Pull it away from the wall, you will notice a key in a bottle – recover it. It allows you to reach the engine room.

The search for lift components

Leaving the guest room, proceed to the study. Enter the room on the right. Recover the two matches from the speakers, then exit out. Read the note in the small room, then continue to proceed along the corridor. Recover the oil bottle from the window. Enter the room on the right. Examine the board for a flashback. Then move to the center of the room.
Then forward, another note on the table. Recover the match from the drawers. Go back to the corridor; You will be blocked by some boulders – go back to the window where you took the oil, and break it with any object. Jump along the ledges, until you reach another open window. Touch the container, another flashback. Take the note from the table, fill the lamp with oil. Take the “Flow Cycle Rod” (a stick) from the table, necessary for the operation of the lift. Go ahead, open the chest and take the patches. Exit the room, then the window, then go back to the corridor, at its beginning, leaving the studio. Right, go down the stairs. Arrived at the fountain, watch the flashback. Still right, then go through the door, reaching the warehouse. Down the stairs, light the torches. Take the match from the table, then exit the door on the left. Other cerino, from the shelf. Exit the room, enter the corridor in front of you. Still down the stairs, then right, enter the door in front of you.
Read the note, other matches. Move while remaining close to the wall on the right, reaching a semi-open door, beyond which you must enter. Cerino from the shelf to the left, then continue to proceed straight, but close to the right wall. Another room, other matches, a little further on the second of the objects you are looking for. Then go out, continue along the way. Also on the right, another room – get on the shelves to get the patches. The neighboring shelf also houses another part of the drill. Combine them in the inventory to get the complete item. Come out, use the drill on the barrel (called “Vat”). Open the inventory, select the alembic, use it on the liquid that comes out of the barrel. Turn around, and drill the second barrel too. Also recover the liquid from here. You will then get the explosives. Climb up the stairs from which you arrived. Follow the corridor to the right. Go down the stairs, take the match near the candle. Use the explosive on the boulders that block the path. Take an object to throw, go up the stairs, pull it towards the explosive. The path will now be free, you can continue without problems. Recover the matches from the crates, beyond the barrels.
Next to a very long room – enter the half-open door on the right. Move the barrels to recover oil. Exit, turn right, then straight. Do not enter the door on the right, there is a monster. Always straight, analyze the boxes for various oils and bottles. A little further on, the area of ​​the machines. Along the corridor, you will be interrupted by a small earthquake. Enter the room on the right. Here you can pick up the last two “sticks” you needed for the elevator. Also remember to recover the match. You will now have to go back to the main corridor, paying attention to the monster – which has now been awakened. Exit the room, turn off the lantern. Go straight to the fire. In case you see a monster coming from the stairs to the right, quickly return to the room where you have recovered the three sticks, coming out after 2 minutes. Repeat the procedure if it is still around (you can cut the door to pieces – stay calm in a corner so as not to be sighted anyway). Once outside, go down the stairs and enter the door previously “forbidden” – now the monster is out, so you will not encounter problems.
Take the matches, then exit and continue inside the room on the left, hiding from the monster, if you feel it coming. Go up the stairs carefully. Return quickly to the elevator.

Adjusting the Elevator

Run straight, open the door in front of you, reaching the elevator and the engine room. Look at the flashback. Left, use the key to enter the engine room. Enter the room in front of you, read the note on the table. Recover the two matches from the boxes, then locate the levers on the wall. To solve the puzzle, you must pull the following levers: in the upper part, the levers with the numbers III, III, II; in the lower part, the levers with the numbers VI and II (in both cases they must add up to 8). Exit, go down the stairs. Enter to the left, read the note and retrieve the patches. In the middle of the room, another car. You will have to insert the different sticks in the different figures: – the “Flow Cycle Rod” in the circle; – The “Trinity Steam Rod” in the triangle; – The “Four Phase Amplitude Rod” in the square.
Before leaving, take the orange gear over the chest, to the right. So out, left, throw the gear down the stairs. Same thing for the other gear above the tube. Go down, then launch the gears to the next room, where a puzzle awaits you. Left, take the gear from behind the barrel. Place it in the middle of the room, along with the other two. Read the note from the table with the candle. Then forward, in the following room. Recover the match from the right, then fill the lamp with a barrel of oil. Take three piles of coal, bring them to the machine room. Throw them into the furnace, pull the lever. Turn around, look at the machinery on the wall. Place the gears inside the “holes” to complete the puzzle. Exit now quickly from the engine room, reaching the elevator (on the left). Immediately pull the lever inside.

Exploring the Prison

Proceed straight, viewing the flashback. Open the door, removing the debris that block it. You will hear a monster coming on stage: quickly return to hide in the next room. At the junction, left, twice. Enter the broken door. Take the hammer, under the bed (remember the room: it’s the best place to hide from the monster when it comes on stage). Exit, then left – you will immediately hear the monster arrive, so come back to hide. Go back to the fork, proceed straight into the corridor. Take the matches from the room on the right. Go back, then go up the stairs – the monster will come on stage, go back to the usual room to escape. Then return to the stairs, this time completing them. Straight, take the bottle of oil.
A little further on, enter the door on the left. Recover the object from the ground, add it (in inventory) to the hammer. Exit the room. Use the new “compound” object on the left door. Proceed inwards, collect the oil for the lantern. Come back out, left. After the gust of wind, enter the room immediately left, turning off the lantern so as not to attract the monster. Go back out, turn left, into the umpteenth room. Look at the flashback, so move the bed to locate the hole on the floor, inside which you have to proceed (after having enlarged it thanks to your hammer).

The North Wing of Prison

Go straight, arriving at a crossroads. Right, pull away the rocks and continue beyond the exit. Other crossroads – left. Go up the stairs, so use the rocks as a hiding place, when the monster arrives. Follow the dark corridor to the “Cell Area 3”. Right, go into the warehouse. Still right, enter the only open door and turn off the lantern, monster coming. After 2 minutes, retrieve the match from the table and read the note. Once you leave the room, proceed straight ahead (assuming you have the door open – it means you have already been visited by the monster). Recover the bottle of oil, then exit and go to the right. Straight at the first fork, then right, twice. Take the match, look at the flashback, go out. Enter the room in front of you – a corpse. Take the bottle of oil from the ground. Come out, left, then forward. At the umpteenth junction, right, twice, following the indication “kitchen”. Go down the stairs – in case you find the monster, go back and follow the indication “warehouse”, hiding inside. So go out, right, forward. Right, go down the stairs. Take the glass container from the shelf of the following room.
Exit, go up the stairs. Left, three times. Then right, forward, go down the stairs. You will reach the area with the “hole”, proceed straight. Straight, go up the stairs, open the kitchen door. Read the note on the table. Take the bottle of oil from the fire on the left, then run to the boiling green cauldron, and turn left. Crouch in the corner, next to the pigs. Let the monster pass, 1-2 minutes as always. Now recover part of the green minestrone, thanks to your glass container. It is acid. Get out of the kitchen, go down the stairs. Straight, then right, then up. Right, forward. Left, right, up to the warehouse. Always straight, then right, up to a gate. Take the patches, then use the acid on the gate. So use the hammer to break the lock. Open and close the gate quickly so as not to get caught by the monster.

The Cistern

After the flashback, continue straight to the center. Right, locate the tube from which oil escapes. Use your glass container to recover the oil. Then you go down the stairs, trying to proceed in the water – it’s impossible. Go back to the main room. Pull the lever there (use the oil to grease it). Since the tube blocks the ladder, pull the lever up. Then pull it quickly down. Repeat the procedure until the tube is broken. Climb up the ladder, pull the two levers on the left. Follow the bridge that will be created by one of the two, reaching the inside of the cistern. Follow the main platform. Jump into the water, go up the stairs to the right. Recover the match, then go up the ramp next to the heap of red organic matter. You will reach a valve. Read the note before turning it over. Then do it, go back to the bridge and follow it. Recover the oil from the crate, then back. Jump from platform to platform, reaching the area with the stairs to your left. Another straight ramp ahead of you: try to reach that. Another bridge to overcome, then hit the chain with a rock to split it, so that the bridge returns to its position. Read the note on the platform, turn the valve. Follow the wooden planks, then take a rock and throw it to the opposite side of the room, distracting the monster. Throw in the water, move to the left – where the stairs were. Wait for the flow below you to stop, then forwards. Turn the umpteenth valve to stop the steam. Another bridge, another note – on a box. Look at the wall on the right: the last valve to be turned. Follow the bridge, move along the platform, jump into the water and run as fast as you can to the stairs. You will return to the main tank. Turn right and enter the control room.

The Control Room of the Cistern

Start by moving straight ahead, displaying the first flashback. Turn the valve next to the door in front of you, then place two crates in such a way that they hold it open. Before proceeding, recover the tube and the match from the room to the right. Leave the tube in the main room, then enter the door on the left. You will see a control panel, with three valves representing three chains and weights. It is necessary that they are positioned identically to the other room. Starting from the valves: for valve 1, hook into the orange section and turn it three times; for valve 3, turn it twice; for valve 2, turn it 3 times.
Now turn around and take the tube from the ground here too. You will have two. Carry them in the room beyond the door held firm by the boxes. Place them in the two “holes”, they are clearly made especially for them. Then enter the machine room on the right. Go down the stairs, retrieve the bottle of oil. Read the note, leaving the control panel for now. Take the tube from the ground, go back to the “tube room”, place it in the last slot, the only remaining one.
Go out and visit the only remaining room (right). Go down the stairs. Take the wooden gear from the table, then take a look at the control panel. There are four levers: pull only the first and fourth. Exit the hall, then right and straight. Crouch down to get through the door, returning to the cistern. Pull the lever to the right – the bridge will be blocked by something. Reach the end of the platform, go down the stairs. Recover the rock, pull it over the platform. Climb the ladder, retrieve the rock and aim for the circular block that holds the chains – in this way the bridge can extend freely. You can therefore go down to the morgue.

The Morgue and the Vaccine

Look at the flashback immediately after your entry. Then proceed forward, you will be in a room full of skeletons. Examine the shelf on the ground for a second flashback. Then retrieve the match, below it. Now examine the shelf still standing, picking up the copper tube from it. Exit the room, straight, then left. Examine the body on the table. Read the note on the shelf, take the match. On the table with the candle a second note will be visible, also examined. Then touch the “storage container” present in one of the drawers. Then open the door to the right of the table. It is full of corpses – it must be your hiding place when the monster arrives in the area. Outputs, then right. Examine the room (too bright to hide), then return to the place where the still warm body was. You will have to extract the vaccine from it. From your inventory, select the drill and use it on the body. Then choose the copper tube, use it on the hole just made. So take the syringe – use it on yourself to transfuse blood from the body to yourself.
So approach the exit door, until you hear the monster coming. Run to the “hideout” room – the room with the corpses immersed in the water. When the being has gone, go out and turn left. Follow the corridor to the cistern. Go over the bridge, then right, go down the stairs. Left, towards the corridor, then other stairs – up to the sewers.

Exploring the Sewers

Open the door in front of you, go down the stairs. You will immediately feel the monster looming – come back up. When it has passed, come back down and then right. Recover the match, near the tube. At the junction, still straight – take the “almost” broken pipe, using rotary mouse movements to remove it completely from its seat. Go back to where you came from, to the main room. Straight, then right. The room on the left contains rocks – you will use it later as a hiding place. Still ahead; the path will be blocked, but on the left there is a room containing a motor. First of all, fill the lantern with oil.
Then examine the control panels. Position yourself in front of the control panel on the left, make sure that the lever matches the smaller gear. Then position yourself on the panel on the right, and place the lever on the larger gear. Come out, then forward. A monster will come – return to the engine room to hide. Released, right, forward, left. You will reach the engine. Open the inventory, choose the tube, use it on the motor to stop it. Crouch and continue to the new room. Go up the stairs to the right, then hide among the rocks, as the monster enters the scene. Turn around, go out – take the Laudanum next to you.

Fleeing from the Sewers

Crouch down and go down the stairs. The monster will surely arrive: return to the room, hide again near the rocks. Then again, always down the stairs. Once in the water, left, then straight. When you reach the room, you will need to distract the monster (on the left) to continue. Locate a rock on the wall on the left (you will see it about halfway through the room). Take it and go back to where you entered. Then throw the rock towards the path to the left, and quickly run to the point the monster watched – that’s where you need to go! Go up the stairs, open the door and seal it immediately. Go up the ladder.

Exploring the Nave

You have reached the “Navata”. You have come out through a well; locate the rope, there is a match in its vicinity. Then enter the door in front of you – some rocks block the passage, but you can pick up another match. Released, right, then straight. Avoid the door marked in red. Enter the next one. Read the note, fill the oil lamp. Exit, then left, and off in the first door jumped. Straight, go down the stairs. Left, take the patches scattered between the boxes. Then return to the end of the stairs, enter the door there. On the right, the laboratory – but for now it is not accessible. So, turn to the left, then continue straight. Other stairs, get closer to the chained monster. He will ask you to free him – pull the switch to the right. After the long conversation, locate the table on the left – take the bottle of oil. Then jump on the table, open the trapdoor on the roof. Use crates to be able to reach them more easily (stack them on the table), then interact with the gears to cause its complete opening.
So go down, go back to the stairs, proceed beyond the door, then right. Climb the spiral stairs, exit out. Go back to the room with the levers – on the right. Pull up the two levers. Now go out, enter left. Straight, going back to the spiral houses. Go down, enter the door, left, then down again. Turn right, straight. A junction – take a left. Do not immediately enter the door on the left – it will be necessary later. Instead, proceed straight, reaching the Transcept.

Compose the Agrippa Sphere & Potion

Go up the spiral stairs, pass the door. Recover the match from the table and the oil from the shelf, as well as the tourniquet. Combine it – in the inventory – with your glass container. Then examine the bedside tables. Read the note. Exit, go down the stairs, enter the room in front of you, then still beyond a door – you will arrive in the torture room. Open the cabinet on the right to pick up the first piece of ball. Touch the torture tool, then interact with the gear on the wall. Exit out and return to the central area. Enter left, then straight. Move the bags to the right, taking the second piece of ball. Then tap the torture tool for another flashback. Return to the central section of the Transcept. Enter the last room, the only one not visited. Take the match from the vase on the left. Then locate the piece of the sphere near the ropes, make that too yours. Then touch the shapeless red mass in the middle of the room – it’s an instrument of torture.
Open the grate on the ground; choose, from your inventory, the glass container attached to the lasso to recover the blood. Exit the room and again, go back to the central section. Use the door to the left of where you left to return to the aisle. Always straight, until you meet Agrippa. Continue then along the following corridor. Enter the door on the left, read the note on the table. Take the patches, touch the memory box. Exit, left, go through the door. Next, you will notice two doors – one on the left, one on the right. Open the one on the right and enter, it would seem a room dealing with something religious. Take the match from the table on the left, then touch the torture table in the middle. Go out, forward in the room straight ahead of you. Read the umpteenth note. During the following flashback, take the dagger to your right. Touch the magic lines that will be created on the prisoner’s chest. Exit the room, returning to reality. Left, go down the stairs, pass the door.
Try not to use the lantern, several big monsters are in the area and converge towards you if they see a light. Crouch, then left, remaining adjacent to the wall. Enter the door, there is a sarcophagus in the room. Before approaching it, recover the Laudanum from the right. Then turn around and go straight to the next area. Make your match. Now examine the sarcophagus – without touching it. Take the piece of ball adjacent to it. Now go out, crouch again, move forward. You will notice a bridge on the left – do not follow it. Instead, always keep straight. Turn right, walk the bridge to the left. Still ahead, examine the rocks to recover oil and patches. On the wall, left. Move adjacent to the wall, finally intercepting a path. At the junction, right. Enter the room and watch the flashback. Take the piece of ball from the corner, touch the wheel. Go back to the main corridor, stay crouched and move along the wall to the right. Follow the destroyed pillar to the opposite side. Straight, then right. When you reach the door, examine the mushrooms on the right. Use the hammer on one of them, recovering some poison. Now continue beyond the door. In the following room, locate the piece of ball in the upper right corner. Exit and continue to walk the right wall longitudinally. At the fork, straight. Then left, then straight up to a bridge. Go through the door, go up the stairs, go straight. So go back to the Nave. Return to Agrippa. After the conversation, take the door to the right. Retrieve the match on the left, then move remaining adjacent to the left wall. Do not open the doors, proceed straight, without going up the stairs. Only the second door after the stairs contains a match. Now you can go up. Enter the door next to the torch. Then always straight, another match in a room on the right. Explore all the rooms, then come to a table with a piece of meat – make it yours. Go down the stairs and return to Agrippa. Right, straight, then right again. Approach the well. Select the meat from the inventory and use it on the rope hanging from the well.
Then turn the gear behind you, letting the rope descend, so that the monster can eat the meat. Then pull it up – there’s only the bone left, put it back in the inventory. Return to Agrippa. After talking to him, go back to the area where you recovered the meat. Open the door and continue forward. Climb the stairs, you will be ambushed by several monsters. You will be put in a cell.

Escape from the Cell

Resume knowledge, take the bottle of oil on the right. Then examine the bars in the corner: one of them is mobile, use the mouse to break it completely, then add it to the inventory. Look towards the wall on the right; pull the bed in front of the newly created hole between the bars. Then jump and crouch while you are in the air, and you should be able to pass through it. Left, straight. Enter the second cell you will meet. Recover the oil bottle, next to the inverted bed. Read the note. Then exit the cell, keep moving on the left. Enter your “broken” cell. When the lights come back on, retrieve the match from the right corner, and a second from the rocks on the left. Continue forward, enter the last cell on the left. Recover the wooden bucket, then reach the well in the middle of the play area. Turn the gear, place the bucket on the rope. Turn the gear again, letting it all go down. You will get a bucket of water.
Locate the broken pipe on the right side. Use the water on the tube to let the key out. Approach the door, use the key. Start running as fast as you can, closing all the doors behind you. Use the debris to close the last door. At the fork, take a left. Once in the area characterized by the presence of a pool of water, climb the stairs and open the door, returning to the nave.

Agrippa’s Tonic

1231/5000
Go straight, read the note on the left and retrieve the match. Then walk through the sequence of doors. From the well, always ahead, open the umpteenth time. Jump over the red organic matter, which quickly spreads along the playing area. Crouch down to go under the tree, reaching the spiral stairs. Go down, remove the barrel, then forward. Enter the laboratory, now open. Of the three chemical machineries, first of all interact with the one on the right. Use the container with blood on it, then turn the valve, obtaining a part of the tonic. Then interact with the machine in the middle. Open its square section, then place the remains inside it. Close, also use the incomplete tonic on the same point. Pull the lever, resume the tonic. Now, machinery on the left. Choose the incomplete tonic, then use the poison on the machine. Turn the gear, you will finally get the tonic.
Exit the room, continue forward. Go down the stairs, talk to Agrippa. Give him the tonic. Turn left, proceed along the new passage. Take the saw from the shelf, use it on Agrippa’s head. Right, straight, continue beyond the door.

The sphere

Go up the stairs. Crouch and turn off the lantern, then proceed beyond the door. You will notice three bridges, connected to each other. Reach the center, turn left, then forward. In case the monster arrives, go down the stairs, wait a while, repeat the procedure. Enter the room, get tails and tar. Read the note on the table. Take a rock, go down the stairs. Launch the rocks towards the gears, the machinery will stop. Come back up, open the door. Follow the bridge, then left, reaching the room with the magic barrier. Look to the left, place the tar on the ball receptacle. Place all six pieces of sphere above it. Continue beyond the barrier, now open.

The Clash with Alexander

Quickly go down the stairs, pull the lever on the pillar on the left, enter the passage that will open. Read the note on the table, then touch the altar. Reach the wall with the circle. Position yourself in the middle, switch the two candles back on again. Then exit the room, and continue straight. Touch the second altar, and repeat the procedure with the circle. Exit the room, enter the door on the right. You will reach the final room. You can now choose what to do:

– Standard Finale: after entering the room, take the pillar in front of you. Try to move it, identifying the direction to which it can be pushed. Then move to the pillar on the left. Move it forward, causing it to fall. Now off to the last pylon, on the right. Move it to the center – Alexander will be annihilated.

– Negative ending: when you reach the room, do nothing. After a while, Alexander manages to proceed beyond the portal, leaving you to die.

– Finale Migliore: continue to the center of the room, where the pillars are located. Wait until the portal is completely open (it will become big and blue). Open the inventory, use Agrippa’s head on the portal. Alexander will be annihilated.

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